Blackwidow wrote: »I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off.
This is not about bag space.
This is about bank space.
Let me know how many times I need to say this before it sinks in.
moonsugar66 wrote: »Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.
@moonsugar66 @Chrysolismoonsugar66 wrote: »moonsugar66 wrote: »Blackwidow wrote: »Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.
ikr??!
I reflected on this in a similar thread back in beta. It seems the anti more space people prefer a cramped efficiency apartment style bank as opposed to a more adequate amount of space. Crazy, indeed!
I don't even know if they understand what they're arguing for. I get the sense a lot of them just assume that the forums are here for people to argue in. For example, I addressed the "hoarding" accusation about 10 times now and they're still coming in, reading 2 sentences and deciding that's the problem.
If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.
Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.
I already said, they're interchangeable.
Inventory on your back or inventory in your bank, making either of them irrelevant will have the same effect, just slightly less if they kept bag space the same.
Also, the OP asked for both bank and bag storage to be increased. It's my opinion that any increases in bag/bank space will make them irrelevant, therefore they might as well be unlimited.
What's the point in setting a limit if it's so high that it's not a factor, which is exactly what the OP is trying to accomplish, making inventory not a factor.
Blackwidow wrote: »Having more bank space does not make it irrelevant.
Blackwidow wrote: »Because we can't mail stuff in the game? Oh, wait we can.
If we can, so can banks.
Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.
The game is balanced according to the inventory space.
You want your bank twice the size? They would have to double the amount of materials to compensate.
Blackwidow wrote: »Having more bank space does not make it irrelevant.
The game is balanced according to the inventory space. If you simply increase the inventory space without addressing the balancing, you're making inventory not a factor.
You want your bank twice the size? They would have to double the amount of materials to compensate.
Blackwidow wrote: »Because we can't mail stuff in the game? Oh, wait we can.
If we can, so can banks.
Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.
moonsugar66 wrote: »Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.
Just because someone isn't bothered by the current system, doesn't mean they wouldn't be bothered by changing that system. This isn't a single player game, any changes to the game effect everyone no matter how much they ignore those changes.
I think part of the problem is a lot of you guys are looking at this mechanic only from a players perspective and not even considering a game developers perspective.
I think part of the problem is a lot of you guys are looking at this mechanic only from a players perspective and not even considering a game developers perspective.
Perhaps that's why I'm the odd one who enjoys the mini-game of inventory management.
Blackwidow wrote: »Please tell me how you play so i can enjoy it?
I'll set up the scene.....
You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.
And play. Explain this fun romp of a time. Please.
Blackwidow wrote: »Please tell me how you play so i can enjoy it?
I'll set up the scene.....
You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.
And play. Explain this fun romp of a time. Please.
If you really want to know how I've decided to deal with my inventory, start by reading the 6th post in this thread. Basically, I've taken advantage of everything available to me.
What it hurts is everything, there would be NO economy or need for trade except with the few people who disdain crafting. Unless they ALSO changed crafting to limit characters to 2 professions, then I would support larger or unlimited storage. You just cannot have unlimited crafting professions AND unlimited storage in an MMO without there being unintended and negative consequences. This is not a single player game where 100% self sufficiency is fine.thorntk421 wrote: »I really don't get why people are arguing against more inventory space!!!????
What's it hurt? If you need more space good,there you go. If you don't well, Don't use it!
Baffles the mind the things people will complain about..Logically how will more inventory space hurt the game in any way?
You people all want your cake and eat it too. ESO, unlike other games, allows you to learn and max all crafting professions if you wish to, but there is a price to choosing this path.
So pick one, do you want unlimited storage or unlimited crafting options? Because the point I think many of you are missing is that is is not feasible in an MMO to have both.
Pick your poison.
@badmojo
So having 500 slots of guild bank space for personal use is not immersion breaking, but 200 slots of personal bank space is? Seems a little inconsistent.
Blackwidow wrote: »Blackwidow wrote: »Please tell me how you play so i can enjoy it?
I'll set up the scene.....
You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.
And play. Explain this fun romp of a time. Please.
If you really want to know how I've decided to deal with my inventory, start by reading the 6th post in this thread. Basically, I've taken advantage of everything available to me.
I did not ask for advice.
I want to hear about this fun mini game.
BTW, I noticed you use the 500 guild bank as your storage. Why?
Would it not be more fun just to use your personal bank? Isn't that more challenging? More of a mini banking game?
While I'm on the subject, why don't you ask ZOS to half your bank space? Isn't a smaller bank more fun for you?
And you have 4 mules????
"After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."
I can't take you seriously. I won't be chatting with you anymore.
You have 4 mules and you use a guild bank for your personal items and you say there is nothing wrong with the current bank system.
Get the F out of here.
Just wanted to point out that I did address some of your points in what I would consider to be a respectful fashion, and referenced them since; I did not simply dismiss them. I am totally fine with dissenting opinions so long as they are in some ways informative or constructive.