twisttop138 wrote: »YandereGirlfriend wrote: »twisttop138 wrote: »YandereGirlfriend wrote: »SNIPAllenaNightWood wrote: »
Yeah...no thirst-trapping being sold as Apex Crown Crate outfits in ESO here...
No Yaasified outfits like the feather-butt costume that was also an Apex reward in another crate.
I feel like what they're saying, and I could be wrong, is that ZOS gonna Zos. That stuff sells and they need to make money. No matter how many 2 billion dollars they made, MS expects each of their studios to have a certain amount of revenue. The game has varied players and tastes. The popularity of these items speaks for itself. They wouldn't sell it if it didn't sell. Regardless of if I like it or not and there is many things don't care for.
Also, not to be old but I have no idea what yaasified means. We truly do learn something new every day.
They brought up that point in a paragraph about "other games are worse" and then had examples that ZOS actually does. That's my point.
These costumes are very mild compared to the Chinese and Korean free-to-play scene.
But the larger point remains: money talks and free-to-play walks. Vanilla enjoyers need to rival the sales of the large and deep-pocketed Celestial horse crowd in order to speak the language that ZOS understands - money.
There are Celestial horse whales spending big on the game. Are there brown horse enjoyers doing the same? Given recent trends, I think that we can infer the answer. We might not like that answer but the folks that spend money on the game are the ones keeping the servers running for the rest of us.
My preference would have been for a monthly WoW-style sub, rather than Crates and a cash shop, to fund the game but that ship has long since sailed away.
God a sub only game. I could almost imagine how good it would be. I remember this, like many MMOs of that time, being billed as the WoW killer. I'd argue this game is superior in some ways, of course it could learn a lot in others.
I still pay my sub for XIV and in the end I have spent WAY less having a sub for 12 years in XIV than I have in 6 years of ESO. And it's still getting full expansions.
I really wish this was still a sub game. I know it struggled at launch though, and going Buy to Play must have really worked out for them with how many things they can do with FOMO and Loot Boxes and be defended by their players for it.
YandereGirlfriend wrote: »
These costumes are very mild compared to the Chinese and Korean free-to-play scene.
But the larger point remains: money talks and free-to-play walks. Vanilla enjoyers need to rival the sales of the large and deep-pocketed Celestial horse crowd in order to speak the language that ZOS understands - money.
There are Celestial horse whales spending big on the game. Are there brown horse enjoyers doing the same? Given recent trends, I think that we can infer the answer. We might not like that answer but the folks that spend money on the game are the ones keeping the servers running for the rest of us.
My preference would have been for a monthly WoW-style sub, rather than Crates and a cash shop, to fund the game but that ship has long since sailed away.
SilverBride wrote: »Why is everything becoming more cartoony? What is the reason for this trend? It didn't used to be like this. ESO used to be the most realistic game I had ever played and I loved that about it. It was so much more immersive when we were represented as realistic players in a realistic world.
Now everything is bright and loud and flashy. Why?
Cartoons are bright and loud and flashy for a reason. They are created for children who have short attention spans. They need constant motion and loud noises and bright lights to keep them watching. But children aren't the target audience of this game made for adults. So why is it being presented this way?
Something caused this trend to happen and I'd like some insight into why. Because it is destroying the experience for many of us.
ToddIngram wrote: »SilverBride wrote: »Why is everything becoming more cartoony? What is the reason for this trend? It didn't used to be like this. ESO used to be the most realistic game I had ever played and I loved that about it. It was so much more immersive when we were represented as realistic players in a realistic world.
Now everything is bright and loud and flashy. Why?
Cartoons are bright and loud and flashy for a reason. They are created for children who have short attention spans. They need constant motion and loud noises and bright lights to keep them watching. But children aren't the target audience of this game made for adults. So why is it being presented this way?
Something caused this trend to happen and I'd like some insight into why. Because it is destroying the experience for many of us.
