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Inventory is unmanageable

  • Chrysolis
    Chrysolis
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    Blackwidow wrote: »
    Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.

    ikr??!

    I reflected on this in a similar thread back in beta. It seems the anti more space people prefer a cramped efficiency apartment style bank as opposed to a more adequate amount of space. Crazy, indeed!

    I don't even know if they understand what they're arguing for. I get the sense a lot of them just assume that the forums are here for people to argue in. For example, I addressed the "hoarding" accusation about 10 times now and they're still coming in, reading 2 sentences and deciding that's the problem.

    If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.

  • Potenza
    Potenza
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    Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.

    Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.
  • Lodestar
    Lodestar
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    Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.

    Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.

    So stop reading then. If you don't like a thread, and have no care for it. Then don;t read, and certainly don't post and move on. Instead of pressing what you think we should do. Man is that to hard to do? Works both ways. Your saying nothing anyone else has said anyway.

    I fail to see anyway, how you can say it has been discussed over when you have not even bothered to address the core issues that have been said in this thread.

    I am mastering as many crafts as I can on different characters. Not all on one. Which impacts things as it is. Your "solution" does not take that into account at all.
    Edited by Lodestar on May 28, 2014 6:27PM
  • Chrysolis
    Chrysolis
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    Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.

    Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.

    Just astounding. You're the exact type of person I just addressed in the post above yours.
    Edited by Chrysolis on May 28, 2014 6:28PM
  • Starlifter88
    Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.

    Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.

    Please answer the OP's question. Why would having more inventory space from the start be a bad thing?

    My characters should be the vestige taking on Molag Bal, not some supply clerk playing a logistics game back at town X. And no I do not hoard; however, my kill/sort ratio is pretty low.
    Edited by Starlifter88 on May 28, 2014 6:30PM
  • Orizuru
    Orizuru
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    Chrysolis wrote: »
    If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.

    Except there are consequences to increasing inventory space for everyone.

    The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time. It's intended to force you to narrow your focus when crafting if you want to have space in your inventory for other things.

    When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.

    Besides, simply adding more inventory space won't solve your problem. It just delays the problem. If you don't enjoy organizing and managing 100 inventory slots, you won't enjoy it 200 or 300 either. You can just ignore the problem for a longer period of time before the game forces you do something about it.

    I see asking for more inventory space as a form of procrastination really.

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.
  • Davorn
    Davorn
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    I agree something should be done with inventory. I'd love to see a smaller shared bank and each character getting their own normal sized bank.
  • Chrysolis
    Chrysolis
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    Orizuru wrote: »
    Chrysolis wrote: »
    If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.

    Except there are consequences to increasing inventory space for everyone.

    The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time. It's intended to force you to narrow your focus when crafting if you want to have space in your inventory for other things.

    When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.

    Besides, simply adding more inventory space won't solve your problem. It just delays the problem. If you don't enjoy organizing and managing 100 inventory slots, you won't enjoy it 200 or 300 either. You can just ignore the problem for a longer period of time before the game forces you do something about it.

    I see asking for more inventory space as a form of procrastination really.

    The amount of inventory space needed is finite. It's not like I'm just holding onto things because I don't want to take the time to sell or deconstruct them. So yes, more inventory space would solve my problem. That's why I'm proposing these solutions.

    I've mentioned this before, but even if a character was limited to 1 craft at a time we're only talking about 5 necessary characters in concordance with the 5 crafts. The space utilized is more than that. Unless you're saying that one person's account should only support a limited number of crafts, which I simply don't and will not agree with.
  • Chrysolis
    Chrysolis
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    I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.

    Good for you. By the way, the maximum amount of inventory space through bag upgrades is 110.
    Edited by Chrysolis on May 28, 2014 6:39PM
  • Lodestar
    Lodestar
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    Orizuru wrote: »

    The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time. It's intended to force you to narrow your focus when crafting if you want to have space in your inventory for other things.

    When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.

    Ah, "play anyway you want" in full glory again.

    Well if that be true, than all the more reason to give each character a bank each. Since, then we would not be sharing banks between them all, and characters are limited in how many crafts they want.

    Can't see why the devs wanted it, and just because they did, does not mean it is a good idea. But, myself I don;t want any of my characters to craft more than 2 professions anyway. But that is me.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Chrysolis wrote: »
    I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.

    Good for you. By the way, the maximum amount of inventory space is 110.

    So its obvious you just want an unlimited bag, and to do whatever pleases you despite the game design; and to hell with dev vision?
  • Chrysolis
    Chrysolis
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    Chrysolis wrote: »
    I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.

    Good for you. By the way, the maximum amount of inventory space is 110.

