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Inventory is unmanageable

  • Cogo
    Cogo
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    Pele wrote: »
    Agree. /signPetition

    OP, I'm in the same boat as you are. I also spend approximately 1/3 of my time in-game fussing with inventory. It's as if I battle inventory as often as I battle mobs.

    I am not a hoarder, nor do I keep unnecessary items in my inventory. I constantly deconstruct and sell, yet I struggle with inventory space.


    To those who suggest using Guild Banks:
    Can other members of your guild withdraw your items?
    Are there deposit and withdraw fees?

    My guilds guildbank is open to all members. Deposite and withdrawl. fees? Absolutly not! Works really well. We had to set some rules, but thats it.

    I have to add that we dont recruit by yelling anyone wanna join? Takes a day or two to get to know the possible recruit before we invite. Our guild is built on trust, and so far works fine.

    So far the only problem is that I spend at least 1 hour twice a day to fix the guild bank. But its worth it cause it works really well.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Bangstin wrote: »
    Cogo wrote: »
    I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.

    There is a reason why people expect certain features from a game and why other games have them. Having a crappy inventory/bank system just for a sake of being different doesn't sound very smart to me.
    Using the inventory and bank system in ESO feels like i have gone back in time for 15 years playing muds, except even those had better system.

    In kingdome mud, out bank was unlimited, so no.

    I do not agree with OP. I am very happy with the SPACE in guild bank, but it would be nice i zenimax fund a way to stop people from using the dup bug (Thats why it lags now btw), and the guildbank needs a muuuch longer and details history or who took what and when. And the history should be there at least a few days, instead of 20 hours.

    Also, would be nice to see in the mail when I've sold something in one of my trade guilds, what item it was...wouldnt hurt.

    Other then that, the current system forced me to think differently about the bank then other MMOs. Another point that makes ESO so good.

    Also, managing and having a guild work together with the guildbank, all choosing 2 prime tradeskills and everyone helping everyone, This doesnt just work well, but adds much to the game that would not be there otherwise.

    I like it! Dont change it! And the price to upgrade your personal bank, please keep it! No more nerfs!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Anex
    Anex
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    I mentioned a lot of this during the beta test because I could see it coming. The shared bank IS nice, but it is also a curse.

    Trophies are the worst along with pets (I mentioned there was a reason other MMOs chose NOT to have pets taking up space *cough*). What is the point in giving me trophies to hog my space? It makes me have to delete it which defeats the purpose.. this would be less bad if we had a home to display them in..
    Assassination/ Dual Wield Specced Stamina-based Nightblade, because I like Hardmode apparently
    Twitter | Raptr | Twitch.TV
  • DeLindsay
    DeLindsay
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    240 - Total Account Bank inventory spaces
    110 (+ up to 59 more) - Total Personal inventory spaces, PER character.

    If you seriously need more than that then there's something wrong with you. There's almost nothing to spend gold on this early in the game, so spend it on inventory upgrades. I have a VR6 main with level 50 all professions except Enchanting at 37. I am also working on research now for 1 of my 7 alts, just to passively level up professions for superior Hirelings and I have NO ISSUE with inventory. I currently have the 130 account bank, 159 personal on my main and between 70-80 on all 7 alts. This is all without finding a single rare motif to sell, or selling vamp/ww bites or selling epic prov recipes (all well known gold making schemes in ESO).

    This is a tired complaint that isn't even valid because there ARE tons of inventory spaces available, people just don't want to have to pay for them. But you have to pay for them in most other MMO's too, including WoW. Eve Online is one of the very few games that gives you a nearly unlimited inventory from day 1.
  • true2moon_ESO
    true2moon_ESO
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    the number of crafting materials in the game is absolutly absurd. At one point I had all 8 characters rolled with 7 of them as mules to hold stuff. Even then it got hard and I would have to upgrade their bag space, finally I just made a guild with my own private guild bank to solve my issues. But that wasnt easy and I cant see that viable for everyone to do.

    do we really need 20 types of grapes?

    not to mention, the sorting of these is another idiotic aspect of the game, do I really need someone to write an add on to make up for your companies lack of skill or oversight?!

