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VR Difficulty change?

  • moXrox
    moXrox
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    This was not announced in the patch notes.

    Could it be a bug ?

    They announced to raise (double ?) XP from mobs, isnt it ?

    Maybe they accidentally incresed not only XP but also the HP and damage.


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  • LonePirate
    LonePirate
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    The Devs are smart enough to not listen to a *** like you described. Why would they do this on purpose? It's not in the patch notes anywhere that "VR mobs are buffed" it's clearly a bug. Stop overreacting and accusing.

    First off, the devs and ZOS make far too many game changes based on the "elite" players they invited to the PTS. There have been a number of things the PTS crowd complained about or commented on and ZOS complied like an obedient dog. The same goes for high level threads at Reddit. If an issue outrages the Reddit crowd, ZOS is on it pronto. If an issue outrages the people on this forum, more often than not, ZOS will not even comment on it, let alone change the game based upon the outrage from the one group of internet forum members who are guaranteed to be paying customers.

    Also, plenty of things find their way into the game but not the patch notes, such as the motif drop rate nerf which was included in 1.0.5 but wasn't acknowledged until today as being in that patch. I suspect this very same thing happened with this VR mob buff.

    The only glimmer of hope I have this change was unintentional is the ever growing number of regressions and other problems people are reporting with this patch. The patch may fix many things but it apparently has broken many others. Until ZOS comments one way or the other, we will not know.

    Personally, I think VR mobs should have been nerfed 20% instead of being buffed anywhere from 50%-100%. I know my armor and weapon stats certainly did not see such an increase overnight. This change is senseless and needs to be remedied.
  • Lord_Hev
    Lord_Hev
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    Great! Genius! LOL Make them even moar stupidly harder!

    :\


    In other news... I just solo'd a VR 4 world Boss(The Ratmaster lady in Eastmarch) at VR 2, lol



    I haven't noticed any increase really. I do "relatively" okay against mobs 2 levels above me. I figured they're OP because of that.


    But if they were buffed even more than this is getting ridiculous. I AM noticing that these Skeevers are stupidly durable. But whatever... lolveteran.
    Edited by Lord_Hev on May 23, 2014 12:29AM
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  • Faustes
    Faustes
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    I have yet to hit VR. If this is the case when I get there, I'm going to have to unfortunately unsubscribe until it's fixed (which is sad because was planning to play this game for years).

    I don't play Elder Scroll games for their difficulty level. If I want a hardcore difficult game, I'll play much better games designed for that sort of play. I play ES for the interesting lore/story, cool environments, have fun with others, etc... I can't really enjoy these things if I'm struggling just to level up. In addition, I play during times where there are not a lot of other people playing, so I can't always simply easily group up.

    It seems like ZoS is repeatedly appealing to the minority of hardcore players, which I'm not a fan of.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Ohioastro wrote: »
    They did say that mobs in Cyrodil are V5 now, which should definitely be harder. They also boosted Cyrodil scaling and had kills gave more experience. There are also specific locations where they noted higher (or lower) difficulty. It may help to say where you are and what you're doing.

    VR content.

    We're not talking about Cyrodiil.
  • PBpsy
    PBpsy
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    Lord_Hev wrote: »
    Great! Genius! LOL Make them even moar stupidly harder!

    :\


    In other news... I just solo'd a VR 4 world Boss(The Ratmaster lady in Eastmarch) at VR 2, lol



    I haven't noticed any increase really. I do "relatively" okay against mobs 2 levels above me. I figured they're OP because of that.


    But if they were buffed even more than this is getting ridiculous. I AM noticing that these Skeevers are stupidly durable. But whatever... lolveteran.

    Every mob in VR9 has ~2x the hp and hits harder. A group of 3 now is what a group of 6 was before and to top it got a lot of DPS nerfs. I play NB.
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  • kasain
    kasain
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    Cough up abd feed the unsubstantiable gold hunger of the armor repair bill everyone. Another win for bots. I also notice much more lag. This to is more death.
    Edited by kasain on May 23, 2014 12:58AM
  • tinythinker
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    It looks like I picked the right week to give my VR a break and level a new character. Best of luck to those in the more intensely difficult VR zones, I hope the change is clarified soon.
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  • Ruddertail
    Ruddertail
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    There's absolutely no way the mobs have double hitpoints AND hit harder. This sounds like bad players complaining about a minor buff to me. But really, veteran mobs were too easy, given that I could (as a sorc) solo any content excluding group dungeons.

    So somewhat buffed mobs wouldn't be unwelcome. I highly doubt they'll be as ridiculous as described though.
  • Yankee
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    Ruddertail wrote: »
    There's absolutely no way the mobs have double hitpoints AND hit harder. This sounds like bad players complaining about a minor buff to me. But really, veteran mobs were too easy, given that I could (as a sorc) solo any content excluding group dungeons.

