U50 Bug Reports for Combat Refresh: Werewolf

  • Erickson9610
    Erickson9610
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    I missed this texture seam on the lower lip. It only appears on the Ashen fur texture.

    ohl7lkao8v45.png
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    Werewolf Form, Hircine's Hunter claims that I do not have the skill for this skill style, despite clearly being in Werewolf form. This is also the only one of these five "Not Collected" styles to be listed as "acquired through purchase, promotion, or event", as the other four are listed as sourced from the Season One Tamriel Tome. Right clicking this Skill Style brings up a UI error.
    cjkxyipmn4kf.png
    Edited by Erickson9610 on May 4, 2026 10:27PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • dark_hunterxmg
    dark_hunterxmg
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    Pounce is still casting within melee range.
  • Malacine_Wolfsblood
    I'm noticing a texture bug around the hip region, it's been noticeable for several weeks now. I have even mentioned this with in-game feedback. It also affects the Ashen fur color.

    v2mtg5bsgswo.png
  • coop500
    coop500
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    I'm noticing a texture bug around the hip region, it's been noticeable for several weeks now. I have even mentioned this with in-game feedback. It also affects the Ashen fur color.

    v2mtg5bsgswo.png

    Yeah I reported this as well, you can see my screenshots above. Devs have been kinda just ignoring it
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • ZOS_Erin
    ZOS_Erin
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    Thank you all for the continued bug reports for the Werewolf! The team is still actively keeping an eye on this and other threads and we have been investigating the issues that are being called out. While all the issues may not be resolved within the PTS cycle, we are looking into solutions and will provide updates when we can.
    Staff Post
  • Olanero
    Olanero
    Taking the Synergy from a Werewolf grants me (non-werewolf) the buff "Feeding Frenzy" with a tooltip something like "Increase your Light Attack Damage by 150%".
    This is not working - or it's a tooltip error and it was never intended to increase my Light Attack Damage in the first place- maybe a left-over from old Empower?
  • IncultaWolf
    IncultaWolf
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    ZOS_Erin wrote: »
    Thank you all for the continued bug reports for the Werewolf! The team is still actively keeping an eye on this and other threads and we have been investigating the issues that are being called out. While all the issues may not be resolved within the PTS cycle, we are looking into solutions and will provide updates when we can.

    The impact sound effect from hitting an enemy with claw fury is missing. It was functional during the first week or two of pts.
  • dark_hunterxmg
    dark_hunterxmg
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    V12.0.4 Pounce is still casting within melee range. Please just combine Pounce and Carnage into a single cast with Carnage applying on contact.
  • dark_hunterxmg
    dark_hunterxmg
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    V12.0.4 Blood Claws are not reliably connecting to moving targets.
  • dark_hunterxmg
    dark_hunterxmg
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    Roar is a risky skill to use. The cast time makes it far to easy to override with other actions. Having to stop doing everything else to cast it means we have to stand there and take extra damage when we really need that cc to cast on time(right now). Remove the cast time so we can use this skill effectively.
  • Erickson9610
    Erickson9610
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    777vmeydk6o9.png

    The Hildegard Houseguest still has broken werewolf transformation animations as of Update 50. She gets stuck in this pose when reverting form.

    It might be worth making her use the new model and animations here if the old werewolf revert animation was removed from the game's files.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    This was just brought to my attention, as apparently Songamdir in the Hircine's Gift quest does not use the new model when you return to talk to him. Hircine's Gift was updated to use the new models, but apparently this part was overlooked.
    Maxxermax wrote: »
    We do see NPCs using the new model in the Hircine's Gift quest, though!

    Yes, but it seems that here, too, this is only the case during the first half of the quest. After hunting a beast, feeding with the pack, and returning to Hircine's shrine, Songamdir reverts to the old werewolf model. That looks strange, because he is so small then.

    k846uj8hmq48.png

    There is no bug report thread for quests, so this is the most fitting category for it.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Wuuffyy
    Wuuffyy
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    Monomyth reforged mythic still doesn’t work correctly with werewolf.

    Regardless of which bar you transform on, when you die it will default to the ‘back bar buffs’ (defensive buffs) instead of retaining current bar’s buffs, at least until you revert form…

    .. .(of course you also can’t ’switch bars’ for the mythic but that is simply werewolf functionality).

    It would be nice if this mythic were usable at least for its damage in werewolf but this bug quickly makes the damage buff irrelevant. So few reliable and meaningful damage increases for werewolf with mythics and monster sets in PvP(signet excluded of course).
    Edited by Wuuffyy on June 1, 2026 1:42PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Erickson9610
    Erickson9610
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    Harvesting certain resource nodes will cause your character to not do the crouching animation when in Werewolf form. I submitted a bug report in-game, but after further testing, I think it's due to me using certain Customized Actions. On Live, your character plays the appropriate Werewolf animation regardless of whether you're using Customized Actions for your human form or not.

    un9kumg4wwn1.png
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • coop500
    coop500
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    Can we at least fix the busted audio and lack of blood effects upon feeding?
    Combat and impact audio barely plays, this wasn't so bad a patch or two ago.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • dark_hunterxmg
    dark_hunterxmg
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    -Pounce is still casting within melee range. Please just combine Pounce with Carnage.
    -Roar cast time still needs to be removed. This CC ability cannot work effectively with the cast time. It is easily overridden by block, bash, and light attack. Additionally, if your opponent is low health, the cast time gives them all the time in the world to cast the heals they need to get out of execute range.
    -Blood claws are still not landing on the target reliably. Claws on live are far more reliable. Please return the dot timer to at least 10 seconds.
  • Erickson9610
    Erickson9610
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    You earn Fury while temporarily transformed in the Hircine's Gift quest. Getting maximum Fury during this quest only serves to give you the unmorphed markings, since you don't have the option of using Rampage as you don't have an Ultimate ability on this bar.

    Speaking of which, can Hircine's Gift please be updated to let you use all 5 active abilities? You only get access to Pounce/Carnage and Roar, which can make this quest a little challenging for would-be werewolves, as there is no self healing. Plus, since the Vampire tutorial quest already lets you demo all the skills, making the Werewolf tutorial quest do the same would introduce parity between them. New players may get the impression that werewolves only have two skills on their bar and decide not to finish the tutorial quest, so they won't see for themselves how the Werewolf skill line is supposed to look and feel.
    Edited by Erickson9610 on May 30, 2026 4:30AM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    The animation for resurrecting someone while in Werewolf form loops poorly, and it's missing the soul gem beam VFX.
    Edited by Erickson9610 on June 1, 2026 5:14AM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    Sometimes at the very end of the Insatiable Hunger (Devour) animation, you see a sudden burst of blood around your character's face after the animation ends:
    g1lr6hh1p74f.png

    I'm not entirely sure what causes this, as it doesn't happen every time. This VFX is supposed to play throughout the entire animation, as it's present on Live but not functioning properly here.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    Is it intentional that when you have 5 stacks of the Werewolf Berserker light/heavy attack bleed, the duration to refresh your stacks drops by 1 second? The cooldown between the light/heavy attack and DoT tick is supposed to shorten by 1 second, but when you're in a PvP environment, you literally don't have enough time to light attack weave if you want to keep your stacks up when at max stacks.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • dark_hunterxmg
    dark_hunterxmg
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    Pounce is still casting within melee range. Please just combine Pounce with Carnage. I cast pounce 5 times in a row while in melee rang and directly in front of a mammoth. This tends to happen when pounce is used to gap close and then Carnage is used directly after. Pounce will usually continue to cast instead of Carnage. Making both of these skills happen in the same cast would be a much better option than keeping them separate.
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