    I really want to like this game, but its almost like the devs want the player to quit, its really starting to seem this way....

    you think some of the most basic things, that would not be hard to add, are just not there, and its up to some kid who can do it in less then a day to make an add on?!

    zenimax you *** fail.

    and yes blast us more with your logo to reinforce how *** your company is, its just all negative branding at this point.
    Edited by true2moon_ESO on May 29, 2014 9:32AM
  • Bahz
    Bahz
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    There should be a collectable/material storage option that has slots for all mats. The bank should be for crafted stuff/armor/weapons etc..
  • vengance89

    do we really need 20 types of grapes?

    Why are you hanging onto them at all? Most are used for green level provisioning at levels lower than 50... just hold onto tier 3 mats that are rare.

    I have no problems with space now that I have upgraded my main, I use one alt as a bank for tempers and other crafting material I won't use till max.
  • Lucifer108
    Lucifer108
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    Cogo wrote: »
    TicToc wrote: »

    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.

    I have met a lot of people posting in various forums, but very few as misinformed as you.And if you say you are typing all this after being informed of the state of the game at VR 12, then I am sorry but i would call you border line delusional based on this post and various other posts on the forums where you blindly defend terrible design decisions. I am not trying to flame you.

    This game is bleeding subs and literally dying. What the game needs now is constructive criticism on how to fix it from people who actually care about the game rather than people who blindly defend it.
  • zgrssd
    zgrssd
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    @Chrysolis‌
    Solving such minor things that would cost Zenimax a ton of time to develeop, test and debug is exactly what we got the AddonAPI for. That was part of the deal when they gave us the Addon API.
    If you are not using the tools the Devs provided (indirectly), you cannot really blame them.

    http://www.esoui.com/downloads/info245-AdvancedFilters.html
    http://www.esoui.com/downloads/info163-SousChef-ProvisioningHelper.html
    http://www.esoui.com/downloads/info300-ItemSaver.html
    http://www.esoui.com/downloads/info459-CraftingMaterialLevelDisplay.html

    Those helped me. They can help you too!
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Origin
    Origin
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    Yes, this problem is real. For sure ZOS can create a report for themselves in order to assess the overall level of inventory and bank utilization over the entire players base.

    Then they can include in this analysis the large number of crafting items that are needed in this game and how these items are stacked - for ex, some items stacks are 100, others 20 and so on. Increasing the stacking limit for the crafting items to 500 or 1000 would be of help, but there is still the problem of the large number of distinct crafting items required in the game.

    There is also the problem with the inventory upgrade costs vs the additional space that is gained. The costs are progressively higher with each upgrade, while the space gained it is not. Why it is not possible to increase the space by tabs of 100 or more instead of just 10 inventory slots.

    The account bank it should be sized significantly higher compared with a character inventory. For example tabs of 250 slots or larger and each upgrade to add a new tab.

  • Lodestar
    Lodestar
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    Lucifer108 wrote: »
    Cogo wrote: »
    TicToc wrote: »

    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.

    I have met a lot of people posting in various forums, but very few as misinformed as you.And if you say you are typing all this after being informed of the state of the game at VR 12, then I am sorry but i would call you border line delusional based on this post and various other posts on the forums where you blindly defend terrible design decisions. I am not trying to flame you.

    This game is bleeding subs and literally dying. What the game needs now is constructive criticism on how to fix it from people who actually care about the game rather than people who blindly defend it.

    Indeed, I got to say I can not help but notice, how this has gotten back to allegations the game is meant and designed that way. With not a shred of proof or citation to that effect. Just "some guy down he pub said".
  • zhevon
    zhevon
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    As much as I want more inventory - limitations are not necessarily bad; but some changes would be really nice to the current state. I certainly would NOT want unlimited. Things that would probably reduce frustration a lot:

    1. Give everyone shared bank of 100 slots to start
    2. Separate tab not counting towards the total - for misc unique items - such as costumes, trophies, maps, map containers, pets.
    3. Allow very large stacks of bait - that might encourage people to harvest and always take the crawlers.
    4. When junk goes into the guild bank it automatically become non-junk. Many times I have said - where's my space? And I look into the junk tab and their like 10 things sitting there - all from the guild bank.

    There are reasons to have lower level mats. For example last night a guildie asked for some jute to get him started. Yes, everyone could have been a <fill in the blank> and told him to gather his own; but instead I went to a mule and sent him 50 I had saved a couple of stacks for just this contingency.

