Nightblade Update

  • Grao
    Grao
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    So let me get this straight: longer than 15 seconds, at least 5 or 6 mobs, melee and non-vampire.

    I'm going to assume that you don't want two-hander or sword-and-board, either. Or werewolves. And probably no stealth-spam tactics or group play or nothing against daedra, werewolves, undead or vampires (because you benefit from fighters guild). Oh, and only VR5 and up, because we all know the games on easy mode till them.

    Well apparently you need to resort to hyperbole and assumptions instead of simple reasoning.

    It should be longer than 15 seconds because Id like to see if theyre actually able to handle a place like, lets say Sanguine's Demense, with multiple 4-6 mob packs crowding the corridors one pack after another. It should be melee because thats what I expected to be able to do with a class described as exceling through stealth, skilled blade use and speed. Non-vampire because I dont think being a vampire should be a requirement of making the basic, class-related archetype build work. Same goes for werewolves... tho tbh Im not sure youd get much of a benefit from that one. Fighter guild stuff... sure why not... keep in mind tho that if your ability to perform hinges on enemies being undead/daedra youll be SOOL when theyre not. Stealth? Sure. Part of the archetype. Group play? Wasnt this whole thing about soloing stuff? If you want to talk about group play Id rather chat about NB viability in Crag trials as dps compared to other classes.

    Moderator Note: Edited quote to attribute it to the correct user.

    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.
  • glitchmaster999
    glitchmaster999
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    Grao wrote: »
    So let me get this straight: longer than 15 seconds, at least 5 or 6 mobs, melee and non-vampire.

    I'm going to assume that you don't want two-hander or sword-and-board, either. Or werewolves. And probably no stealth-spam tactics or group play or nothing against daedra, werewolves, undead or vampires (because you benefit from fighters guild). Oh, and only VR5 and up, because we all know the games on easy mode till them.

    Well apparently you need to resort to hyperbole and assumptions instead of simple reasoning.

    It should be longer than 15 seconds because Id like to see if theyre actually able to handle a place like, lets say Sanguine's Demense, with multiple 4-6 mob packs crowding the corridors one pack after another. It should be melee because thats what I expected to be able to do with a class described as exceling through stealth, skilled blade use and speed. Non-vampire because I dont think being a vampire should be a requirement of making the basic, class-related archetype build work. Same goes for werewolves... tho tbh Im not sure youd get much of a benefit from that one. Fighter guild stuff... sure why not... keep in mind tho that if your ability to perform hinges on enemies being undead/daedra youll be SOOL when theyre not. Stealth? Sure. Part of the archetype. Group play? Wasnt this whole thing about soloing stuff? If you want to talk about group play Id rather chat about NB viability in Crag trials as dps compared to other classes.

    Moderator Note: Edited quote to attribute it to the correct user.

    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.

    Once again an unfair comment as they can be soloable, If I can sometimes do it on a nightblade, other classes could do it without problems.
  • taylorwilenskiub17_ESO
    I feel bad for you Nightblades. I also have a V2 Nightblade, but re-rolled on a DK because I was getting smoked in Vet content (more likely due to my rush-in-dk-style of play). I am excited to get back to my NB once I hit V12 on my DK but will wait until they are fixed.


    NBs need some serious buffs though...I was in Cyrodil today and while I am getting better at PvP I am no expert and I was getting ganked solo by V5+ NBs and they just could not hurt me (I'm only V7 btw). They should be able to blow me up. They have the jump on me, hit me for like half health and stun me, yet I can break out heal and destroy them...they need their skills fixed ASAP.
  • Selodaoc
    Selodaoc
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    NBs need some serious buffs though...I was in Cyrodil today and while I am getting better at PvP I am no expert and I was getting ganked solo by V5+ NBs and they just could not hurt me (I'm only V7 btw). They should be able to blow me up. They have the jump on me, hit me for like half health and stun me, yet I can break out heal and destroy them...they need their skills fixed ASAP.

    That is what happens 999/1000 if you fight a DK of equal skill and your playing an assassin NB.

    After the initial surprise/concealed (which doesnt take more then ~30% of their health) they can just turn around, spam banners, heals, knockdowns and talons.
    Even if you use something like sparks to make them miss for 4 seconds, it wont save you. DK just have WAY to much utilities in melee.

    Block is also way to powerful. You can block everything, even CC.
    (Cant block Talons)
    Block is also 360 degrees, so you dont even have to face your enemy.

