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Inventory is unmanageable

  • Chrysolis
    Chrysolis
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    Sendarya wrote: »
    Stop straw manning and reply to the real argument I presented. Do you really feel that unlimited crafting and unlimited space together are a good idea in an MMO?
    To answer your question about why it is a bad idea, it is because if everyone can easily be 100% self sufficient, it degrades the in game economy. No need for players to trade, or buy and sell from each other. Anything you need you can easily make yourself. Then why even play an mmo? Just play an es game where you have unlimited storage... oh wait, they impose weight restrictions too. Aren't we all glad they don't have that?

    There are very good reasons why MMO's tend to restrict crafting in some way. I just laid out the most obvious one.

    Also, are there any mmo's that have crafting as an important feature that actually do allow you to actively practice all crafts with massive or unlimited inventory? If so, I am curious to hear which those would be, as I am not aware of any.

    I'm only going to remark about this because Sendarya has, in fact, produced a decent critique that should stand as an opposing point to my own. While I don't agree, it should still be considered as the singular well-reasoned Con argument, in my opinion, presented so far. I just have a couple of points to say concerning your dissension.
    • I wouldn't call crafting in ESO unlimited, necessarily. It is limited by skill points and materials - for example, as a VR5, I still only use one skill-line of armor and one type of weapon in order to obtain the crafting skills. I can't go around crafting amazing armor and weapons all the time, because the cost of these improvement materials is enormous for a single item.
    • Crafting should be looked at from a perspective of character, not account. This goes back to an earlier comment I made - one character should at least be able to handle 2 crafts, I think. If this was the case then I would need 3 mules instead of 6, and I'd be OK with that.
    • People are going to do it anyway. I don't think that forcing them into a never-ending tedium of sorting, storing and arranging is the best way to handle the consequences for those whom choose to take on all the crafts.
    • You still need other people as a crafter in all 6 professions. The deconstruction experience makes this obvious, but the rare materials are often less abundant than you would need.

    Let's stay on track here. Just because someone disagrees with you doesn't mean they're implicitly wrong.
    Edited by Chrysolis on May 28, 2014 11:55PM
  • ChocolateJ
    ChocolateJ
    Soul Shriven
    Bank with infinite crafting storage sounds nice. Cause there's a lot of crap to hang onto for crafting, especially if you do provisioning. I still haven't found the recipe that uses potatos and garlic.
  • badmojo
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    ChocolateJ wrote: »
    Bank with infinite crafting storage sounds nice. Cause there's a lot of crap to hang onto for crafting, especially if you do provisioning. I still haven't found the recipe that uses potatos and garlic.

    To use potato you also need tomato, which comes from 2+ hirelings only. I think the only recipes that will call for those will be purples.

    So, basically potato isn't worth keeping, ever. If you manage to get a couple tomatos, you can easily loot a couple potatos in about a minute.
    [DC/NA]
  • Blackwidow
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    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.
  • apterous
    apterous
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    there is more than enough room for everything i need.
  • Allyah
    Allyah
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    Blackwidow wrote: »
    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.
    Wouldn't unlimited bank space be just as unreal? Especially when that bank is holding items, not just money.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.

    But, the same still applies. Having unlimited bank storage in a small little building that is filled with about 20 others who also have unlimited storage...don't even get me started on the fact that things I put into storage in Daggerfall are available in Sentinel.
    [DC/NA]
  • Chrysolis
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    badmojo wrote: »

    @badmojo, I've dismissed many arguments because almost all of them tend towards some form of ad hominem accusation of hoarding, when I'm actually pretty strict on what I keep.

    I don't agree on your point of immersion though. I played Skyrim in a very immersive fashion, but one of the things I always did was get a mod that made the weight of items 0 so I could deal with items at my leisure. I found this to actually be more immersive, because I wasn't stopping every 5 minutes to go back to the shop and sell off some stuff. I suppose this is a difference of opinion on what you consider to be fun. Inventory interruptions break immersion in my case. I'd also ask you to consider the point on provisioning - does a corn flower taking up the same amount of space as a battle axe seem very immersive?

    Also, going back to the house to drop off items was something I did even before I decided to remove inventory limitations in those games. Houses have infinite storage, however. I'm not really asking for an infinite bag, I understand why that would be problematic.

