born2beagator wrote: »I put that question to every dev. Seems no one tests them. remember the good ole days where you just pop something into a machine and play it? I miss that
brb starfox
LexonLightbringer wrote: »Hero Engine = Memory Leaks / see SWTOR for more details about Hero Engine and memory leaks!
GossiTheDog wrote: »LexonLightbringer wrote: »Hero Engine = Memory Leaks / see SWTOR for more details about Hero Engine and memory leaks!
Game doesnt use hero engine.
Hasnt since an early early alpha build if I recall right.
They licensed Hero Engine way way back, and Hero Engine code is in the game (it's in the credits of the game, from the login screen, if anybody wants to peek). However almost all of it was thrown out as I understand it.
Yea i saw a bunch of them and they are probably right. All i'm saying is that a executable from a game like this is intended to grow. Just open up the game (don't even login) and check the eso.exe (it will grow).
Yea i saw a bunch of them and they are probably right. All i'm saying is that a executable from a game like this is intended to grow. Just open up the game (don't even login) and check the eso.exe (it will grow).
Yes but if it reaches around the 4GB mark then it will crash out. Don't forget ESO is a 32bit executable but is LAA (Large Address Aware). I found that pre-this patch the it never used above 2GB but will be interesting to see its current size post patch.
Yea i saw a bunch of them and they are probably right. All i'm saying is that a executable from a game like this is intended to grow. Just open up the game (don't even login) and check the eso.exe (it will grow).
Yes but if it reaches around the 4GB mark then it will crash out. Don't forget ESO is a 32bit executable but is LAA (Large Address Aware). I found that pre-this patch the it never used above 2GB but will be interesting to see its current size post patch.
Its gone over 2.1 and choked my system out.
It actually asked me if I wanted to disable Aero today.
Yea i saw a bunch of them and they are probably right. All i'm saying is that a executable from a game like this is intended to grow. Just open up the game (don't even login) and check the eso.exe (it will grow).
Yes but if it reaches around the 4GB mark then it will crash out. Don't forget ESO is a 32bit executable but is LAA (Large Address Aware). I found that pre-this patch the it never used above 2GB but will be interesting to see its current size post patch.
Its gone over 2.1 and choked my system out.
It actually asked me if I wanted to disable Aero today.
Wow. I was looking forward to the patch but now I'm kinda worried as I'm still stuck with 4GB ram until the next few months. Feel sorry for anyone using a 32bit OS.
Then its broken or does unneeded memory thrashing while idle.And then it's funny to see non-coders look at how an app runsStart up nearly anything within windows and put it to dorment.. You will see it grow regardless how small. Windows garbage collection is responsible for releasing the memory parts within an executable.
Once again, either you are mixing things or I am misinterpreting what you say.You can't control garbage collection, it's something that launches when microsoft/windows has enough criteria met to state your pc has enough breathing room to release the garbage.. Runs badly on nearly ever app i code, especially within .NET.
Just quoting this again to make another point: will have to see when I can get into the game again, but the launcher at least do not use .NET, so they have to manage memory (and other resources like handles, etc.) on their own.Runs badly on nearly ever app i code, especially within .NET.
tasklist /m "mscor*"
Nope, 2.11 did not have for example swap support as far as I can determine. Besides, each new major release brought improvements to to memory management (OS side) and other features - PAE in 2k, LAA in XP and even Win8 have Memory Combining, etc. not available fore Win7.Thanks for reporting OP, but what you post is how windows works from 2.11 and on...
Interestingly ... no. Currently have been watching Bethesda.net_Launcher.exe downloading the update for the last hour or so, and it sits happily fluctuating from between 127-138MB in long even curves. We will see after the patch though...Yea i saw a bunch of them and they are probably right. All i'm saying is that a executable from a game like this is intended to grow. Just open up the game (don't even login) and check the eso.exe (it will grow).
Which tells me there is a leak somewhere. I agree that with the polling of the news feed there should be fluctuation, but just growing forever?Leave it open, unplug your network cable or WiFi and you should instantly see that the memory gets released and the growing stops.
I usually have the launcher running for days without restarting, and as of yet I had no issues - once again will see after the patch.@GossiTheDog : Don't know if you are already logged in but check the load on having the launcher open as well. Both use the same message delivery system and BOTH are eating up memory. Most people keep the launcher open after going into the game. It would make a big difference to close the launcher after going in the game. (ctrl-shift-esc, check mem loads)
Depends. If they are using AWE (Address Windowing Extensions), it could go past 4GB if your system have more - else it might thrash the swap like hell or crash without AWE (or with - not sure what AWE will do in trying to use more than 4GB with only 4GB system memory).Yea i saw a bunch of them and they are probably right. All i'm saying is that a executable from a game like this is intended to grow. Just open up the game (don't even login) and check the eso.exe (it will grow).
Yes but if it reaches around the 4GB mark then it will crash out. Don't forget ESO is a 32bit executable but is LAA (Large Address Aware). I found that pre-this patch the it never used above 2GB but will be interesting to see its current size post patch.
Before patch my game ran rock solid. Since patch, the game eats my memory up in under 20 minutes. It caches hard and goes total apeshit on my harddrive. Shutting the game down means a 20 minute wait of a black screen before my desktop reappears.
GossiTheDog wrote: »LexonLightbringer wrote: »Hero Engine = Memory Leaks / see SWTOR for more details about Hero Engine and memory leaks!
Game doesnt use hero engine.
Hasnt since an early early alpha build if I recall right.
And SWTOR doesnt(and never has) leak like this.