    I still see 1 DK tank 8-10 players in PvP for a minute straight by spamming banners and heals.

    Another problem with NB is the cc immunity. Its almost impossible to get into melee range so your forced to use ambush, which makes them immune to any further cc. Ambush stun is only 1 second, but grant them full immunity to the suprise attack followup.
  • taylorwilenskiub17_ESO
    Selodaoc wrote: »
    NBs need some serious buffs though...I was in Cyrodil today and while I am getting better at PvP I am no expert and I was getting ganked solo by V5+ NBs and they just could not hurt me (I'm only V7 btw). They should be able to blow me up. They have the jump on me, hit me for like half health and stun me, yet I can break out heal and destroy them...they need their skills fixed ASAP.

    That is what happens 999/1000 if you fight a DK of equal skill and your playing an assassin NB.

    After the initial surprise/concealed (which doesnt take more then ~30% of their health) they can just turn around, spam banners, heals, knockdowns and talons.
    Even if you use something like sparks to make them miss for 4 seconds, it wont save you. DK just have WAY to much utilities in melee.

    Block is also way to powerful. You can block everything, even CC.
    (Cant block Talons)
    Block is also 360 degrees, so you dont even have to face your enemy.

    I still see 1 DK tank 8-10 players in PvP for a minute straight by spamming banners and heals.

    Another problem with NB is the cc immunity. Its almost impossible to get into melee range so your forced to use ambush, which makes them immune to any further cc. Ambush stun is only 1 second, but grant them full immunity to the suprise attack followup.

    Ambush should stun for a minimum of 2 seconds...at least enough time for you to bust off a basic attack before using another class/weapon ability.

    I think block is fine how it is because everyone can use it...a potential change the 360 degree blocking system could be interesting though. I agree if you're directly behind somebody they shouldn't be able to block. Blocking should be a 180 degree kind of thing.

  • vicNBitis
    vicNBitis
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    I've tried to be patient. But after another night of quests struggling with stun randomly working, bosses randomly seeing through disguise, and things that are stun immune I've had it. No, I'm not quitting but I am bug reporting now. Everything. And I mean EVERYTHING. If I get ganked off my horse by 3 skeevers and there's a half second delay on my disguise due to animation, bug report. If a giant tracks me while I'm invis, bug report. If I fight 10 storm atronachs in Reaper's March, yup, you guessed it. Ten bug reports.

    You've earned every one of them, Zenimax. Enjoy.
  • Grao
    Grao
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    Grao wrote: »
    So let me get this straight: longer than 15 seconds, at least 5 or 6 mobs, melee and non-vampire.

    I'm going to assume that you don't want two-hander or sword-and-board, either. Or werewolves. And probably no stealth-spam tactics or group play or nothing against daedra, werewolves, undead or vampires (because you benefit from fighters guild). Oh, and only VR5 and up, because we all know the games on easy mode till them.

    Well apparently you need to resort to hyperbole and assumptions instead of simple reasoning.

    It should be longer than 15 seconds because Id like to see if theyre actually able to handle a place like, lets say Sanguine's Demense, with multiple 4-6 mob packs crowding the corridors one pack after another. It should be melee because thats what I expected to be able to do with a class described as exceling through stealth, skilled blade use and speed. Non-vampire because I dont think being a vampire should be a requirement of making the basic, class-related archetype build work. Same goes for werewolves... tho tbh Im not sure youd get much of a benefit from that one. Fighter guild stuff... sure why not... keep in mind tho that if your ability to perform hinges on enemies being undead/daedra youll be SOOL when theyre not. Stealth? Sure. Part of the archetype. Group play? Wasnt this whole thing about soloing stuff? If you want to talk about group play Id rather chat about NB viability in Crag trials as dps compared to other classes.

    Moderator Note: Edited quote to attribute it to the correct user.

    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.

    Once again an unfair comment as they can be soloable, If I can sometimes do it on a nightblade, other classes could do it without problems.

    No, not unfair, just truth. The content you named and the specifications given in this post (mobs of 6 or more) are not meant to be played solo! I know the Nightblade Class has serious issues and I am sorry for that, I really am, but if, once fixed, nightblades are able to run through group content appropriated for their lvl while completely alone they should be nerfed, just like DK are getting nerfed.

    Understand, I am saying I want Nightblades to be fixed and work properly, but not for them to be the new ridiculous op class. That will only cause more problems.