    I'm not sure if I pointed this out, but some of your language concerns me that I'm being misunderstood. In the original post, I was not implying that all changes should take place simultaneously. I was offering a list of suggestions that might be candidates to choose from in order to address the issue in a variety of extremes and approaches. This way you can disagree with one and agree with another.
    Edited by Chrysolis on May 29, 2014 12:16AM
  • Najah
    Najah
    Holy what, the inventory in this game...I spent more game time wrangling with inventory than I do actually questing. Or petty much -everything- else.
  • kevlarto_ESO
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    Hope this will be some quaility of living patches at some point, I have a 110 slots atm not really having any major issues, but some tabs would be nice..
  • ShinChuck
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    How many slots do you think is enough? We already get more slots than every other game out there.

    I know others have hit this, but I can't let it go. Off the top of my head?

    TSW, Rift, PSU, PSO, WoW. Let's not forget games like Rift, TSW or WoW offer complete, full banks per character, giving you 10, 8, and 11 complete banks, respectively, across the three games. Some games, like Rift and TSW, also let you create your own guilds, giving you quick access to a guild bank.

    PSU also gave you hundreds of bank spaces per character (I believe it capped at 500), and had account-based storage too (60-100 spaces, IIRC; it's been a while), so with four characters, you had literally more than two thousand spaces.
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • Marcusstratus
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    - marcusstratus's wife speaking -

    I heartily agree! These suggestions would really improve my enjoyment of this game. It's become a running joke while my husband plays with one of his friends that he always has to run back to the bank (like it's the bathroom lol) whenever they're about to group up and go adventuring together, and then he ends up logging on and off and spending half an hour transferring stuff to the 'bank characters' just so he can do one dungeon or two together and then spend a bunch of time sorting and juggling inventory again. It's honestly a nightmare and really interferes with the fun of actually Playing the game or connecting with other people. My husband and I are both crafters and what with all the materials we're gathering and the items we're saving to research there just isn't enough space even with all the upgrades - which is pretty much the only thing we've spent gold on. My husband was just saying he'd like to make some alternate characters, but as others have mentioned, doesn't feel like he can because the space just can't support more than one character (who isn't just standing around in a bank all day), especially if they are at different levels and thus collecting crafting materials from more than one tier - like our two characters are.
    Edited by Marcusstratus on June 5, 2014 6:29AM
  • Blackwidow
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    Allyah wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Going out and slaying countless hordes of bad guys, picking up all their dropped gear, and never having your bag fill up would just be too immersion breaking for me

    This is about banks, not bags.

    I agree unlimited bag space would feel too unreal.

    Wouldn't unlimited bank space be just as unreal? Especially when that bank is
    holding items, not just money.

    First, let's not start going down the unlimited bank space road, because nobody is asking for that.

    Second, no.

    You don't know how deep the bank vault goes down into the earth. It's not like you are storing cars in there. :)
    don't even get me started on the fact that things I put into storage in Daggerfall are available in Sentinel.

    Because we can't mail stuff in the game? Oh, wait we can.

    If we can, so can banks.
    Edited by Blackwidow on May 29, 2014 12:35AM
  • RockSolidWiff
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    Nice post, I agree.

    Agree with larger stacks, but some items do not stack now and could. Glyphs? Motifs? (Not that I have a bunch of those)

    How about a crafting skill to make bags?

    Crafting specific bags with different capacities, for example everyone doing enchanting most likely has a complete set of essence stones taking up a large number of slots.
    I picked up the sword and raced into battle, died.
    I again, raced into battle wielding the sword, died.
    Once again, died.
    It was only then that I considered maybe the pointed end should face out.
    - Why mages should not wield swords
  • badmojo
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    First of all, corn flower is an alchemy reagent not a provisioning ingredient. And I thought I made it clear that I wanted a more realistic inventory system, so a corn flower taking up the same space as a weapon is not something I enjoy. I had hoped they went the same route as the other past ES games by using weight, I was surprised & disappointed when I found out they didn't.

    I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off. The same should be true in games. The act of having to deal with being overloaded, despite being boring, is an important part of the immersion process. It would be like being able to fish anywhere in the game, simply turning bait into fish/loot isn't the process, rather finding a place with fish, then pulling out your pole and casting into the water is the process.

    I'm not sure about the PC version, but I know the xbox version of Oblivion & I believe Skyrim also, didn't have unlimited storage in your house, eventually items you put in the boxes would just disappear. That might have been patched at some point. But, even still, those are single player sandbox games, this is an MMO, the same rules can't really apply. You can also mod the other ES games to suit your idea of perfect, so pointing to unlimited storage in vanilla skyrim isn't helping your argument in my eyes.

    I know you don't expect all the changes to be applied, but personally any of them are too extreme for me. They would require complete reworking of a lot of the game in order to maintain some form of difficulty.

    I'm surprised you didn't comment on my point about limited inventory space making items more valuable to the player.(Not just gold value, but also sentimental value.) If you don't have to worry about inventory space, you never have to learn which items are desirable and worth picking up and holding on to.

