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Inventory is unmanageable

  • Sendarya
    Sendarya
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    Chrysolis wrote: »
    This is on the very same page you're posting on, Sendarya.
    Chrysolis wrote: »
    I've mentioned this before, but even if a character was limited to 1 craft at a time we're only talking about 5 necessary characters in concordance with the 5 crafts. The space utilized is more than that. Unless you're saying that one person's account should only support a limited number of crafts, which I simply don't and will not agree with.

    To answer your question, yes I think it is completely reasonable that one character should be able to handle 1 craft, maybe even 2.
    Yes, that is completely reasonable, but no one is complaining about that. It is apples and oranges.

    In fact, as I have stated earlier, I am leveling all crafts (but one), but on 2 characters, and it DOES make inventory management much easier, because there is a lot less switching stuff around. Unless you are leveling all characters at the same time too....and that is really unlikely. Play character one for an hour, manage inventory, pay character 2 for an hour, manage inventory. People don't tend to play that way. They play a character for a few hours a day. Maybe the next day they play one of their alts for a few hours. And so on.

    If each character only had to manage the craft (or 2) they were working on, it would take much less time than managing it all on one character. This is evidenced simply by people who are doing it, and finding inventory more manageable than people trying to do it all on one character.

    If you leveled 5 different characters, or even 3, it would take more time to level those crafts as well, as it does require skill points to put into. 1 character leveling all crafts is simply NOt comparable to 5 characters leveling 5 different crafts. Each has it's own headaches, plusses, and drawbacks.

    P.S. I cannot believe Ihave to explain this to people, but "play the way you want" does not mean every single play choice is going to be equal. What if I want to play naked in vet areas? Should that be an equally viable option to people in full set gear with nice enchants and so forth just because I want to play that way? No.

    You CAN play the way you want. You CAN max all crafts on ONE character, it is totally possible. Many people are doing it. It just causes more headaches, like playing naked in vet areas would.


    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Allyah
    Allyah
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    Chrysolis wrote: »
    Allyah wrote: »
    Chrysolis wrote: »
    [...]
    Traits: Traits take up huge amounts of space. Many trait/item combinations are very rare, and I don't think it's reasonable to ask me to trade one big inconvenience (inventory space) for another (finding new traits every time I want to research). Do some math with me:

    There are 34 types of items in the game. Each item can have 8 different traits. Obviously I've already researched some, so let's say 5 different unresearched traits each. 34x5 = 170 / 60 Here we already have almost 3 entire characters used up to hold unresearched traits. Add on top of that trait stones (16, 8 weapon 8 armor) and we're on character #4. Do I need them? I think so. I'm not going to go from town to town screaming to buy trait items every 12 hrs - 2 days for exorbitant fees when I need to start research. To suggest I do is to say I should trade one enormous inconvenience for another. Let's not forget the 4 rare racial stones.
    It should be pretty apparent to you by now which traits are rare on items. Get rid of those that aren't rare. Cut back on any type of armor/weapon you do not use or never plan to use or plan to use but not use in the near future. Keep one stack of trait stones. Keep more stacks of stones whose traits you like the most if and only if your inventory space allows. You don't need trait stones to research, you only need them to craft (and only if you want to put a trait on something). Keep rare racial stones.
    Allyah, as I have already noted, selling off traits for inventory space is just trading one inconvenience for another. I clearly showed I kept only 1 of each type of trait stone, on top of that. It can be as hard to find "well-fitted" on some pieces as it is to find "divines". No, maybe I won't use well-fitted, but I'll certainly use set crafting which stems from number of traits researched.
    The inconvenience is why I mentioned keeping only items with traits that are rare Obviously you prioritize which armor you keep for making armor sets with bonuses.
    Chrysolis wrote: »
    Allyah wrote: »
    Chrysolis wrote: »
    Provisioning: As I've said, I keep only VR1-5 (relevant) food items. Here's the chart: http://tamrieljournal.com/eso-provisioning-ingredients/
    12 Tier 3 Ingredients
    6 Tier 2 Ingredients
    5 Primary Ingredients
    12 Secondary ingredients