    And you should not be playing group content while solo. Do you have some social problems? Lack friends? L2P >.>
    Edited by Grao on May 26, 2014 4:32AM
  • glitchmaster999
    glitchmaster999
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    Grao wrote: »
    Grao wrote: »
    So let me get this straight: longer than 15 seconds, at least 5 or 6 mobs, melee and non-vampire.

    I'm going to assume that you don't want two-hander or sword-and-board, either. Or werewolves. And probably no stealth-spam tactics or group play or nothing against daedra, werewolves, undead or vampires (because you benefit from fighters guild). Oh, and only VR5 and up, because we all know the games on easy mode till them.

    Well apparently you need to resort to hyperbole and assumptions instead of simple reasoning.

    It should be longer than 15 seconds because Id like to see if theyre actually able to handle a place like, lets say Sanguine's Demense, with multiple 4-6 mob packs crowding the corridors one pack after another. It should be melee because thats what I expected to be able to do with a class described as exceling through stealth, skilled blade use and speed. Non-vampire because I dont think being a vampire should be a requirement of making the basic, class-related archetype build work. Same goes for werewolves... tho tbh Im not sure youd get much of a benefit from that one. Fighter guild stuff... sure why not... keep in mind tho that if your ability to perform hinges on enemies being undead/daedra youll be SOOL when theyre not. Stealth? Sure. Part of the archetype. Group play? Wasnt this whole thing about soloing stuff? If you want to talk about group play Id rather chat about NB viability in Crag trials as dps compared to other classes.

    Moderator Note: Edited quote to attribute it to the correct user.

    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.

    Once again an unfair comment as they can be soloable, If I can sometimes do it on a nightblade, other classes could do it without problems.

    No, not unfair, just truth. The content you named and the specifications given in this post (mobs of 6 or more) are not meant to be played solo! I know the Nightblade Class has serious issues and I am sorry for that, I really am, but if, once fixed, nightblades are able to run through group content appropriated for their lvl while completely alone they should be nerfed, just like DK are getting nerfed.

    Understand, I am saying I want Nightblades to be fixed and work properly, but not for them to be the new ridiculous op class. That will only cause more problems.

    And you should not be playing group content while solo. Do you have some social problems? Lack friends? L2P >.>

    Ahhh I get you now, thought you were saying nightblades are fine, carry on ;) and yet another reason dk needs nerfs
  • jelliedsoup
    jelliedsoup
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    In the meantime everyone's rushing to be a nightblade. :wink:

    It would be good if they focused their attention on 25% of the ESO population, instead of Craglorn bollocks.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • khele23eb17_ESO
    khele23eb17_ESO
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    Grao wrote: »
    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.

    Your reply doesnt make sense. The fact that its not meant to be solo'd yet some classes easily solo it (and others cant) is exactly why its a perfect example of broken class balance.

    Also the 'l2p' comment... Do you mean I should get better at playing my NB by giving up on certain content when others can do it easily simply due to their choice of a different class? Or go around asking for help each time I run into one of those 'public areas' while others breeze through it without a second thought.

    Or maybe youre advocating SRC/DK nerfs by throwing insults and ad hominem attacks at NBs. If so... Im not sure thats the right way to go about it.

    Edited by khele23eb17_ESO on May 26, 2014 6:53AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • yiasemi
    yiasemi
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    Dual-wielding nightblades are so much fun. I went back to my original class this weekend after two or three unhappy weeks pretending to like Dragon Knights, I do, but being a bouncy Tigger Khajiit NB is so much more what gaming is about for me. I got so carried away I got my ass handed to me by 2 or 3 bosses but cleared Auridon and Khenarthi's Roost with a little help from my friends. Thanks to the Templar who helped me to kill that two handed racist at the Inheritance training camp, I had to resurrect twice but we got him, and she cheered! Ha, made my day! Flying by the seat of my medium armor breeches is being a nightblade, much improved by the patch but still madness. Also got two motifs along the way, gotta love Altmer banks.
    Edited by yiasemi on May 26, 2014 5:15AM
  • Beretic
    Beretic
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    yiasemi wrote: »
    Dual-wielding nightblades are so much fun. I went back to my original class this weekend after two or three unhappy weeks pretending to like Dragon Knights, I do, but being a bouncy Tigger Khajiit NB is so much more what gaming is about for me. I got so carried away I got my ass handed to me by 2 or 3 bosses but cleared Auridon and Khenarthi's Roost with a little help from my friends. Thanks to the Templar who helped me to kill that two handed racist at the Inheritance training camp, I had to resurrect twice but we got him, and she cheered! Ha, made my day! Flying by the seat of my medium armor breeches is being a nightblade, much improved by the patch but still madness. Also got two motifs along the way, gotta love Altmer banks.

