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Three-Sided Deathmatch

  • Avran_Sylt
    Avran_Sylt
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    I was hoping this would actually be info on the weekend 3-team event they had mentioned.

    Turns out it's more of the same complaining about MMR nostalgia of 3-teams.

    Can this be relegated to the PvP Activities section rather than being continuously bumped in General?
  • Haki_7
    Haki_7
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    ruskiii wrote: »
    Moonspawn wrote: »
    is it possible the MMR of 3-sided had been resetting weekly with the leaderboards all along?

    Did you even play 4v4v4? The MMR was very noticeable. Especially making a new character with fresh MMR your first few lobbies would be filled with players new to BGs, and then eventually you would rank up and get back into the lobbies with the same 30 guys over and over again. Almost my entire friends list is people I met playing high MMR BGs, you get to know each other after playing with/against each other on a daily basis. Once your character reached high MMR there was a very slow degradation, like you could not log into a character for months and months but it would retain its MMR.

    To be honest, the more I read your posts, the more it seems like you never really played BGs that much.
    I don't know, ruskii. The MMR in 3-sided resetting with the weekly leaderboards would explain why queue times were so much shorter back then. It would explain why I didn't have to play multiple characters across different servers just to avoid getting skipped by the matchmaking.
    ruskiii wrote: »
    I can only speak for myself but I would be more than happy to sacrifice good queue times on my main characters while the higher MMR ranks are filled.
    I haven't played my main character in over a year.

    Deathmatch, no risk of winning:
    c2yao8sf6wei.png

    Chaosball, no risk of losing. Even though this time we were hindered by all 3 balls, the match still degenerated into the exact same staring contest with ball carriers that happens when we only get two:
    lebv6v10qn83.png

    Domination, no risk of losing. Half of opponent team left. Fourth flaw:
    rz89ncx4urfo.png

    Crazy King, no risk of losing. Running around flags trying to end the nightmare while my teammates spawncamp. Third critical flaw of 2-sided:
    durvvib831j7.png

    Relic 1,2 and 3, no risk of losing:
    aj4mmb2o1sf5.png
    jn91c4dufli0.png
    03ksiew3t7lk.png

    Destruction of Battlegrounds Chapter 177: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/EU)
    Edited by Haki_7 on April 16, 2026 10:10AM
  • ruskiii
    ruskiii
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    Haki, you seriously think that once a week your MMR reset and put you in the bottom tier of MMR that everyone else only experienced on brand new characters?

    Your queues popped because there was no resets. You had other people in your MMR bracket. Right now with resets it is possible to play one character enough that you enter the higher mmr tier, that not many other people are in because of the resets. The game then prioritises matching other people with similar mmr ranks before putting your high mmr character into a game.
  • Haki_7
    Haki_7
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    @ruskiii wrote:
    Haki, you seriously think that once a week your MMR reset and put you in the bottom tier of MMR that everyone else only experienced on brand new characters?
    I'm not adept at sensing the minute changes in MMR levels. Truth be told, they all look the same to me.
    Moonspawn wrote: »
    @ruskiii wrote:
    Moonspawn wrote: »
    ruskiii wrote: »

    That's a very interesting choice of words there by Kevin. Why would they go to all the trouble of creating two-sided BGs, only to set them up to fail like that, with these monthly MMR resets?

    Ive been asking myself the same question everyday for like 18 months. Unfortunately at this point it does seem that the mismanagement of BGs could be intentional. I wouldnt be suprised if ZOS announce Vengeance for BGs before trying the very obvious and very simple fixes we have been suggesting since U44 PTS.

    Maybe they didn't spend years developing two-sided BGs just to set them up to fail in the most perplexing way imaginable. Considering their obsession with leaderboards, and a different interpretation of Kevin's words, is it possible the MMR of 3-sided had been resetting weekly with the leaderboards all along?
    It would also explain why they said they may bring back 3-sided BGs permanently, but still remain unwilling to increase the time between MMR resets. Not even as a last-ditch effort to save 2-sided. To me, it only makes sense if the latter has already been tried before. Maybe it has.

