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Three-Sided Deathmatch

  • Maitsukas
    Maitsukas
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    4v4v4 Domination is confirmed for this week, it will replace all queuing for 8v8 matches:
    j9h7smqa0lx2.jpg
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • MincMincMinc
    MincMincMinc
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    Well the other thing we can add to our discussion is that some gamemodes are going to be inherently better for 4v4 and some gamemodes will be better for 4v4v4. Some gamemodes will probably function fine on both
    Capture the flag for instance is far better on 2 team because it doesnt have the issue where the third team simply just runs 5 flags over and over while the other two teams are in a single fight. This ended matches so quickly all the time back in 3 teams.

    Chaos ball is better for 3 teams because how the maps were laid out helped prevent just camping with the ball in your spawn. A lot of the time you'd have your team move constantly with the ball or go to a part of the map more defend-able.

    Team deathmatch seems to work well on both gamemodes. Although for 2 team it becomes much easier to spawncamp since the spawn designs are terrible. The window for MMR needs to be much closer to avoid unbalanced games. For 3 team this window opens up because the two worse teams can favor attacking the winners.

    King of the hill seems to do fine in both gamemodes, however much like CTF two teams would get in a fight and the other team would just run flags. Comically we would always see the two higher MMR teams get stuck fighting while the low MMR objective players would just run flags unopposed.


    Two team has the spawncamping issue but avoids objective runners. Three team has the objective runners issue, but avoids spawncamping issues. At this point why not just have both gamemodes, which may even help zos with the quetime issues if the matchmaking system can help pair up two team and three teams at whim.
    Edited by MincMincMinc on April 22, 2026 12:28PM
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Edited by Moonspawn on April 22, 2026 7:22PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Decimus
    Decimus
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    "3-sided BGs were more balanced" "3-sided BGs didn't have spawncamping"

    Meanwhile:
    gke8j6lticme.png
    3if1u9vj6j4i.png
    cm2ruy9hkd24.png
    06idc4r14zsh.png
    7kjj7m84tlhk.png
    x2r65f868m5f.png
    mzk5y3df27kc.png
    5fk1if0pgob6.png
    cjm5f7np8w6z.png

    Who would've thought, most of the BGs are still extremely one-sided, or one team is getting absolutely bullied out of existence... it's almost like someone has been saying this for months/years.
  • gariondavey
    gariondavey
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    Bring back solo and group queue dm 4v4v4
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • xylena
    xylena
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    This thread as a whole continues to be the best argument against bringing back 3s.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • gariondavey
    gariondavey
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    Maybe from your perspective
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
    That's nice. Mind if I link it in the original post?
    Edited by Moonspawn on April 23, 2026 10:57PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Moonspawn
    Moonspawn
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    gpa7f8d9c9ha.png


    Here are the three game-breaking problems of 3-sided Battlegrounds:

    1- Forcing people who only wanted to play deathmatch into the objective modes. Recipe for disaster.
    SOLUTION: Separate Deathmatch from the objectives queue.

    2- It was far too easy for the third team to complete the objective uncontested.
    SOLUTION: Minor adjustments to all the 3-sided objective modes, except Capture the Relic. That one needs a bit more work.

    3- Rewards did not include endeavors, golden pursuits, tokens or obscene amounts of transmutation crystals.
    SOLUTION: It's already there.


    Edited by Moonspawn on May 2, 2026 10:16AM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • heimdall14_9
    heimdall14_9
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    Radiate77 wrote: »
    Perhaps the new forum meta is to have two accounts and just talk to yourself?

    hmmmm maybe i should call up my 14 sub accounts thats not in the forums yet and really get eso my way lol play as you want :)

    PS i was only having a lil fun not trying to bait or belittle , nor would i do this type of action
    Edited by heimdall14_9 on April 24, 2026 3:08PM
  • heimdall14_9
    heimdall14_9
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    I have updated one of my previous comments with some 2-sided Relic matches for comparison. They're just below the 8v8 Deathmatch scoreboards.
    That's nice. Mind if I link it in the original post?

    Go right ahead. Everyone should have easy access to the truth about 2-sided Battlegrounds. I'll put it in my signature too, if I can figure out how to create one.

