Blackwidow wrote: »Blackwidow wrote: »Please tell me how you play so i can enjoy it?
I'll set up the scene.....
You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.
And play. Explain this fun romp of a time. Please.
If you really want to know how I've decided to deal with my inventory, start by reading the 6th post in this thread. Basically, I've taken advantage of everything available to me.
I did not ask for advice.
I want to hear about this fun mini game.
BTW, I noticed you use the 500 guild bank as your storage. Why?
Would it not be more fun just to use your personal bank? Isn't that more challenging? More of a mini banking game?
While I'm on the subject, why don't you ask ZOS to half your bank space? Isn't a smaller bank more fun for you?
And you have 4 mules????
"After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."
I can't take you seriously. I won't be chatting with you anymore.
You have 4 mules and you use a guild bank for your personal items and you say there is nothing wrong with the current bank system.
Get the F out of here.
See this is my problem with this whole thread. Using the resources at EVERY players disposal, I can make my inventory extremely easy to manage. I can even deal with using less.
But for some strange reason people like you want to gimp yourself by doing every craft on one character and ignoring the guild bank possibilities.
And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.
I think the only thing about inventory expansion I would agree with is the trophy/pets/CEmaps being put in quest items or something that didn't count towards the limit. I opened the first set I got, big mistake.
Attorneyatlawl wrote: »Blackwidow wrote: »Blackwidow wrote: »Please tell me how you play so i can enjoy it?
I'll set up the scene.....
You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.
And play. Explain this fun romp of a time. Please.
If you really want to know how I've decided to deal with my inventory, start by reading the 6th post in this thread. Basically, I've taken advantage of everything available to me.
I did not ask for advice.
I want to hear about this fun mini game.
BTW, I noticed you use the 500 guild bank as your storage. Why?
Would it not be more fun just to use your personal bank? Isn't that more challenging? More of a mini banking game?
While I'm on the subject, why don't you ask ZOS to half your bank space? Isn't a smaller bank more fun for you?
And you have 4 mules????
"After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."
I can't take you seriously. I won't be chatting with you anymore.
You have 4 mules and you use a guild bank for your personal items and you say there is nothing wrong with the current bank system.
Get the F out of here.
See this is my problem with this whole thread. Using the resources at EVERY players disposal, I can make my inventory extremely easy to manage. I can even deal with using less.
But for some strange reason people like you want to gimp yourself by doing every craft on one character and ignoring the guild bank possibilities.
And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.
I think the only thing about inventory expansion I would agree with is the trophy/pets/CEmaps being put in quest items or something that didn't count towards the limit. I opened the first set I got, big mistake.
In other words, crafting mules. And at the people saying we have more room, no we don't banks always maxed at 240 and bags at 110 for a very very long time prelaunch. Get your facts straight. Many games implement large stacks and crafting bags because managing inventory isn't fun, some basic management is fine and expected but the sheer item quantity bloat in this game on some crafts makes it prohibitive and tedious. Not hard, just tedious and a waste of time.
@badmojo
I was pointing out that a large part of your claim was immersion, in which you have to select what you want and what you don't; and how it doesn't make sense so much could be stored in those banks. Meanwhile, you're packing as much stuff in that guild bank as I have across all of my mules. Furthermore, doesn't having to switch out between 4 characters to bank your gear break immersion?
I'm not sure why you suddenly got so hostile considering I hardly said anything. I pointed out your inconsistency because it's really strange to make an argument that you don't even follow yourself. The reason you might find yourself defending your position is because you're arguing that inventory limitations should be imposed on the rest of us while you, yourself, are in a far more advantageous position. Having a guild bank is not a zero sum equation; there are 10 people that don't get one for every 1 that does.
Giles.floydub17_ESO wrote: »Reducing the cost of bank slots would go a long way to upset a great many people who already purchased them and gold is not hard to get in this game.
Personal bank tab would be more trouble than it is worth, Just add more available slots or take away the account bank and make it toon based which also means we cannot move bound equipment between toons but there is a cost to everything and this is the way many games do it (I prefer the account bank).
[...]
Eventually I realized that it's better for my enjoyment to focus on one characters specializations and not try to rush everything all at once on 8 different characters. It's not too difficult to ignore some crafts without being wasteful. How many low level tempers do you really need? Or aspect runes? How many precious finds do you really have to deal with on a daily basis? For me it's more than manageable to save the rare stuff and just vendor the small stuff.
[...]
You are trying way to hard to convince people that there's not a problem.
It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.
There is nothing written in stone that says that things have to stay the way they are, so you don't need to defend it so vigorously. The fact is that if things stay the way they are they will lose customers. They already have. I recently saw one of the addon developers post that he will no longer be supporting his addon because he is cancelling his subscription, indicating inventory management as one of the main reasons.
There are people that play f2p MMO's and never spend a cent. They have learned to be very minimalistic. It works for them, but many MMO players want the full MMO experience. This is a subscription based game, and people are expecting the full MMO experience.
Inventory management IS a problem. You have found workarounds for yourself. Great. Most people are not going to do that. Many, like those in this thread, will complain in hopes that something will change. Many more will just quit without saying a word.
