tomofhyrule wrote: »Exactly. It's a multiplayer game, so ideally, the world's atmosphere as a whole should be kept in mind. Every animation one player uses doesn't only affect this one player (who might find it awesome, because of the cool visuals, or because they find it fitting for their character's story - it's all understandable, everyone has different ideas and a different taste) after all - but it also affects everyone else who is around. Which can be dozens of different people in cities, who might not find that animation fitting or immersive at all. And that's already one design decision I personally question: The obtrusiveness. No matter what a personal animation is about, it should not be able to white out other players' screens with a flashy explosion effect.
And where does that line get drawn then?
I was told that I was the only Vestige because I alone went with Lyris through the Wailing Prison to save the Prophet. That means that it is not lore appropriate for me to see any other characters interact with skyshards out in the world, and I do see them animate and glow during that. Should I therefore demand that no other players may collect Skyshards around me?
No. Obviously not.
Look, most people in this thread are really asking for one thing: a way to hide other players (from some of their elements to their effects to their animations to the entire player themself) from the game so they don't have to see them. That's what you're asking for. You're leaning on other players existing and playing the game as them being unconscionably rude for using anything other than the default cosmetics. I've even seen people who are frequently posting in this thread complaining in another thread that other players had lore-inappropriate names.
Maybe you can ask ZOS to expand this forthcoming "hide other things" option to go as far as to hide other players from the game completely. I'm sure things like private servers would also be massive hits for the players, even though the dev team seems to prefer that the population does not get fragmented (see all of the arguments about the upcoming difficulty not being sharded). I also think it could be an interesting experiment if they did give an option to hide everything and saw if that impacted sales of cosmetics... but if it did, I wouldn't be surprised for them to remove that option.
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
You're right, Skyrim has never made successful amounts of money without adding glowing skin cosmetics inside gamble crates. That's obviously the only option to get people to pay money for a videogame.
I'm exaggerating to try to make a point. I understand that Skyrim and ESO are different games. But the point being that there are ways for a game to still make money, with other values and quality to be provided and purchasable besides neon horses.
Yes, ESO has to make money somehow. That is not in dispute. "Somehow" is not monolithic, either. Where would that line get drawn? Does ZOS add cat-earred headphone adornments and maid outfits to the store if it comes down to the one factor, that they have to make money somehow. Therefore, adding nonsense into the game is okay, because: profit = servers.
I'd argue that we are paying them to meet general expectations of Elder Scrolls. They chose to use this IP, it is their job to provide it.
You might not be. Some people are. Again, this is not a monolithic group, and there are absolutely people here who are mad at players who use them for daring to enjoy things that are offerred.BretonMage wrote: »tomofhyrule wrote: »But that comes with the territory of an MMO, which - as much as people want to pretend it's not - this game is. When I see someone on an obnoxious mount, I roll my eyes and go on with my day. I don't complain about how my entire experience in game was ruined by a troll (who may or may not even be trolling).
<snip>
Again, we all have different views. I personally do not like these crates at all, and this is the first set I haven't bought a single one of. I really only needed two or three things so I used my Seals and Gems and am hoping the U50 set is better. But I will not fault anyone who wants to turn into a pink nebula and ride a starry pink sparkleornaug. I'll just turn my camera to a different direction until they've passed by.
None of us are accusing players of anything. Of course if it's in the crates, I don't fault them for using it. This thread is about ZOS putting them in the world in the first place, and the recent increase in these flashy collectibles.
BretonMage wrote: »It was a similar thread from a while ago where people were complaining about the flashiness of things, and Kevin even came in and said something to the extent of "we want to make sure we have some things for everyone, so some things are flashy and some are not." So to that end, I went through all of the Crown Store stuff from March (the new Crates and the new stuff from the Showcase) to see how that balances:I'm assigning these into one of three categories:So it does actually seem like there's a mix of stuff for everyone in here. And as can be expected, the vast majority of the flashiest stuff is in the higher tier of the Crown Crates, and the more mundane stuff is lower tier in the crates or not in the crates at all.