    But hey, if you were a DK you could of solo'd the whole thing. and then some dungeons solo after that.
  • TheAmu
    TheAmu
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    Beretic wrote: »
    But hey, if you were a DK you could of solo'd the whole thing. and then some dungeons solo after that.

    After playing NB DW to VRs to then learn I'd been playing a broken class with broken weapons, I created a new character and made her a DK DS.

    Holy crap. I had no idea the game could be so easy. I don't even need to think or strategise.

    Every battle as a NB had my heart pounding as I frantically tried to block and dodge and attack at the right time. If even one thing went wrong I was dead.

    With my DK, I can just wander blindly into trouble and just use whatever ability at whatever time and idly click the mouse button a bunch for some basic attacks. If I get something wrong it's fine. Just use any random ability. Back on track. If something goes horribly wrong, just use a potion. Back on track.

    It's a joke.
  • ThisOnePosts
    ThisOnePosts
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    DK is kinda boring to play (I speak for myself obviously ---- my original character was a DK and my Werewolf is a DK). It is very button-mashy in comparison to NB where you have to be tactical. As a NB DW Vamp on my main, I was still taking down mobs when they had 2x health and do much more damage and managed to save a few DKs along the way as they were not used to being so tactical.

    I'd say that little taste of difficulty spike in the game was letting the other classes walk in Nightblade shoes while it lasted. Only we learn to overcome such things, others ran here crying about it. I thought it was fun tbh :smiley:

    Edited by ThisOnePosts on May 26, 2014 7:11AM
  • PlagueMonk
    PlagueMonk
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    My worry about all this is, Zenimax will "fix" our class and then consider the issue resolved w/o really addressing the bigger (and more important) picture.

    While focusing on a few select skills is nice and all, until you resolve the group utility/desirability it doesn't matter. If a fire mage solo can just spam a few fire spells and drop entire packs of mobs above their level without taking a lick of damage, why the hell would you want anything else?

    So you need to be looking past "broken" skills and also working on a broken class as a whole.

    You need to figure out what would make players want a NB and then give them a wide range of abilities to meet that want. NBs need their niche............Are we single target juggernauts? Then we should be able to drop single targets faster than any other class (mages can kill whole packs faster atm). Right now we are front line "damage dealers" that kill slower and take more damage, making us heal sponges.

    Answer this question honestly......."Why would you invite a NB to a group over all other classes?" if you can't answer that question then you know there's an issue that needs to be solved asap.
    Edited by PlagueMonk on May 26, 2014 7:39AM
  • emopyronecrosis
    I've played so far each class - Nightblades make me feel like I'm playing Dark Souls((I love this feeling)) To make sure I get that quick surprise attack is an awsome feeling - it should be noted I'm going Sword and Shield with my Nightblade, but no I'm not taking, yes I'm aware it's an off choice but I'm enjoying it - and doing fairly well.

    That said I would like to hope they ensure leaching strikes heals the damage it's meant to, and also I think a few skills need heavy tweaking and feel off - such as Mark Target which feels like this huge Risk/Reward skill, I love it don't get me wrong, it lets me take bosses down with a Surprise attack, followed by Ransack and a quick backroll to shield charge, then a killing blow((as by this point 95% of the time a boss is at 20% health))

    Sometimes I feel people look at classes in a hollow way - example my DK is a pure firemage, I don't wear heavy armor anymore, and I have only 2 skills from the DK's trees on - Three if you include the Standard which is actually a place holder for Metior Storm - and frankly playing it with an Altmer using Destruction Staff and Fire Magic is fun, I enjoy it more than I thought I would - Ardent Flame has become my "touch" spells for fire persay, and I enjoy snaring people to just gain distance.

    Where I feel Nightblades are worst to be fair is in group based skills - let's be real we have none, and AoEs? we have to wait till skills hit level 30 to even touch them. It's not the best design conceptually and creates the worst learning curb in history - but what I don't understand the most is Shadowlings - I don't have them unlocked not yet anyway but, why are they not Togglable pets? it seems like they should be...

