
It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?









That's nice. Mind if I link it in the original post?I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.

Perhaps the new forum meta is to have two accounts and just talk to yourself?
That's nice. Mind if I link it in the original post?I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
Go right ahead. Everyone should have easy access to the truth about 2-sided Battlegrounds. I'll put it in my signature too, if I can figure out how to create one.
Deathmatch 1 & 2, 0% chance of losing.First critical flaw of 2-sided:
Domination, 0% chance of losing. Almost half of them left:
Chaosball, 0% chance of losing. Enemy team couldn't grab even one of the three chaosballs:
Destruction of Battlegrounds Chapter 183: Waiting 26 minutes for a lopsided match (Solo 8v8 PC/EU)
Crazy King, 0% chance of losing. Opponents were unable to reach the flags. Wasn't even that lopsided, but they were still spawncamped like crazy. Exactly as dictated by the third critical flaw of 2-sided:
Relic 1, 0% chance of losing:
Relic 2, 0% chance of winning:
@MincMincMinc wrote:Again in order zos needs to target
- Stop resetting MMR
- Implement skill based MMR to make matches more fair, a KDA system would be fine to start. This takes out an exponential factor making team balance seem broken.
- Then look into team balancing methods like evaluating which accounts play support or healer based on average previous match healing/assist values. Preventing one team from having players going 20/0 while the other team is all 0/20.
- Then look into map/gamemode changes like lowering the spawn walls to prevent teams from getting spawn camped. Change spawns to be at ground level with a defensive turret mechanic (slaughterfish for the enemy team)
- Then look into gametype changes like bringing back 2 team+3 team. Things like chaos ball seemed to work better in 3 team because it was harder to camp at your own spawn with the ball. Things like capture the flag works better on 2 team because a third party cant just run flags while the other teams fought.
- Eventually a bracketed rank system like Bronze/Silver/Gold could lay the groundwork for achievements and replay-ability driving players to participate and learn to rank up.
The thing is you really shouldn't be making these changes out of order. You could waste all your time trying to make gamemode changes like how spawns work, but then if MMR gets fixed down the line players may hate that change because its nolonger needed or people simply play differently when matches are more fair.
0% chance of this thread doing anything to improve BGs






Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?Doesn't make sense. Must be the other one then.It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
As far as I can tell, bringing back 3-sided with its third flaw resolved has resulted in near-instant queue times for both PC/NA and PC/EU. Is everyone experiencing the same?
@Avran_Sylt wrote:Why aren't you gushing about these matches, great time to do so.
The longest I had to wait was just over 3 minutes. Was it the same for you? I bet I could have even played my main character during the event. Now that 3-sided is gone again, it's back to this:
Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?Doesn't make sense. Must be the other one then.It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
How can I ask them?