R: Ridiculous, Flashy and Obnoxious with a tenuous connection at best to the lore
E: Exotic, something that would fit in universe in a way, but would definitely earn some sideways glances from more conservative members of society
M: Mundane, something that would fit well in the specific culture represented.
One would have to look at it in the wider context of other developments. The increasingly bright and flashy skill styles that did not exist pre-2025, the DK refresh, the increasing frequency of these incredibly flashy radiant apex mounts, the increasingly explosive summoning animations, the increasing intensity in colour of all these collectibles. They are all leading to the increasing "cartoony" aspect of ESO.
And whilst one crate might be "balanced" (I'd argue that having all radiant apexes be Ridiculous is not exactly balanced), the cumulative effect of players having Ridiculous collectibles from over the years means that any space with a number of players will be generally be rather Ridiculous. You might have one player with the pink ornaug, one player with the Meridian Charger, one player with Kenarthi's Thundersteed, one with the Celestial Ram, a few players with the red Twilight, a few DKs with Molten Weapons on, a few players porting out with the Accursed or Coldharbour recalls, porting in with the Mages Guild recall...
It adds up, and we know more are on the way. Hence this thread.
tomofhyrule wrote: »tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
You're right, Skyrim has never made successful amounts of money without adding glowing skin cosmetics inside gamble crates. That's obviously the only option to get people to pay money for a videogame.
I'm exaggerating to try to make a point. I understand that Skyrim and ESO are different games. But the point being that there are ways for a game to still make money, with other values and quality to be provided and purchasable besides neon horses.
Yes, ESO has to make money somehow. That is not in dispute. "Somehow" is not monolithic, either. Where would that line get drawn? Does ZOS add cat-earred headphone adornments and maid outfits to the store if it comes down to the one factor, that they have to make money somehow. Therefore, adding nonsense into the game is okay, because: profit = servers.
I'd argue that we are paying them to meet general expectations of Elder Scrolls. They chose to use this IP, it is their job to provide it.
Skyrim (and, let's face it, the other games in the series from Morrowind on) made a lot of money and had a lot of sticking power for one major reason: moddability. That means everyone can make the game however they want it to be, which is exactly what people are saying in this thread. There's a reason that Oblivion Remastered doesn't really get talked about as much even though it's only like a year old.
After all, look at howe many different opinions are even in this thread. There are some people who want all other players excised from the game completely. There are some who don't mind other players, but want to force the game to render them all as generic NPCs with generic cosmetics. There are some who just want to pick and choose which cosmetics are over the top. If the game were moddable, they could do that.
But... it's an MMO. It can't be modded. We are all beholden to what the devs choose to put into the game. That means that we can't end up with one player who wants the grimdark experience and another who likes the replace-all-dragons-with-Thomas-the-Tank-Engine experience and another who's hardcore on the make-all-NPCs-goonerbait train all be happy like they could in Skyrim. After all, look how many different mods exist for Skyrim.
BagOfBadgers wrote: »Why is everything becoming more cartoony? Revenue & Peacocking (and I’m not saying Peacocking is a totally bad thing, freedom and all that).
What can you do about it?
Ask ZOS for a method for the effects to be reduced, which is in the pipeline.
Base yourself away from populations to do crafting and the like, so less chance of having to endure Peacocking (a method I use).
Accept that this is ESO now, or move on to another means of entertainment.
There is the president of ZOS doing something to help people with visual effect issues, as they turned down the lightning strikes in The Deadlands. That was a simple fix. I can’t see a simple fix for all the issues brought up in the thread besides the coming option of reduction in effects. I can’t reasonably see what else ZOS can do, sorry.
Flight of fancy thinking, maybe there could be an ESO original effects instance made, BUT there is a cost and would ZOS take that hit, alas, I don’t think so.
Open question to all affected. Would you pay extra for a “Vanilla” instance, e.g. no effects and skill styles (If this is even possible, I have no clue how it would work, I mean Dungeons/Trials/PvP and the like would be a nightmare)?