    Ether way - NB's make amazing leach healers and with the right love can be the worst ultimate Spammers in history, Deathstroke makes spamming them so easy it's scary. But hey - eventually they'll figure out ways to fix and Balance the Nightblade and DragonKnight which to be honest those two are in the biggest need for rebalancing - Nightblades need buffs, Dragon Knights need nurfs. Proof is in the pudding - Dragon Knights have been called "Easy Mode" for too long, they out number Templars for "Knight" builds, Templars and DK's should be even for that honor, but their not. That said - Dragon Knights have a skill that makes them some what see threw, I feel that skill should increase stealth capabilities as if it were a 50% chamelion spell, like increase stealth range - yes I'm aware DK's are OP, I just don't understand the reason the skill makes them translucent if it doesn't also help them stealth.
  • Zxaxz
    Zxaxz
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    Zxaxz wrote: »
    Zxaxz wrote: »
    Hours of un-cut NB soloing All PvP, and solo'n PvE and Public Dungeons all mobs, including bosses. I will be steaming all day tomorrow also, show me. Pick the times on my Video's (Other that the 2 or 3 times, I saw anything bug out. Lag, made some skills unresponsive at times. But, bugs. Well Show them to us...........



    V8 - NightBlade - Duel Wield / Bow / Vamp - V8 Content PvE solo & PvP.

    I just turned V8 last night. Every mob I kill in PvE, Dungeons, Bosses will be 1st attempts with no knowledge of their skills/moves. I have never stepped foot in the V8 zone, until I start stream in the morning.

    I will be live (10 min delay) most of the day tomorrow as well as the recorded video's in the site - All of which are made SINCE the patch 1.1.2 (By the way, a good NB will make me look like crap. I am a middle of the road player; I guess.)

    Make your own video of your inability to solo VR content, I will solo the content. And we can compare?

    LOL, that really made me think, where are your videos of how hard it is to solo in ESO? These videos of all our skills not working? All these videos of 2-3 mobs WTFPWN'n you all of a sudden? All the streamers showing us live?

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]

    guess calling you all (edited) Untruthful is some how offensive to all =./, not that I am wrong and you can debate it, but it offends your feelings and gets edited, nice. (today's children) Not only do I say, I bring proof in Video and I get edited....You all just spout random BS on the forums, even admit, 'I have no evidence, I just feel it', and get away with it, with out anyone calling your BS. Put up your Video's or STFU.

    If you wish to quote me, please do so in context. I wasn't bringing forward a complaint of a bug, and the post even went so far as to say that the nightblade stamina build was indeed viable. What you have done however, is broadstroke bashing of the entire population of this thread in order to stroke your own ego by touting what you "think" are skills as a l33t player. (Never said I was 1337 in fact i know my limits, and openly admit my faults)

    I watched your video that you should've saved your time in making. It was not informational (didn't go into details about the build, loadout, or rotation), didn't address the concerns of the original poster, and even fell short if your goal was purely entertainment. I've read your posts where you quite correctly state that you're not a very good player of the nightblade class, and yet again you should've saved your time. They were not informational, didn't address the concerns of the original poster, and even fell short if your goal was purely entertainment.

    Okay, really? You need a rotation on a 6 button build, while watching the Icon light up on keystroke and watching me; Hidden, Shadowy disguise, Rapid strike (usually dead mob here), Heavy (Almost always dead mobs here), Rapid Strikes or Killers's Blade ( If it goes past here this is an elite or the 2nd mob of a set.) Shadowy to refresh buffs and crit. Over and over and over for hours.

    This entire class/game is not that hard. I was not here to teach you how to search Google for Night Blade builds and look at 5-6 websites for Theory Crafting forums, Build Calculators and the such; Then think how I made my Kaj - NB - DW/Bow - Vamp and teach you. You need to do that for yourselves.

    Not doing any of this is why you come here and complain on the forums that you can't play your class and the content is to hard.

    I mean damn, I even walked around for a while and attacked single and duo group mobs with only shadowy disguise (no hidden) Heavy/light attacks and an occasional Drain to heal. (I guess I could walk up to them and just light attack and die on purpose.) And when I did die or make any mistakes, I typed it in the chat along with any bugs, lag or idea's on why something seems wrong with the game, player (me) or when I just plain FKD up, when they happened in real time.

    My object was not to be your teacher or should I have to be. But, to show you it was beyond easy. And as you said since I am such a bad NB, and only used 15 Pots, and solo'd I dunno 4 (I think) Public Dungeons including the Troll Dungeon and it's Boss. I could not kill the Spider World Boss SOLO, and only died to my own mistakes; I also realized (and typed in chat, again) after a while that I was killing everything with BROKEN armor and no charges. This game is not to hard at all, and in fact the only thing that was even not possible for my horrible arse NB to SOLO was the World Group Spider Boss; In eight straight hours of killing shiat.