    There is nothing wrong with forcing people to do a bit of organization and cleanup; its just taking a bit too much time now.
  • Ezrith
    Ezrith
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    I agree with the ideas and I don't even mind buying the space/tabs with gold. I play casually and craft/loot what I need so I don't buy anything yet. That means I have plenty of gold for 42k horses, full backpack upgrade and working on bank too. Gold is not a problem while we level.

    - seperate tabs for crafting materials and disguise/trophies

    Just that would help tremendously. I am upset a bit about no personal bank space too. What were they thinking??? I usually play a main character and an alt, now I end up with that plus 3 bank mules for lower level mats and blue/purple loot I cannot use but want to keep for friends or to sell.

    Seriously, who made that decision for the banking feature? Did he/she ever played an mmorpg?
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.

    [snip]

    What are you even talking about? I do indeed craft with them, that's why I refer to them by their profession. My alchemist is a level 30 Imperial Templar, she provides my main and my friends with potions, she holds onto the Alchemy stuff because she needs them. My Woodworker is around level 12, my Blacksmith around 16, my Tailor is by far the lowest and least played at level 6.

    On top of my 4 crafting characters, I have 4 mains. Redguard Nightblade that is level 42, Dark Elf Sorc that is level 9, and then level 3 DK and Templar that are basically waiting for me to start playing them. The idea is to let the mains focus on combat and let the crafters focus on crafting.

    Lately, I only log in to the crafting characters to get the hireling packages and sometimes to deconstruct some blues. I mainly play my Redguard, almost 10 days played on it alone, and just level 40. I do a lot of fishing.
    [edited to remove quote]
    Edited by ZOS_Icy on April 18, 2026 11:03AM
    [DC/NA]
  • JessieColt
    JessieColt
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    First, I didn't read the entire thread. Second, here are some changes I would like to see.

    1. Personal Bank Space. It really sucks that all alts share the same bank space. In theory this is great since you have easy access to items across all alts. In practice, it is horrible. Not all alts are the same level in game, this means that your bank spaces are taken up with tons of items that only one or 2 alts might be able to use, while the rest is taken up with items that cannot be used across all alts. (leather, wood, cloth, etc.)

    2. You should be able to buy both Personal and Shared bank spaces. Personal bank spaces should expand to 200 and Shared spaces expand to 50. This will still limit the amount of hoarding/storage, but still allow for easy transfer of items between alts. (since you cannot mail things to an alt).

    3. Permanent Junk Status. If I mark something as junk, then sell those items to a vendor, the next time I loot the same item, I have to again flag it as junk. Junk status should always flag the item as junk, no matter when I loot the item, and should not be session based.

    4. Tagged Status. The ability to Tag items in my personal bag. Tags should then prevent the item from being deleted/sold/deconstructed, or can be tagged for deposit to the bank. Etc.

    5. Zero Count inventory items. Costumes, Pets, etc. should NOT take up inventory space. Pets should never take up bag space. It isn't necessary to loot costumes over and over again if you end up in combat. They should just be removed. This way you still have to put the costume back on again, if you want, but you are not constantly presented with the "You cannot loot this item" messages if you already have one, and they do not take up bag space if you decide you want to keep them after the quest is over.


    On a wishful thinking feature, I want Stibbons. LOL

    I would LOVE to have the ability to call forth a personal minion/helper/courier/slave to do a bank run for me. Heck, add it as a Skill line that requires unlocking and leveling. Level 30, unlock courier, 5 hour cooldown. Level 40, unlock 2.5 hour cooldown. Level 50, unlock 1 hour cooldown. Set him up so that he is bank only, no guild. At least this way if I find myself in a dungeon, I can call him/her and put stuff in the bank instead of either leaving loot behind, or holding up the group trying to figure out what I want to destroy on the fly.

    Heck, if Z wants another gold sink, make him buyable with upgrades.

    Level 1 - Courier with 5 hour cooldown - 10K
    Level 2 - Courier with 2.5 hour cooldown - 15K
    Level 3 - Courier with 1 hour cooldown - 20K
    Level 4 - Courier with Armor Repair ability - 25K
    Level 5 - Courier with Guild Store Access - 30k

    There are a TON of options that could be coded into a personal Stibbons for players.