Everything is about choices in ESO. Love it. Its my choice what to keep in the bank. Keep the wrong thing? Blame me. Keep the right and sell for a good price, its me.
The whole ideas that from level 1, you decide pretty much anything over everything (Main quest exception I guess). This is one of the main feature that is so addictive!
I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.
Play the game, and throw all those damn Game stealing addons that shows you where treasures and skyshards are, so you have to look for yourself.
I am not sure about others, but at times, I "loose" myself in the game and sort of Am my character......just cause of how its made.
Everything? Seriously? There would be no economy if there was more inventory space? That is just ridiculous and way over dramatic. That idea makes a very faulty assumption of that the only reason that people don't craft is because of cumbersome inventory management, which is not the case. People don't craft because crafting and gathering materials is time consuming, and to many people just plain boring. It has nothing to do with inventory....in other games. In this game the cumbersome inventory management will, not doubt stop people from crafting, or even logging in.
Look. No other MMO has this bad of an inventory management problem. They don't need to increase inventory, they can just make it so that crafting materials don't take up personal inventory space.
Like all MMO's this game already imposes limits on how fast you can craft. Gathering materials, especially for enchanting and alchemy takes a lot of time. The problem is exacerbated by the rarity of certain primary components that are needed, leaving you unable to use what is in your inventory. On top of that you have to spend skill points in order to craft. A lot of skill points.
Nothing in a game should ever be cumbersome. Cumbersome is boring, and the devs don't want bored players. Bored players leave and find entertainment elsewhere.
It's a video game, so the act of switching between characters is obviously immersion breaking. But the actual results from these restrictions is immersion building in my opinion. In a world such as this, people aren't typically a master of carpentry, blacksmithing, tailoring, alchemical magic, enchanting, cooking, and a bunch of other stuff, all at once. People of Nirn might have some knowledge of each skill, but to master them all should be quite the accomplishment and in no way easy.
About the guild bank being not available to everyone. I don't buy it. At least not at those odds. We get to join 5 guilds. If the entire population of ESO was 100, and everyone started their own guild, there would still be 400 people to join 100 guilds. So, 44 out of 100 guilds would get filled in a perfect scenario because you need to recruit 9 players. So, about 1 in 2 people should have guild banks.*In a perfect world*
All that said, I've already talked about the guild bank 500slots just making it less of a hassle for me to do enchanting and provisioning at a lazy pace, and to basically be the hoarder we all instinctively want to be. If it wasn't available to me I could still make it work.
Back when I decided to take advantage of the guild bank feature, I had the same opinion as you. Angry about having to trash or sell stuff. It felt like I had to spend all this time doing all this stuff or else I was missing out on something. So, I ran the idea of starting a guild and dumping all our crap in the storage to my faithful companion, and we started recruiting or bribing members to join, welcoming people, and then basically leaving it at that. I think the only advantage I have over other people is that I thought of doing it so soon after release, when more people were active in the game, and people were in fewer guild so they were open to joining.
I just think saying owning a guild of 10 people isn't available to everyone is just making excuses. For starters, not everyone wants their own personal guild bank. Not everybody plays enough to require that extra room, they just want to get into combat and make the most of their playtime. Strike up a business deal with one of those players to join your guild, offer him sword upgrades or whatever tickles his fancy. The guild is fueling your crafting after all, there's always some give and take when learning skills in this game.
Eventually I realized that it's better for my enjoyment to focus on one characters specializations and not try to rush everything all at once on 8 different characters. It's not too difficult to ignore some crafts without being wasteful. How many low level tempers do you really need? Or aspect runes? How many precious finds do you really have to deal with on a daily basis? For me it's more than manageable to save the rare stuff and just vendor the small stuff.
You are trying way to hard to convince people that there's not a problem.
It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.
I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.
Agree. /signPetition
OP, I'm in the same boat as you are. I also spend approximately 1/3 of my time in-game fussing with inventory. It's as if I battle inventory as often as I battle mobs.
I am not a hoarder, nor do I keep unnecessary items in my inventory. I constantly deconstruct and sell, yet I struggle with inventory space.
To those who suggest using Guild Banks:
Can other members of your guild withdraw your items?
Are there deposit and withdraw fees?
I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.
There is a reason why people expect certain features from a game and why other games have them. Having a crappy inventory/bank system just for a sake of being different doesn't sound very smart to me.
Using the inventory and bank system in ESO feels like i have gone back in time for 15 years playing muds, except even those had better system.
240 - Total Account Bank inventory spaces
110 (+ up to 59 more) - Total Personal inventory spaces, PER character.
If you seriously need more than that then there's something wrong with you.
And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.
true2moon_ESO wrote: »
do we really need 20 types of grapes?
You are trying way to hard to convince people that there's not a problem.
It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.
I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.
Lucifer108 wrote: »
You are trying way to hard to convince people that there's not a problem.
It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.
I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.
I have met a lot of people posting in various forums, but very few as misinformed as you.And if you say you are typing all this after being informed of the state of the game at VR 12, then I am sorry but i would call you border line delusional based on this post and various other posts on the forums where you blindly defend terrible design decisions. I am not trying to flame you.
This game is bleeding subs and literally dying. What the game needs now is constructive criticism on how to fix it from people who actually care about the game rather than people who blindly defend it.