@Maitsukas wrote:We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
And what exactly is the unexplained point of someone posting scores from completely random BG matches?




































































































...3-way BGs are fundamentally flawed. Two teams fight, one team runs to empty objectives - wins with zero kills.
Avran_Sylt wrote: »Were your instant queue matches good quality or not, or are you going to provide zero actionable feedback about the thing you want?




















@CatalinaWineMixer2 wrote:I will always agree that 3 teams are better.
@Maitsukas wrote:We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
And what exactly is the unexplained point of someone posting scores from completely random BG matches?
It simply wasn't possible to do this when BGs were 3-sided. Not in this quantity. Why do you think that is?
Thanks. It should be up now. Do you think it will help people understand the truth about two-sided Battlegrounds?@heimdall14_9 wrote:click on your name / go to edit account / go to signature settings / write out your signature







@Avran_Sylt wrote:Were your instant queue matches good quality or not, or are you going to provide zero actionable feedback about the thing you want?
@Avran_Sylt and @Maitsukas here are the first 20 matches I played during the 3-sided event:
4v4v4 Domination (1-20)1-101.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11-2011.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Let me know if you'd like me to keep posting, but I don't really see the point. Even though these matches were objectively more enjoyable and competitive than 2-sided, they were still plagued by the obvious problems with obvious solutions we already knew would be there.
@moo_2021 wrote:3-sided events where?? PTS?








Avran_Sylt wrote: »3-sided Relic Capture 1
Zero chance at gameplay, purple got bored of farming our team at base and didn't care for their own objective. Red had an unkillable templar perma bashing their relic. Time ran out.
Nerf shattered path signet and make streak only stun if you're pureclass sorc.
@Avran_Sylt wrote:3-sided Relic Capture 1
Zero chance at gameplay, purple got bored of farming our team at base and didn't care for their own objective. Red had an unkillable templar perma bashing their relic. Time ran out.
Nerf shattered path signet and make streak only stun if you're pureclass sorc.







LennaTheRussian wrote: »Thread should be renamed to leaderboard screenshots at this point
I don't understand why anyone complaining about two sides still play it while three sides is on.
@Maitsukas wrote:We are discussing the game-breaking problems that plague Battlegrounds.@LittleLionLeone wrote:What are we even doing?
And what exactly is the unexplained point of someone posting scores from completely random BG matches?
It simply wasn't possible to do this when BGs were 3-sided. Not in this quantity. Why do you think that is?
I got my answer.
If this system works as described, it does 2 things:
1) it tries to make as many people of the same MMR as possible into one game
2) it tries to make teams as equal MMR-wise as possible
So, two results of Elo are:
1) if number of players is big, it can successfully pick 16 players of the same MMR A+-a (like, 1500+-100 for example). It is possible in big MOBA games.
2) if number of players is not that big, it can pick any players to make groups look equal. Balancer can pick 6 "1500 MMR" players, one "200 MMR" player and one "2800 MMR" player, so team will be balanced at 1500. Another team can have all "1500 MMR" players.
You usually see result 2, I suppose, because from my feeling, there are not many players in PvP. If so, it is hard to make two equal groups out of equal players, so it picks some overskilled players and team them with low MMR players, and another team can have the same situation, that is why you usually see 2-4 players with positive KD and some damage, big score, and all other players are constantly dead, 0 damage, 0 score.
It is very rough estimation, and it will not be true in many cases, but you can estimate, that average winrate of you team is near 50%. If your winrate is 80%, winrates of 6 other players are 45 55 45 55 45 55, then winrate of last player should be close to 20%Once again, it is very rough estimation.







@Avran_Sylt wrote:
Though I too still like the larger moshpit of 8v8, neither addresses buildcrafting/MMR issues. But to be honest it's going to be a cluster with all the class reworks in the next few years.
Everyone wants better matchmaking, but expecting it to save Battlegrounds has been yielding catastrophic results for nearly a decade.
Speaking of gathering samples to compare 4v4v4 against the horrors of 8v8, will ZOS be repeating the 3-sided domination event the day after tomorrow?







Speaking of gathering samples to compare 4v4v4 against the horrors of 8v8, will ZOS be repeating the 3-sided domination event the day after tomorrow?
I understand that anything is better than letting Battlegrounds be ruined by the critical flaws of 2-sided, but why would they repeat last month's Domination event?
Chaosball, no way of losing:
Crazy King, no way of losing. Opponents were unable to reach the flags:
Domination 1 and 2, no way of losing:
Destruction of Battlegrounds Chapter 199: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
Relic, no way of winning. My healing successfully extended the nightmare for as long as possible. Mission accomplished:
Deathmatch 1, no way of losing. Instead of being forced to come after me, Green-2 had no choice but to ditch his team to go around looking for newcomers. @Avran_Sylt This is a good example of how the first flaw of 2-sided ruins even balanced matches:
Deathmatch 2, no way of losing:
Cooperharley wrote: »I would like to see three-sided Deathmatch return as a permanent option, or at least as a regular scheduled queue.
I do not think 4v4v4 is perfect, and I do not think it magically solves matchmaking or combat balance. Third-partying is real, and some objective modes have their own problems. But for Deathmatch specifically, three teams often creates a healthier match than a lopsided two-team game.
In 8v8, when one side is clearly stronger, the match can feel decided almost immediately. The weaker team gets farmed, spawncamped, or gives up, and there is no meaningful second-place goal. In 4v4v4, the third team at least creates pressure on the leader, gives weaker players more chances to reposition, and makes the match less predictable.
That matters a lot when the BG population is not large enough for perfect matchmaking. If the matchmaker cannot reliably create two equal teams, then a three-team format can soften the damage by giving the match more moving parts.
I would not remove two-sided BGs for people who prefer that format. But I do think solo players should have access to a 4v4v4 Deathmatch queue. Keep the objective modes separate and tune them individually, because Chaosball, Relic, Domination, and Crazy King all have different problems. But Deathmatch is the mode where three-sided play makes the strongest case.
So my vote would be: keep two-sided for players who want a more direct competitive format, bring back three-sided Deathmatch for players who found it more fun and less predetermined, and keep working on matchmaking/combat balance either way.
Speaking of gathering samples to compare 4v4v4 against the horrors of 8v8, will ZOS be repeating the 3-sided domination event the day after tomorrow?
I understand that anything is better than letting Battlegrounds be ruined by the critical flaws of 2-sided, but why would they repeat last month's Domination event?









https://forums.elderscrollsonline.com/en/discussion/665758/pts-patch-notes-v10-2-0
@ZOS_Kevin there's been some confusion about a couple of changes that were made in update 44.
Considering what you wrote above, can you please try to find out if the MMR was being reset weekly before U44, when Battlegrounds were still 3-sided?
This is important. It might explain why queue times are so much longer in 2-sided:
https://forums.elderscrollsonline.com/en/discussion/665758/pts-patch-notes-v10-2-0
@ZOS_Kevin there's been some confusion about a couple of changes that were made in update 44.
Considering what you wrote above, can you please try to find out if the MMR was being reset weekly before U44, when Battlegrounds were still 3-sided?
This is important. It might explain why queue times are so much longer in 2-sided:
On that note, how were queue times during the 3-sided Capture the Relic event?







@moo_2021 wrote:
@Haki_7 wrote:
Lightning fast. Similar to what happened during the 3-sided domination event.