    Destruction of Battlegrounds Chapter 178: Waiting 19 minutes for a lopsided match (Solo 8v8 PC/EU)
    Relic 1 and 2, no way to lose. Running relics in a desperate hope to end the lopsided snoozefest while my team spawncamps some newcomers:
    7rqtdjft3a7c.png
    6ffcbg2a2pmz.png

    Domination, no way to lose: They couldn't even reach the flags. The same happened to us in the Crazy King below:
    dwxc9ev2kkyq.png

    Crazy King, no way to win:
    jraypdp31yst.png

    Deathmatch 1 & 2, no way to lose. First critical flaw of 2-sided:
    d4f2cpaxhblg.png
    kmdk59hfu71d.png

    Chaosball, no way to lose. Another soul gazing session with ball carriers:
    9i3sknr5p9bz.png
    Edited by Haki_7 on April 17, 2026 10:50AM
  • ruskiii
    ruskiii
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    Haki_7 wrote: »
    @ruskiii wrote:
    Haki, you seriously think that once a week your MMR reset and put you in the bottom tier of MMR that everyone else only experienced on brand new characters?
    I'm not adept at sensing the minute changes in MMR levels. Truth be told, they all look the same to me.

    To be fair, in 4v4v4 you only played one, maybe two different characters. I've only seen you play I think 3 characters over the (almost) 5 years I've known you. The lower tier MMR probably isn't something you experienced often, if at all in 3 team BGs. It's not a coincidence that you are experiencing them now, as well as the most consistently imbalanced lobbies in BGs history.
    Edited by ruskiii on April 17, 2026 11:41AM
  • MincMincMinc
    MincMincMinc
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    3 sided BGs went on for a while and I definitely remember them playing around with MMR and que times a few passes. Que times were good sometimes, but other patches I remember regularly waiting 40+ mins for a max MMR que. Just to get forced against a premade 4 man comp group. It wasn't exactly peachy back then.

    I would say que times are faster now adays......but again my MMR keeps resetting so there's hundreds of new players zos is forcing me to grief until they quit playing.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • Haki_7
    Haki_7
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    ruskiii wrote: »
    It's weird that this is hidden away in a dark corner of the ''known issues'' section of some PTS notes. Is there anything important about MMR or matchmaking in the patch notes of update 44?

    @ruskiii , Wheeler's Vengeance is closing in on all of us, and I'm still unclear on the plan: Say we finally get them to stop resetting the MMR. If the number of matches like the ones I've been posting remains infinitely higher than it ever was in 3-sided, what would be the next move?

    Chaosball 1 & 2, no possibility of losing. Once again, riveting staring contest with ball carriers:
    eedmrb48sdw4.png
    nymrp78i6v7u.png

    Crazy King, no possibility of losing. Opponents were unable to reach the flags:
    nurpaqhr12ty.png

    Domination, no possibility of losing. More of the same:
    um4gcle2ebjb.png

    Destruction of Battlegrounds Chapter 179: Waiting 21 minutes for a lopsided match (Solo 8v8 PC/EU)
    Deathmatch, no possibility of losing:
    sdhzy13g78pi.png

    Relic 1, no possibility of losing. Throwing the towel after losing a single relic. Wouldn't have happened in 3-sided.
    4rwarmp2v4ac.png

    Relic 2, no possibility of winning:
    xvpu6r0s68ea.png
    Edited by Haki_7 on April 18, 2026 11:58AM
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    It's weird that this is hidden away in a dark corner of the ''known issues'' section of some PTS notes. Is there anything important about MMR or matchmaking in the patch notes of update 44?
    Here's the link: https://forums.elderscrollsonline.com/en/discussion/667797/pc-mac-patch-notes-v10-02-5-update-44

    Nothing about the resets or the 7-day decay, but the word ''MMR'' is mentioned several times.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Haki_7
    Haki_7
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    Moonspawn wrote: »
    Nothing about the resets or the 7-day decay, but the word ''MMR'' is mentioned several times.

    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?