I do think some effects have gotten out of hand, but, it is what it is and each to their own.
tomofhyrule wrote: »tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
You're right, Skyrim has never made successful amounts of money without adding glowing skin cosmetics inside gamble crates. That's obviously the only option to get people to pay money for a videogame.
I'm exaggerating to try to make a point. I understand that Skyrim and ESO are different games. But the point being that there are ways for a game to still make money, with other values and quality to be provided and purchasable besides neon horses.
Yes, ESO has to make money somehow. That is not in dispute. "Somehow" is not monolithic, either. Where would that line get drawn? Does ZOS add cat-earred headphone adornments and maid outfits to the store if it comes down to the one factor, that they have to make money somehow. Therefore, adding nonsense into the game is okay, because: profit = servers.
I'd argue that we are paying them to meet general expectations of Elder Scrolls. They chose to use this IP, it is their job to provide it.
Skyrim (and, let's face it, the other games in the series from Morrowind on) made a lot of money and had a lot of sticking power for one major reason: moddability. That means everyone can make the game however they want it to be, which is exactly what people are saying in this thread. There's a reason that Oblivion Remastered doesn't really get talked about as much even though it's only like a year old.
After all, look at howe many different opinions are even in this thread. There are some people who want all other players excised from the game completely. There are some who don't mind other players, but want to force the game to render them all as generic NPCs with generic cosmetics. There are some who just want to pick and choose which cosmetics are over the top. If the game were moddable, they could do that.
But... it's an MMO. It can't be modded. We are all beholden to what the devs choose to put into the game. That means that we can't end up with one player who wants the grimdark experience and another who likes the replace-all-dragons-with-Thomas-the-Tank-Engine experience and another who's hardcore on the make-all-NPCs-goonerbait train all be happy like they could in Skyrim. After all, look how many different mods exist for Skyrim.
What would you say then for TES games on console, which aren't moddable? And do people purchase TES games because their first thought before even playing the game is "I cant wait to mod this into something it isn't"? And what about when Skyrim has had so many rereleases and updated content. How does the modding factor affect those?
It's true that for PC players such games are moddable, but I think saying that is the only reason it sold well ignores the foundation of the games themself. People have fun in its setting, and with experiencing quests and exploration, stories and lore. There is a lot of replay value in each aspect of gameplay before a mod even touches the game.
I think if ESO brought more to the table inherently– having stronger foundations in gameplay– then it would be easier for them to make money in other ways besides bad cosmetics. One way could still even include cosmetics, but just having them be respectful.
The Elder Scrolls aesthetic actually isn't mundane. It's exotic; fantasy realism. And a radiant mount can definitely look special without being obnoxiously bright or colourful. Something like the Ardor's Devotion Senche-Raht, for example, might be a little ridiculous, but it's actually pretty cute all things considered, and does not hurt the eyes. Compare that to Khenarthi's Thundersteed, which is so obnoxiously bright, it even inspired its own hate thread on reddit.tomofhyrule wrote: »Real talk: If someone was whaling on crates and got a super rare mount that... was the equivalent of something they could by for 50k gold, would they be happy about that? And besides, what would be something they could use as a "Radiant Mundane mount?"
But yes, the world is also becoming more flashy. That was one of my feedbacks for the new 2H weapons when they were on PTS, but the team seems to be going bigger. I may not like it, but I understand it. As someone in education, I am seeing how much more overexposed children are now compared to how they were 10 years ago, and I'm sure anyone who deals with anyone in general has noticed how mentalities have changed. Times are changing, whether we like it or not, and sometimes the best thing that businesses can do is to keep up with the times.
tomofhyrule wrote: »tomofhyrule wrote: »tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
You're right, Skyrim has never made successful amounts of money without adding glowing skin cosmetics inside gamble crates. That's obviously the only option to get people to pay money for a videogame.
I'm exaggerating to try to make a point. I understand that Skyrim and ESO are different games. But the point being that there are ways for a game to still make money, with other values and quality to be provided and purchasable besides neon horses.
