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U50 Bug Reports for Combat Refresh: Werewolf

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing the Werewolf Combat Refresh in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Kickimanjaro
    Kickimanjaro
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    My friend noticed that the Feral Cruelty passive does not appear to be granting the increase to weapon and spell damage properly.

    I tested and saw the same thing, brief clip below showing that my weapon and spell damage remained the same in werewolf form when I did not have any points in the passive as when I had two points in the passive. It does grant the increased weapon and spell damage when only 1 point is invested into the passive, interestingly enough. Also, two points in the passive is being tracked correctly in some way because the armor buff is still granted.

    https://www.youtube.com/watch?v=vCYw9j85LdU
    Edited by Kickimanjaro on April 14, 2026 1:14AM
  • coop500
    coop500
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    Female werewolves have missing/bugged audio, especially anything related to howling, growls, grunts, and other organic noises. Magic noises remain.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • coop500
    coop500
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    Another bug: Female werewolves can walk on two legs while running (NOT sprinting) but male werewolves only walk during combat.

    I presume the female werewolf style is what's intended here. Sprinting on all fours or running/walking on two.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Panderbander
    Panderbander
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    On the trial dummy I accidentally hit the ultimate too early (since it's always flashing like it's ready now, which is a separate QoL issue) and "dropped form", except it didn't actually drop form; instead it put me into a sort of limbo where I was still transformed, still had my werewolf skill bar, but was unable to cast any abilities until I hit the ultimate again and "transformed" back. Unfortunately I'm not 100% on what happened prior to that as my focus was on the dummy and not the bewildering loss of control.

    A bug report was made in-game as well
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • ZhuJiuyin
    ZhuJiuyin
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    If you cancel the transformation during Claw Fury, the character will either get stuck or remain in the Claw Fury animation (but the action will change to waving a weapon).
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ZOS_Erin
    ZOS_Erin
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    Thank you all for chiming in on this thread! The team wanted to follow up with some notes and questions:

    @Kickimanjaro
    If you purchase a passive while already transformed into a Werewolf, the passive will not apply any combat effects until you re-transform. This is expected behavior due to how the passives are set up on the backend.

    @coop500
    The team has identified the issue with the missing audio on the female werewolf and should have a fix incoming for a future PTS patch.

    We made a change with the Werewolf refresh where as you increase or decrease your player speed, your Werewolf locomotion animations update accordingly. You will remain bipedal at lower player speeds and switch to quadrupedal at higher player speeds. It's likely that the behavior you observed was due to the characters having differing player speeds - if this was not the case, however, please let us know.

    @Panderbander
    Do you have any additional information for the issue that you reported? Some helpful information would be:
    - Chosen class, subclasses, and skills slotted
    - Which training dummy you were using and where
    - Character gender and race

    @ZhuJiuyin
    Thank you for the callout - the team is investigating to determine the cause.
    Staff Post
  • coop500
    coop500
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    Heya, thanks for checking back in @ZOS_Erin and I am fully aware of that, but this was certainly not the case with the male werewolf. I nerfed his speed as much as I could, removing CP, removing Medium Armor pieces, even removing the speed increase werewolf passives. He has nothing crazy that increases his speed, he wears oakensoul, unfathomable darkness and mora's scribe, so nothing to buff speed.

    When out of combat and running (not sprinting) he always goes on all fours, and only moves on two legs when in combat, no matter what I do or take away from him.

    My lady werewolf, who is built in a similar fashion and should only be faster than her brother, only runs on all fours while sprinting. But can otherwise run on two legs when not sprinting. I presume this is the desired behavior.

    I will get an appearance change token later today and temp swap someone's gender to test, but I'm very confident that something isn't working right with the male werewolf speed check for locomotion.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Celas_Dranacea
    Celas_Dranacea
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    I have to do more testing but it appeared to me we weren’t getting the appropriate speed increase in werewolf form and especially the additional increase with rampage. If someone has a clear way to demonstrate and confirm this that would be good. Maybe I’m hallucinating but I had a footrace with a friend in all heavy armor while I was in medium on werewolf and it did not appear I was much faster at all.
    A Bosmer Nightblade Werewolf
  • coop500
    coop500
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    I have to do more testing but it appeared to me we weren’t getting the appropriate speed increase in werewolf form and especially the additional increase with rampage. If someone has a clear way to demonstrate and confirm this that would be good. Maybe I’m hallucinating but I had a footrace with a friend in all heavy armor while I was in medium on werewolf and it did not appear I was much faster at all.