    Deathmatch, inevitable defeat:
    u610q8az0e66.png

    Relic 1 and 2, inevitable victories. Promptly giving up after losing a single relic. Fourth critical flaw of 2-sided:
    lh09j7ajwdd5.png
    nttjxr551ilj.png

    Domination, inevitable victory. Two of them left:
    hzgxjl393j33.png

    Chaosball, inevitable victory:
    ud1kwvi6w3je.png

    Crazy King 1 and 2, inevitable victories. Opponents were unable to reach the flags. Third flaw:
    hbl41nabclyy.png
    h0rp49pp18x3.png

    Destruction of Battlegrounds Chapter 180: Waiting 15 minutes for a lopsided match (Solo 8v8 PC/EU)
    Edited by Haki_7 on April 20, 2026 10:04AM
  • Maitsukas
    Maitsukas
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    4v4v4 Domination is confirmed for this week, it will replace all queuing for 8v8 matches:
    j9h7smqa0lx2.jpg
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Haki_7
    Haki_7
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    @Maitsukas wrote:
    4v4v4 Domination is confirmed for this week, it will replace all queuing for 8v8 matches:
    j9h7smqa0lx2.jpg
    But won't it be the exact same running around backcapping empty flags that happens in 8v8?
    @ruskiii wrote:
    The inconsistencies/incorrect statements/misunderstanding questions that happened in that first PVP Q&A has been brought up several times. ZOS even commented that they will look into redoing that part of the Q&A, though I am not holding breath on that happening.
    What inconsistencies?

    Relic 1, 100% guaranteed to lose. Almost half our team left:
    ddnu6629wyez.png

    Relic 2, 100% guaranteed to win:
    hdlcpr0u609f.png

    Deathmatch, 100% guaranteed to win. Identifying the target order in 3-sided signals the beginning of the fight. In 2-sided, it marks its end. First critical flaw of 2-sided:
    85qpd56tz56h.png

    Domination, 100% guaranteed to win:
    anhvfhi3pkmt.png

    Chaosball, 100% guaranteed to win. Soul gazing session with ball carriers:
    qkli84ptek0j.png

    Crazy King 1 & 2, 100% guaranteed to win:
    c3fsg1wyd37y.png
    hv16feodx9bh.png

    Destruction of Battlegrounds Chapter 181: Waiting 27 minutes for a lopsided match (Solo 8v8 PC/EU)
    Edited by Haki_7 on April 22, 2026 12:04PM
  • MincMincMinc
    MincMincMinc
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    Well the other thing we can add to our discussion is that some gamemodes are going to be inherently better for 4v4 and some gamemodes will be better for 4v4v4. Some gamemodes will probably function fine on both
    Capture the flag for instance is far better on 2 team because it doesnt have the issue where the third team simply just runs 5 flags over and over while the other two teams are in a single fight. This ended matches so quickly all the time back in 3 teams.

    Chaos ball is better for 3 teams because how the maps were laid out helped prevent just camping with the ball in your spawn. A lot of the time you'd have your team move constantly with the ball or go to a part of the map more defend-able.

    Team deathmatch seems to work well on both gamemodes. Although for 2 team it becomes much easier to spawncamp since the spawn designs are terrible. The window for MMR needs to be much closer to avoid unbalanced games. For 3 team this window opens up because the two worse teams can favor attacking the winners.

    King of the hill seems to do fine in both gamemodes, however much like CTF two teams would get in a fight and the other team would just run flags. Comically we would always see the two higher MMR teams get stuck fighting while the low MMR objective players would just run flags unopposed.


    Two team has the spawncamping issue but avoids objective runners. Three team has the objective runners issue, but avoids spawncamping issues. At this point why not just have both gamemodes, which may even help zos with the quetime issues if the matchmaking system can help pair up two team and three teams at whim.
    Edited by MincMincMinc on April 22, 2026 12:28PM
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Edited by Moonspawn on April 22, 2026 7:22PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Decimus
    Decimus
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    "3-sided BGs were more balanced" "3-sided BGs didn't have spawncamping"

    Meanwhile:
    gke8j6lticme.png
    3if1u9vj6j4i.png
    cm2ruy9hkd24.png
    06idc4r14zsh.png
    7kjj7m84tlhk.png
    x2r65f868m5f.png
    mzk5y3df27kc.png
    5fk1if0pgob6.png
    cjm5f7np8w6z.png

    Who would've thought, most of the BGs are still extremely one-sided, or one team is getting absolutely bullied out of existence... it's almost like someone has been saying this for months/years.
  • Haki_7
    Haki_7
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    Moonspawn wrote: »
    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Doesn't make sense. Must be the other one then.
    Capture the flag for instance is far better on 2 team because it doesnt have the issue where the third team simply just runs 5 flags over and over while the other two teams are in a single fight. This ended matches so quickly all the time back in 3 teams.
    I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.

