DestroyerPewnack wrote: »Hello. I am here to rip your head off. If you can kindly get comfortable in this guillotine...
*Casts Shadowy Disguise*
Rohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
randconfig wrote: »Rohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
I agree with this one.
The only thing I think would be acceptable is the ability to change your class via respec. Class restrictions must remain though otherwise the game will become stale with everyone more or less running the same setup.
DestroyerPewnack wrote: »Hello. I am here to rip your head off. If you can kindly get comfortable in this guillotine...
Rohamad_Ali wrote: »randconfig wrote: »Rohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
I agree with this one.
The only thing I think would be acceptable is the ability to change your class via respec. Class restrictions must remain though otherwise the game will become stale with everyone more or less running the same setup.
Agreed 100%
Also, most players have made the investment in levelling characters of multiple classes. Is ZoS going to pay them all back for their time and crowns investment in levelling all these characters?
Rohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
randconfig wrote: »Rohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
I agree with this one.
The only thing I think would be acceptable is the ability to change your class via respec. Class restrictions must remain though otherwise the game will become stale with everyone more or less running the same setup.
like what said, like they had in single players game, alteration restoration and so on and on, and all having a lot of spells, not just handfullRohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
naa they had it wrong. Each skill line should of been its own thing like oblivion or even skyrim. They almost had it with subclassing but they forgot the most important step:
a damage type and role based specialization system to replace cp.
had they done that rather than the class refresh they would of had the freedom of the subclass system but also the identity of the specialization system since each damage type would be represented. This would of been very important to balance pvp but they chickened out and went back to what they know i guess (which never worked). Too bad.
with that change it would be true elders scrolls game, i played sins early on and was disappointed by lack of freedom i had in example skyrim, it can be done in mmo to and should be done when the freedom is this franchises coreWith all due respect OP, if they changed the current class system then this game would no longer be ESO. As is with all the changes we've had already and those changes that are yet to come, eso is starting to feel like a different game.
I'd rather be able to race change for free. I subscribe to eso so i don't expsct a free game but race changes would feel right being free as that would make build creation easier. Just my opinion afcourse.
It would also be cool if we could pay to chage our class...not expecting that to be free. I know my partner would love to change his main character's class cos he's just returned a few months ago and he wishes his main was a different class.
Have a great day/evening OP
its not about code but cost, they want to spend as little as possible and at the same time profit as much as possible to get ppl addicted to one thing or the other so u wouldn't notices how repetitive combat is, most company's use psychological tricks to keep u interested instead of giving u quality, to make up either their shortcoming or greedI'm sure if ZOS COULD get rid of classes and stam/mag differentiation, they would have years ago. Almost certainly it's all hard baked into the code. That was obvious when they tried to change the jewelry enchants for max magic dam and max physical damage. they couldn't make just one rune for both, so they had to keep two and added a little bit of sustain. It's all hard baked into the code, they would have to rewrite 25million + Lines of code to get rid of all that entirely. So don't expect any of that to change. Too bad for those who want to get rid of it, little comfort to those who wish there was more to distinguish playing stam or mag or even different classes.
with role system it would be same but more freedom more skills and spells to chose fromEl_Borracho wrote: »Classes are there to force players to make a decision that comes with advantages and drawbacks. That worked fine until subclassing. If anything, I'd rather scrap subclassing and go back to pure classes. Even better, get rid of hybridization, too.
totally agree, boring and repetitiveDMuehlhausen wrote: »Rohamad_Ali wrote: »This one wishes you nothing but peace and blessing even though not agreeing with dropping class system base. Too many games with universal build systems turn stale and boring (to me) with that style. Understanding this is the single player style of Elder Scrolls canon, in a MMO, I believe the original devs had it right at launch.
That's the problem though even with a "class" system here it's become stale and boring. Name me the last time you did a dungeon where at least 2 people weren't dpsing with fatecarver..every dungeon, every trial, every random person I see essentially out in the world is running the same build or like 90% of the same build. There is no flavor anymore to the game. They have made everything feel the same. They have almost taken away the triad as well outside of trials. You can beat almost every single dungeon with 4 dps if you want.
El_Borracho wrote: »Classes are there to force players to make a decision that comes with advantages and drawbacks. That worked fine until subclassing. If anything, I'd rather scrap subclassing and go back to pure classes. Even better, get rid of hybridization, too.
this subclass is lazy job, it gives skill tree from existing class, it should be new skill tree not from existing class, that's how subclasses are in other games and reason i call it lazy job, 2 lazy to create new skills for subclassIt's honestly a shame to see how the subclassing update drove away as many players as it did. I've lost a lot of friends and acquaintances from the update and I can't really blame them. Class identity was such a big part of this game and by the time they get done releasing all these new class re-works it'll be too lateTrier_Sero wrote: »Remove subclassing guys. It's still not too late.
cmetzger93 wrote: »I wish we could select more than one skill line from another class when subclassing. I don't understand why they had these restrictions around it in the first place.
Trier_Sero wrote: »Remove subclassing guys. It's still not too late.
I would love to move away from classes. I think players should be able to choose any skill from any skill line for complete character freedom. However you don’t get all passives, if you take 1 active skill from a skill line you only get 1 passive from it. 2 active skills from a skill line is 2 passives, and so on
I think it's time we keep the class system. It's very Elder Scrollish. Very lore friendly, reminds me of Oblivion kind of.
ZOS, please keep the class system.
randconfig wrote: »The only thing I think would be acceptable is the ability to change your class via respec. Class restrictions must remain though otherwise the game will become stale with everyone more or less running the same setup.