Since 100% subclassing won't ever get removed from the game, what is the fantastical logic behind: a system that requires double the Skill Points and triple the XP to Master (if you count from starting brand new) should make you less powerful than what you "get by default"?
Call me blind but I can't see the logic, for the love of Mara.
Wild guess: their data said that a majority of players really hated subclassing.
It could've been really good if there were guardrails against degeneracy. It didn't need to also swap out passives. It didn't need to allow for tri-classing. What a wasted chance.
Subclassing was not asked for, spellcrafting was. Class mastery is just a cover for finally fixing stale outdated classes.
That isn't true. This has been asked for over the years because people felt the spirit of Elder Scrolls was to mix and match whatever skills you want to on your characters. Some have argued it hasn't gone far enough in that regards.
I'm happy for the pure class buffs as someone who has a mix of subclassed and pure classes. The subclassed characters can optimize for their roles better than my pure classes since they can pick all the best passives, whereas my pure classes have less useful passives as a whole for their roles. I hope this brings them up to par a bit more.
What is this about? If your set your subscription to say yearly will it revert to 30 day then timing out?As for subscriptions, since EU subscriptions renew as a (way more expensive) 30 days subscription in malicious compliance with EU consumer protection laws, I'm certainly not the only one who immediately cancels after subscribing, so any protest-cancelling will be lost in the noise.
Wild guess: their data said that a majority of players really hated subclassing.
It could've been really good if there were guardrails against degeneracy. It didn't need to also swap out passives. It didn't need to allow for tri-classing. What a wasted chance.
The main thing I disliked was seeing warden charm EVERYWHERE.
Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.
The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.
Wait...
Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.
The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.
Wait...
One thing is certain: the vast majority of players are using subclassing. And they are benefiting from its advantages. And these poor players are only doing this because they’re forced to play the meta. Of couse it's pathetic to do awesome dps with easy cheesy beam build. Its a disgrace to get trifectas and other achievements that way. That’s why everyone hates it, right? We all hate huge dps numbers anyway. Don't we? First of all we healers and tanks. We prefer low dps which makes supporting much more exciting and interesting in vet dungeons and in trials.
Insane dps level has destroyed the game after all. Thats why everyone hates subclassing and is looking forward to update 50. Everything will be better with update 50..
Wait...
The only thing I have learned after third page of this thread is that something's not right here...
Subclassing was not asked for, spellcrafting was. Class mastery is just a cover for finally fixing stale outdated classes.
That isn't true. This has been asked for over the years because people felt the spirit of Elder Scrolls was to mix and match whatever skills you want to on your characters. Some have argued it hasn't gone far enough in that regards.
I'm happy for the pure class buffs as someone who has a mix of subclassed and pure classes. The subclassed characters can optimize for their roles better than my pure classes since they can pick all the best passives, whereas my pure classes have less useful passives as a whole for their roles. I hope this brings them up to par a bit more.
We asked for class change tokens, subclassing was the compromise.
Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.
The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.
Wait...
One thing is certain: the vast majority of players are using subclassing. And they are benefiting from its advantages. And these poor players are only doing this because they’re forced to play the meta. Of couse it's pathetic to do awesome dps with easy cheesy beam build. Its a disgrace to get trifectas and other achievements that way. That’s why everyone hates it, right? We all hate huge dps numbers anyway. Don't we? First of all we healers and tanks. We prefer low dps which makes supporting much more exciting and interesting in vet dungeons and in trials.
Insane dps level has destroyed the game after all. Thats why everyone hates subclassing and is looking forward to update 50. Everything will be better with update 50..
Wait...
The only thing I have learned after third page of this thread is that something's not right here...