Yes, ESO has to make money somehow. That is not in dispute. "Somehow" is not monolithic, either. Where would that line get drawn? Does ZOS add cat-earred headphone adornments and maid outfits to the store if it comes down to the one factor, that they have to make money somehow. Therefore, adding nonsense into the game is okay, because: profit = servers.
I'd argue that we are paying them to meet general expectations of Elder Scrolls. They chose to use this IP, it is their job to provide it.
Skyrim (and, let's face it, the other games in the series from Morrowind on) made a lot of money and had a lot of sticking power for one major reason: moddability. That means everyone can make the game however they want it to be, which is exactly what people are saying in this thread. There's a reason that Oblivion Remastered doesn't really get talked about as much even though it's only like a year old.
After all, look at howe many different opinions are even in this thread. There are some people who want all other players excised from the game completely. There are some who don't mind other players, but want to force the game to render them all as generic NPCs with generic cosmetics. There are some who just want to pick and choose which cosmetics are over the top. If the game were moddable, they could do that.
But... it's an MMO. It can't be modded. We are all beholden to what the devs choose to put into the game. That means that we can't end up with one player who wants the grimdark experience and another who likes the replace-all-dragons-with-Thomas-the-Tank-Engine experience and another who's hardcore on the make-all-NPCs-goonerbait train all be happy like they could in Skyrim. After all, look how many different mods exist for Skyrim.
What would you say then for TES games on console, which aren't moddable? And do people purchase TES games because their first thought before even playing the game is "I cant wait to mod this into something it isn't"? And what about when Skyrim has had so many rereleases and updated content. How does the modding factor affect those?
It's true that for PC players such games are moddable, but I think saying that is the only reason it sold well ignores the foundation of the games themself. People have fun in its setting, and with experiencing quests and exploration, stories and lore. There is a lot of replay value in each aspect of gameplay before a mod even touches the game.
I think if ESO brought more to the table inherently– having stronger foundations in gameplay– then it would be easier for them to make money in other ways besides bad cosmetics. One way could still even include cosmetics, but just having them be respectful.
The last mainline game on console is moddable. I actually prefer my games on XBox, and I mod the heck out of Skyrim. Granted, mine are more along the lines of darker nights and changing the ugly modern font to something that fits more with the game setting.
And yes, mods did not release with the original release in 2011. The previous TES mainline game was not moddable on console. It released in 2006.
Are we assuming that the gaming landscape has not changed in that time? There are people who can vote today as who were not even alive when Oblivion released. Heck, even ESO originally released over ten years ago, which is plenty of time for the gaming landscape to have changed since then. Or are you implying that, in a post-covid and post-Tik Tok world (and post-everything else that’s happened and is happening…), that everyone is still acting the same as they were pre-2016?
Life changes. We don’t have to like the direction it changed to, but we should be able to adapt. And if it gets untenable, we always have the option of removing ourselves from the situation. I still have my Skyrim loaded up for when I can’t with ESO (which tbf was a lot of last year because the game was not fun). I’m actually a lot happier this year because I removed myself a lot last year and did my own thing in my own world where I could choose what was going on.
tomofhyrule wrote: »tomofhyrule wrote: »tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
You're right, Skyrim has never made successful amounts of money without adding glowing skin cosmetics inside gamble crates. That's obviously the only option to get people to pay money for a videogame.
I'm exaggerating to try to make a point. I understand that Skyrim and ESO are different games. But the point being that there are ways for a game to still make money, with other values and quality to be provided and purchasable besides neon horses.
Yes, ESO has to make money somehow. That is not in dispute. "Somehow" is not monolithic, either. Where would that line get drawn? Does ZOS add cat-earred headphone adornments and maid outfits to the store if it comes down to the one factor, that they have to make money somehow. Therefore, adding nonsense into the game is okay, because: profit = servers.
I'd argue that we are paying them to meet general expectations of Elder Scrolls. They chose to use this IP, it is their job to provide it.