    Deathmatch 1 & 2, 0% chance of losing.First critical flaw of 2-sided:
    ewbqda6d824f.png
    h2v9jfywxb0e.png

    Domination, 0% chance of losing. Almost half of them left:
    wrzlw1vb0gt8.png

    Chaosball, 0% chance of losing. Enemy team couldn't grab even one of the three chaosballs:
    geutk08pkad8.png

    Destruction of Battlegrounds Chapter 183: Waiting 26 minutes for a lopsided match (Solo 8v8 PC/EU)
    Crazy King, 0% chance of losing. Opponents were unable to reach the flags. Wasn't even that lopsided, but they were still spawncamped like crazy. Exactly as dictated by the third critical flaw of 2-sided:
    80f12ixd8900.png

    Relic 1, 0% chance of losing:
    tpvkwq5pd4bb.png

    Relic 2, 0% chance of winning:
    tk4yttrly6fp.png

    click on your name / go to edit account / go to signature settings / write out your signature
  • Moonspawn
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    Haki_7 wrote: »

    @ruskiii , Wheeler's Vengeance is closing in on all of us, and I'm still unclear on the plan: Say we finally get them to stop resetting the MMR. If the number of matches like the ones I've been posting remains infinitely higher than it ever was in 3-sided, what would be the next move?

    I think this is the plan: https://forums.elderscrollsonline.com/en/discussion/comment/8437020/#Comment_8437020
    Again in order zos needs to target
    1. Stop resetting MMR
    2. Implement skill based MMR to make matches more fair, a KDA system would be fine to start. This takes out an exponential factor making team balance seem broken.
    3. Then look into team balancing methods like evaluating which accounts play support or healer based on average previous match healing/assist values. Preventing one team from having players going 20/0 while the other team is all 0/20.
    4. Then look into map/gamemode changes like lowering the spawn walls to prevent teams from getting spawn camped. Change spawns to be at ground level with a defensive turret mechanic (slaughterfish for the enemy team)
    5. Then look into gametype changes like bringing back 2 team+3 team. Things like chaos ball seemed to work better in 3 team because it was harder to camp at your own spawn with the ball. Things like capture the flag works better on 2 team because a third party cant just run flags while the other teams fought.
    6. Eventually a bracketed rank system like Bronze/Silver/Gold could lay the groundwork for achievements and replay-ability driving players to participate and learn to rank up.

    The thing is you really shouldn't be making these changes out of order. You could waste all your time trying to make gamemode changes like how spawns work, but then if MMR gets fixed down the line players may hate that change because its nolonger needed or people simply play differently when matches are more fair.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • MincMincMinc
    MincMincMinc
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    @Moonspawn Keep in mind you could probably mix up the order of things after my 3rd point there.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat
  • Ruj
    Ruj
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Two-sided Battlegrounds are too difficult to balance
    I don't understand why some people cling to the lie that 3-sided Battlegrounds were just as unbalanced as 2-sided. Does anyone know?

    I loved them.

    It felt much more dynamic than 2-sided battlegrounds.

    3 teams felt fun and engaging after almost two decades of playing WoW's 2 factions.

    I raved about how fun 3-sided BGs in ESO were. For years. I got quite a few players from other MMOs to jump to ESO simply because it had 3-way battlegrounds.

    This is from the perspective of a solo player.
    I wish we at least had the option to only sign up for 3-way battlegrounds. I'd rather go gather / quest/ etc and wait longer for a 3-way match.

    There is ALWAYS going to be disbalance in PvP. There are always going to be some jerks who AFK in a match. One team will be better players than another team.

    I remember how much FUN I had in 3-way matches, even as a solo player not knowing anyone else. I miss that.
    I miss paying attention to where the enemy was and if they were engaged with the other team, leading teams to fight each other, etc. It was DYNAMIC, and that was the fun part.

    ESO should give us the option for 2-way or 3-way BGs. That way, everyone is happy.
    If there aren't enough participants, buff the rewards. Players will go BG when there are appropriate incentives.
    Throw in more gold, furniture mats, better furnishings, etc. Battlegrounds aren't flooded because the rewards are meh.
    Why BG when you can go to a vet dungeon and have the chance at a 1.3 million gold mask dropping?

    Edited by Ruj on April 25, 2026 9:11AM
  • xylena
    xylena
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    0% chance of this thread doing anything to improve BGs
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Maitsukas
    Maitsukas
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    xylena wrote: »
    0% chance of this thread doing anything to improve BGs

    Haven't even seen a 4v4v4 Domination score from Haki this week, it's all from old selectively chosen 8v8 matches.
    Edited by Maitsukas on April 25, 2026 11:20AM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Haki_7
    Haki_7
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    I still think we should try to solve the ''7 Day Decay'' riddle before moving on to discussing the matchmaking. The more I think about it, the more it seems like a remnant from the time of 3-sided. It's almost like they saw right away how terrible 2-sided BGs would be, so they attempted to balance them by increasing the time between MMR resets from weekly to monthly. If they couldn't fully commit to the change, that would explain why the 7 day decay was added simultaneously.

