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U50 Feedback Thread for Class Mastery

  • YandereGirlfriend
    YandereGirlfriend
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    CAB_Life wrote: »
    Templar is underwhelming across the board. The support passives, in particular, simply do not compete with stuff like major force. The damage passives will not convince people to trade beams/ whips for jabs. Hopefully, we see some changes in PTS week 5, but I doubt it.

    They need to move the Templar refresh ahead of sorcerer since sorc is already in a a good spot.

    How about no.

    If Necromancers can wait their turn then so can Templars.

  • Firstmep
    Firstmep
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    CAB_Life wrote: »
    Templar is underwhelming across the board. The support passives, in particular, simply do not compete with stuff like major force. The damage passives will not convince people to trade beams/ whips for jabs. Hopefully, we see some changes in PTS week 5, but I doubt it.

    They need to move the Templar refresh ahead of sorcerer since sorc is already in a a good spot.

    How about no.

    If Necromancers can wait their turn then so can Templars.

    Honestly with decent masteries templar would be fine for now. They dont have a ton of good skills but the ones that are good are really good.
    That being said those masteries are a tragedy atm, except for bastion.
  • thepandalore
    thepandalore
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    This marginal difference in personal best case parses on 1bar oakens feels about right. I'm enjoying the ~2.5% advantage to pureclassing. My only note is that purelcassing somehow introduces a wider deviation over many parses than subclassing, potentially indicating an unintended behavior with pureclassing. Evidence for that isn't pictured, but I'd be happy to provide.

    Pureclassed personal high end
    il98kll2boka.png

    Subclassed personal high end
    cimbtz1b1lbv.png
  • acanca
    acanca
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    Static Reverberation

    This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.

    Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example

    1-Vateshran destro proc
    2-Burning status effect from vateshran
    3-Light attack
    4-Concussion from thread of war
    5-Crushing shock (frost)
    6-Crushing shock (fire)
    7-Crushing shock (shock)
    8-Chill from crushing shock
    9-Burning from crushing shock
    10- Concussion from crushing shock
    11-Hurricane

    10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.

    Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.
  • YandereGirlfriend
    YandereGirlfriend
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    acanca wrote: »
    Static Reverberation

    This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.

    Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example

    1-Vateshran destro proc
    2-Burning status effect from vateshran
    3-Light attack
    4-Concussion from thread of war
    5-Crushing shock (frost)
    6-Crushing shock (fire)
    7-Crushing shock (shock)
    8-Chill from crushing shock
    9-Burning from crushing shock
    10- Concussion from crushing shock
    11-Hurricane

    10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.

    Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.

    TBH, this is more of a condemnation of how status effects and ticky-tack micro ticks of damage have gotten out of control in recent updates than it says anything about Sorc itself. The only actual Sorc skill even in here is Hurricane.

    Would much prefer that the Vate Crutch Staff, Ele Sus, and Force Pulse get nerfed before anything else happens. Why do we have things like Rapid Strikes having nerfed status effect chance per tick while Force Pulse skates with the full Single Target Direct Damage multiplier? Seems like nerfing that down to Single Target DOT levels would be a nice place to start balancing. Then we can remove the free cast status of Ele Sus and perhaps delete the auto status effect proc as well.
    Edited by YandereGirlfriend on May 5, 2026 8:32PM
  • acanca
    acanca
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    Necromancer and Templar in pvp

    Both of these classes are very good at being tanky but lack a bit of damage in pvp to be actually useable.

    Templar

    Templar lost a lot of its lethality after execute was changed to be dodgeable with subclassing and the class masteries have not made up the difference. Good base stats but skills are lackluster.
    Judgment's Brand is a little too conservative, 625 isnt nothing for sure but its limited to class skills and its hard to take fully advantage of in pvp because there are only so many damaging skills you can fit into a build without it becoming a meme, even solar barrage felt hard to justify. I appreciate the care taken to make sure its not broken but it feels not too impactful at the moment.
    Devout Guardian Please make this passive continue to give its stamina and magicka reovery while the shield is broken, it would not be broken in pve or pvp and this passive feels incredibly inconsistent currently

    Necromancer

    Necromancer is in my opinion one of the weakest classes in the game. The best thing they can do currently is survive but even that requires building a lot of max hp, a viable but niche build option.

