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Inventory is unmanageable

  • kassandratheclericb14_ESO
    babylon wrote: »
    Blackwidow wrote: »
    1 Insightful 73 Agree 2 Awesome 3 LOL

    I think this speaks for itself.


    I think I lost what that (anyone's forum stats) really has to do with anything? Am I missing something here?

    The numbers are the votes on the OP (the opening post of this thread). So 73 agrees 1 insightful 2 awesomes and the 2 troll votes of LOL = 76 in favour of fixing bag space vs the 2 trolls.

    Thank you. That is what I get for posting when I am tired.
  • moonsugar66
    moonsugar66
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    badmojo wrote: »
    . I feel those game mirror the actual inventory management we do in real life when we go somewhere needing supplies. I feel like any similarities to real life are usually(USUALLY!) a good thing in video games like this that try for immersion.

    People in real life rent storage units when they run out of space at their homes or businesses. Either that or they build sheds in their back yards. Yes, in real life, people run out of space.
  • Epona222
    Epona222
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    The inventory system is absolutely horrendous.

    Everyone who plays just one character can "wah wah wah" as much as they like that they think it is fine (well bully for you), but a large number of players, who pay their subs the same as you, do NOT think it is fine and spend too much of their paid for game time on inventory management. Myself included.
    Edited by Epona222 on May 31, 2014 12:56PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • theyancey
    theyancey
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    Easiest solution in the world is to mark maps, trophies, pets, fish, and the like as quest items.
  • Yajnho
    Yajnho
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    the real problem, as I see it, is the sheer number of items needed for enchanting, provisioning, and alchemy. For me personally enchanting is the worst offender. The other crafting skill lines are more manageable.

    To suggest that guild banks are the answer is laughable. You can't put anything in a guild bank if you expect to see it again, unless you own the guild and have the bank locked. If we could all be in our own guild of ONE that could work, but that is not what guilds, or guild banks are for.

    Just make crafting line specific bags (or bank tabs) available for purchase. An enchanting bag (or tab) holds ONLY enchanting stuff. I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.
  • Hotrockets
    Hotrockets
    Soul Shriven
    Enchanting - 5 Aspects + 18 Essence + 2 Potency = 25 Bank slot minimum (VR10-12 only)
    Provisioning - 6 slots (two food types)
    Quest Items - 20 slots. I seriously keep all the unique trinkets you get like the bear trap, do I need to? nope. but I'd like to.
    Alchemy - 1 stack of each type including water = 19 slots
    Crafting - 30 slots just for Traits/Styles + 16 slots for 1 stack of base mats and upgrade mats = 46 slots

    Total = 116 slots

    This is a very minimalistic swag at my inventory. This does not include stacks or items I sell for profit, gear choices, potions, or anything else. I currently carry around on my NB two DPS sets (stam/mag), Tanking Set, a crafting set, and options too! Just my crafted gear takes up 40 slots.

    As soon as you start factoring in Gear sets, and whatever else you'd like to keep everything becomes unmanageable.

    Player Housing, the Trademark of Morrowind, Oblivion, Skyrim is exactly what's missing. I would be in tears if at some point ESO did not add this option, but I have faith that at some future date, we'll see exactly that. In the meantime, have fun dealing with the beast of inventory management, max out your cargo horse, get some alt mules, and pray Zenimax comes through with player housing at some point.
  • Epona222
    Epona222
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    Yajnho wrote: »
    I can't fathom why anyone would object to this solution. It hurts no one, and really helps out the vast majority of players.

    I completely agree with your post. Unfortunately there are a few players though who seem to think 'la la la everything is OK' and act as though they would be personally damaged in some way by you or I being able to store a few more provisioning mats. It's mind-boggling really.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Cogo
    Cogo
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    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Bangstin
    Bangstin
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    Cogo wrote: »
    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    I'm guessing large chuck of people want to play the actual game instead of spending their daily gametime with inventory management simulator.


    Edited by Bangstin on May 31, 2014 2:28PM
  • Epona222
    Epona222
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    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.
    Edited by Epona222 on May 31, 2014 2:40PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Truno
    Truno
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    Inventory and bank space is fine. I did spend more time then I would have liked selling potions to buy more space but I never used a baggage horse or a guild bank and those options are there. Sure an extra 20 or so slots would be nice though, but in my opinion not entirely needed. Just make a guild bank with friends for crafting supplies just don't put the expensive ones in there ;). If you want to also just sell crafting base mats like leather, hides, etc u get more exp deconstructing and those mats are worth good money. Ofc thats only if u dont plan to make gear for urself.
  • Orizuru
    Orizuru
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    Epona222 wrote: »
    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.

    It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.

    And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.

    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.

    It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.


    It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Agree Inventory space is horrible, have alts filled up in their bags now because I craft. The guy I play with the most doesn't craft at all so he thinks inventory space is just fine. So basically you get punished for wanting to craft, horrible design choice.
  • Epona222
    Epona222
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    Orizuru wrote: »
    Epona222 wrote: »
    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.