Skyrim (and, let's face it, the other games in the series from Morrowind on) made a lot of money and had a lot of sticking power for one major reason: moddability. That means everyone can make the game however they want it to be, which is exactly what people are saying in this thread. There's a reason that Oblivion Remastered doesn't really get talked about as much even though it's only like a year old.
After all, look at howe many different opinions are even in this thread. There are some people who want all other players excised from the game completely. There are some who don't mind other players, but want to force the game to render them all as generic NPCs with generic cosmetics. There are some who just want to pick and choose which cosmetics are over the top. If the game were moddable, they could do that.
But... it's an MMO. It can't be modded. We are all beholden to what the devs choose to put into the game. That means that we can't end up with one player who wants the grimdark experience and another who likes the replace-all-dragons-with-Thomas-the-Tank-Engine experience and another who's hardcore on the make-all-NPCs-goonerbait train all be happy like they could in Skyrim. After all, look how many different mods exist for Skyrim.
What would you say then for TES games on console, which aren't moddable? And do people purchase TES games because their first thought before even playing the game is "I cant wait to mod this into something it isn't"? And what about when Skyrim has had so many rereleases and updated content. How does the modding factor affect those?
It's true that for PC players such games are moddable, but I think saying that is the only reason it sold well ignores the foundation of the games themself. People have fun in its setting, and with experiencing quests and exploration, stories and lore. There is a lot of replay value in each aspect of gameplay before a mod even touches the game.
I think if ESO brought more to the table inherently– having stronger foundations in gameplay– then it would be easier for them to make money in other ways besides bad cosmetics. One way could still even include cosmetics, but just having them be respectful.
Are we assuming that the gaming landscape has not changed in that time? There are people who can vote today as who were not even alive when Oblivion released. Heck, even ESO originally released over ten years ago, which is plenty of time for the gaming landscape to have changed since then. Or are you implying that, in a post-covid and post-Tik Tok world (and post-everything else that’s happened and is happening…), that everyone is still acting the same as they were pre-2016?
Life changes. We don’t have to like the direction it changed to, but we should be able to adapt. And if it gets untenable, we always have the option of removing ourselves from the situation. I still have my Skyrim loaded up for when I can’t with ESO (which tbf was a lot of last year because the game was not fun). I’m actually a lot happier this year because I removed myself a lot last year and did my own thing in my own world where I could choose what was going on.
tomofhyrule wrote: »tomofhyrule wrote: »tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...
You're right, Skyrim has never made successful amounts of money without adding glowing skin cosmetics inside gamble crates. That's obviously the only option to get people to pay money for a videogame.
I'm exaggerating to try to make a point. I understand that Skyrim and ESO are different games. But the point being that there are ways for a game to still make money, with other values and quality to be provided and purchasable besides neon horses.
Yes, ESO has to make money somehow. That is not in dispute. "Somehow" is not monolithic, either. Where would that line get drawn? Does ZOS add cat-earred headphone adornments and maid outfits to the store if it comes down to the one factor, that they have to make money somehow. Therefore, adding nonsense into the game is okay, because: profit = servers.
I'd argue that we are paying them to meet general expectations of Elder Scrolls. They chose to use this IP, it is their job to provide it.
Skyrim (and, let's face it, the other games in the series from Morrowind on) made a lot of money and had a lot of sticking power for one major reason: moddability. That means everyone can make the game however they want it to be, which is exactly what people are saying in this thread. There's a reason that Oblivion Remastered doesn't really get talked about as much even though it's only like a year old.
After all, look at howe many different opinions are even in this thread. There are some people who want all other players excised from the game completely. There are some who don't mind other players, but want to force the game to render them all as generic NPCs with generic cosmetics. There are some who just want to pick and choose which cosmetics are over the top. If the game were moddable, they could do that.
But... it's an MMO. It can't be modded. We are all beholden to what the devs choose to put into the game. That means that we can't end up with one player who wants the grimdark experience and another who likes the replace-all-dragons-with-Thomas-the-Tank-Engine experience and another who's hardcore on the make-all-NPCs-goonerbait train all be happy like they could in Skyrim. After all, look how many different mods exist for Skyrim.