    I died a few time especially at the start to just plain being nervous and fn up my rotation; I have never been good with putting myself out in front of people. But, I had to back up my talk and show it could easily be done, because I made an open challenge. So far, all You have done is complain I did not teach you how to play ESO and your class. Where are the Streams of the impossible to kill Skeever's and all of the to hard content and unplayable classes?

    (What's your excuse again?)
    Edited by Zxaxz on May 26, 2014 7:57AM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • ThisOnePosts
    ThisOnePosts
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    PlagueMonk wrote: »
    My worry about all this is, Zenimax will "fix" our class and then consider the issue resolved w/o really addressing the bigger (and more important) picture.

    While focusing on a few select skills is nice and all, until you resolve the group utility/desirability it doesn't matter. If a fire mage solo can just spam a few fire spells and drop entire packs of mobs above their level without taking a lick of damage, why the hell would you want anything else?

    So you need to be looking past "broken" skills and also working on a broken class as a whole.

    You need to figure out what would make players want a NB and then give them a wide range of abilities to meet that want. NBs need their niche............Are we single target juggernauts? Then we should be able to drop single targets faster than any other class (mages can kill whole packs faster atm). Right now we are front line "damage dealers" that kill slower and take more damage, making us heal sponges.

    Answer this question honestly......."Why would you invite a NB to a group over all other classes?" if you can't answer that question then you know there's an issue that needs to be solved asap.

    Not for nothing, if I am running a dungeon and the group goes down (VR or regular).. I am usually the last person to die and sometimes even pull out victory, staying alive and killing the mobs/boss that dropped my team... all while my team lay dead on the floor.

    But NB does not play like others. I do see sorcs do lots of AOE damage ofc, etc.. and see what you mean, but even though NB needs some fixing as does DW for that matter... you can still overcome that by playing great and smart.

    Look at it this way, when NB (and DW if you DW) are balanced properly, just imagine how good we can be if we can pull of amazing feats right now.
  • datguy
    datguy
    Soul Shriven
    @ZOS_JessicaFolsom I'm having issues with the NB skill "Manifestation of Terror". Enemies are not being affected by the trap at all. Can you provide feedback? Thanks.
  • datguy
    datguy
    Soul Shriven
    oops
    Edited by datguy on May 26, 2014 8:04AM
  • Zxaxz
    Zxaxz
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    opps, dbl post. Sorry.
    Edited by Zxaxz on May 26, 2014 8:03AM
    Darkness is the natural state of the galaxy. A light will not shine forever; one day it will burn itself out. Darkness, however, is everlasting and never expires.
  • Worstluck
    Worstluck
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    How many Nightblades are in the top trials groups? Maybe our class will be able to participate in those at some point B)
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Grim13
    Grim13
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    Grao wrote: »
    Grao wrote: »
    So let me get this straight: longer than 15 seconds, at least 5 or 6 mobs, melee and non-vampire.

    I'm going to assume that you don't want two-hander or sword-and-board, either. Or werewolves. And probably no stealth-spam tactics or group play or nothing against daedra, werewolves, undead or vampires (because you benefit from fighters guild). Oh, and only VR5 and up, because we all know the games on easy mode till them.

    Well apparently you need to resort to hyperbole and assumptions instead of simple reasoning.

    It should be longer than 15 seconds because Id like to see if theyre actually able to handle a place like, lets say Sanguine's Demense, with multiple 4-6 mob packs crowding the corridors one pack after another. It should be melee because thats what I expected to be able to do with a class described as exceling through stealth, skilled blade use and speed. Non-vampire because I dont think being a vampire should be a requirement of making the basic, class-related archetype build work. Same goes for werewolves... tho tbh Im not sure youd get much of a benefit from that one. Fighter guild stuff... sure why not... keep in mind tho that if your ability to perform hinges on enemies being undead/daedra youll be SOOL when theyre not. Stealth? Sure. Part of the archetype. Group play? Wasnt this whole thing about soloing stuff? If you want to talk about group play Id rather chat about NB viability in Crag trials as dps compared to other classes.

    Moderator Note: Edited quote to attribute it to the correct user.

    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.