    Pound of Flesh This passive is worse Conservation of Energy, there is little else way to put it. It has a chance to proc per sec instead of being guaranteed every second like CoE and only refills a single stat. Yet, its still the best passive Necromancers have for pvp. This is, frankly, sad.

    Malevolent Promise This passive is excluded from pvp without allowing any tests because of an internal test by developers. Me and a lot of others have expressed doubts that this passive would actually break pvp and even if it does, we would love to see it for ourselves and try it out. Please consider enabling it for the last week of PTS so that players can test it just to verify if it actually deserves being banned from pvp.

  • acanca
    acanca
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    acanca wrote: »
    Static Reverberation

    This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.

    Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example

    1-Vateshran destro proc
    2-Burning status effect from vateshran
    3-Light attack
    4-Concussion from thread of war
    5-Crushing shock (frost)
    6-Crushing shock (fire)
    7-Crushing shock (shock)
    8-Chill from crushing shock
    9-Burning from crushing shock
    10- Concussion from crushing shock
    11-Hurricane

    10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.

    Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.

    TBH, this is more of a condemnation of how status effects and ticky-tack micro ticks of damage have gotten out of control in recent updates than it says anything about Sorc itself. The only actual Sorc skill even in here is Hurricane.

    Would much prefer that the Vate Crutch Staff, Ele Sus, and Force Pulse get nerfed before anything else happens. Why do we have things like Rapid Strikes having nerfed status effect chance per tick while Force Pulse skates with the full Single Target Direct Damage multiplier? Seems like nerfing that down to Single Target DOT levels would be a nice place to start balancing. Then we can remove the free cast status of Ele Sus and perhaps delete the auto status effect proc as well.

    I think maybe just nerfing ele sus to cost 1-2k mag would be a fine nerf. I wouldnt wanna see the 7.5 seconds status procs removed because its such a unique thing but yes its a really strong skill, maybe adjusting the proc rate to 8-10? Dunno.

    I am and honestly have always been a fan of the status effect playstyle and i'll be honest what i described has also been possible a few years back, its just that the buff to status effects uhhh was it last year, in combination with signet made the playstyle a lot more viable, but static reverbation might be too synergistic with the playstyle and sorc in general. I mean, 4 hits on BA itself, 5 with la and did i mention each hit of BA can proc sundered individually and has higher than normal sundered proc rate not mentioned on the skill itself?, yeah thats up to 9 individual damage instances with nothing but a light attack and a single skill
    Edited by acanca on May 5, 2026 9:16PM
  • ZhuJiuyin
    ZhuJiuyin
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    acanca wrote: »
    acanca wrote: »
    Static Reverberation

    This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.

    Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example

    1-Vateshran destro proc
    2-Burning status effect from vateshran
    3-Light attack
    4-Concussion from thread of war
    5-Crushing shock (frost)
    6-Crushing shock (fire)
    7-Crushing shock (shock)
    8-Chill from crushing shock
    9-Burning from crushing shock
    10- Concussion from crushing shock
    11-Hurricane

    10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.

    Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.

    TBH, this is more of a condemnation of how status effects and ticky-tack micro ticks of damage have gotten out of control in recent updates than it says anything about Sorc itself. The only actual Sorc skill even in here is Hurricane.

    Would much prefer that the Vate Crutch Staff, Ele Sus, and Force Pulse get nerfed before anything else happens. Why do we have things like Rapid Strikes having nerfed status effect chance per tick while Force Pulse skates with the full Single Target Direct Damage multiplier? Seems like nerfing that down to Single Target DOT levels would be a nice place to start balancing. Then we can remove the free cast status of Ele Sus and perhaps delete the auto status effect proc as well.

    I think maybe just nerfing ele sus to cost 1-2k mag would be a fine nerf. I wouldnt wanna see the 7.5 seconds status procs removed because its such a unique thing but yes its a really strong skill, maybe adjusting the proc rate to 8-10? Dunno.