What would you say then for TES games on console, which aren't moddable? And do people purchase TES games because their first thought before even playing the game is "I cant wait to mod this into something it isn't"? And what about when Skyrim has had so many rereleases and updated content. How does the modding factor affect those?
It's true that for PC players such games are moddable, but I think saying that is the only reason it sold well ignores the foundation of the games themself. People have fun in its setting, and with experiencing quests and exploration, stories and lore. There is a lot of replay value in each aspect of gameplay before a mod even touches the game.
I think if ESO brought more to the table inherently– having stronger foundations in gameplay– then it would be easier for them to make money in other ways besides bad cosmetics. One way could still even include cosmetics, but just having them be respectful.
Are we assuming that the gaming landscape has not changed in that time? There are people who can vote today as who were not even alive when Oblivion released. Heck, even ESO originally released over ten years ago, which is plenty of time for the gaming landscape to have changed since then. Or are you implying that, in a post-covid and post-Tik Tok world (and post-everything else that’s happened and is happening…), that everyone is still acting the same as they were pre-2016?
Life changes. We don’t have to like the direction it changed to, but we should be able to adapt. And if it gets untenable, we always have the option of removing ourselves from the situation. I still have my Skyrim loaded up for when I can’t with ESO (which tbf was a lot of last year because the game was not fun). I’m actually a lot happier this year because I removed myself a lot last year and did my own thing in my own world where I could choose what was going on.
This just sounds to me like
"Time passes, therefore you are invalid to want an IP to have more respect for its prior material. Design changes will inevitably be radical because tik tok people became adults. We have to bow down and make way for this new direction, and if it gets too horrible then we just leave and move on to the next game."
Are you sure you're not a Microsoft shareholder?
BretonMage wrote: »The Elder Scrolls aesthetic actually isn't mundane. It's exotic; fantasy realism. And a radiant mount can definitely look special without being obnoxiously bright or colourful. Something like the Ardor's Devotion Senche-Raht, for example, might be a little ridiculous, but it's actually pretty cute all things considered, and does not hurt the eyes. Compare that to Khenarthi's Thundersteed, which is so obnoxiously bright, it even inspired its own hate thread on reddit.tomofhyrule wrote: »Real talk: If someone was whaling on crates and got a super rare mount that... was the equivalent of something they could by for 50k gold, would they be happy about that? And besides, what would be something they could use as a "Radiant Mundane mount?"
I do think it's possible to maintain some sort of balance between having "special" radiant apexes and the moodier aesthetic which TES is known for. They need to find an attractive design which works, and not just default to "the flashier the better".
ToddIngram wrote: »SilverBride wrote: »Why is everything becoming more cartoony? What is the reason for this trend? It didn't used to be like this. ESO used to be the most realistic game I had ever played and I loved that about it. It was so much more immersive when we were represented as realistic players in a realistic world.
Now everything is bright and loud and flashy. Why?
Cartoons are bright and loud and flashy for a reason. They are created for children who have short attention spans. They need constant motion and loud noises and bright lights to keep them watching. But children aren't the target audience of this game made for adults. So why is it being presented this way?
Something caused this trend to happen and I'd like some insight into why. Because it is destroying the experience for many of us.
Short answer is cosmetics are the only things the remaining players care about. Look at the forum requests peppering this forum. No longer is anyone discussing performance and combat performance improvements. It's only people talking about housing, what companion they want to see next, what costume, what dye, what skill style, ToT and "fashion is the true endgame", what cosmetics will be in what clown crate etc. nonsense.
Essentially all the players wanting actual game improvements have given up and left the game and/or been forced off the forum.
tomofhyrule wrote: »I'll leave it with a common thing most mental health professionals say all the time: You are not able to control what other people do; you can only control your reactions.
tomofhyrule wrote: »...the OP of this very thread also made a thread to complain that the Dancer personality is inappropriate.