    I feel like you're dismissing the comments about you being a hoarder as insults or self righteous bragging. But, they're just saying that you're neglecting the game of inventory management and complaining and demanding it be removed. While a lot of people have (grudgingly) accepted the terms of the game and dealt with it. They're just saying it's not "unmanageable" as you title implies. You can't throw up a title like that and expect NOT to get called a hoarder given the circumstances in this game. Even ZOS a employee said it about people who think inventory is impossible to manage.
    [DC/NA]
  • badmojo
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    Blackwidow wrote: »
    Because we can't mail stuff in the game? Oh, wait we can.

    If we can, so can banks.

    Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.
    [DC/NA]
  • Iceman_mat
    Iceman_mat
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    No the forums are for bitching and complaining as well as a strong attempt by people to kill this game 2 months in because all they know how to do I hate on ***.

    That being said, yes I want a *** lollipop.


    -cheers
  • Blackwidow
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    badmojo wrote: »
    I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off.

    This is not about bag space.

    This is about bank space.

    Let me know how many times I need to say this before it sinks in. ;)
    I believe Skyrim didn't have unlimited storage in your house

    It did.
    I'm surprised you didn't comment on my point about limited inventory space making items more valuable to the player.(Not just gold value, but also sentimental value.) If you don't have to worry about inventory space, you never have to learn which items are desirable and worth picking up and holding on to.

    I consider items to be important to me if I have 10 bank spaces or 1000.

    Making me destroy items to play ESO makes me value ESO less.
    They're just saying it's not "unmanageable" as you title implies.

    I agree.

    It is manageable, in a very tedious way.
    You can't throw up a title like that and expect NOT to get called a hoarder given the circumstances in this game. Even ZOS an employee said it about people who think inventory is impossible to manage.

    Yes, employees should always make fun of their customer base.

    Shows the wisdom of ZOS.
    Edited by Blackwidow on May 29, 2014 12:47AM
  • badmojo
    badmojo
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    Blackwidow wrote: »
    badmojo wrote: »
    I don't consider giving yourself unlimited inventory as playing in an immersive fashion. In real life you can't just collect firewood all day long without returning to your campsite to drop it off.

    This is not about bag space.

    This is about bank space.

    Let me know how many times I need to say this before it sinks in. ;)

    I already said, they're interchangeable. Inventory on your back or inventory in your bank, making either of them irrelevant will have the same effect, just slightly less if they kept bag space the same.

    Also, the OP asked for both bank and bag storage to be increased. It's my opinion that any increases in bag/bank space will make them irrelevant, therefore they might as well be unlimited. What's the point in setting a limit if it's so high that it's not a factor, which is exactly what the OP is trying to accomplish, making inventory not a factor.
    [DC/NA]
  • babylon
    babylon
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    badmojo wrote: »
    making inventory not a factor.

    That would be the ideal outcome - inventory micromanagement becoming a non-factor, then we could all go back to playing the game.

  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    I already said, they're interchangeable.

    No, they are not.

    Carrying a car on your back is not the same as having one in your garage.
    Inventory on your back or inventory in your bank, making either of them irrelevant will have the same effect, just slightly less if they kept bag space the same.

    Having more bank space does not make it irrelevant.
    Also, the OP asked for both bank and bag storage to be increased. It's my opinion that any increases in bag/bank space will make them irrelevant, therefore they might as well be unlimited.

    You have a max of 110 bag space with a normal horse.

    You are saying if it was 120 bag space, that is the same as unlimited?

    ROFLMAO!!!!

    Am I on Punked?? :D
    What's the point in setting a limit if it's so high that it's not a factor, which is exactly what the OP is trying to accomplish, making inventory not a factor.

    Asking for a little more space is not the same as....

    You know what, you can sit in the corner. Go! Go sit in the corner until you can be a good boy.
  • badmojo
    badmojo
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    Blackwidow wrote: »
    Having more bank space does not make it irrelevant.

    The game is balanced according to the inventory space. If you simply increase the inventory space without addressing the balancing, you're making inventory not a factor.

    You want your bank twice the size? They would have to double the amount of materials to compensate.
    Edited by badmojo on May 29, 2014 1:09AM
    [DC/NA]
  • ShinChuck
    ShinChuck
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    badmojo wrote: »
    Blackwidow wrote: »
    Because we can't mail stuff in the game? Oh, wait we can.

    If we can, so can banks.

    Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.