    Personally, there is nothing more annoying than having to stop what I am doing in the middle of a quest, and make a city/bank run to try to deal with inventory issues.

    I save glyphs for my next armor set. I save glyphs to deconstruct. I gather mats for woodworking, clothing, blacksmithing, and alchemy. Add on top of that loot drops, and I am quickly maxing my, currently, 150+ personal bag space because I do not have enough space in the bank to store the mats that I do not need immediately.

    I currently have 3 characters. Only one of which I am actively playing because the other 2 will face these same issues and I am not looking forward to dealing with inventory issues on those 2 as I try to level them up. So currently both are parked in the starting cities banks.

  • slbrgt
    slbrgt
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    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.
  • Orizuru
    Orizuru
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    slbrgt wrote: »
    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know. This would remove the currently necessary steps to store items in bank, log out, log in with another char, and remove items from bank. Making use of mules, or just getting acquired mats to crafter characters, would then no longer be limited by bank space and the whole process would become much more direct and so much less time consuming.

    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.


  • Bangstin
    Bangstin
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    Orizuru wrote: »
    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.

    Which would be rather confusing since they didn't give use the proper storage and a convenient way to use it. It's not like people love using mules , they just are a necessity currently if you don't have a personal guild bank.
  • Orizuru
    Orizuru
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    Bangstin wrote: »
    Orizuru wrote: »
    I suspect they did this, as well as making the bank account wide, in an effort to try and discourage muling with alts.

    Based-upon the design decisions ZOS has made, I can't help but feel they have a strong dislike for the concept of muling in general.

    Which would be rather confusing since they didn't give use the proper storage and a convenient way to use it. It's not like people love using mules , they just are a necessity currently if you don't have a personal guild bank.

    I see it as a breakdown in communication. Players today are used to games that have features and design philosophy that seem to differ greatly from the goals and vision ZOS had for the game. Had ZOS been more open and communicated this vision more clearly, it could have helped to curb these expectations in players and opened channels of communication for debate of these differences in expectations before the game was launched.

    Had the communication been more forth-coming before even the first betas, then ZOS could have seen how these choices impact the interest players have in the game and allowed them to better evaluate their decisions before the implementation of features was done, which would have allowed for more thought to be put into improving the features in ways that still could work with their over-all vision, or maybe even convince ZOS that their vision of things was dated in comparison to modern games.

    I'm not a fan of muling. I've done it when I had too, but overall, I try to avoid it because I don't want to deal with the hassle of remembering where I put things or organizing them. In ESO, I was surprised by the way they implemented inventory and banks, but I also adjusted my habits in ways that allowed me to work with the system as it was designed. Not every player is as flexible as I am in that regard. In fact, I'm of the belief that most players aren't that flexible in regard to this set of "features".

    Had these features been communicated properly much earlier on in the game's development cycles, then I think the less flexible players could have a lot more impact upon the game's development in very positive ways without it turning into a fight the way it is now because of how polarized the topic has become.
    Edited by Orizuru on May 29, 2014 2:51PM
  • slbrgt
    slbrgt
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    Well I m also not a fan of muling actually. I try to do multiple crafts, and the crafter characters store the mats required for their own craft in their own inventory, which is doable. Besides that I use a mule only for some crafting mats that I dont (yet) have motifs for. But just to get mats and item for deconstruction from the char that found them, to the char that has the appropriate craft to use them, is a hassle.
  • Blackwidow
    Blackwidow
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    slbrgt wrote: »
    I dont know if it has been mentioned already, but a really mayor improvement in inventory management would be: being able to mail items directly to alt chars, as is usual in other games I know.

    They had mailing to yourself in the beta. About 7 months before release it was taken out one day.

    I was upset. I was asking if this was a bug or did they take it out on purpose.

    Fanboi posters told me that it had to be a bug, no mmo would remove this feature.

    A few months later ZOS announced it would not be in the game. No reason why.

    I went on a rampage begging and pleading to put this simple user friendly feature back in the game.

    Again, fanbois defended ZOS saying nobody would really use it anyway, afterall we have a shared bank.