    So its obvious you just want an unlimited bag, and to do whatever pleases you despite the game design; and to hell with dev vision?

    It's obvious you have not really read through my points or you'd not be spewing off the same tired BS I've addressed a dozen times. I'm not wasting the time, the information is there if you cared.
  • Lodestar
    Lodestar
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    Chrysolis wrote: »
    I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.

    Good for you. By the way, the maximum amount of inventory space is 110.

    So its obvious you just want an unlimited bag, and to do whatever pleases you despite the game design; and to hell with dev vision?

    Ah, so now we are having the real nitty gritty of the adult discussion.

    You want an obviously? I will give you one. It is obvious that, if as has been said, it has been discussed so many times, that this particular matter is an incredibly unpopular one, that is not really one that makes good sense.

    I am not fond of all what the devs have done, but respect it in the name of simply standing your ground, and having conviction in your passion. I can not give this the same regard.
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    Who cares if players are happy?

    There is your bag space answer right there.

    Seems to me like you are the most illogical person on the forums these days.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    How many slots do you think is enough? We already get more slots than every other game out there.
  • Potenza
    Potenza
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    Lodestar wrote: »
    Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.

    Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.

    So stop reading then. If you don't like a thread, and have no care for it. Then don;t read, and certainly don't post and move on. Instead of pressing what you think we should do. Man is that to hard to do? Works both ways. Your saying nothing anyone else has said anyway.

    I fail to see anyway, how you can say it has been discussed over when you have not even bothered to address the core issues that have been said in this thread.

    I am mastering as many crafts as I can on different characters. Not all on one. Which impacts things as it is. Your "solution" does not take that into account at all.

    No, stop posting about it - its a dead horse - it was not intended for you to master every craft and be able to hoard (and it is hoarding) every item you want to keep.
  • ShinChuck
    ShinChuck
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    It's not unmanageable, but it's certainly unwieldy and, for many, an unenjoyable hurdle that gets in the way of some well-written, fun questing. I'd like to see some changes, either fewer materials, more spaces, or things like pet/costume/disguise/etcetera inventories.
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • FrauPerchta
    FrauPerchta
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    Paid bank/bag space rather than increases in space when you hit certain levels is all about the F2P phase that ESO will enter in a year or so.

    Just look at STO (Star Trek Online). When it first came out you earned increased inventory space. My Admirals were topped out on space. I took a break then returned well into it's F2P phase with the Romulan expansion I found the new Rommie I rolled had little inventory space, I figured as ranked my space would increase, it didn't. And it wouldn't unless I paid real money for bank slots. Same with the account bank which was new to me in STO as at release there wasn't an account bank.

    So give it awhile, ESO will go F2P then you can have all the inventory space your real life money can buy.

    F2P mmos make more money than P2P mmos according to several game sites so you know it's gonna happen. Have read that F2P mmos make 2 to 3 times the income of a P2P game. And considering the amount of money I have dumped into World of Tanks I don't doubt it.
  • Lodestar
    Lodestar
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    How many slots do you think is enough? We already get more slots than every other game out there.

    Yes, and would they need to expand if they had as many crafting mats, trophies, pets and maps? Oh and TSW has 200 inventory and bank space max.

    Sorry, your getting frustrated here. Honestly, you would do well to ask what you are really defending. I have seen this kind of polarisation of devs choices over PvP, over roleplay content, over raids. I could believe how those would affect someone else. This, who cares who has how many bank spaces, what they use them for, and how many crafts they do? I don't see how it affects anyone else.

    I myself was just going for the one craft per character, but pleased skill points suggest I can go with two per character. But even if the devs, for whatever reason known only to themselves, are so adamant they have to enforce this. Why go to the point of not considering people level more than one character at a time, and may not see much point in waiting for their main to finish levelling up to get the next character?

    No, stop posting about it - its a dead horse - it was not intended for you to master every craft and be able to hoard (and it is hoarding) every item you want to keep.

    ROFL. Here I am still posting about it. What are you going to do about it? Spam me to death?
    Edited by Lodestar on May 28, 2014 7:28PM
  • jquestb16_ESO2
    It's not that they want to make inventory fun or realistic. The reason for limiting banks and bags is server space. Each character is stored on a server, the more items the bigger the file size of your toon becomes. It's like asking icloud why can't we have unlimited space for free?

    Cause it costs $$$ think how big that database would be if everyone had unlimited bag space.
  • theyancey
    theyancey
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    I had a great day playing. No lag, crashes, or game issues at all. Lots of fun. 'Cepting I got two more trophies. Two less inventory spots than I started the day with. :(
  • Lodestar
    Lodestar
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    It's not that they want to make inventory fun or realistic. The reason for limiting banks and bags is server space. Each character is stored on a server, the more items the bigger the file size of your toon becomes. It's like asking icloud why can't we have unlimited space for free?