    There goes another 35 slots for one profession. Total is now 225 indisposable items.
    Only keep food items of one type. Sell the rest. Get rid of any provisioning ingredients that you do not have the recipe for and those below your provisioning level.
    I'm not sure if you've ever actually worked on provisioning, but as I've said I only keep the VR1-5 primary ingredients. No, I'm not going to sell those off. The other ingredients run from 60-300g each on top of that, and I have recipes for all of them.
    I tell you to get rid of ingredients that you do not have the recipe for and those below your provisioning level and you feel the need to tell me that you have the recipe for VR1-VR5. That's cool and completely within your power. But your refusal to get rid of items that are below your level just furthers the point that you are hoarding items. I don't understand why you mentioned the price of ingredients at all.
    Chrysolis wrote: »
    Allyah wrote: »
    Chrysolis wrote: »
    Woodworking, Blacksmithing, Clothing:
    I tend to get 2 tiers of these at once (a tier higher than my current level, and my current level tier). So in raw materials, with 2 stacks being refined and the other stack being unrefined (accumulated as I find it), that's 9 inventory slots. I could perhaps delete my refined materials or perpetually sell them in zone, but that's not any more efficient than spending the time to bank them. Each craft has 4 improvement materials, bringing this total to 21, and a grand total of 280.
    Use the refined material. Sell the items you get from it or give it away to someone to deconstruct. You can also deconstruct it yourself but because you only get partial experience, the other options are more efficient. Keep blue, purple, and orange improvement mats and one stack of the green (more if inventory space allows).
    For the normal crafts, I already pointed out that I do sell the refined materials, but this is in itself inventory management.
    Not a valid response to what I said.
    Chrysolis wrote: »
    Allyah wrote: »
    Chrysolis wrote: »
    Alchemy: There are 18 types of herbs in the game. You cannot just buy water, so I also keep 2 stacks of VR1 and 2 stacks of VR5 water. That's another 22 slots. So that brings our total to 302 items you're not going to convince me are pointless. That's 5 characters completely filled out.
    Use herbs as you get them. Sell potions that you won't use, yourself (one or two types at most). Keep only the VR5 stacks of water. This is the easiest crafting to manage. Approx. 2 stacks of water, 2 alchemy herbs, 2 potions that you use. So... you just opened up 2/3 of the space you were using needlessly.
    For Alchemy, you can't merely predict every type of potion you will ever need. Potions stack up quickly, I don't need 400 elixirs of health on me at any one time.
    So what your saying is, you hoard potions because you might use them at a later point in time despite the alchemy reagents being incredibly easy to get. And then you mention having many elixirs. I probably should have mentioned that you don't need more than one stack of usable potions of a certain type. I just assumed you would realize it because of all the other things that I said to keep only one stack of.
    Chrysolis wrote: »
    Allyah wrote: »
    Chrysolis wrote: »
    So now here is what you could call debatably wasteful: Crafted potions and food not currently in use (I alternate foods as I quest, pvp, or do dungeons). A set of tanking gear for dungeons. A set of training gear (1 in bags, 1 in bank) to swap to for quest completion (for those of you not yet in vet levels, you max out your current skillset and don't want to be wasting exp). Add in trophies, that's 6 characters.
    If you never use it on the only character you currently have, get rid of it. Keeping extra sets of training gear is unnecessary. If you need to level up a certain type of armor, keep most of what you currently wear and supplement it with a couple of pieces of the different type of armor. Keep trophies/costumes that you want to keep.
    Finally, I have already said I won't include the training set as a totally necessary use of inventory. However, I do, in fact, use it. (One set is Medium - current skill 43, the other is light, current is 45. They'll be dissembled once the training is complete).
    Again, you choose to keep something you don't need.
    Chrysolis wrote: »
    Allyah wrote: »
    Chrysolis wrote: »
    [...]So let's say I am slightly wasteful and only 6 characters are necessary. Does that seem right to you?
    Imprudent is a better word than wasteful and you are more than just a little imprudent with your inventory space. No, it's not right that you need 6 characters to hold your crap, and it's exactly what people have been telling you. You are a hoarder. If you wish to convince anyone otherwise, learn to prioritize what you really need to keep.
    Now, this thread isn't about me personally as I've reminded everyone a dozen times. Don't tell me your inventory is great and mine sucks. Stop trying to pick me apart because you don't agree and address the actual issue at hand. Give me the "pro-tiny-inventory" side of the argument.
    This thread isn't about you, but you felt the need to post what your inventory looked like as an argument towards needing some form of better inventory management. My post was both advice and a way to make the point that it is your choice to make inventory management harder for yourself.