    Destruction of Battlegrounds Chapter 182: Waiting 17 minutes for a lopsided match (Solo 8v8 PC/EU)
    Deathmatch, unavoidable victory. Spawncamping from beginning to end:
    8wh6dtvfwvrc.png

    Crazy King, unavoidable victory:
    lf9fo92nbp70.png

    Relic 1, unavoidable victory:
    8jl2vc5g1k7w.png

    Relic 2, unavoidable defeat. Half our team left. Fourth critical flaw of 2-sided:
    bu8o7ou88wfg.png

    Domination, unavoidable victory:
    mtm39c0k78ot.png

    Chaosball 1 and 2, unavoidable victories. There are 3 chaosballs. My team usually gets 2 of them. We stay close to spawn waiting for the opponent team, but they almost never reach us. When they miraculously do, it's not with enough people to make a difference:
    d15axnpc3h4y.png
    vneo7ktcvpb0.png
  • gariondavey
    gariondavey
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    Bring back solo and group queue dm 4v4v4
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • xylena
    xylena
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    This thread as a whole continues to be the best argument against bringing back 3s.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • gariondavey
    gariondavey
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    Maybe from your perspective
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
    That's nice. Mind if I link it in the original post?
    Edited by Moonspawn on April 23, 2026 10:57PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Moonspawn
    Moonspawn
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    gpa7f8d9c9ha.png


    Here are the three game-breaking problems of 3-sided Battlegrounds:

    1- Forcing people who only wanted to play deathmatch into the objective modes. Recipe for disaster.
    SOLUTION: Separate Deathmatch from the objectives queue.

    2- It was far too easy for the third team to complete the objective uncontested.
    SOLUTION: Minor adjustments to all the 3-sided objective modes, except Capture the Relic. That one needs a bit more work.

    3- Rewards did not include endeavors, golden pursuits, tokens or obscene amounts of transmutation crystals.
    SOLUTION: It's already there.


    Edited by Moonspawn on May 2, 2026 10:16AM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • heimdall14_9
    heimdall14_9
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    Radiate77 wrote: »
    Perhaps the new forum meta is to have two accounts and just talk to yourself?

    hmmmm maybe i should call up my 14 sub accounts thats not in the forums yet and really get eso my way lol play as you want :)

    PS i was only having a lil fun not trying to bait or belittle , nor would i do this type of action
    Edited by heimdall14_9 on April 24, 2026 3:08PM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Haki_7
    Haki_7
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    Moonspawn wrote: »
    Haki_7 wrote: »
    I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
    That's nice. Mind if I link it in the original post?

    Go right ahead. Everyone should have easy access to the truth about 2-sided Battlegrounds. I'll put it in my signature too, if I can figure out how to create one.

    Deathmatch 1 & 2, 0% chance of losing.First critical flaw of 2-sided:
    ewbqda6d824f.png
    h2v9jfywxb0e.png

    Domination, 0% chance of losing. Almost half of them left:
    wrzlw1vb0gt8.png

    Chaosball, 0% chance of losing. Enemy team couldn't grab even one of the three chaosballs:
    geutk08pkad8.png

    Destruction of Battlegrounds Chapter 183: Waiting 26 minutes for a lopsided match (Solo 8v8 PC/EU)
    Crazy King, 0% chance of losing. Opponents were unable to reach the flags. Wasn't even that lopsided, but they were still spawncamped like crazy. Exactly as dictated by the third critical flaw of 2-sided:
    80f12ixd8900.png

    Relic 1, 0% chance of losing:
    tpvkwq5pd4bb.png

    Relic 2, 0% chance of winning:
    tk4yttrly6fp.png
    Edited by Haki_7 on April 24, 2026 11:08AM
  • heimdall14_9
    heimdall14_9
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
    That's nice. Mind if I link it in the original post?

    Go right ahead. Everyone should have easy access to the truth about 2-sided Battlegrounds. I'll put it in my signature too, if I can figure out how to create one.