    Once again an unfair comment as they can be soloable, If I can sometimes do it on a nightblade, other classes could do it without problems.

    No, not unfair, just truth. The content you named and the specifications given in this post (mobs of 6 or more) are not meant to be played solo! I know the Nightblade Class has serious issues and I am sorry for that, I really am, but if, once fixed, nightblades are able to run through group content appropriated for their lvl while completely alone they should be nerfed, just like DK are getting nerfed.

    Understand, I am saying I want Nightblades to be fixed and work properly, but not for them to be the new ridiculous op class. That will only cause more problems.

    And you should not be playing group content while solo. Do you have some social problems? Lack friends? L2P >.>

    Ok, so when I witnessed Sorcerers soloing this dungeon, one day... and DKs soloing it, the next... that's A-Ok with you?

    The bloody Sorcerer, in light armour, ran into the centre of each grouping and spammed destroy staff until they were all dead... then ran into the centre of the next group of Mobs in Sanguine's Demesne and did the same... over and over...

    If a NB pulls 2-3 of those, he's toast 75% of the time.

    ..But, hey, we're wrong to expect to be able to solo the same dungeon as half of the other classes in the game can.

    Sure. o_0

    How silly of us.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Grim13 wrote: »
    Grao wrote: »
    Grao wrote: »
    So let me get this straight: longer than 15 seconds, at least 5 or 6 mobs, melee and non-vampire.

    I'm going to assume that you don't want two-hander or sword-and-board, either. Or werewolves. And probably no stealth-spam tactics or group play or nothing against daedra, werewolves, undead or vampires (because you benefit from fighters guild). Oh, and only VR5 and up, because we all know the games on easy mode till them.

    Well apparently you need to resort to hyperbole and assumptions instead of simple reasoning.

    It should be longer than 15 seconds because Id like to see if theyre actually able to handle a place like, lets say Sanguine's Demense, with multiple 4-6 mob packs crowding the corridors one pack after another. It should be melee because thats what I expected to be able to do with a class described as exceling through stealth, skilled blade use and speed. Non-vampire because I dont think being a vampire should be a requirement of making the basic, class-related archetype build work. Same goes for werewolves... tho tbh Im not sure youd get much of a benefit from that one. Fighter guild stuff... sure why not... keep in mind tho that if your ability to perform hinges on enemies being undead/daedra youll be SOOL when theyre not. Stealth? Sure. Part of the archetype. Group play? Wasnt this whole thing about soloing stuff? If you want to talk about group play Id rather chat about NB viability in Crag trials as dps compared to other classes.

    Moderator Note: Edited quote to attribute it to the correct user.

    Sanguine Demise is a PUBLIC DUNGEON. NOT meant to be solo. Sorry, but for you I have only one thing to say L2P.

    Once again an unfair comment as they can be soloable, If I can sometimes do it on a nightblade, other classes could do it without problems.

    No, not unfair, just truth. The content you named and the specifications given in this post (mobs of 6 or more) are not meant to be played solo! I know the Nightblade Class has serious issues and I am sorry for that, I really am, but if, once fixed, nightblades are able to run through group content appropriated for their lvl while completely alone they should be nerfed, just like DK are getting nerfed.

    Understand, I am saying I want Nightblades to be fixed and work properly, but not for them to be the new ridiculous op class. That will only cause more problems.

    And you should not be playing group content while solo. Do you have some social problems? Lack friends? L2P >.>

    Ok, so when I witnessed Sorcerers soloing this dungeon, one day... and DKs soloing it, the next... that's A-Ok with you?

    The bloody Sorcerer, in light armour, ran into the centre of each grouping and spammed destroy staff until they were all dead... then ran into the centre of the next group of Mobs in Sanguine's Demesne and did the same... over and over...

    If a NB pulls 2-3 of those, he's toast 75% of the time.

    ..But, hey, we're wrong to expect to be able to solo the same dungeon as half of the other classes in the game can.

    Sure. o_0

    How silly of us.

    Have to say Grim13 makes a fair point here. I've been on both sides of the issue in that very zone.

    On Nightblade i invariably ended up stuck behind mob packs either waiting for players to come along and help in clearing them or dying and zombie'ing by. On Sorcerer, i just pop ultimate and laid down a few AOE and strolled on through. And usually on Sorc, my ultimate was almost set at the end of each pack.