    No one has said your inventory sucks. They have said your inventory management sucks. Which is true based on things you have said yourself. Others have already given the pro tiny inventory side of the argument. You just don't want to hear it but I'll recap: crafting isn't supposed to be easy to cap out completely and they need the money sinks small inventory gives.
  • Blackwidow
    Blackwidow
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    Sendarya wrote: »

    In fact, as I have stated earlier, I am leveling all crafts (but one), but on 2 characters, and it DOES make inventory management much easier, because there is a lot less switching stuff around. Unless you are leveling all characters at the same time too....and that is really unlikely.

    It is unlikely people are leveling a few characters at the same time?

    Wow.
    Play character one for an hour, manage inventory, pay character 2 for an hour, manage inventory. People don't tend to play that way. They play a character for a few hours a day. Maybe the next day they play one of their alts for a few hours. And so on.

    You have no clue how each person plays their characters.

    ALSO....

    What if they did play that way, you are saying it should not be a viable way to play?
    P.S. I cannot believe I have to explain this to people, but "play the way you want" does not mean every single play choice is going to be equal. What if I want to play naked in vet areas? Should that be an equally viable option to people in full set gear with nice enchants and so forth just because I want to play that way? No.

    The fact that you equate playing naked in a vet area with getting simple banking tools to help manage inventory shows how out of touch you are with this conversation.
    You CAN play the way you want. You CAN max all crafts on ONE character, it is totally possible. Many people are doing it. It just causes more headaches...

    Great job, ZOS for causing headaches if we play the way we want!!!!

    P.S. Is anyone going to say what the downside of getting more bank space is or is this dribble about how we play wrong going to just get rehashed over and over?
    Edited by Blackwidow on May 28, 2014 10:16PM
  • Sendarya
    Sendarya
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    P.S. I cannot believe I have to explain this to people, but "play the way you want" does not mean every single play choice is going to be equal. What if I want to play naked in vet areas? Should that be an equally viable option to people in full set gear with nice enchants and so forth just because I want to play that way? No.

    The fact that you equate playing naked in a vet area with getting simple banking tools to help manage inventory shows how out of touch you are with this conversation.
    You CAN play the way you want. You CAN max all crafts on ONE character, it is totally possible. Many people are doing it. It just causes more headaches...

    Great job, ZOS for causing headaches if we play the way we want!!!!

    P.S. Is anyone going to say what the downside of getting more bank space is or is this dribble about how we play wrong going to just get rehashed over and over?
    [/quote]
    I NEVER equated playing naked to simple banking tools. Ever. The fact that you have to straw man my argument just shows you are not reading what I am saying, you are just overly upset and tossing around random insults.

    Just to clarify, I am all for banking tools. No where have I ever stated being against that, nor is this thread mainly about that. Tabs, sorting, mini-bags, special crafting bags, etc. are all good ideas and I hope TOOLS such as this are implemented.

    This is about SPACE. Specifically that some people feel current space options are too small to do everything the want without much hassle, causing them to shuffle thing around multiple mules.

    Stop straw manning and reply to the real argument I presented. Do you really feel that unlimited crafting and unlimited space together are a good idea in an MMO?
    To answer your question about why it is a bad idea, it is because if everyone can easily be 100% self sufficient, it degrades the in game economy. No need for players to trade, or buy and sell from each other. Anything you need you can easily make yourself. Then why even play an mmo? Just play an es game where you have unlimited storage... oh wait, they impose weight restrictions too. Aren't we all glad they don't have that?

