https://www.youtube.com/watch?v=vCYw9j85LdUCelas_Dranacea wrote: »I have to do more testing but it appeared to me we weren’t getting the appropriate speed increase in werewolf form and especially the additional increase with rampage. If someone has a clear way to demonstrate and confirm this that would be good. Maybe I’m hallucinating but I had a footrace with a friend in all heavy armor while I was in medium on werewolf and it did not appear I was much faster at all.
Celas_Dranacea wrote: »I have to do more testing but it appeared to me we weren’t getting the appropriate speed increase in werewolf form and especially the additional increase with rampage. If someone has a clear way to demonstrate and confirm this that would be good. Maybe I’m hallucinating but I had a footrace with a friend in all heavy armor while I was in medium on werewolf and it did not appear I was much faster at all.
I haven't raced anyone but I agree, I think the passives aren't giving the speed boost because, in the test above, when I removed my male werewolf's speed passives, he didn't feel any slower. He doesn't feel fast either, though I just chalked it up to it being because of the model size increase. But if you raced someone, then that's a different story.
@coop500
The team has identified the issue with the missing audio on the female werewolf and should have a fix incoming for a future PTS patch.
We made a change with the Werewolf refresh where as you increase or decrease your player speed, your Werewolf locomotion animations update accordingly. You will remain bipedal at lower player speeds and switch to quadrupedal at higher player speeds. It's likely that the behavior you observed was due to the characters having differing player speeds - if this was not the case, however, please let us know.
Waillyam23 wrote: »Would it be possible to have a keybinding to limit movement speed on WASD, similarly to what is already possible with a controller?
@Panderbander
Do you have any additional information for the issue that you reported? Some helpful information would be:
- Chosen class, subclasses, and skills slotted
- Which training dummy you were using and where
- Character gender and race
Kickimanjaro wrote: »Waillyam23 wrote: »Would it be possible to have a keybinding to limit movement speed on WASD, similarly to what is already possible with a controller?
I think such a setting exists but is not default bound to anything.
Keybindings, General, Movement, Toggle Walk / Run
Is that what you meant or different?
Panderbander wrote: »@Panderbander
Do you have any additional information for the issue that you reported? Some helpful information would be:
- Chosen class, subclasses, and skills slotted
- Which training dummy you were using and where
- Character gender and race
I was playing on a pure DK using relequens and Pyrebrand with oakensoul. Female khajiit. Iron atronach training dummy inside the Hunter's Glade.
Skills I had slotted were Werewolf berserker, brutal carnage, blood claws, ferocious roar, rip and tear, and hircine's fortitude.
Panderbander wrote: »@Panderbander
Do you have any additional information for the issue that you reported? Some helpful information would be:
- Chosen class, subclasses, and skills slotted
- Which training dummy you were using and where
- Character gender and race
I was playing on a pure DK using relequens and Pyrebrand with oakensoul. Female khajiit. Iron atronach training dummy inside the Hunter's Glade.
Skills I had slotted were Werewolf berserker, brutal carnage, blood claws, ferocious roar, rip and tear, and hircine's fortitude.
https://youtu.be/-EpeRFu2-WQ If you purchase a passive while already transformed into a Werewolf, the passive will not apply any combat effects until you re-transform. This is expected behavior due to how the passives are set up on the backend.
luckiestlycan wrote: »If you purchase a passive while already transformed into a Werewolf, the passive will not apply any combat effects until you re-transform. This is expected behavior due to how the passives are set up on the backend.
@ZOS_Erin apologies, but I believe you've misinterpreted the issue;
Putting one point into Feral Cruelty is giving the 16% Weapon & Spell Damage Buff as intended.
But when you put two points in Feral Cruelty, it isn't giving you the 33% Weapon & Spell Damage Buff, instead it's only giving Major Resolve without any Weapon & Spell Damage Buff.
https://youtu.be/56YpFXAxQ38

Erickson9610 wrote: »There are bits of beige on the black fur texture:
Inspecting the black fur texture plainly explains where this error comes from:
The other two textures do not have this problem.


Erickson9610 wrote: »There are bits of beige on the black fur texture:
Inspecting the black fur texture plainly explains where this error comes from:
The other two textures do not have this problem.



I also want to report a texture bug on the hips/thighs connecting to the torso, with image proof.
In some lighting, there's an obvious seam along the back and leg here, I'll circle the area to show what I mean.
Ashen has the same issue, though it's not as noticeable, it's defo still there.
For some reason if I zoom my camera in, that lighter part darkens and it doesn't show as bad. But if you're zoomed out at all, it lightens up and sticks out.