    Cause it costs $$$ think how big that database would be if everyone had unlimited bag space.

    Now this is far more believable, than some unsubstantiated vision of a devs dream being peddled. I am inclined to think unless some real citation is presented, it is internet rumour.

    Ignoring the fact, that ZOS raked in all that preorder sales and box revenue, and not investing in better hardware for maybe very good reasons or not (no idea so will not speculate). Would it then not make better sense to make a few alterations to the way mats work? So we need less types of them? do like we said with trophies and pets so they take up no space, seeing as they make enough difference, yet not so much server strain? And again, what about increasing stack capacity? How would that impact it?
  • Allyah
    Allyah
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    Chrysolis wrote: »
    I think most people on these forums have an issue realizing that these threads aren't all some kind of contest. If you really think the current inventory is perfect then explain why. If you think my suggestions would be harmful in some way, explain that too. Don't just sit there and call me a hoarder and conjure up a bunch of absurd suggestions to my personal inventory management.

    Allyah, as I have already noted, selling off traits for inventory space is just trading one inconvenience for another. I clearly showed I kept only 1 of each type of trait stone, on top of that. It can be as hard to find "well-fitted" on some pieces as it is to find "divines". No, maybe I won't use well-fitted, but I'll certainly use set crafting which stems from number of traits researched.
    I'm not sure if you've ever actually worked on provisioning, but as I've said I only keep the VR1-5 primary ingredients. No, I'm not going to sell those off. The other ingredients run from 60-300g each on top of that, and I have recipes for all of them.
    I see. You don't wish to be inconvenienced. Which is just another way of saying "I want what I want when I want it." Seems like you have little regard for why the inventory space is the way it is. My advice on traits is sound. Try it.
    I maxed provisioning out before I hit level 13. If you truly don't wish to sell those ingredients off, that is your prerogative. But, at least, understand it will limit your inventory space in other areas. And, as I've already mentioned, if the recipe is below your level, don't keep the ingredients for that recipe.
    Chrysolis wrote: »
    For the normal crafts, I already pointed out that I do sell the refined materials, but this is in itself inventory management.
    For Alchemy, you can't merely predict every type of potion you will ever need. Potions stack up quickly, I don't need 400 elixirs of health on me at any one time.
    Finally, I have already said I won't include the training set as a totally necessary use of inventory. However, I do, in fact, use it. (One set is Medium - current skill 43, the other is light, current is 45. They'll be dissembled once the training is complete).
    I didn't say sell refined materials. I said craft with them and sell/deconstruct/give to a friend to deconstruct the product.
    I don't know what you were trying to say about alchemy but my advice in that is sound, as well. You don't need to keep potions because as you have just admitted, they stack up quickly. So sell them.
    I understand you don't include training sets as a totally necessary use of inventory. But, then again, it seems like there are a lot of things you feel are necessary that really aren't. Use my advice on how to level armor skills, as well.
    Chrysolis wrote: »
    Now, this thread isn't about me personally as I've reminded everyone a dozen times. Don't tell me your inventory is great and mine sucks. Stop trying to pick me apart because you don't agree and address the actual issue at hand. Give me the "pro-tiny-inventory" side of the argument.
    I don't know about your inventory but your inventory management sucks much more than you seem to want to admit. In my last post, I gave you advice on what you can do to get your inventory down to a more manageable size. In the post before that, I responded to your OP. All you can come back with is a post that makes it look like you didn't read anything I actually wrote in either of my posts.
    Chrysolis wrote: »
    P.S., Allyah: This thread is not whining, it's called constructive criticism. I brought up an issue that bothers a lot of people and raised several possible solutions to handle it.
    I never said this thread was whining. Do you even pay attention to what people say in their posts when they don't agree with you or do you just assume **** when you don't like what they have to say?

    Also, it's good form to actually quote someone when you are speaking to them. That way, they know to exactly what you are referring, and so will everyone else. It's also a good idea to speak directly to the people you are talking to and not make ambiguous comments that could be applied to any number of people.

    Seriously, read my advice from my last post again and think about it before coming back with another BS response that has nothing to do with it.
  • orablast
    orablast
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    I think the inventory management is OK, but it could use a few tweaks. As others have said, a nice solution would be to allow trophies, costumes, and maps to go to the Quest inventory section. I don't feel like that is asking too much.
    Guild Master of Thornblade
    Daggerfall Covenant
  • karnam75preub18_ESO
    karnam75preub18_ESO
    Soul Shriven
    I Agree. the time that I waste in inventory management is becoming intolerable. The time that I am having fun in the game is declining while the drudgery is increasing...exponentially. I think you can see where I am going with this.
    I would hate to see this issue break the game, but I fear that is what is going to happen. It Is written in the scrolls.
  • Thulsola
    Thulsola
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    Chrysolis wrote: »
    I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.