    There are very good reasons why MMO's tend to restrict crafting in some way. I just laid out the most obvious one.

    Also, are there any mmo's that have crafting as an important feature that actually do allow you to actively practice all crafts with massive or unlimited inventory? If so, I am curious to hear which those would be, as I am not aware of any.

    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Chrysolis
    Chrysolis
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    @Allyah, You aren't addressing my points at all, you're giving me advice on my personal inventory management (not the point of this thread) and ignoring my explanation about it.

    I'm not quoting you because your posts are about 4 pages long. Your advice is not non-inflammatory, it's condescending and ignores the real issue. If you think something I said is fallacious then, by all means, point that out.

    The simple fact is I have contradicted you and you just can't understand it - or, you think that by continuously responding to the same drab point repeatedly is going to somehow make you the "winner" in this thread. Since your ineptitude is apparently going to continue plaguing my thread aimed to improve the game, I'll explain a little more.
    • Selling refined materials gets rid of those materials faster than crafting with them, then selling the resulting items. In this case your point is utterly invalid because I am getting rid of these in a more efficient way already.
    • I don't want to make potions and sell them because I tailor potions to my specific needs, and I don't have the quantity to just be getting rid of them. Alchemy is not a huge factor of inventory space, so maybe if I followed your advice I could save 10 slots at the cost of being able to make potions for what I need.
    • I said several times that the training equipment was not necessary. It accounts for 7 slots and will be deconstructed as soon as the skill reaches max level. The reason I did this to begin with is because 1.1.2 changed impulse in a way that made light armor/destruction staff unappealing to me.
    • VR1 provisioning items are still in use because I have blue recipes of that level without VR5 equivelants. Again, we're talking about 2-4 inventory slots here.

    The fact that you think your advice is so infallible and that I can't contradict you effectively is just some manner of self-serving ego trip. On the other hand, I have asked that arguments be directed to my suggestions and not my personal inventory on several occasions and you still have yet to rise to that challenge, beyond saying "I could get into the details but I won't".

    Also, calling me a troll for writing up a constructive post that many people agree with is pretty laughable and calls into question your own sincerity.
  • Allyah
    Allyah
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    @Chrysolis‌
    I understood your point fine.

    Crafting with refined materials levels your skill up. That's more efficient than just selling.
    Still on about training equipment, I see. I got it the first time you said it. You must not have much faith in your ability to communicate something.
    My advice on provisioning is good advice whether you need it or not.
    You haven't contradicted **** and 'D' for effort.
    Again, I already gave you answers to your suggestions. And again, it's on pg 5.
    "for one or for all of the following reasons"

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_SilviaS on May 29, 2014 2:25AM
  • Thulsola
    Thulsola
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    Sendarya wrote: »
    Stop straw manning and reply to the real argument I presented. Do you really feel that unlimited crafting and unlimited space together are a good idea in an MMO?

    To answer your question about why it is a bad idea, it is because if everyone can easily be 100% self sufficient, it degrades the in game economy. No need for players to trade, or buy and sell from each other. Anything you need you can easily make yourself. Then why even play an mmo? Just play an es game where you have unlimited storage... oh wait, they impose weight restrictions too. Aren't we all glad they don't have that?

    This. I can not play this game the way I want alone. I am a crafting primary. I need a ton of mats, and I need a ton of skill points. As a result my combat skills are pretty single focused and not great for dungeons or PvP. Even PvE I have to sneak around the damn map, avoid pulling agro and take my time, mob by mob, to solo quests. That's why I am in a guild. They help me farm, they help me run quests, and they let my ineffective a** tag along in PvP and dungeons when I get bored of grinding/farming. They helped me get all the motifs, and when I was first starting sent me awesome high-level decon items.