    I haven't raced anyone but I agree, I think the passives aren't giving the speed boost because, in the test above, when I removed my male werewolf's speed passives, he didn't feel any slower. He doesn't feel fast either, though I just chalked it up to it being because of the model size increase. But if you raced someone, then that's a different story.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Celas_Dranacea
    Celas_Dranacea
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    coop500 wrote: »
    I have to do more testing but it appeared to me we weren’t getting the appropriate speed increase in werewolf form and especially the additional increase with rampage. If someone has a clear way to demonstrate and confirm this that would be good. Maybe I’m hallucinating but I had a footrace with a friend in all heavy armor while I was in medium on werewolf and it did not appear I was much faster at all.

    I haven't raced anyone but I agree, I think the passives aren't giving the speed boost because, in the test above, when I removed my male werewolf's speed passives, he didn't feel any slower. He doesn't feel fast either, though I just chalked it up to it being because of the model size increase. But if you raced someone, then that's a different story.

    Yeah I mean I’m prepared to be corrected but something felt very fishy about the speed 🤔 I don’t have a good idea on how to test more decisively
    A Bosmer Nightblade Werewolf
  • Waillyam23
    Waillyam23
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    ZOS_Erin wrote: »
    @coop500
    The team has identified the issue with the missing audio on the female werewolf and should have a fix incoming for a future PTS patch.

    We made a change with the Werewolf refresh where as you increase or decrease your player speed, your Werewolf locomotion animations update accordingly. You will remain bipedal at lower player speeds and switch to quadrupedal at higher player speeds. It's likely that the behavior you observed was due to the characters having differing player speeds - if this was not the case, however, please let us know.

    Hi @ZOS_Erin,
    I was able to test what you just described and indeed the walk animation plays if I remove all cp/traits giving movement speed. However, as soon as I have the slightiest movement speed bonus, the quadrupedal animation plays instead of the walking one.

    Would it be possible to have a keybinding to limit movement speed on WASD, similarly to what is already possible with a controller?

    Edited by Waillyam23 on April 15, 2026 4:17PM
  • Kickimanjaro
    Kickimanjaro
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    Waillyam23 wrote: »
    Would it be possible to have a keybinding to limit movement speed on WASD, similarly to what is already possible with a controller?

    I think such a setting exists but is not default bound to anything.

    Keybindings, General, Movement, Toggle Walk / Run

    Is that what you meant or different?
  • Panderbander
    Panderbander
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    ZOS_Erin wrote: »
    @Panderbander
    Do you have any additional information for the issue that you reported? Some helpful information would be:
    - Chosen class, subclasses, and skills slotted
    - Which training dummy you were using and where
    - Character gender and race

    I was playing on a pure DK using relequens and Pyrebrand with oakensoul. Female khajiit. Iron atronach training dummy inside the Hunter's Glade.

    Skills I had slotted were Werewolf berserker, brutal carnage, blood claws, ferocious roar, rip and tear, and hircine's fortitude.
    Edited by Panderbander on April 15, 2026 8:58PM
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Waillyam23
    Waillyam23
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    Waillyam23 wrote: »
    Would it be possible to have a keybinding to limit movement speed on WASD, similarly to what is already possible with a controller?

    I think such a setting exists but is not default bound to anything.

    Keybindings, General, Movement, Toggle Walk / Run

    Is that what you meant or different?

    I meant a different keybinding, but thank you for pointing this one.
    When you use the Toogle Walk/Run the character speed becomes really slow even with movement speed buff and uses another locomotion animation than the "bipedal jog" and "on all four run".

