Stop straw manning and reply to the real argument I presented. Do you really feel that unlimited crafting and unlimited space together are a good idea in an MMO?
To answer your question about why it is a bad idea, it is because if everyone can easily be 100% self sufficient, it degrades the in game economy. No need for players to trade, or buy and sell from each other. Anything you need you can easily make yourself. Then why even play an mmo? Just play an es game where you have unlimited storage... oh wait, they impose weight restrictions too. Aren't we all glad they don't have that?
There are very good reasons why MMO's tend to restrict crafting in some way. I just laid out the most obvious one.
Also, are there any mmo's that have crafting as an important feature that actually do allow you to actively practice all crafts with massive or unlimited inventory? If so, I am curious to hear which those would be, as I am not aware of any.
ChocolateJ wrote: »Bank with infinite crafting storage sounds nice. Cause there's a lot of crap to hang onto for crafting, especially if you do provisioning. I still haven't found the recipe that uses potatos and garlic.
Wouldn't unlimited bank space be just as unreal? Especially when that bank is holding items, not just money.Blackwidow wrote: »
Blackwidow wrote: »
Ragnar_Lodbrok wrote: »How many slots do you think is enough? We already get more slots than every other game out there.
Blackwidow wrote: »
Wouldn't unlimited bank space be just as unreal? Especially when that bank is
holding items, not just money.
don't even get me started on the fact that things I put into storage in Daggerfall are available in Sentinel.
Blackwidow wrote: »Because we can't mail stuff in the game? Oh, wait we can.
If we can, so can banks.
I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off.
I believe Skyrim didn't have unlimited storage in your house
I'm surprised you didn't comment on my point about limited inventory space making items more valuable to the player.(Not just gold value, but also sentimental value.) If you don't have to worry about inventory space, you never have to learn which items are desirable and worth picking up and holding on to.
They're just saying it's not "unmanageable" as you title implies.
You can't throw up a title like that and expect NOT to get called a hoarder given the circumstances in this game. Even ZOS an employee said it about people who think inventory is impossible to manage.
Blackwidow wrote: »I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off.
This is not about bag space.
This is about bank space.
Let me know how many times I need to say this before it sinks in.
I already said, they're interchangeable.
Inventory on your back or inventory in your bank, making either of them irrelevant will have the same effect, just slightly less if they kept bag space the same.
Also, the OP asked for both bank and bag storage to be increased. It's my opinion that any increases in bag/bank space will make them irrelevant, therefore they might as well be unlimited.
What's the point in setting a limit if it's so high that it's not a factor, which is exactly what the OP is trying to accomplish, making inventory not a factor.
Blackwidow wrote: »Having more bank space does not make it irrelevant.
Blackwidow wrote: »Because we can't mail stuff in the game? Oh, wait we can.
If we can, so can banks.
Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.
The game is balanced according to the inventory space.
You want your bank twice the size? They would have to double the amount of materials to compensate.
Blackwidow wrote: »Having more bank space does not make it irrelevant.
The game is balanced according to the inventory space. If you simply increase the inventory space without addressing the balancing, you're making inventory not a factor.
You want your bank twice the size? They would have to double the amount of materials to compensate.
Blackwidow wrote: »Because we can't mail stuff in the game? Oh, wait we can.
If we can, so can banks.
Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.
moonsugar66 wrote: »Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.
Just because someone isn't bothered by the current system, doesn't mean they wouldn't be bothered by changing that system. This isn't a single player game, any changes to the game effect everyone no matter how much they ignore those changes.
I think part of the problem is a lot of you guys are looking at this mechanic only from a players perspective and not even considering a game developers perspective.