    In return, as I advance in levels, I craft them pretty armour and weapons, manage the guild bank and guild store inventories, deal with the administration of the overall guild, keep an eye out for mats/items they need, etc. We get to play the game the way we want - together.
    Thulsola
    ____________________________________________________________________________
    Mercenaries of the Queen - because if you can't have fun while playing a game, what's the point?
  • Blackwidow
    Blackwidow
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    Sendarya wrote: »
    Just to clarify, I am all for banking tools. No where have I ever stated being against that, nor is this thread mainly about that. Tabs, sorting, mini-bags, special crafting bags, etc. are all good ideas and I hope TOOLS such as this are implemented.

    Okay.

    So, we are on the same page on that one.
    This is about SPACE. Specifically that some people feel current space options are too small to do everything the want without much hassle, causing them to shuffle thing around multiple mules.

    Yes.

    Okay, let's talk about that.
    Do you really feel that unlimited crafting and unlimited space together are a good idea in an MMO?

    First, I would like to say that nobody is asking for unlimited bank space, but to answer your question....

    Yes, I do. I think if a players likes crafting he should be able to craft all he wants.

    I also don't see a downside to an unlimited bank.
    To answer your question about why it is a bad idea,

    I'm ready. Give it to me.
    it is because if everyone can easily be 100% self sufficient, it degrades the in game economy.

    First, the small bank is not stopping anyone from crafting. I hope you know that. It is just making the game tedious, so some people are just quitting, which is not the goal ZOS intended.

    Second, not everyone likes to craft. I will not give you a % but go check out many many polls about this in the gaming community. From what I have personally seen a lot of people don't really like to craft in MMOs. That leaves a lot of customers.

    Third, if they wanted to restrict crafting, there are much better ways to do it than a frustrating bank system.
    No need for players to trade, or buy and sell from each other. Anything you need you can easily make yourself. Then why even play an mmo?

    So, you just play MMOs to trade crafts?

    Most of us fight monsters and such. It is fun, you should try it.
    Just play an es game where you have unlimited storage... oh wait, they impose weight restrictions too. Aren't we all glad they don't have that?

    Weight restrictions were on bags, not banks. :)

    I would love a house, like in Skyrim. Unlimited storage would be grand.
    There are very good reasons why MMO's tend to restrict crafting in some way. I just laid out the most obvious one.

    Again, if they wanted to restrict crafting, there are much better ways to do it than a frustrating bank system.
    Also, are there any mmo's that have crafting as an important feature that actually do allow you to actively practice all crafts with massive or unlimited inventory? If so, I am curious to hear which those would be, as I am not aware of any.

    Not unlimited. Again, nobody is asking for that.

    However, WoW has a great bank system and crafting is important in that game.

    In fact, every MMO I can think of has a better banking system than ESO.
  • badmojo
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    You asked why I like the current system. Basically for realism/immersion reasons. Going out and slaying countless hoards of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me to enjoy a system like that in such an immersive game. I was disappointed when I first realized that you could stack items to 100 and it wouldn't take up any more space. So you can argue that people would never ask for this system, given a system of unlimited storage, but I disagree, I would actually like a system where we couldn't stuff thousands of items into a small backpack.

    Obviously the game would have to be made from the ground up with that in mind, so I'm not going to waste my time posting about wanting that system. Just like I think it's pointless for you expect the inventory system to change so drastically.

    Another reason I enjoy the current limitations is exactly because it's a bit of a mini-game. I've played the past Elder Scrolls games and enjoyed having to return to my house to drop off my loot. I enjoyed having to make judgement calls about what I should keep, what I should vendor, and what I should use. The lack of unlimited space gives more value to these items, they become more real to the player, they're not just a name on a list that goes on forever, they take up valuable space and need to be considered, not just put away and forgotten.

    Chrysolis I think you should stop getting so defensive and dismissing peoples points of view as unconstructive just because they don't agree with you. It's not easy for us to explain the reasons we like or dislike the current system, all I'm hearing from your side is that "it sucks", "it's boring" & "time sink". We all come from varying backgrounds of gaming experience, inventory is not new to gaming. Most of us have experienced many different inventory systems in many games over the years. The reasons for or against aren't going to strictly be based on logical thinking, they're going to mostly come from personal preferences.