Short answer is cosmetics are the only things the remaining players care about. Look at the forum requests peppering this forum. No longer is anyone discussing performance and combat performance improvements. It's only people talking about housing, what companion they want to see next, what costume, what dye, what skill style, ToT and "fashion is the true endgame", what cosmetics will be in what clown crate etc. nonsense.
Essentially all the players wanting actual game improvements have given up and left the game and/or been forced off the forum.
Uh, plenty of people are talking about combat and numerous other parts of the game, just look at literally any of the other threads on the first few pages. People are talking about PvP, about the writing, about the French translations, a LOT about the DK overhaul and balancing and Subclassing, about Class Mastery Passives and speculation on other Class reworks and WW changes, and that's just to name a few. Literally none of that is about cosmetics, you're cherry-picking threads that are about them but that doesn't really work when someone can just look through the very first page of the forums.ToddIngram wrote: »SilverBride wrote: »Why is everything becoming more cartoony? What is the reason for this trend? It didn't used to be like this. ESO used to be the most realistic game I had ever played and I loved that about it. It was so much more immersive when we were represented as realistic players in a realistic world.
Now everything is bright and loud and flashy. Why?
Cartoons are bright and loud and flashy for a reason. They are created for children who have short attention spans. They need constant motion and loud noises and bright lights to keep them watching. But children aren't the target audience of this game made for adults. So why is it being presented this way?
Something caused this trend to happen and I'd like some insight into why. Because it is destroying the experience for many of us.
Short answer is cosmetics are the only things the remaining players care about. Look at the forum requests peppering this forum. No longer is anyone discussing performance and combat performance improvements. It's only people talking about housing, what companion they want to see next, what costume, what dye, what skill style, ToT and "fashion is the true endgame", what cosmetics will be in what clown crate etc. nonsense.
Essentially all the players wanting actual game improvements have given up and left the game and/or been forced off the forum.
On the topic of immersion, if what other people do or have genuinely makes it hard for someone to enjoy the story or take the world seriously...perhaaaaaaps a genre of game with the words Massively Multi-player in it isn't the best option? You can love a franchise and want to experience every game in it, that's completely fine, but at the same time one needs to keep in mind the fact that you're going to have to accept other people will play differently and do things you find immersion breaking. That doesn't mean there's some fundamental problem with the game itself, that's just how MMOs work.
ToddIngram wrote: »SilverBride wrote: »Why is everything becoming more cartoony? What is the reason for this trend? It didn't used to be like this. ESO used to be the most realistic game I had ever played and I loved that about it. It was so much more immersive when we were represented as realistic players in a realistic world.
Now everything is bright and loud and flashy. Why?
Cartoons are bright and loud and flashy for a reason. They are created for children who have short attention spans. They need constant motion and loud noises and bright lights to keep them watching. But children aren't the target audience of this game made for adults. So why is it being presented this way?
Something caused this trend to happen and I'd like some insight into why. Because it is destroying the experience for many of us.
Short answer is cosmetics are the only things the remaining players care about. Look at the forum requests peppering this forum. No longer is anyone discussing performance and combat performance improvements. It's only people talking about housing, what companion they want to see next, what costume, what dye, what skill style, ToT and "fashion is the true endgame", what cosmetics will be in what clown crate etc. nonsense.
Essentially all the players wanting actual game improvements have given up and left the game and/or been forced off the forum.
SilverBride wrote: »These things wouldn't sell if they never existed in the first place. I never saw players asking for exploding bright lights for their mounts and recalls, so why were they introduced? Where did the idea come from that players wanted these cosmetic nightmares? Something caused this change in direction, but it wasn't because they were selling, because they didn't exist yet.
Elvenheart wrote: »SilverBride wrote: »These things wouldn't sell if they never existed in the first place. I never saw players asking for exploding bright lights for their mounts and recalls, so why were they introduced? Where did the idea come from that players wanted these cosmetic nightmares? Something caused this change in direction, but it wasn't because they were selling, because they didn't exist yet.
