Blackwidow wrote: »And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.
Liar. There is no nice way for me to say that. You are flat out lying.
"After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."
Those are called mules. You don't craft with them. You just said that to back peddle your way out of a corner.
Shame on you.
I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.
I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.
Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.
I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.
Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.
Which would be rather confusing since they didn't give use the proper storage and a convenient way to use it. It's not like people love using mules , they just are a necessity currently if you don't have a personal guild bank.
I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know.
Blackwidow wrote: »
They had mailing to yourself in the beta. About 7 months before release it was taken out one day.
I was upset. I was asking if this was a bug or did they take it out on purpose.
Fanboi posters told me that it had to be a bug, no mmo would remove this feature.
A few months later ZOS announced it would not be in the game. No reason why.
I went on a rampage begging and pleading to put this simple user friendly feature back in the game.
Again, fanbois defended ZOS saying nobody would really use it anyway, afterall we have a shared bank.
Simply boggles the mind how much fanbois have ruined the game because ZOS loves it's ego stroked.
alexandru987eb17_ESO wrote: »once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...
By level 30 if you use the auction house to sell things you don`t need and so on you will have a horse + full inventory and some spare gold... so its only a hassle until then.
As things stand, it would not make any difference to the space itself anyway, as we would be paying more to take up our characters inventory.
But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.
once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...
Blackwidow wrote: »
Blackwidow wrote: »1 Insightful 73 Agree 2 Awesome 3 LOL
I think this speaks for itself.
kassandratheclericb14_ESO wrote: »Blackwidow wrote: »1 Insightful 73 Agree 2 Awesome 3 LOL
I think this speaks for itself.
I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?
JessieColtub17_ESO wrote: »First, I didn't read the entire thread. Second, here are some changes I would like to see.
1. Personal Bank Space. <snip>
2. You should be able to buy both Personal and Shared bank spaces. <snip>
3. Permanent Junk Status. <snip>
4. Tagged Status. <snip>
5. Zero Count inventory items. <snip>
JessieColtub17_ESO wrote: »On a wishful thinking feature, I want Stibbons. LOL
I would LOVE to have the ability to call forth a personal minion/helper/courier/slave to do a bank run for me. Heck, add it as a Skill line that requires unlocking and leveling. Level 30, unlock courier, 5 hour cooldown. Level 40, unlock 2.5 hour cooldown. Level 50, unlock 1 hour cooldown. Set him up so that he is bank only, no guild. At least this way if I find myself in a dungeon, I can call him/her and put stuff in the bank instead of either leaving loot behind, or holding up the group trying to figure out what I want to destroy on the fly.
Heck, if Z wants another gold sink, make him buyable with upgrades.
Level 1 - Courier with 5 hour cooldown - 10K
Level 2 - Courier with 2.5 hour cooldown - 15K
Level 3 - Courier with 1 hour cooldown - 20K
Level 4 - Courier with Armor Repair ability - 25K
Level 5 - Courier with Guild Store Access - 30k
There are a TON of options that could be coded into a personal Stibbons for players.
<snip>
I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.
I can't sacrifice my preference for the good of the majority, I'm a selfish gamer I guess.
Yeah, nobody clicked 'disagree' so it must be unanimous.