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Why destroy subclassing?

  • Renato90085
    Renato90085
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    SkaiFaith wrote: »
    Since 100% subclassing won't ever get removed from the game, what is the fantastical logic behind: a system that requires double the Skill Points and triple the XP to Master (if you count from starting brand new) should make you less powerful than what you "get by default"?

    Call me blind but I can't see the logic, for the love of Mara.

    double Skill Points and triple XP too low for this power creep
    for pure class,you need farm same skill point and xp,because you need other line(world passive/crafter)
    the subclass just give up useless part like crafter passive to free overpower
    and triple xp just 10-15 min run master writ quest...
    Edited by Renato90085 on May 13, 2026 4:59AM
  • Thoriorz
    Thoriorz
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    I'm speaking for myself and my build; right now I'm sticking with the subclass. I tried the PTS class passives, and my DPS is lower...
    PCEU
  • Orbital78
    Orbital78
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    xylena wrote: »
    Wild guess: their data said that a majority of players really hated subclassing.

    It could've been really good if there were guardrails against degeneracy. It didn't need to also swap out passives. It didn't need to allow for tri-classing. What a wasted chance.

    The main thing I disliked was seeing warden charm EVERYWHERE.
  • OsUfi
    OsUfi
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    Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.

    The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.

    Wait...
  • duagloth
    duagloth
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    AScarlato wrote: »
    duagloth wrote: »
    Subclassing was not asked for, spellcrafting was. Class mastery is just a cover for finally fixing stale outdated classes.

    That isn't true. This has been asked for over the years because people felt the spirit of Elder Scrolls was to mix and match whatever skills you want to on your characters. Some have argued it hasn't gone far enough in that regards.

    I'm happy for the pure class buffs as someone who has a mix of subclassed and pure classes. The subclassed characters can optimize for their roles better than my pure classes since they can pick all the best passives, whereas my pure classes have less useful passives as a whole for their roles. I hope this brings them up to par a bit more.

    We asked for class change tokens, subclassing was the compromise.
  • zaria
    zaria
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    Toanis wrote: »
    As for subscriptions, since EU subscriptions renew as a (way more expensive) 30 days subscription in malicious compliance with EU consumer protection laws, I'm certainly not the only one who immediately cancels after subscribing, so any protest-cancelling will be lost in the noise.
    What is this about? If your set your subscription to say yearly will it revert to 30 day then timing out?
    Mine just updated to yearly, i saw i had a lots of crowns
    Edited by zaria on May 13, 2026 11:40AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • nightbringer1993
    nightbringer1993
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    Orbital78 wrote: »
    xylena wrote: »
    Wild guess: their data said that a majority of players really hated subclassing.

    It could've been really good if there were guardrails against degeneracy. It didn't need to also swap out passives. It didn't need to allow for tri-classing. What a wasted chance.

    The main thing I disliked was seeing warden charm EVERYWHERE.

    And it is about to get worst in update 51. This is one of the reasons why I left the game. That and necromancer being heavily mistreated.
    PC EU
  • Ardriel
    Ardriel
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    OsUfi wrote: »
    Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.

    The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.

    Wait...

    One thing is certain: the vast majority of players are using subclassing. And they are benefiting from its advantages. And these poor players are only doing this because they’re forced to play the meta. Of couse it's pathetic to do awesome dps with easy cheesy beam build. Its a disgrace to get trifectas and other achievements that way. That’s why everyone hates it, right? We all hate huge dps numbers anyway. Don't we? First of all we healers and tanks. We prefer low dps which makes supporting much more exciting and interesting in vet dungeons and in trials.

    Insane dps level has destroyed the game after all. Thats why everyone hates subclassing and is looking forward to update 50. Everything will be better with update 50..
    Wait...

    The only thing I have learned after third page of this thread is that something's not right here...
    Edited by Ardriel on May 13, 2026 12:15PM
  • Iriidius
    Iriidius
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    Ardriel wrote: »
    OsUfi wrote: »
    Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.

    The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.

    Wait...

    One thing is certain: the vast majority of players are using subclassing. And they are benefiting from its advantages. And these poor players are only doing this because they’re forced to play the meta. Of couse it's pathetic to do awesome dps with easy cheesy beam build. Its a disgrace to get trifectas and other achievements that way. That’s why everyone hates it, right? We all hate huge dps numbers anyway. Don't we? First of all we healers and tanks. We prefer low dps which makes supporting much more exciting and interesting in vet dungeons and in trials.

    Insane dps level has destroyed the game after all. Thats why everyone hates subclassing and is looking forward to update 50. Everything will be better with update 50..
    Wait...

    The only thing I have learned after third page of this thread is that something's not right here...

    Players using subclassing doesnt mean they like it. Players having to subclass to compete despite prefering pure classes might actually hate it more than the players who can keep playing their pure class and still do fine.
    PC EU
  • Iriidius
    Iriidius
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    duagloth wrote: »
    AScarlato wrote: »
    duagloth wrote: »
    Subclassing was not asked for, spellcrafting was. Class mastery is just a cover for finally fixing stale outdated classes.

    That isn't true. This has been asked for over the years because people felt the spirit of Elder Scrolls was to mix and match whatever skills you want to on your characters. Some have argued it hasn't gone far enough in that regards.

    I'm happy for the pure class buffs as someone who has a mix of subclassed and pure classes. The subclassed characters can optimize for their roles better than my pure classes since they can pick all the best passives, whereas my pure classes have less useful passives as a whole for their roles. I hope this brings them up to par a bit more.

    We asked for class change tokens, subclassing was the compromise.

    This compromise was actually worse than both adding and not adding class change tokens.
    Using token to change your class doesnt make you stronger than just using a character of that class. It is just faster (as you dont have to create and progress that char).
    ZOS could let players swap their class as easily as swapping their mundus or armor or subclass line and it would not have nearly the same negative impact as subclassing.
    And if you want all 3 classlines or classset or classscript you still have to level that char with subclassing.
    PC EU
  • SolarRune
    SolarRune
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    If it was something as simple as you suggest they would have done it - I don't believe it's a simple change because it would be simple monetisation. And they developed a whole new system to provide something else and then made it base game so people didn't have to pay for it..
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Ardriel wrote: »
    OsUfi wrote: »
    Third page of this thread, and I still can't see how ZoS are "destroying" subclassing.

    The only thing I have learned is that the majority of people hate subclassing. Except for the majority that don't.

    Wait...

    One thing is certain: the vast majority of players are using subclassing. And they are benefiting from its advantages. And these poor players are only doing this because they’re forced to play the meta. Of couse it's pathetic to do awesome dps with easy cheesy beam build. Its a disgrace to get trifectas and other achievements that way. That’s why everyone hates it, right? We all hate huge dps numbers anyway. Don't we? First of all we healers and tanks. We prefer low dps which makes supporting much more exciting and interesting in vet dungeons and in trials.

    Insane dps level has destroyed the game after all. Thats why everyone hates subclassing and is looking forward to update 50. Everything will be better with update 50..
    Wait...

    The only thing I have learned after third page of this thread is that something's not right here...

    No one in their right mind can run a Pure Class character, they are that inferior. Even with the upcoming Class Passives, they are inferior. Im not talking about the new broken mythic either, that is another ball game and its only exacerbating the already out of control combat.
  • shadyjane62
    shadyjane62
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    Sub classing isn't being destroyed. Their overpowering advantage over pure classes like me, a Templar, is being evened out.

    My well of sympathy for sub classers is empty after a year of not even being close to competitive.
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