Al_Ex_Andre wrote: »Can the game be better with or without a class system, that's the devs who should answer this.
To start with, classes were the primary way of making exclusionary choices for your character. By choosing a class, you put the skill lines of the other classes out of reach, and that meant foor other classes, for a total of twelve skill lines. Then they added Necromancer, Warden and Arcanist, so now it's twenty-one excluded skill lines. (I don't understand why people still
appear to want more).