    To have the same behavior as what you can get with a controller, we would need a "Zoom in/out" but for movement speed.
  • Waillyam23
    Waillyam23
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    ZOS_Erin wrote: »
    @Panderbander
    Do you have any additional information for the issue that you reported? Some helpful information would be:
    - Chosen class, subclasses, and skills slotted
    - Which training dummy you were using and where
    - Character gender and race

    I was playing on a pure DK using relequens and Pyrebrand with oakensoul. Female khajiit. Iron atronach training dummy inside the Hunter's Glade.

    Skills I had slotted were Werewolf berserker, brutal carnage, blood claws, ferocious roar, rip and tear, and hircine's fortitude.

    I got the same bug.

    Female NB Khajiit on iron atronach dummy in Psijic Villa.
    Berserker werewolf, brutal carnage, bloodclaws, fericious roar, bloody gnash, and hircine's rage.

    Unable to use spells/basic attacks, left the house and was still in WW form, same after reload ui. Went back in and after mashing the ultimate got detransformed.
  • Panderbander
    Panderbander
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    ZOS_Erin wrote: »
    @Panderbander
    Do you have any additional information for the issue that you reported? Some helpful information would be:
    - Chosen class, subclasses, and skills slotted
    - Which training dummy you were using and where
    - Character gender and race

    I was playing on a pure DK using relequens and Pyrebrand with oakensoul. Female khajiit. Iron atronach training dummy inside the Hunter's Glade.

    Skills I had slotted were Werewolf berserker, brutal carnage, blood claws, ferocious roar, rip and tear, and hircine's fortitude.

    Turns out I got a recording of it occuring. Hopefully this helps.

    https://youtu.be/-EpeRFu2-WQ
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • luckiestlycan
    luckiestlycan
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    ZOS_Erin wrote: »
    If you purchase a passive while already transformed into a Werewolf, the passive will not apply any combat effects until you re-transform. This is expected behavior due to how the passives are set up on the backend.

    @ZOS_Erin apologies, but I believe you've misinterpreted the issue;

    Putting one point into Feral Cruelty is giving the 16% Weapon & Spell Damage Buff as intended.

    But when you put two points in Feral Cruelty, it isn't giving you the 33% Weapon & Spell Damage Buff, instead it's only giving Major Resolve without any Weapon & Spell Damage Buff.

    From my own testing, and from what you can see in Kickimanjaro's video, we are putting in the points before transforming and 2 points in Feral Cruelty just isn't giving the 33% Weapon & Spell Damage Buff.
  • pluvioisaplanet
    ZOS_Erin wrote: »
    If you purchase a passive while already transformed into a Werewolf, the passive will not apply any combat effects until you re-transform. This is expected behavior due to how the passives are set up on the backend.

    @ZOS_Erin apologies, but I believe you've misinterpreted the issue;

    Putting one point into Feral Cruelty is giving the 16% Weapon & Spell Damage Buff as intended.

    But when you put two points in Feral Cruelty, it isn't giving you the 33% Weapon & Spell Damage Buff, instead it's only giving Major Resolve without any Weapon & Spell Damage Buff.

    Can confirm this as well. Currently you only get the Weapon & Spell Damage if you only have 1 point put into the Feral Cruelty passive, it's 16% or nothing at all.

    I've recorded a video to demonstrate:
    https://youtu.be/56YpFXAxQ38

    Edited by pluvioisaplanet on April 18, 2026 3:13AM
  • dark_hunterxmg
    dark_hunterxmg
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    Hircine's Bounty is ~33% less healing value than on live. The patch notes say ~19 less, but that is not accurate.
  • Erickson9610
    Erickson9610
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    There are bits of beige on the black fur texture:
    7nkfenoo63iv.png

    Inspecting the black fur texture plainly explains where this error comes from:
    3b658gc2dhup.png

    The other two textures do not have this problem.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • coop500
    coop500
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    There are bits of beige on the black fur texture:
    7nkfenoo63iv.png

    Inspecting the black fur texture plainly explains where this error comes from:
    3b658gc2dhup.png

    The other two textures do not have this problem.