    It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.

    And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.

    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.

    It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.


    It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.

    Thank you for answering my question, and for your detailed response afterwards, I appreciate your honesty and your thoughts on the matter :)

    I actually agree with you in that there are some things that really just could be dealt with better in terms of storage (and for a lot of players that may well help to alleviate the issues), certainly when I paid £20 extra for the IE, I did not for a moment imagine that I was actually paying to give up a whole load of bank slots! Pets and disguises (once the quest that 'earned' them had been completed) could be dealt with from a separate inventory page to toggle them on and off without using up inventory or bank space, and the CE maps could easily have been quest items rather than taking up storage slots.

    I don't agree with absolutely everything you said. perhaps as I have several alts of different levels I have a greater requirement for storage than most (ie. if I have a lvl 20 character and a lvl 5 character, I cannot get rid of all lvl 1-20 food items, because I have need to make food at both levels), but you have made some very good points, and there is plenty there that I have no argument with. Thank you for giving such a detailed response :)
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Sandhya
    Sandhya
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    Increased size, no. Reduced cost, no. There really are not enough gold sinks in the game as it is.

    But better management options, in particular the ones that matter like being able to sort stuff you want to keep and stuff you want to sell/decon/research... that is essential and blatantly missing at the moment. Inventory management at the moment is too far from being a game element, it is simply a nuisance. For a game that promotes crafting, immersion and self-sufficiency, we can craft everything except bags for specific items. The irony.
    Edited by Sandhya on May 31, 2014 6:10PM
  • Lodestar
    Lodestar
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    Sandhya wrote: »
    Increased size, no. Reduced cost, no. There really are not enough gold sinks in the game as it is.

    Not enough for you maybe. Me, more than enough.
  • Calendyr
    Calendyr
    Soul Shriven
    I totally agree. I spend about half my "play" time switching back and forth from bank characters to try to make room on my play characters. If you want to have 100 items for each single craft, then give us more inventory space! I still don't have a horse after playing for 3 months because all my gold goes into increasing bank space and character inventory space on all my characters.
  • Vendersleigh
    Vendersleigh
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    Orizuru wrote: »
    Epona222 wrote: »
    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    OK so the current system works for you. I am going to start asking pretty much everyone this, so please don't feel singled out because you are the first!

    My question is:

    "Will it personally hurt you or your gameplay, if players are allowed an additional 20 slots at start, or if players are allowed a separate inventory/bag for materials?"

    Not a whether you think it's generally a good idea or not, but would it affect your personal gameplay negatively.

    It wouldn't affect me at all if they increased storage. However, this logic leads to infinite storage because just because 20 more slots satisfies you, there will always be another player ready to pick up the torch after you are satisfied and keep petitioning for another 20. The cycle never ends. I've seen it in every MMO I've played. With each expansion or new content patch they release bigger bags or more slots for bags. Players are happy with storage for a few days, weeks, or months, but eventually they fill it up again and are back on the forums asking for more.

    And even if you had 20 more slots starting out, you would still fill up your inventory and have to do inventory management from time to time. More slots doesn't solve the problem with inventory management, it just delays it. And while you may feel like you are dealing with it less often, the time saved between inventory management sessions isn't time that is gained because when you do perform inventory management it will take more time because you have more things in your inventory to manage.

    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one. The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    What we need is better storage. Pets, trophies and maps not using the same storage space as crafting materials and usable items is a good start. Increasing the stack size on crafting mats would be another great idea. Another good idea would be doing something to reduce the number of unique crafting materials used in a single tier of each crafting skill, because right now anyone who doesn't have a few backpack/bank upgrades will really struggle if they try to focus on Enchanting or Provisioning because there are many more unique materials to collect than there are for some of the other crafting skills.

    It's not that I don't think inventory management is something that could be or needs to be improved. I just don't want to see a quick band-aid fix applied that isn't going to solve the real problem.


    It's also important to keep in mind that there are some players who really love inventory systems akin to the old Resident Evil game.


    I could get behind having pets, trophies, maps, disguises not be in the inventory system.

    But it is good to have a limit on the amount of space for crafting materials in order to promote interaction between players.
    Yes, the current system takes a bit of time and it certainly makes one think about what to keep but I like it as is.

    (Speaking as a player with 7 active characters, 6 each doing one craft, and one mule holding disguises, maps, trophies, pets.)
  • babylon
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    But it is good to have a limit on the amount of space for crafting materials in order to promote interaction between players.

    It actually has the opposite effect - when we have to break up party interaction for 20 minutes after every quest hub or two so we can organise our bags/bank/mules.

