If something is the top priority, then you have most/all of your people working on it. If they take most/all of their programmers and put them on fixing the guild store, then they won't have as many (or any) programmers working on fixing other things (which means those other things don't get fixed).
If you actually just meant that fixing the guild store should be higher on the priority list & have one or two people working on it. Ok, then what were those programmers working on before?
i.e. Should they be taking programmers who are currently working on fixing quest bugs & have them instead work on the guild store? If so, quest bugs won't get fixed as fast.
As for the economy, I agree it isn't part of this topic...but you brought it up.
Yeah I brought it up. But it was to give a reason why I thought the guild store interface should be given top priority. I wasn't trying to start a separate debate about it in this thread. So that's why I said I would refrain from getting into it.
And like I said in my last post, I think you are exaggerating the amount of resources it would take to fix the guild store interface.
You act as if it would consume their whole operation and they couldn't maintain the game's vital areas as a result. And I just don't agree considering their budget and staff. Not to mention they found the time and resources to release a new adventure zone since the game was released yet still somehow managed to address bugs, bots etc. in the game. So I don't find your argument very persuasive.
I don't believe it's a question of available programmers. It's just a question of priorities. They have more than enough resources to fix the guild store interface if they really wanted to. It's just not very high up on their to do list at the moment. And I think it should be.
So to sum it up: there is just no good excuse for the current state of the guild store UI in my opinion. And players should not have to rely on addons for one.
You really just don't get it...
When you grow up, and maybe get a job where you have to oversee multiple people, then maybe you'll get it. But, until that happens this conversation is pointless, as you seem to refuse to believe how things work in the real world.
Efficient search functions for the store interface is common place in today's games. They are not a fantasy and very much exist in the real world. And to suggest Zenimax - a company that has literally millions of dollars invested into it - cannot find the resources to provide such a basic feature is unrealistic. Especially considering they are already releasing new zones only a month after release. So it's obvious they have the available resources to work on things other than fixing bugs and dealing with bots as you claimed.
Hey, you actually almost answered my question...or at least I think I can figure out what your answer is.
You believe that ZOS should take some of the programmers who are working on new content & redirect them to work on fixing the UI.
That wasn't hard now was it? I asked you what you think should be slowed down so that UI fixes can get moved up like 4 pages ago....and now you finally answered me.
I don't agree with you though, new content is what keeps people playing. The hardcore rushing people wouldn't keep playing without new content for them, and adding craglorn will keep them playing & paying for awhile. Getting the thieves guild & dark brotherhood content done will keep the solo pve crowd happy for awhile....idk what the plan is for the pvpers, but they'll get tired if some new stuff doesn't come into pvp as well.
No that wasn't what I was saying.
I believe they have the resources to give us an effective guild store search function while continuing to work on new content. I was just using the addition of the new zone to disprove your earlier claim that improving the guild UI would lead to the neglect of fixing bugs and addressing bots etc. Since obviously they have the resources to work on more than one thing at a time.
Ah, so you're back to the idea that ZOS has programmers currently on staff who are doing nothing? Or are you back to the idea that they have enough money just sitting around to hire new programmers?
Of course they are working on more than one thing at a time. Here, I'll explain this with some example numbers.
lets say that ZOS has 100 programmers. All 100 programmers are not working on the same thing, they are broken up into teams & each team does different things.
Lets say that they have a teams of:
20 programmers working on breaking bots
20 programmers working on fixing quest bugs
20 programmers working on server stability issues (lag, disconnects, etc)
20 programmers working on account/login issues (i.e. the error 301 issue).
15 programmers working on new content
5 programmers working on UI fixes (they did redo some UI things in this latest patch).
You want UI fixes to be done quicker, which means they need more programmers in the UI fixing team. ZOS isn't going to hire new programmers (it's a month or so after release, ZOS is still probably trying to recoup production costs...they aren't going to increase labor costs till that's done.)
So, to make UI fixes get done faster, some programmers need to be moved around. If you take say 10 programmers off of new content & put them into the UI fixing team, then UI fixes will come faster. BUT, while new content will still be worked on, it will come slower than it would have if the programmers weren't moved.
If you can explain, from a business standpoint, why UI fixes should be higher on the priority than new content (or some other thing that they are working on), then do so. ZOS is more likely to listen to that than just saying "they have the resources to work on more than one thing, so they should fix this thing that I care about."