    I am and honestly have always been a fan of the status effect playstyle and i'll be honest what i described has also been possible a few years back, its just that the buff to status effects uhhh was it last year, in combination with signet made the playstyle a lot more viable, but static reverbation might be too synergistic with the playstyle and sorc in general. I mean, 4 hits on BA itself, 5 with la and did i mention each hit of BA can proc sundered individually and has higher than normal sundered proc rate not mentioned on the skill itself?, yeah thats up to 9 individual damage instances with nothing but a light attack and a single skill

    I disagree, because this will impact PvE, especially since Staff is already significantly weaker than Dual Wield. Not to mention the current state of Bound Armaments now, which was hard-won by many sorc players; otherwise, Bound Armaments would simply be a degraded version of Grim Focus.

    I believe a better balancing approach would be to prevent status effects from triggering Static Reverberatio. This should reduce the trigger frequency and maintain relative balance until the Sorc is reworked.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Pinktraining
    Pinktraining
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    ZhuJiuyin wrote: »
    acanca wrote: »
    acanca wrote: »
    Static Reverberation

    This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.

    Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example

    1-Vateshran destro proc
    2-Burning status effect from vateshran
    3-Light attack
    4-Concussion from thread of war
    5-Crushing shock (frost)
    6-Crushing shock (fire)
    7-Crushing shock (shock)
    8-Chill from crushing shock
    9-Burning from crushing shock
    10- Concussion from crushing shock
    11-Hurricane

    10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.

    Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.

    TBH, this is more of a condemnation of how status effects and ticky-tack micro ticks of damage have gotten out of control in recent updates than it says anything about Sorc itself. The only actual Sorc skill even in here is Hurricane.

    Would much prefer that the Vate Crutch Staff, Ele Sus, and Force Pulse get nerfed before anything else happens. Why do we have things like Rapid Strikes having nerfed status effect chance per tick while Force Pulse skates with the full Single Target Direct Damage multiplier? Seems like nerfing that down to Single Target DOT levels would be a nice place to start balancing. Then we can remove the free cast status of Ele Sus and perhaps delete the auto status effect proc as well.

    I think maybe just nerfing ele sus to cost 1-2k mag would be a fine nerf. I wouldnt wanna see the 7.5 seconds status procs removed because its such a unique thing but yes its a really strong skill, maybe adjusting the proc rate to 8-10? Dunno.

    I am and honestly have always been a fan of the status effect playstyle and i'll be honest what i described has also been possible a few years back, its just that the buff to status effects uhhh was it last year, in combination with signet made the playstyle a lot more viable, but static reverbation might be too synergistic with the playstyle and sorc in general. I mean, 4 hits on BA itself, 5 with la and did i mention each hit of BA can proc sundered individually and has higher than normal sundered proc rate not mentioned on the skill itself?, yeah thats up to 9 individual damage instances with nothing but a light attack and a single skill

    I disagree, because this will impact PvE, especially since Staff is already significantly weaker than Dual Wield. Not to mention the current state of Bound Armaments now, which was hard-won by many sorc players; otherwise, Bound Armaments would simply be a degraded version of Grim Focus.

    I believe a better balancing approach would be to prevent status effects from triggering Static Reverberatio. This should reduce the trigger frequency and maintain relative balance until the Sorc is reworked.

    Sorc should also be subject to a "battle spirit" mechanic, reducing the base chance of Static Reverberation in PvP to -10%!
  • whteva4eva
    whteva4eva
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    MSattrtand wrote: »
    From PvE PoV:

    Ink-Scribe's Verve is poorly balanced. It can be easily placed on DD in a group, who'll also take Reaving Blows and Yellow Vigour to get the required amount of HPS to keep 100% Major Force uptime.

    Yes, this class mastery passive is geared towards supports for Major Force uptimes, and should be utilized by supports. It needs to not be able to be slotted and procced with 100% uptime on a damage dealer in order to keep role-identity and relevance for healers.

    Also, Arcanist healers utilize shielding for a LOT of their healing. This class mastery passive should be geared toward the Arcanist healer kit, and thus, also proc off of shielding values, not just healing and overhealing.

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