  • Elirienne
    Elirienne
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    I have a halfway upgraded prsonal bank and I am perfectly fine. Just about to max out my first three professions, when that's done, will start working on the others. And I am v6. There is nothing wrong with bank and inventory space. Your character already has a "bag" which is invisible and can carry 60 swords, 30 cuirasses and 20 daedra husk. This is already a bit stupid. If anything, there should be less space. Make decisions, sell stuff you dont need, this is not *cliche invoming* wow ... it's a story based rpg.
  • Zorrashi
    Zorrashi
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    Ok, I know I'm the minority here, but apart from a few organization peeves, I think the system we have now is just fine.

    I have one character with no guild bank, and have purchased about 3 upgrades. Sure it took time (for me, about 2 days), but the only real reason I had storage problems is because of my unwillingness to simply ditch a good portion of my provisioning mats. I get things like hops and ripe apples even though I have absolutely no recipes that uses them.

    Armor hoarding and stuff was a problem for time, but that was before I noticed the XP gain I could get from deconstructing them, now only a select few are kept in the bank for researching purposes.

    I know this is not exactly popular but....I think if people are willing to commit to only a few professions then the bag system will be easy enough to manage.

    I also think it is worth mentioning that I bought all of my upgrades through mainly spamming a provisioning recipe and constantly hunting for armor and stuff from monsters. So its not like I had connections to help me collect gold or anything....just bare minimum in game not-so-social methods.
  • Elirienne
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    Yep, not being outraged at the "lack" of inventory space is very unpopular these days.
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Cogo wrote: »
    I will get flamed for my opinion again, but I am happy with the current system.
    I am the guildleader so I manage our guildbank. And since we have it wide open to all members using special rules to be good for us all. Items goes in and out all the time.

    I spend about 1 hour when I start to play and something simular before I log off to fix the guild bank (Group items). Well worth it both for the guild and I rather do that then people abusing the dup again.

    Zenimax have made a statement that the guild features, including bank and store is going to be looked at.

    Not trying to be mean, but you spend 2 hours a day managing bank space in a video game? Most adults with a career, families, gf, friends, wife or kids may not even have 2 hours a day to play. And you spend it just managing bank space? What kinda adult has 2 hours a day to completely waste on managing bank space? Maybe you are are in college or something I don't know but this is not feasible for anybody I know in life.
    Edited by flguy147ub17_ESO on May 31, 2014 7:38PM
  • Noctisse
    Noctisse
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    I can't agree enough with the point of this thread. Hopefully someone from ZOS will see all these suggestions and consider them...
  • Blackwidow
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    Truno wrote: »
    Inventory and bank space is fine. I did spend more time then I would have liked selling potions to buy more space but I never used a baggage horse or a guild bank and those options are there. Sure an extra 20 or so slots would be nice though, but in my opinion not entirely needed. Just make a guild bank with friends for crafting supplies just don't put the expensive ones in there ;). If you want to also just sell crafting base mats like leather, hides, etc u get more exp deconstructing and those mats are worth good money. Ofc thats only if u dont plan to make gear for urself.

    You can't say the first thing and then say the second and be taken seriously.

    You basically said, the bank system is fine as long as you can give yourself 500 more bank spots.
  • Noctisse
    Noctisse
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    @Blackwidow Indeed...XD
  • Blackwidow
    Blackwidow
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    Orizuru wrote: »
    More slots doesn't solve the problem with inventory management, it just delays it.

    Wrong.

    More space and the ability to organize items does solve the problem.

    You act like everyone wants 10,000 spaces and even then you seem to think we would still have a bank space problem.

    That is just B.S.
    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one.

    Again, wrong.

    Even the most broken system can still work for some people.

    In this case people who don't craft or just play one or two characters, this system seems to work for them.
    The problem is there exists a group of players who simply can't or don't want to change their behavior to work within the current system. I don't think this makes them wrong, but it does invalidate many of the reasons people are demanding more storage.

    Wrong again.

    The fact that the bank system makes the game dreadfully boring and tedious is a valid reason for the change.

    Just because a few people can handle the horrid bank system, does not make that system the one we should keep.

    The bank system should not be a challenge. It should not be some idiotic minigame that most people hate. It should be a system that helps players store their crap and get back to playing the game.
    Edited by Blackwidow on May 31, 2014 11:10PM
  • AngryWolf
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    I don't mind mind it. I tends to be part of an MMO. However, with researching take 1-3 days or so, your inventory can fill up soon as you hang on to stuff to research. I kinda wish it didn't take so long to research, but don't know what the right balance is. Having more inventory space would be good, but at one point, the cost to add more gets stupid.
  • Vendersleigh
    Vendersleigh
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    Blackwidow wrote: »
    From a logical standpoint, the solution isn't more storage. Logically, if there are any number of people that the current system works for, then in it is not inherently flawed. A flawed inventory system would work for no one.

    Again, wrong.

    Even the most broken system can still work for some people.

    In this case people who don't craft or just play one or two characters, this system seems to work for them.


    I play 7 characters, of which 6 are crafters. The system works for me.

    No matter how much storage ZOS let us buy or provide for us, we will all just expand inventory into it.
  • shiva7663
    shiva7663
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    Bank Tetris. sigh....
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