    So somewhat buffed mobs wouldn't be unwelcome. I highly doubt they'll be as ridiculous as described though.

    When you have VR8 and 10 players saying so, it is probably accurate that they are at least much harder. Someone posted from the new "death notes" feature regular mob hits of above 1500. That nears almost a one shot for some clothies.

    If intended, it disturbs me it was not in the patch notes.

    Edited by Yankee on May 23, 2014 12:53AM
  • GunemCleric
    GunemCleric
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    this is ***, 2 skeletons can can drop me in seconds. really, DK, overcharged (i.e. max armor, plus wasted armor) three item bonus sets to mitigate damage, enchantments, food... A skeleton throws a knife and it does 600+ damage, really? arrows for 1200+, really?

    Who actually thought that would be fun? What now, grind a lower level...oh ya 1,000,000 vp to go and mobs give a huge 240vp. I cannot finish a quest because somehow the bone *** boss walks into lava every 20 seconds and regens the 5k damage i put down on it (while somehow fighting off his add, imp or whatever, who does more damage than the boss does). I cannot charge Ult to drop my standard (the only way i was able to get any damage to stick) because suddenly that mechanic does not work.

    so WTF, vr10s dont seem to notice, who the hell cares, they are past the content, what about my vr6 or my guildmate's vr4. He is NB do got extra screwed. What respec? Who is gonna pay for that? I cannot exactly farm at the levels that pay because now a skever at level could probably kick my ass.

    So how about fixing this, lets say ASAP, so we can all actually play this weekend. rather that filling the form with whining all weekend because you did not actually think about what you were doing.
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  • dennissomb16_ESO
    dennissomb16_ESO
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    For the sake of more feedback. Logged into VR8 zone that I have been questing in for last 2 days. After patch the mobs are hitting me far far harder. I am afraid I don't use mods, so I can not give numbers but the same mobs that I handled easy enough before patch, now seriously hurt me. Nothing really changed in the patch that effected my build, certainly not the insane dame I am taking now. My stats are exactly the same (wrote them down before patch). can't tell if the mobs got serious love or passives not working or something else entirely
  • Natjur
    Natjur
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    The vet mobs give the same vet exp as before but now are harder to kill (more hps, and do more damage)
    The patch notes said they should give more vet exp. So I HOPE its a bug, and they just changed the wrong switch on the mobs, but.......

    They never listen, as lots of bugs reported on the PST server with this patch have been pushed to production, so I just have hit the unsubscribe button and hopefully if enough people do that, they might listen.
    Edited by Natjur on May 23, 2014 12:59AM
  • LonePirate
    LonePirate
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    Everyone needs to spam /bug and /feedback in the game until they roll back this change. This change will force people to quit en masse unless it is reversed.
  • Gaudrath
    Gaudrath
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    It looks to me like an obvious bug. Probably because of Craglorn, sounds like someone unintentionally "buffed" the second veteran alliance content as well. Seems only VR6-10 players have issues.
  • Elessie
    Elessie
    More health and more damage. I'd love to know why. Questing is not exactly group friendly when something as minor as selecting a different dialogue option can phase you out from the rest of the party.
  • Ruddertail
    Ruddertail
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    Yankee wrote: »
    When you have VR8 and 10 players saying so, it is probably accurate that they are at least much harder. Someone posted from the new "death notes" feature regular mob hits of above 1500. That nears almost a one shot for some clothies.

    The only "above 1000" death log I saw was from someone standing in a volley. I wouldn't be surprised if the "above 1500" hits were from a dodgeable ability also.
  • PBpsy
    PBpsy
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    Ruddertail wrote: »
    There's absolutely no way the mobs have double hitpoints AND hit harder. This sounds like bad players complaining about a minor buff to me. But really, veteran mobs were too easy, given that I could (as a sorc) solo any content excluding group dungeons.

    So somewhat buffed mobs wouldn't be unwelcome. I highly doubt they'll be as ridiculous as described though.

    They are roughly doubled in the way that mobs that had 3.5 now have +6k and surprise attack from stealth that took half their life as an opener from stealth now takes a quarter even though the damage is the same .

    Maybe you should abstain from making claims about people's skill until you have the damn numbers.
    Edited by PBpsy on May 23, 2014 1:03AM
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  • crislevin
    crislevin
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    I am only half way pass V1, but I don't remember my HP drop that significantly with a single hit, now, even with boundless storm, which raise my armour to 2k+, one single hit from a normal mob drop my HP by 800+. Two to three hits and I am dead.

    Is this intended? Now I feel like they somehow completely removed the armour rating from the damage calculation equation or something.
  • hamon
    hamon
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    vicNBitis wrote: »
    Someone explain again the purpose of a play-test server? I think I might be missing some hidden meaning.