    Deathmatch 1 & 2, 0% chance of losing.First critical flaw of 2-sided:
    ewbqda6d824f.png
    h2v9jfywxb0e.png

    Domination, 0% chance of losing. Almost half of them left:
    wrzlw1vb0gt8.png

    Chaosball, 0% chance of losing. Enemy team couldn't grab even one of the three chaosballs:
    geutk08pkad8.png

    Destruction of Battlegrounds Chapter 183: Waiting 26 minutes for a lopsided match (Solo 8v8 PC/EU)
    Crazy King, 0% chance of losing. Opponents were unable to reach the flags. Wasn't even that lopsided, but they were still spawncamped like crazy. Exactly as dictated by the third critical flaw of 2-sided:
    80f12ixd8900.png

    Relic 1, 0% chance of losing:
    tpvkwq5pd4bb.png

    Relic 2, 0% chance of winning:
    tk4yttrly6fp.png

    click on your name / go to edit account / go to signature settings / write out your signature
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »

    @ruskiii , Wheeler's Vengeance is closing in on all of us, and I'm still unclear on the plan: Say we finally get them to stop resetting the MMR. If the number of matches like the ones I've been posting remains infinitely higher than it ever was in 3-sided, what would be the next move?

    I think this is the plan: https://forums.elderscrollsonline.com/en/discussion/comment/8437020/#Comment_8437020
    Again in order zos needs to target
    1. Stop resetting MMR
    2. Implement skill based MMR to make matches more fair, a KDA system would be fine to start. This takes out an exponential factor making team balance seem broken.
    3. Then look into team balancing methods like evaluating which accounts play support or healer based on average previous match healing/assist values. Preventing one team from having players going 20/0 while the other team is all 0/20.
    4. Then look into map/gamemode changes like lowering the spawn walls to prevent teams from getting spawn camped. Change spawns to be at ground level with a defensive turret mechanic (slaughterfish for the enemy team)
    5. Then look into gametype changes like bringing back 2 team+3 team. Things like chaos ball seemed to work better in 3 team because it was harder to camp at your own spawn with the ball. Things like capture the flag works better on 2 team because a third party cant just run flags while the other teams fought.
    6. Eventually a bracketed rank system like Bronze/Silver/Gold could lay the groundwork for achievements and replay-ability driving players to participate and learn to rank up.

    The thing is you really shouldn't be making these changes out of order. You could waste all your time trying to make gamemode changes like how spawns work, but then if MMR gets fixed down the line players may hate that change because its nolonger needed or people simply play differently when matches are more fair.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • MincMincMinc
    MincMincMinc
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    @Moonspawn Keep in mind you could probably mix up the order of things after my 3rd point there.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • Ruj
    Ruj
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Two-sided Battlegrounds are too difficult to balance
    I don't understand why some people cling to the lie that 3-sided Battlegrounds were just as unbalanced as 2-sided. Does anyone know?

    I loved them.

    It felt much more dynamic than 2-sided battlegrounds.

    3 teams felt fun and engaging after almost two decades of playing WoW's 2 factions.

    I raved about how fun 3-sided BGs in ESO were. For years. I got quite a few players from other MMOs to jump to ESO simply because it had 3-way battlegrounds.

    This is from the perspective of a solo player.
    I wish we at least had the option to only sign up for 3-way battlegrounds. I'd rather go gather / quest/ etc and wait longer for a 3-way match.

    There is ALWAYS going to be disbalance in PvP. There are always going to be some jerks who AFK in a match. One team will be better players than another team.

    I remember how much FUN I had in 3-way matches, even as a solo player not knowing anyone else. I miss that.
    I miss paying attention to where the enemy was and if they were engaged with the other team, leading teams to fight each other, etc. It was DYNAMIC, and that was the fun part.

    ESO should give us the option for 2-way or 3-way BGs. That way, everyone is happy.
    If there aren't enough participants, buff the rewards. Players will go BG when there are appropriate incentives.
    Throw in more gold, furniture mats, better furnishings, etc. Battlegrounds aren't flooded because the rewards are meh.
    Why BG when you can go to a vet dungeon and have the chance at a 1.3 million gold mask dropping?