    But, Kudos for sticking to you guns and keeping up the conversation about something you feel needs to be changed.
    Edited by badmojo on May 28, 2014 11:50PM
    [DC/NA]
  • Alpha_Protocol
    Alpha_Protocol
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    I have about 1,000 inventory slots, how is that not enough?
  • Chrysolis
    Chrysolis
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    Sendarya wrote: »
    Stop straw manning and reply to the real argument I presented. Do you really feel that unlimited crafting and unlimited space together are a good idea in an MMO?
    To answer your question about why it is a bad idea, it is because if everyone can easily be 100% self sufficient, it degrades the in game economy. No need for players to trade, or buy and sell from each other. Anything you need you can easily make yourself. Then why even play an mmo? Just play an es game where you have unlimited storage... oh wait, they impose weight restrictions too. Aren't we all glad they don't have that?

    There are very good reasons why MMO's tend to restrict crafting in some way. I just laid out the most obvious one.

    Also, are there any mmo's that have crafting as an important feature that actually do allow you to actively practice all crafts with massive or unlimited inventory? If so, I am curious to hear which those would be, as I am not aware of any.

    I'm only going to remark about this because Sendarya has, in fact, produced a decent critique that should stand as an opposing point to my own. While I don't agree, it should still be considered as the singular well-reasoned Con argument, in my opinion, presented so far. I just have a couple of points to say concerning your dissension.
    • I wouldn't call crafting in ESO unlimited, necessarily. It is limited by skill points and materials - for example, as a VR5, I still only use one skill-line of armor and one type of weapon in order to obtain the crafting skills. I can't go around crafting amazing armor and weapons all the time, because the cost of these improvement materials is enormous for a single item.
    • Crafting should be looked at from a perspective of character, not account. This goes back to an earlier comment I made - one character should at least be able to handle 2 crafts, I think. If this was the case then I would need 3 mules instead of 6, and I'd be OK with that.
    • People are going to do it anyway. I don't think that forcing them into a never-ending tedium of sorting, storing and arranging is the best way to handle the consequences for those whom choose to take on all the crafts.
    • You still need other people as a crafter in all 6 professions. The deconstruction experience makes this obvious, but the rare materials are often less abundant than you would need.

    Let's stay on track here. Just because someone disagrees with you doesn't mean they're implicitly wrong.
    Edited by Chrysolis on May 28, 2014 11:55PM
  • ChocolateJ
    Bank with infinite crafting storage sounds nice. Cause there's a lot of crap to hang onto for crafting, especially if you do provisioning. I still haven't found the recipe that uses potatos and garlic.
  • badmojo
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    ChocolateJ wrote: »
    Bank with infinite crafting storage sounds nice. Cause there's a lot of crap to hang onto for crafting, especially if you do provisioning. I still haven't found the recipe that uses potatos and garlic.

    To use potato you also need tomato, which comes from 2+ hirelings only. I think the only recipes that will call for those will be purples.

    So, basically potato isn't worth keeping, ever. If you manage to get a couple tomatos, you can easily loot a couple potatos in about a minute.
    [DC/NA]
  • Blackwidow
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    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.
  • apterous
    apterous
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    there is more than enough room for everything i need.
  • Allyah
    Allyah
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    Blackwidow wrote: »
    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.
    Wouldn't unlimited bank space be just as unreal? Especially when that bank is holding items, not just money.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.

    But, the same still applies. Having unlimited bank storage in a small little building that is filled with about 20 others who also have unlimited storage...don't even get me started on the fact that things I put into storage in Daggerfall are available in Sentinel.
    [DC/NA]
  • Chrysolis
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    badmojo wrote: »

    @badmojo, I've dismissed many arguments because almost all of them tend towards some form of ad hominem accusation of hoarding, when I'm actually pretty strict on what I keep.