    [snip]
    Edited by ZOS_CouchTato on August 19, 2026 2:56PM
  • xylena
    xylena
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    Haki_7 wrote: »
    I still think we should try to solve the ''7 Day Decay'' riddle before moving on to discussing the matchmaking
    they're the same problem
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Decimus
    Decimus
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    Why is Haki still posting team vs team leaderboards? I thought 8v8s haven't been playable for a few days now already.

    Don't worry though, I've got you:

    Salvation of Battlegrounds Chapter 5897: Perfectly Balanced 3-Way BGs, Matchmaking Absolutely Not The Main Issue

    0,0167% chance of losing. Opponents had full teams, opponents left their teams. I wonder why:
    stlnzuh53iuu.png

    0,001% chance of winning. I bet my team had fun:
    ucus4ckcy0mg.png

    0,001% chance of winning. Oh look, just like the previous one:
    xxfwbh74jwaj.png

    77% chance of winning. I bet green team had fun:
    olfvf9rawq77.png

    99% chance of winning. No comment:
    d0akohyxshhe.png

    "0% chance of losing. We did because..."
    wa0eviffkcjx.png

    ...3-way BGs are fundamentally flawed. Two teams fight, one team runs to empty objectives - wins with zero kills.
    Edited by Decimus on April 26, 2026 3:21PM
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Doesn't make sense. Must be the other one then.
    Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • xylena
    xylena
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    Moonspawn wrote: »
    Not necessarily. Looks 50/50 to me, could be either one.
    Nah definitely 51/49.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Moonspawn
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    That was my bad. I forgot to bring the 3 critical flaws of 3-sided from the other thread. I'll add them to one of my previous posts and link here.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Avran_Sylt
    Avran_Sylt
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    Okay seriously, literally no discourse about the 3-sided weekend event, on the thread literally titled "three-sided-deathmatch", by the most prolific posters about the topic.

    What, didn't get very many good screenshots of close matches because it suffered from the PvP powercreep and mixed MMR the same way 2-sided does?

    Why aren't you gushing about these matches, great time to do so.

    Only benefit is that with three-teams it's hard for a single team to spawn camp. But when I've played it's just the same old: there's either players that are going to stomp, or everyone is kind of equally bad/squishy. (Also I like never get on a team that has a healer this time around it's odd).
  • Moonspawn
    Moonspawn
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    @Decimus I know you've been actively campaigning against 3-sided Deathmatch for YEARS at this point, but could you openly oppose it one more time?
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Avran_Sylt
    Avran_Sylt
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    Haki_7 wrote: »
    As far as I can tell, bringing back 3-sided with its third flaw resolved has resulted in near-instant queue times for both PC/NA and PC/EU. Is everyone experiencing the same?

    Far as I can tell a slight decrease in queue speed, sometimes instant, but not really any meaningful match quality improvements, which is what I've thought you've been chasing all the time with your various Lopsided this, unwinnable that commentary. (and the uptick in queue may simply be from nostalgia and/or a mode with significant gameplay changes)

    Were your instant queue matches good quality or not, or are you going to provide zero actionable feedback about the thing you want?

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on May 2, 2026 2:57PM
  • Moonspawn
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    Why aren't you gushing about these matches, great time to do so.

    Gushing would cloud one's judgment. I'm not blind to the game-breaking problems of 3-sided, but they do have obvious solutions. The four critical flaws of 2-sided do not.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Avran_Sylt
    Avran_Sylt
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    Haki_7 wrote: »
    The longest I had to wait was just over 3 minutes. Was it the same for you? I bet I could have even played my main character during the event. Now that 3-sided is gone again, it's back to this:

    *shrugs* I'm not an uber-sweat and have the benefit of PC NA population, 3 min is the standard 8v8 queue for me after work hours.

    I'm not against 4v4v4. Love the variety, and love that the old maps and dynamics generally succeed in preventing chokepoints. (AKA in 8v8 spawncamping).

    Sometimes it did become a walk-fest to objectives since it's always possible for the two other teams to be preoccupied with each other instead of the objectives.

    A few matches were against meta builds that just stomped the entire lobby.

    Though I too still like the larger moshpit of 8v8, neither addresses buildcrafting/MMR issues. But to be honest it's going to be a cluster with all the class reworks in the next few years.

    Would have loved to see some data points from you two about that 4v4v4 weekend but whatever. I am simply going to presume you cherry-pick your data.

    @Moonspawn
    Regarding the 4 flaws of 2-sided:`
    1. What has changed about positioning and target selection? You still want to try and focus down on those that seem like they take more damage than the rest, CC healers, layer burst, rushdown squishies or backline archers while being sure to be mindful of where you're at so as to not get swarmed and focused (unless built for it).
    2. While a larger bucket can hold more socially engineered players, a smaller bucket lets fewer impact a team more greatly.
    3. Multiple entry points from spawn (as in, like middle of the map/side of map teleport point) rather than a single drop-down platform can help alleviate the chokepoint issue.
    4. The only point I won't contest.