    Edited by Ruj on April 25, 2026 9:11AM
  • Haki_7
    Haki_7
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    @Ruj wrote:
    Haki_7 wrote: »
    Moonspawn wrote: »
    Two-sided Battlegrounds are too difficult to balance
    I don't understand why some people cling to the lie that 3-sided Battlegrounds were just as unbalanced as 2-sided. Does anyone know?

    I loved them.

    It felt much more dynamic than 2-sided battlegrounds.

    3 teams felt fun and engaging after almost two decades of playing WoW's 2 factions.

    I raved about how fun 3-sided BGs in ESO were. For years. I got quite a few players from other MMOs to jump to ESO simply because it had 3-way battlegrounds.

    This is from the perspective of a solo player.
    I wish we at least had the option to only sign up for 3-way battlegrounds. I'd rather go gather / quest/ etc and wait longer for a 3-way match.

    There is ALWAYS going to be disbalance in PvP. There are always going to be some jerks who AFK in a match. One team will be better players than another team.

    I remember how much FUN I had in 3-way matches, even as a solo player not knowing anyone else. I miss that.
    I miss paying attention to where the enemy was and if they were engaged with the other team, leading teams to fight each other, etc. It was DYNAMIC, and that was the fun part.

    ESO should give us the option for 2-way or 3-way BGs. That way, everyone is happy.
    If there aren't enough participants, buff the rewards. Players will go BG when there are appropriate incentives.
    Throw in more gold, furniture mats, better furnishings, etc. Battlegrounds aren't flooded because the rewards are meh.
    Why BG when you can go to a vet dungeon and have the chance at a 1.3 million gold mask dropping?
    Don't forget to vote here. It's only by having the formats side by side that we'll be able to properly compare them.

    The scoreboards today are particularly gruesome. Please exercise extreme caution when revealing the contents of the spoiler tabs below.

    Relic 1, no chance of winning:
    63h8wg9sdap1.png

    Relic 2, no chance of losing:
    9ohwo03amjby.png

    Deathmatch 1 and 2, no chance of losing. Opponents promptly gave up after a single death. Wouldn't have happened in 4v4v4. Fourth critical flaw of 2-sided:
    irahypth00rz.png
    s8n463hw8abe.png

    Domination, no chance of losing. Running around flags desperately trying to end the lopsided snoozefest while my teammates indulge in the indescribable pleasure of spawncamping newcomers. Third critical flaw of 2-sided:
    k7clj5x28rw6.png

    Chaosball, no chance of losing:
    b58m835wpbui.png

    Crazy King, no chance of losing. They were unable to get even a single point. Third flaw again:
    9lhqgw4lxs9t.png

    Destruction of Battlegrounds Chapter 184: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
  • xylena
    xylena
    ✭✭✭✭✭
    0% chance of this thread doing anything to improve BGs
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    ✭✭✭
    xylena wrote: »
    0% chance of this thread doing anything to improve BGs

    Haven't even seen a 4v4v4 Domination score from Haki this week, it's all from old selectively chosen 8v8 matches.
    Edited by Maitsukas on April 25, 2026 11:20AM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Haki_7
    Haki_7
    ✭✭✭
    I still think we should try to solve the ''7 Day Decay'' riddle before moving on to discussing the matchmaking. The more I think about it, the more it seems like a remnant from the time of 3-sided. It's almost like they saw right away how terrible 2-sided BGs would be, so they attempted to balance them by increasing the time between MMR resets from weekly to monthly. If they couldn't fully commit to the change, that would explain why the 7 day decay was added simultaneously.

    Destruction of Battlegrounds Chapter 185: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
    Deathmatch 1 & 2, zero chance of losing. Even on the winning team, the target order still doesn't leave the newcomers. First critical flaw of 2-sided:
    av01n7uriqk8.png
    jstve6p5fcjp.png

    Relic, zero chance of losing:
    glylikywlrsf.png

    Chaosball, zero chance of winning. We almost did because they were too busy farming us to bother with the objective:
    kc9mo5s6ryx7.png

    Domination 1 & 2, zero chance of losing. Running around trying to end the nightmare while my team spawncamps. Third critical flaw of 2-sided:
    6ldkohetexq3.png
    62mp6xqa714f.png

    Crazy King, zero chance of losing:
    7n8b9gft08mt.png
    Edited by Haki_7 on April 26, 2026 12:35PM
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