I don't know, ruskii. The MMR in 3-sided resetting with the weekly leaderboards would explain why queue times were so much shorter back then. It would explain why I didn't have to play multiple characters across different servers just to avoid getting skipped by the matchmaking.is it possible the MMR of 3-sided had been resetting weekly with the leaderboards all along?
Did you even play 4v4v4? The MMR was very noticeable. Especially making a new character with fresh MMR your first few lobbies would be filled with players new to BGs, and then eventually you would rank up and get back into the lobbies with the same 30 guys over and over again. Almost my entire friends list is people I met playing high MMR BGs, you get to know each other after playing with/against each other on a daily basis. Once your character reached high MMR there was a very slow degradation, like you could not log into a character for months and months but it would retain its MMR.
To be honest, the more I read your posts, the more it seems like you never really played BGs that much.
I haven't played my main character in over a year.I can only speak for myself but I would be more than happy to sacrifice good queue times on my main characters while the higher MMR ranks are filled.







I'm not adept at sensing the minute changes in MMR levels. Truth be told, they all look the same to me.@ruskiii wrote:Haki, you seriously think that once a week your MMR reset and put you in the bottom tier of MMR that everyone else only experienced on brand new characters?
It would also explain why they said they may bring back 3-sided BGs permanently, but still remain unwilling to increase the time between MMR resets. Not even as a last-ditch effort to save 2-sided. To me, it only makes sense if the latter has already been tried before. Maybe it has.@ruskiii wrote:Are you certain?
Yes.
https://forums.elderscrollsonline.com/en/discussion/665758/pts-patch-notes-v10-2-0
That's a very interesting choice of words there by Kevin. Why would they go to all the trouble of creating two-sided BGs, only to set them up to fail like that, with these monthly MMR resets?
Ive been asking myself the same question everyday for like 18 months. Unfortunately at this point it does seem that the mismanagement of BGs could be intentional. I wouldnt be suprised if ZOS announce Vengeance for BGs before trying the very obvious and very simple fixes we have been suggesting since U44 PTS.
Maybe they didn't spend years developing two-sided BGs just to set them up to fail in the most perplexing way imaginable. Considering their obsession with leaderboards, and a different interpretation of Kevin's words, is it possible the MMR of 3-sided had been resetting weekly with the leaderboards all along?







I'm not adept at sensing the minute changes in MMR levels. Truth be told, they all look the same to me.@ruskiii wrote:Haki, you seriously think that once a week your MMR reset and put you in the bottom tier of MMR that everyone else only experienced on brand new characters?
It's weird that this is hidden away in a dark corner of the ''known issues'' section of some PTS notes. Is there anything important about MMR or matchmaking in the patch notes of update 44?Are you certain?
Yes.
https://forums.elderscrollsonline.com/en/discussion/665758/pts-patch-notes-v10-2-0







Here's the link: https://forums.elderscrollsonline.com/en/discussion/667797/pc-mac-patch-notes-v10-02-5-update-44It's weird that this is hidden away in a dark corner of the ''known issues'' section of some PTS notes. Is there anything important about MMR or matchmaking in the patch notes of update 44?
Nothing about the resets or the 7-day decay, but the word ''MMR'' is mentioned several times.








But won't it be the exact same running around backcapping empty flags that happens in 8v8?@Maitsukas wrote:4v4v4 Domination is confirmed for this week, it will replace all queuing for 8v8 matches:
What inconsistencies?@ruskiii wrote:The inconsistencies/incorrect statements/misunderstanding questions that happened in that first PVP Q&A has been brought up several times. ZOS even commented that they will look into redoing that part of the Q&A, though I am not holding breath on that happening.







It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?









Doesn't make sense. Must be the other one then.It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.@MincMincMinc wrote:Capture the flag for instance is far better on 2 team because it doesnt have the issue where the third team simply just runs 5 flags over and over while the other two teams are in a single fight. This ended matches so quickly all the time back in 3 teams.







That's nice. Mind if I link it in the original post?I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.

Perhaps the new forum meta is to have two accounts and just talk to yourself?
That's nice. Mind if I link it in the original post?I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.







That's nice. Mind if I link it in the original post?I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
Go right ahead. Everyone should have easy access to the truth about 2-sided Battlegrounds. I'll put it in my signature too, if I can figure out how to create one.
Deathmatch 1 & 2, 0% chance of losing.First critical flaw of 2-sided:
Domination, 0% chance of losing. Almost half of them left:
Chaosball, 0% chance of losing. Enemy team couldn't grab even one of the three chaosballs:
Destruction of Battlegrounds Chapter 183: Waiting 26 minutes for a lopsided match (Solo 8v8 PC/EU)
Crazy King, 0% chance of losing. Opponents were unable to reach the flags. Wasn't even that lopsided, but they were still spawncamped like crazy. Exactly as dictated by the third critical flaw of 2-sided:
Relic 1, 0% chance of losing:
Relic 2, 0% chance of winning:
@MincMincMinc wrote:Again in order zos needs to target
- Stop resetting MMR
- Implement skill based MMR to make matches more fair, a KDA system would be fine to start. This takes out an exponential factor making team balance seem broken.
- Then look into team balancing methods like evaluating which accounts play support or healer based on average previous match healing/assist values. Preventing one team from having players going 20/0 while the other team is all 0/20.
- Then look into map/gamemode changes like lowering the spawn walls to prevent teams from getting spawn camped. Change spawns to be at ground level with a defensive turret mechanic (slaughterfish for the enemy team)
- Then look into gametype changes like bringing back 2 team+3 team. Things like chaos ball seemed to work better in 3 team because it was harder to camp at your own spawn with the ball. Things like capture the flag works better on 2 team because a third party cant just run flags while the other teams fought.
- Eventually a bracketed rank system like Bronze/Silver/Gold could lay the groundwork for achievements and replay-ability driving players to participate and learn to rank up.
The thing is you really shouldn't be making these changes out of order. You could waste all your time trying to make gamemode changes like how spawns work, but then if MMR gets fixed down the line players may hate that change because its nolonger needed or people simply play differently when matches are more fair.
Don't forget to vote here. It's only by having the formats side by side that we'll be able to properly compare them.@Ruj wrote:
I loved them.
It felt much more dynamic than 2-sided battlegrounds.
3 teams felt fun and engaging after almost two decades of playing WoW's 2 factions.
I raved about how fun 3-sided BGs in ESO were. For years. I got quite a few players from other MMOs to jump to ESO simply because it had 3-way battlegrounds.
This is from the perspective of a solo player.
I wish we at least had the option to only sign up for 3-way battlegrounds. I'd rather go gather / quest/ etc and wait longer for a 3-way match.
There is ALWAYS going to be disbalance in PvP. There are always going to be some jerks who AFK in a match. One team will be better players than another team.
I remember how much FUN I had in 3-way matches, even as a solo player not knowing anyone else. I miss that.
I miss paying attention to where the enemy was and if they were engaged with the other team, leading teams to fight each other, etc. It was DYNAMIC, and that was the fun part.
ESO should give us the option for 2-way or 3-way BGs. That way, everyone is happy.
If there aren't enough participants, buff the rewards. Players will go BG when there are appropriate incentives.
Throw in more gold, furniture mats, better furnishings, etc. Battlegrounds aren't flooded because the rewards are meh.
Why BG when you can go to a vet dungeon and have the chance at a 1.3 million gold mask dropping?







0% chance of this thread doing anything to improve BGs