    Simply boggles the mind how much fanbois have ruined the game because ZOS loves it's ego stroked.
  • Lodestar
    Lodestar
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    Blackwidow wrote: »

    They had mailing to yourself in the beta. About 7 months before release it was taken out one day.

    I was upset. I was asking if this was a bug or did they take it out on purpose.

    Fanboi posters told me that it had to be a bug, no mmo would remove this feature.

    A few months later ZOS announced it would not be in the game. No reason why.

    I went on a rampage begging and pleading to put this simple user friendly feature back in the game.

    Again, fanbois defended ZOS saying nobody would really use it anyway, afterall we have a shared bank.

    Simply boggles the mind how much fanbois have ruined the game because ZOS loves it's ego stroked.

    As things stand, it would not make any difference to the space itself anyway, as we would be paying more to take up our characters inventory.

    I do take your point, on how a certain consensus flip flop in defence of some perceived ally. It is certainly not strength of conviction, it is demonstrating a lack of integrity and credibility. Same thing displayed here as you accurately pointed out.

    But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.
  • badmojo
    badmojo
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    I'm sure the removal of mailing to alts had something to do with people using their mailboxes as another place to store items. They still do this, they just need a friend to bounce stuff off of first.
    [DC/NA]
  • Reykice
    Reykice
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    once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...

    By level 30 if you use the auction house to sell things you don`t need and so on you will have a horse + full inventory and some spare gold... so its only a hassle until then.
  • Nickhead420
    Nickhead420
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    I agree with just about every point in the main post. My main is a VR6 Templar that I just can't get into right now. After the patch hit, combat just isn't fun so I only log in to heal in Cyrodiil with the guild. So I started a sorcerer. Now I se how crappy the banking system is. There's just not enough room to maintain inventory on more than one character. I can't enjoy my main, and I can't play alts because there's just no room to do "Elder Scrolls" stuff. New and shiny is wearing off fast...
  • Chrysolis
    Chrysolis
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    once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...

    By level 30 if you use the auction house to sell things you don`t need and so on you will have a horse + full inventory and some spare gold... so its only a hassle until then.

    This post is mostly about storage space, not inventory space.

    Also, as I've mentioned before I am VR5.
  • kassandratheclericb14_ESO
    I appreciate those of you that have given real, meaningful ideas on here. I don't agree or disagree with all of them but those that are trying...thank you. Some ideas I had not even considered.

    Seems a few of you are only reading/replying to one or two posters on here and not even bothering with anyone else. Perhaps some of you may wish take it to PMs or another thread?

    I also don't think name calling or accusations are really helpful. I am fairly amazed at the amount of venom on this site and this thread. As a moderator on other sites you would think that would be impossible.
  • Chrysolis
    Chrysolis
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    Just a friendly, shameless bump to keep thoughts circulating on this issue.

    Thanks for the support @kassandratheclericb14_ESO‌, I agree there is far too much bickering back and fourth which really serves no purpose. With that being said, the forum moderators did an excellent job of trimming back some of the worst hostility when this thread really start spiraling.
  • Blackwidow
    Blackwidow
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    Lodestar wrote: »
    As things stand, it would not make any difference to the space itself anyway, as we would be paying more to take up our characters inventory.

    Very true. I was just pointing out what happened.
    But, that only means engaging them is not worth it. Minds are already made up. You can see the impasse here in effect, no ones minds are being changed.

    No, ZOS does learn, they are just take a long time to see what is good for the game.
    once you get 110 inventory slots + a pack horse for 10 slots + potentially 50 more you will be fine.... its hard in the beginning and only if you keep most materials...

    I wish that was true, but no.

    I have 185 bag space. I have 210 bank space.

    I still need 4 mules for my stuff.
  • wyrdob16_ESO
    wyrdob16_ESO
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    I agree with the OP in that inventory management is the biggest tedium in the game. Should you be a dedicated crafter wanting to craft, expect to be punished severely for your interest by being forced to play bank tetris about 25% of your active playing time. More at the lower crafting levels, somewhat less once your crafts are maxed.

    The worst offenders are provisioning, followed by armor- and weapon crafting. Too many different materials to keep track of, even with dedicated bank alts it is about impossible to stock them all.

    In short, this system adds nothing positive to gameplay in any way, shape or form. There is no "interesting" choice to make, only craft and be punished or don't craft.
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