    You're missing the point: what Blackwidow was responding to was someone arguing the "realism" argument. Nobody's saying we should be able to teleport all over. What's being said is that "realism" as a primary justification is garbage.
    Edited by ShinChuck on May 29, 2014 1:10AM
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    The game is balanced according to the inventory space.

    Please explain this to me like I was a three year old.

    I can honestly say i have no clue what you mean by this.

    Most of us use mules. If our banks were doubled in size, we would have the same stuff, but in the proper place and we would no longer have to use mules.

    So, please explain your "game balance" theory to me.
    You want your bank twice the size? They would have to double the amount of materials to compensate.

    Ummm....

    What?

    Why?

  • babylon
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    badmojo wrote: »
    Blackwidow wrote: »
    Having more bank space does not make it irrelevant.

    The game is balanced according to the inventory space. If you simply increase the inventory space without addressing the balancing, you're making inventory not a factor.

    You want your bank twice the size? They would have to double the amount of materials to compensate.

    lolbalance...that's a myth. Anyone can see the real issue is their limited database and all its issues. You try loading a guild bank, takes about 5+ goes at times for it to load (database issue). Try loading things into the guild bank - takes years while it slowly goes through each input and returns errors (database issue). What about all the bank wipes in the first month - database issue.

    They just need to sort their database out.
    Edited by babylon on May 29, 2014 1:17AM
  • Chrysolis
    Chrysolis
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    Couple quick notes to avoid unnecessary griping:
    • I didn't actually mean that inventory is completely unmanageable - but rather it's very tedious and it uses up slots that should be reserved for characters you actually play.
    • I wasn't really asking for an increase to inventory space in the original post, though it was on the list of possible changes. The reason for this is because, if muling is inevitable, then at least fewer mules would be necessary. I've changed this suggestion to just bank space - I don't think there's a problem with inventory space.

    @Badmojo, you may be the one person that finds inventory management as a "fun mini-game" element, which perplexes me. I don't really have a solution that will appease your desire to be choked for space and my desire to have enough space to not require muling characters, I'm sorry to say. In this case I would have to simply suggest changes that work against your desire because I'm certain you're outnumbered by the amount of people that don't want to be choked for bank space.

    Finally, forums don't exist to argue in as far as I'm concerned. They are a format in which members of the gaming community can communicate with each other, and with the game developers. So if you're just here to practice sophistry, this isn't really the thread for it; though as I've said I'm open to cool-headed and reasonable arguments against my suggestions as Sendarya poised.
    Edited by Chrysolis on May 29, 2014 1:28AM
  • Blackwidow
    Blackwidow
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    badmojo wrote: »
    Blackwidow wrote: »
    Because we can't mail stuff in the game? Oh, wait we can.

    If we can, so can banks.

    Great justification. I guess we should all be able to teleport around to quest givers and objectives instantly like the bots do, cause wayshrine.

    The system that I said was already in the game.

    The wayshrine does not let you do what you are suggesting. Are you feeling okay? You are making a lot of weird comments that make no sense.

    Using your thought process, and I use the were thought loosely, I can heal in the game so I guess everyone should just play in god mode.
    Edited by Blackwidow on May 29, 2014 1:26AM
  • moonsugar66
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    badmojo wrote: »
    Arguing for the sake of arguing? Seen lots of that here. Yes, it would make for sense for people to stop concerning themselves so much over issues that don't bother them. Reasonable people do that.

    Just because someone isn't bothered by the current system, doesn't mean they wouldn't be bothered by changing that system. This isn't a single player game, any changes to the game effect everyone no matter how much they ignore those changes.

    Gosh really?? I'm confused because the arguments against more space have been weak and downright trollish.

    "I'm glad your unhappy." ala @Allyah. How is that a constructive statement motivating me to accept the current state? It isn't. It's worth a big, fat zero.

    What are they teaching kids these days about constructive discourse and civil debates? Nothin' I guess.
  • badmojo
    badmojo
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    I think part of the problem is a lot of you guys are looking at this mechanic only from a players perspective and not even considering a game developers perspective. Perhaps that's why I'm the odd one who enjoys the mini-game of inventory management. I would rather be a rat in a maze searching for the cheese than be a rat who was handed the cheese.

    @Chrysolis‌ I don't care if you can't work my likes into your suggestions. You kept saying nobody has done anything besides call you a hoarder, so I felt like going into depth about how I feel about the system and why I feel that way.
    [DC/NA]
  • babylon
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    badmojo wrote: »
    I think part of the problem is a lot of you guys are looking at this mechanic only from a players perspective and not even considering a game developers perspective.

    Perhaps the problem really is the game developers are only looking at it from a game developer's perspective and not from a player's perspective.

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