SilverBride wrote: »tomofhyrule wrote: »...the OP of this very thread also made a thread to complain that the Dancer personality is inappropriate.
I never said the dancer personality was inappropriate. My complaint was about the constant motion.
nightbringer1993 wrote: »Well when I see how childish the game has become over the past few years like for example the scribbing quest with that talking fox or the other quests where we have animals talking with a childish tone.
Then there are some of the crown store items like the dancer personality and such and those over the top animations like some of the emotes being offered.
The game is aimed at adults and yet the content is childish these days.
nightbringer1993 wrote: »Well when I see how childish the game has become over the past few years like for example the scribbing quest with that talking fox or the other quests where we have animals talking with a childish tone.
Then there are some of the crown store items like the dancer personality and such and those over the top animations like some of the emotes being offered.
The game is aimed at adults and yet the content is childish these days.
katanagirl1 wrote: »nightbringer1993 wrote: »Well when I see how childish the game has become over the past few years like for example the scribbing quest with that talking fox or the other quests where we have animals talking with a childish tone.
Then there are some of the crown store items like the dancer personality and such and those over the top animations like some of the emotes being offered.
The game is aimed at adults and yet the content is childish these days.
Ugh, I had forgotten those quests until you mentioned it. I guess I was trying to block it out of my memory. Those voices were definitely cartoony, they didn’t fit this game at all and truthfully none of the scribing content did. Tons of people here said how much they liked it though. I don’t get it.
katanagirl1 wrote: »nightbringer1993 wrote: »Well when I see how childish the game has become over the past few years like for example the scribbing quest with that talking fox or the other quests where we have animals talking with a childish tone.
Then there are some of the crown store items like the dancer personality and such and those over the top animations like some of the emotes being offered.
The game is aimed at adults and yet the content is childish these days.
Ugh, I had forgotten those quests until you mentioned it. I guess I was trying to block it out of my memory. Those voices were definitely cartoony, they didn’t fit this game at all and truthfully none of the scribing content did. Tons of people here said how much they liked it though. I don’t get it.
katanagirl1 wrote: »nightbringer1993 wrote: »Well when I see how childish the game has become over the past few years like for example the scribbing quest with that talking fox or the other quests where we have animals talking with a childish tone.
Then there are some of the crown store items like the dancer personality and such and those over the top animations like some of the emotes being offered.
The game is aimed at adults and yet the content is childish these days.
Ugh, I had forgotten those quests until you mentioned it. I guess I was trying to block it out of my memory. Those voices were definitely cartoony, they didn’t fit this game at all and truthfully none of the scribing content did. Tons of people here said how much they liked it though. I don’t get it.
Despite the childish side character, I found the breakdown in the marriage and drifting apart between Shalidor and Ulfsild to be very compelling. I was recently going through something similar at the time and it touched me, personally.
twisttop138 wrote: »Not everyone likes the same stuff. The part of me that's a dad thought the fix was cute, though I'm with Tom of Hyrule, I'd take a grimdark quest line any day. But, despite what people keep saying about the ES tone and the setting, Zos is going to try to appeal to the largest audience. This will make some of us unhappy. Maybe keeping everything like it was in 2014 would be a real hit or maybe it wouldn't. Probably wouldn't. We'll never know.
katanagirl1 wrote: »nightbringer1993 wrote: »Well when I see how childish the game has become over the past few years like for example the scribbing quest with that talking fox or the other quests where we have animals talking with a childish tone.
Then there are some of the crown store items like the dancer personality and such and those over the top animations like some of the emotes being offered.
The game is aimed at adults and yet the content is childish these days.
Ugh, I had forgotten those quests until you mentioned it. I guess I was trying to block it out of my memory. Those voices were definitely cartoony, they didn’t fit this game at all and truthfully none of the scribing content did. Tons of people here said how much they liked it though. I don’t get it.
I really enjoyed the scribing quests and all the lore that came with it, I don't think to have noticed much how the Fox sounded but I do think to have heard it laugh everytime I fell off the bridge..
https://en.uesp.net/wiki/Lore:The_Fox