    ...

    Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.

    Let me first say that I do spend a great deal of time managing inventory, deconstructing, crafting and other such activities in towns. I actually enjoy the time it takes - for the most part - but I agree it can be improved. My suggestions for improvement can be found here: http://forums.elderscrollsonline.com/discussion/104288/seperating-bags-for-improved-gameplay.

    Having said that, I don't have any issue with space, and I'm not even close to maxed out - and I'm leveling 4 crafting skills at the same time.

    I disagree with you that a guild bank is not a viable solution. You have 5 guild slots. Using one of them for a fun, helpful guild collective is not a burden. The 60+ member guild that I am in has a guild bank that we all agree to share our common crafting and provisioning items on: trait gems, weapon/armour enhancement gems, and common provisioning items. We also use our guild store to provide cheap decon and other such items to our fellow guild members. We cooperate, and we all gain by it.

    So having a guild bank with all the common stuff clears out a fair amount of room. I keep unfinished stacks of raw mats in my personal inventory. So raw wood, cloth, leather, ore and alchemy regents. I also keep the unfinished stacks of rarer provisioning items in my bag. Full stacks get moved to my bank, along with tannins and the rarer provisioning mats I am hording.

    When everything in my inventory is organized, I am usually heading out questing with 40 to 50 slots half filled with partial stacks and pots and what not, and that leaves between 40 and 50 open for anything new I pick up along the way. Every 6 weapons/amour I collect, I use bounce mail to remove from my bag and send to my inbox. Anything I am hording long term - future research items or weapons/armour I plan to equip at a later level I simply leave in returned mail till I need it.

    Generally, I'm able to quest/grind uninterrupted for 2 to 3 hours before I have to go spend an hour cleaning my inventory, deconstructing and doing my guild officer duty of cleaning up the guild bank (FWIW, I'd love to have the stacking tool/splitting tool available in the bank - at least for guild officers).

    TL:DR - While I agree that there should be some changes to improve the current bag system, I have no problem making the current system work.
    Thulsola
    ____________________________________________________________________________
    Mercenaries of the Queen - because if you can't have fun while playing a game, what's the point?
  • Sendarya
    Sendarya
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    Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.

    Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.

    Emphasis mine, but this is the REAL problem.

    Do you think you should be able to master every single craft without some sort of inventory issues? Do you REALLY think that? (not you the quoted person, you the OP).

    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Chrysolis
    Chrysolis
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    This is on the very same page you're posting on, Sendarya.
    Chrysolis wrote: »
    I've mentioned this before, but even if a character was limited to 1 craft at a time we're only talking about 5 necessary characters in concordance with the 5 crafts. The space utilized is more than that. Unless you're saying that one person's account should only support a limited number of crafts, which I simply don't and will not agree with.

    To answer your question, yes I think it is completely reasonable that one character should be able to handle 1 craft, maybe even 2.
  • Blackwidow
    Blackwidow
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    Orizuru wrote: »
    Except there are consequences to increasing inventory space for everyone.

    What?

    You said it, please explain the worst that could happen.

    I want to hear this doomsday scenario you have in your head.
    The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time.

    Didn't work. I have one character who has mastered all 6 crafts.

    All they did was manage to make the game tedious.

    If the goal was to make the game less fun by making us use mules and having to constantly log in and out to manage the inventory, then great job ZOS you managed to make your game less fun.
    When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.

    When you realise what a blunder their philosophy is, you would see it needs to be fixed.

    Do you not see how unhappy a great number of customers are over such a system that could easily be improved?
    Besides, simply adding more inventory space won't solve your problem.

    You could not be more wrong.
    It just delays the problem. If you don't enjoy organizing and managing 100 inventory slots, you won't enjoy it 200 or 300 either.

    Then make me really unhappy and give me 500. I'll suffer in silence.

    Also....

    Give us the tools to help us stay organized, like being able to list items by type and level. Let us lock items so we don't accidentally break them down or sell them. Give each character their own space as well as a shared bank. Have bank space for crafting material.

    Punish me, I've been bad. >:)
    You can just ignore the problem for a longer period of time before the game forces you do something about it.

    The game did force us to do something about it. That is why we are here.
    I see asking for more inventory space as a form of procrastination really.

    https://www.youtube.com/watch?v=fLrpBLDWyCI
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