    Also, please never again listen to the person who said "Ya know...the horse hooves need to be louder**!" Ever. On anything.

    **It's Settings>Audio>"Effects Volume" slider

    thats easy the hidden meaning of the PTS is to ignore issues and spend your time looking for ways to power level efficiently thro the new content and hone your power build...

  • Gisgo
    Gisgo
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    Because melee builds didnt suck enough. :|
  • hamon
    hamon
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    they did sday something about buffing mobs in public dungeons... perhaps they just decided the entire mass of tamriel was a dungeon and public... ergo buff the lot and to hell with all us puny players.. we can die all day long while they laugh at us =D
  • JohnG
    JohnG
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    crislevin wrote: »
    I am only half way pass V1, but I don't remember my HP drop that significantly with a single hit, now, even with boundless storm, which raise my armour to 2k+, one single hit from a normal mob drop my HP by 800+. Two to three hits and I am dead.

    Is this intended? Now I feel like they somehow completely removed the armour rating from the damage calculation equation or something.

    This is what it feels like to me as well, as though I am running around with complete broken armor / naked.

    I wouldn't call it unplayable but its damn close, have to really be on my toes for solo play and still die more than I used to.
  • Ruddertail
    Ruddertail
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    PBpsy wrote: »
    Ruddertail wrote: »
    There's absolutely no way the mobs have double hitpoints AND hit harder. This sounds like bad players complaining about a minor buff to me. But really, veteran mobs were too easy, given that I could (as a sorc) solo any content excluding group dungeons.

    So somewhat buffed mobs wouldn't be unwelcome. I highly doubt they'll be as ridiculous as described though.

    They are roughly doubled in the way that mobs that had 3.5 now have +6k and surprise attack from stealth that took half their life as an opener from stealth now takes a quarter even though the damage is the same .

    Maybe you should abstain from making claims about people's skill until you have the damn numbers.

    Perhaps. Perhaps not. Considering that this patch gives me an effective +10% spell crit, I doubt it'll take many more elemental rings to bring any group down, Worst case scenario? Put elemental drain on them first and the cost will be basically what it was before. Oh, the horror!
  • PBpsy
    PBpsy
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    Ok I am now sure that it is a bug,

    I went to Craglorn and went against a group of 4 scorpions they had 2.5k hp each they died from my usual approach. Humans in VR7 zones have 3.5k and I only manged to take out a 3 pack once by mistake.

    It is impossible for me to level in VR9+VR10 areas. i guess Craglorn underleveled will have to do.
    Edited by PBpsy on May 23, 2014 1:16AM
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  • crislevin
    crislevin
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    Ruddertail wrote: »

    Perhaps. Perhaps not. Considering that this patch gives me an effective +10% spell crit, I doubt it'll take many more elemental rings to bring any group down, Worst case scenario? Put elemental drain on them first and the cost will be basically what it was before. Oh, the horror!

    stop considering, and go play, when you crawl back, we will be kind :D
  • Ruddertail
    Ruddertail
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    crislevin wrote: »
    Ruddertail wrote: »

    Perhaps. Perhaps not. Considering that this patch gives me an effective +10% spell crit, I doubt it'll take many more elemental rings to bring any group down, Worst case scenario? Put elemental drain on them first and the cost will be basically what it was before. Oh, the horror!

    stop considering, and go play, when you crawl back, we will be kind :D

    I will when the patch hits. If I have any issues whatsoever, I'll be sure to admit to it publicly in this thread.
    PBpsy wrote: »
    Ok I am now sure that it is a bug,

    I went to Craglorn and went against a group of 4 scorpions they had 2.5k hp each they died from my usual approach. Humans in VR7 zones have 3.5k and I only manged to take out a 3 pack once by mistake.

    ...though this does make it seem like a bug, Craglorn mobs should be harder than V7, not easier. :(
  • Gisgo
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    Why this wasnt on the PTS?
    What happens between the PTS and the patch release?
    Who trolled us? :o
  • Yankee
    Yankee
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    Just had a popup on my loader saying they are taking EU servers down for maint tonight? So maybe not a bug?
    Edited by Yankee on May 23, 2014 1:20AM
  • Estivara
    Estivara
    I asked in Zone Chat (VR5 in Bangkori) if any non S/B Templars were having trouble after today's update. I got 6 replies in under 10 seconds. I myself am having a hell of a time as 2H Templar, although I can squeak through 3 mobs about 33% of the time. I tried a "solo" dungeon and couldn't even make it past the first room.

    So I went and took a look at twitch - I watched a VR10 engage 3 trash cats, wearing full purple heavy armor, with his shield up, and he got hit 6 times (twice from each cat) for 500 each, in under 2 seconds. Splat, dead.

    How is this fun or fair? This is only a very brief survey of what's happening right this moment. This needs to be hotfixed ASAP.
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