    I don't agree on your point of immersion though. I played Skyrim in a very immersive fashion, but one of the things I always did was get a mod that made the weight of items 0 so I could deal with items at my leisure. I found this to actually be more immersive, because I wasn't stopping every 5 minutes to go back to the shop and sell off some stuff. I suppose this is a difference of opinion on what you consider to be fun. Inventory interruptions break immersion in my case. I'd also ask you to consider the point on provisioning - does a corn flower taking up the same amount of space as a battle axe seem very immersive?

    Also, going back to the house to drop off items was something I did even before I decided to remove inventory limitations in those games. Houses have infinite storage, however. I'm not really asking for an infinite bag, I understand why that would be problematic.

    I'm not sure if I pointed this out, but some of your language concerns me that I'm being misunderstood. In the original post, I was not implying that all changes should take place simultaneously. I was offering a list of suggestions that might be candidates to choose from in order to address the issue in a variety of extremes and approaches. This way you can disagree with one and agree with another.
    Edited by Chrysolis on May 29, 2014 12:16AM
  • Najah
    Najah
    Holy what, the inventory in this game...I spent more game time wrangling with inventory than I do actually questing. Or petty much -everything- else.
  • kevlarto_ESO
    kevlarto_ESO
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    Hope this will be some quaility of living patches at some point, I have a 110 slots atm not really having any major issues, but some tabs would be nice..
  • ShinChuck
    ShinChuck
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    How many slots do you think is enough? We already get more slots than every other game out there.

    I know others have hit this, but I can't let it go. Off the top of my head?

    TSW, Rift, PSU, PSO, WoW. Let's not forget games like Rift, TSW or WoW offer complete, full banks per character, giving you 10, 8, and 11 complete banks, respectively, across the three games. Some games, like Rift and TSW, also let you create your own guilds, giving you quick access to a guild bank.

    PSU also gave you hundreds of bank spaces per character (I believe it capped at 500), and had account-based storage too (60-100 spaces, IIRC; it's been a while), so with four characters, you had literally more than two thousand spaces.
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • Marcusstratus
    Marcusstratus
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    - marcusstratus's wife speaking -

    I heartily agree! These suggestions would really improve my enjoyment of this game. It's become a running joke while my husband plays with one of his friends that he always has to run back to the bank (like it's the bathroom lol) whenever they're about to group up and go adventuring together, and then he ends up logging on and off and spending half an hour transferring stuff to the 'bank characters' just so he can do one dungeon or two together and then spend a bunch of time sorting and juggling inventory again. It's honestly a nightmare and really interferes with the fun of actually Playing the game or connecting with other people. My husband and I are both crafters and what with all the materials we're gathering and the items we're saving to research there just isn't enough space even with all the upgrades - which is pretty much the only thing we've spent gold on. My husband was just saying he'd like to make some alternate characters, but as others have mentioned, doesn't feel like he can because the space just can't support more than one character (who isn't just standing around in a bank all day), especially if they are at different levels and thus collecting crafting materials from more than one tier - like our two characters are.
    Edited by Marcusstratus on June 5, 2014 6:29AM
  • Blackwidow
    Blackwidow
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    Allyah wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.

    Wouldn't unlimited bank space be just as unreal? Especially when that bank is
    holding items, not just money.

    First, let's not start going down the unlimited bank space road, because nobody is asking for that.

    Second, no.

    You don't know how deep the bank vault goes down into the earth. It's not like you are storing cars in there. :)
    don't even get me started on the fact that things I put into storage in Daggerfall are available in Sentinel.

    Because we can't mail stuff in the game? Oh, wait we can.

    If we can, so can banks.
    Edited by Blackwidow on May 29, 2014 12:35AM
  • RockSolidWiff
    RockSolidWiff
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    Nice post, I agree.

    Agree with larger stacks, but some items do not stack now and could. Glyphs? Motifs? (Not that I have a bunch of those)

    How about a crafting skill to make bags?