    Just hit lvl 32 on my Sorcerer, but seriously its like night and day in terms of difficulty between Nightblade and Sorcerer.
  • rich_nicholsonb16_ESO
    I'm fine with nightblade in high vet content doing 3-4 mobs. Maybe ppl are just moaning cause they used to be able to kill stuff using a stealth type class in other games?

    Certain combos work a treat while others don't, ppl need to learn to change style of play or different combos. That goes for all classes not just the nightblades.

    When these changes come out I can see myself doing one change and that would improve my NB nicely.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • dracobains_ESO
    dracobains_ESO
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    The "Me Generation" at its finest. "If you are not me, suck is you."

    IRONCLAD of Ebonheart Pact
    We don't have popularity contests because we believe it is better to be Feared than Loved.
  • Oinabilac
    Oinabilac
    ✭✭
    I'm fine with nightblade in high vet content doing 3-4 mobs. Maybe ppl are just moaning cause they used to be able to kill stuff using a stealth type class in other games?

    Certain combos work a treat while others don't, ppl need to learn to change style of play or different combos. That goes for all classes not just the nightblades.

    When these changes come out I can see myself doing one change and that would improve my NB nicely.

    I agree, the same thing is true for me.

    I'm playing a nightblade using bow, vet 5, in 5 medium pieces and 2 light pieces. I rarely have an issue against multiple targets.

    Here follows a few thoughts I have gathered throughout my playtime.

    Multiple targets:

    Melee targets provide absolutely no problem for me, the issue lies with those targets which use ranged attacks. But these are easy to deal with by simply taking them out in the beginning of a fight by using appropriate nightblade abilites; ambush, surprise attack and impale. On those which remain I drop a bombard on all the targets to immobilize them for three seconds, send a volley in to cause aoe dot together with refreshing path, then I refresh with bombard to maintain the immobilization as needed and add some swallow souls near the end in case I run out of stamina. Add a reapers mark on a random target if you end up needing to heal in the middle and focus basic bow attacks on that target.

    With this kind of strategy you can even deal with group dungeons, although you will be on the edge. I went through hall of the dead at rank 4 with a friend and we had absolutely no problem.

    Having said all this, of course I agree that abilities which aren't working needs to be fixed, but the issue people are having with nightblades doesn't seem to lie so much in the nightblade being problematic, rather it lies in players' lack of knowledge in how to use those abilities. Playing a nightblade is difficult and takes time to learn because it requires you to think and strategies, but when you get a hang of it; it is amazingly fun.

    PVP:

    The one problem I see with nightblades is PVP, what others have said before I experience as well; I rarely take out sorcerers' and dragonknights'. The issue with this I think lies in the inability to cause critical strikes, which of course should be one of the nightblade's primary features.

    If I don't recall incorrectly, the ability shadowly disguise used to apply the 100% critical strike increase both to weapon and spell damage. Sinec patch 1.1.2 however this appears entirely broken. The only thing I get is the weapon critical while I am not crouching. If I am crouching I get neither. This is an essential part in PVP since we need to use shadowly disguise in order to properly sneak up on players and then use surprise attack to cause a critical strike.

    Ambush is just about entirely useless in PVP since it only provides a 1.5 second stun, which isn't enough time to deal more than half the health on players. There's no reason why ambush shouldn't get a 4-6 seconds stun when the dragonknight's dark talons cause aoe stun for 4 seconds.

    Dual wielded daggers:

    For those insisting on using melee as a nightblade, what you can do is deploy the same strategy for the beginning; take out the most problematic enemy by using assasination ablities. Then resort to abilities such as whirlwind to cause aoe. I would use heavy armor focusing on health and stamina. While deploying abilities such as immovable and putting points in shadow barrier.

    The duration for shadow barrier should be increased since the heavy hitting generally begins just as the time runs out.
    Edited by Oinabilac on May 26, 2014 12:37PM
  • Jaxom
    Jaxom
    ✭✭✭✭
    Eivar wrote: »
    Harakh wrote: »
    Does Concealed Weapon's movement speed buff work now? I dont want to respec to find out.

    Thanks

    Not for me

    it works for me, but if you switch weapon bars and it's not on both you need to leave stealth and enter stealth again to get it's effect to apply.

    this is exactly it. Tested it numerous times. Confirmed the above. Also, if you use our invis, any either morph, when you pop out it breaks the speed buff too. Restealthing fixes it
  • R0M2K
    R0M2K
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  • Jaxom
    Jaxom
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    R0M2K wrote: »

    and only 1 templar. Nothing to see here. Everything is fine.
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