    I noticed some other minor texture seams around the hips/thighs too, can you perhaps see these on the texture file here? I don't know how to access those sadly.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • coop500
    coop500
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    I'd also like to report another bug, not sure if it will be fixed, but it's about the two Raven assistants, the banker and the Merchant. In werewolf form, I can't interact with them, forcing me to turn back before I can sell and bank things. Would it be possible to fix this?

    Yes I know it's a bug on live too, but it'd be nice to see something we paid so much for work just like the others of their kind (merchants that don't perch on you still work, but I rather not buy a new set just to have them for werewolf.)

    An idea to fix the perching issue (as I assume this is why it doesn't work) is to have them behave like they do in houses, play the animation of them on the ground while speaking to you instead of perching on the player if an animation for this isn't possible.

    For code of reference, the two assistants that I know are affected are the following:

    Baron Jangleplume, The Banker
    Peddler of Prizes, The Merchant
    Edited by coop500 on April 20, 2026 12:23AM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • coop500
    coop500
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    I also want to report a texture bug on the hips/thighs connecting to the torso, with image proof.

    ni99d1i7bxit.png
    In some lighting, there's an obvious seam along the back and leg here, I'll circle the area to show what I mean.

    l37octfct0us.png
    Ashen has the same issue, though it's not as noticeable, it's defo still there.

    For some reason if I zoom my camera in, that lighter part darkens and it doesn't show as bad. But if you're zoomed out at all, it lightens up and sticks out.
    Edited by coop500 on April 21, 2026 7:47PM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Erickson9610
    Erickson9610
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    There are bits of beige on the black fur texture:
    7nkfenoo63iv.png

    Inspecting the black fur texture plainly explains where this error comes from:
    3b658gc2dhup.png

    The other two textures do not have this problem.

    Thank you for the fix for this in Week 2.

    However, this fix brought about a new, albeit almost completely insignificant, problem:
    z842v2qaienb.png

    See how the area around the fur card was darkened? The area around the teeth was slightly darkened as a result. Specifically, this part of the texture maps to the back side of the upper set of wisdom teeth, which is clipped inside the roof of the mouth so the player theoretically should never see it in-game:
    i0tgblo554hv.png

    Here's a before and after comparison:
    lge9a3dn5zmt.png

    I figured that this oversight was worth bringing up, no matter how insignificant it is.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • IncultaWolf
    IncultaWolf
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    coop500 wrote: »
    I also want to report a texture bug on the hips/thighs connecting to the torso, with image proof.

    ni99d1i7bxit.png
    In some lighting, there's an obvious seam along the back and leg here, I'll circle the area to show what I mean.

    l37octfct0us.png
    Ashen has the same issue, though it's not as noticeable, it's defo still there.

    For some reason if I zoom my camera in, that lighter part darkens and it doesn't show as bad. But if you're zoomed out at all, it lightens up and sticks out.

    Huh, I noticed this too earlier when I got back on PTS.
  • dark_hunterxmg
    dark_hunterxmg
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    Weaving light attacks and bash with skills is causing skills to cancel completely. This is not an issue on the live werewolf.

    Pounce is sometimes casting within melee range when it should be casting Carnage. It would be better to just combine these skills so that pounce will cause the Carnage and also have a hit on impact.
  • dark_hunterxmg
    dark_hunterxmg
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    -Pounce is still casting within melee range.
    -Blood Claws have difficulty connecting to the target if they are moving even though it is an Aoe.
    -Light attack and bash weaving on werewolf is not as smooth as it should be. Skills are getting canceled out.
    -Cast time on Roar causes it to get canceled out too easily when weaving or dodge rolling. If it needs a delay, add that to the impact rather than a cast time. Cast time should be instant.
  • dark_hunterxmg
    dark_hunterxmg
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    Weapon damage is lower after transforming. With 0 points into Feral Cruelty I lose ~200 weapon damage after transforming. This is with all werewolf skills both human and werewolf bars. My weapon is a bow, and no mythic.
  • huskandhunger
    huskandhunger
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    Enable ultimate generation per tick of Feral Pounce to let werewolf players stay in form
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