    Crafting specific bags with different capacities, for example everyone doing enchanting most likely has a complete set of essence stones taking up a large number of slots.
    I picked up the sword and raced into battle, died.
    I again, raced into battle wielding the sword, died.
    Once again, died.
    It was only then that I considered maybe the pointed end should face out.
    - Why mages should not wield swords
  • badmojo
    badmojo
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    First of all, corn flower is an alchemy reagent not a provisioning ingredient. And I thought I made it clear that I wanted a more realistic inventory system, so a corn flower taking up the same space as a weapon is not something I enjoy. I had hoped they went the same route as the other past ES games by using weight, I was surprised & disappointed when I found out they didn't.

    I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off. The same should be true in games. The act of having to deal with being overloaded, despite being boring, is an important part of the immersion process. It would be like being able to fish anywhere in the game, simply turning bait into fish/loot isn't the process, rather finding a place with fish, then pulling out your pole and casting into the water is the process.

    I'm not sure about the PC version, but I know the xbox version of Oblivion & I believe Skyrim also, didn't have unlimited storage in your house, eventually items you put in the boxes would just disappear. That might have been patched at some point. But, even still, those are single player sandbox games, this is an MMO, the same rules can't really apply. You can also mod the other ES games to suit your idea of perfect, so pointing to unlimited storage in vanilla skyrim isn't helping your argument in my eyes.

    I know you don't expect all the changes to be applied, but personally any of them are too extreme for me. They would require complete reworking of a lot of the game in order to maintain some form of difficulty.

    I'm surprised you didn't comment on my point about limited inventory space making items more valuable to the player.(Not just gold value, but also sentimental value.) If you don't have to worry about inventory space, you never have to learn which items are desirable and worth picking up and holding on to.

    I feel like you're dismissing the comments about you being a hoarder as insults or self righteous bragging. But, they're just saying that you're neglecting the game of inventory management and complaining and demanding it be removed. While a lot of people have (grudgingly) accepted the terms of the game and dealt with it. They're just saying it's not "unmanageable" as you title implies. You can't throw up a title like that and expect NOT to get called a hoarder given the circumstances in this game. Even ZOS a employee said it about people who think inventory is impossible to manage.
    [DC/NA]
  • badmojo
    badmojo
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    Blackwidow wrote: »
    Because we can't mail stuff in the game? Oh, wait we can.

    If we can, so can banks.

    Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.
    [DC/NA]
  • Iceman_mat
    Iceman_mat
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    No the forums are for bitching and complaining as well as a strong attempt by people to kill this game 2 months in because all they know how to do I hate on ***.

    That being said, yes I want a *** lollipop.


    -cheers
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off.

    This is not about bag space.

    This is about bank space.

    Let me know how many times I need to say this before it sinks in. ;)
    I believe Skyrim didn't have unlimited storage in your house

    It did.
    I'm surprised you didn't comment on my point about limited inventory space making items more valuable to the player.(Not just gold value, but also sentimental value.) If you don't have to worry about inventory space, you never have to learn which items are desirable and worth picking up and holding on to.

    I consider items to be important to me if I have 10 bank spaces or 1000.

    Making me destroy items to play ESO makes me value ESO less.
    They're just saying it's not "unmanageable" as you title implies.

    I agree.

    It is manageable, in a very tedious way.
    You can't throw up a title like that and expect NOT to get called a hoarder given the circumstances in this game. Even ZOS an employee said it about people who think inventory is impossible to manage.

    Yes, employees should always make fun of their customer base.

    Shows the wisdom of ZOS.
    Edited by Blackwidow on May 29, 2014 12:47AM
  • moonsugar66
    moonsugar66
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    Chrysolis wrote: »
    Blackwidow wrote: »
    Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.

    ikr??!

    I reflected on this in a similar thread back in beta. It seems the anti more space people prefer a cramped efficiency apartment style bank as opposed to a more adequate amount of space. Crazy, indeed!

    I don't even know if they understand what they're arguing for. I get the sense a lot of them just assume that the forums are here for people to argue in. For example, I addressed the "hoarding" accusation about 10 times now and they're still coming in, reading 2 sentences and deciding that's the problem.

    If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.

    Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.
  • Blackwidow
    Blackwidow
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    Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.

    QFT.
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