    As far as your critique of 3-sided and your solutions:
    1. A separate deathmatch queue could be interesting, but if it's structured like the current 4v4 Deathmatch that's not good. Just punishes teams with squishy players eventually leading to an even more perpetualy tanky/brawler meta.
    2. The irony that you are annoyed by players utilizing movement and positioning on objectives is not lost on me when you criticized 8v8 for lacking such things. I'm all for reducing map cheese, but with flags, taking advantage of an enemy's absence is a viable strategy. Your VIP gamemode suggestion for Relic capture is horrendous, especially envisioning it prioritizing the squishiest players to be burst, and for example not counting the chance that the chosen relic holder is one of those unkillable parse tanks, all of this handled by RNG.
    3. Rewards are now here as noted.
  • CatalinaWineMixer2
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    3 team BG are definitely better. I wish they would honestly limit grouping to duos (2 per group). More people would love it than hate it. Or even expand the team sizes provided groups are limited to 2 people.
  • Demonwolff
    Demonwolff
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    Ok lets clear a few things up! (I am speaking of 4v4 and 4v4v4 teams not 8v8, I personally think that's the worst iteration of BGS in the history of BGS)
    2 Team BGS and 3 Team BGS both have their flaws.
    I personally advocate for 3 Team for one simple reason. They ARE in generally more balanced AND give even new players a chance to flex a bit in PVP.
    However, I see the appeal of 2 Team BGS. If both teams are matched well they can be a lot of fun.
    So Here Are my pros and cons, and I'm just gonna hit the hi-lights, for both I'll start with 4v4v4

    4v4v4 Pros
    Easy entry level
    Supported learning
    No team is instantly ahead
    Larger maps
    Better LOS

    Cons
    Not always enough people
    "features" that break the game (CB most notably with zero damage ball carries or base jumping etc)
    Not enough onus on the match type (Teams camping other teams trying to DM)
    Players queing then leaving to give another team the advantage
    Base spawners that afk.

    Now Ill address what I know is coming, the statement that 3 team BGS are more balanced overall and the RAGE lol
    I keep seeing these posts where you show me 4 v2 v2 or 4v4v4 that's a blow out. BUT you fail to show the 4v4 scorecards that are 500-0 where one team was pinned in a base by 2 people and couldn't get out and it happens more often than not. For the MOST and I stress most part 3 team BGS allow for a more enjoyable, Learning, Teaching and group environment.

    4v4 Pros
    When Balanced SO much fun
    easier to reach an objective
    promotes a more PVP based environment

    Cons
    Team imbalance
    Spawn camping 90% of the time
    Unwelcoming to new players
    Meta Driven

    So Now Ill address the people who are going to argue that 4v4 is supposed to be "Competitive" and 8v8 is where new players or daily seekers should go.

    First 8v8 is not fun its not relaxed and it shouldn't even be a thing.(My Opinion)
    The people telling you 4v4 is supposed to be Competitive are also the ones that are dominating 95% of the matches and the ones that cry and rage quit when they are losing and you all know who you are. So reply at your own peril.
    Telling a new player or a Daily seeker they should go to 8v8 and stop queing for 4v4 is not only not your place but detrimental to a healthy PVP environment.
    As a community we need to be helping supporting and encouraging new players. Bring them into the fold, turn them to the Dark side lol. I'm not suggesting share ALL your secrets but don't drive them out and give GOOD advice so we can deepen the field.

    Now My Take on Competitive vs fun
    There are only 3 modes that should even come close to be considered Competitive. Chaos Ball, Crazy King, and of course Death Match. They are the only 3 that promote TRUE PVP.
    Cap the Relic and Domination are more the fun lets play around games.
    To that end We need to add points for kills and assists to the three Competitive games
    And Add Healing points to the other two

    In Summary
    No one group is going to win this argument so there are some clear things that could be done.

    First Lets get a Que system that works in regards to what people want. Lets Have a Competitive que that incorporates the PVP games and a fun game that has the others and you could even add CK or CB to that que so both have 3 options.

    Have a system that includes both 2 team and 3 team BGS

    OR Make a BG house where two groups of four can wage was, this would give the DM teams that are trying to parse against one another a pace to go and not deter people in BGS.

    But Most importantly we need to be welcoming and supportive of new players and less tolerant of the people that want to ruin what we as a PVP GROUP love.



    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Doesn't make sense. Must be the other one then.
    Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?

    How can I ask them?

    Just ping them here and ask. They're unlikely to answer any private messages.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
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