My guess is that the marketing department saw these type of things selling in other games and copied them.
SilverBride wrote: »Elvenheart wrote: »SilverBride wrote: »These things wouldn't sell if they never existed in the first place. I never saw players asking for exploding bright lights for their mounts and recalls, so why were they introduced? Where did the idea come from that players wanted these cosmetic nightmares? Something caused this change in direction, but it wasn't because they were selling, because they didn't exist yet.
My guess is that the marketing department saw these type of things selling in other games and copied them.
You may be right but this makes no sense to me from a marketing standpoint. If a game is successful (which ESO was) and is doing its own thing rather than being just a copy of what every other game is doing (which ESO was) then that would be a draw for new players that the other games don't have... it's uniqueness.
YandereGirlfriend wrote: »ESO is firmly in the "rule of cool" zone now. If it looks cool - then it's in. If it looks cool - people will buy it. The cooler it looks, the more that people will spend. This is fairly axiomatic.
SilverBride wrote: »YandereGirlfriend wrote: »ESO is firmly in the "rule of cool" zone now. If it looks cool - then it's in. If it looks cool - people will buy it. The cooler it looks, the more that people will spend. This is fairly axiomatic.
One man's "cool" is another man's nightmare.
As I once heard someone say "Cool can also mean not so hot.
On the topic of immersion, if what other people do or have genuinely makes it hard for someone to enjoy the story or take the world seriously...perhaaaaaaps a genre of game with the words Massively Multi-player in it isn't the best option? You can love a franchise and want to experience every game in it, that's completely fine, but at the same time one needs to keep in mind the fact that you're going to have to accept other people will play differently and do things you find immersion breaking. That doesn't mean there's some fundamental problem with the game itself, that's just how MMOs work.
As I've written in this thread before, I'm absolutely aware that an MMO means there will be other people around, and some of them might be weirdly dressed or ride some more unusual mount (like a lava/atronach senche, for example). That's how it was in ESO's earlier years. It wasn't exactly immersive, but I could accept it just fine, as it wasn't that hard to ignore.
But now we've gone from orcs in pink armor riding lava creatures, to mounts that, when summoned, explode in a bright flash of light that whites out the screen of every person near them (including the whole dialogue screen if you're currently talking to an npc), or mini dolmens making that loud vacuum cleaner drone sound (which was, before this teleport thing had been introduced, a clear auditory indicator that told you "Oh, there's a dolmen nearby and it's just starting" - it was an actual hint on an event going on in the game, it had a meaning) at any random location. Is there anyone who can still be immersed in the game world if there's random explosions and dolmen sounds everywhere? I don't know.
I'm not even blaming the people who use these things, I question if it's wise to introduce such cosmetics into a game, that honestly disturb the actual game content's visual and acoustic design. Why build such a detailed and vast world, have background sounds that differ from biome to biome (they're beautiful, actually, if one pays attention to them) and ambient music, and then break the carefully created atmosphere by random explosions and drone sounds?
I do understand very well that an MMO gains a big part of its revenue through selling cosmetics. The thing I'm talking about is the aspect of balance. Basically: What can be introduced as cosmetics, and would sell well, without negatively influencing the game experience too much? Of course they need to sell items - but do they need so sell mounts with loud and flashy explosions? Would interesting mounts without explosions not sell?
It is a choice how much care goes into preserving the lore and the atmosphere of the fictional world. And when it comes to that, sadly, I got the impression over the past few years, that "selling whatever sells" had a higher priority than "preserving the game's fundamental atmosphere".
twisttop138 wrote: »Even though things may have been more understated before, I think the need to reach the widest number of people and get them to open their wallets has won out. We can only decide for ourselves when and what is too much to continue. This is the thing about MMOs. Immersion kinda takes a back seat these days in the name of profit, and will only become more pronounced as all new content is free and people will need to be tempted into tomes.
Some folks like one thing, some another. Hopefully this new option makes it so you don't have to see them but we'll see.
BretonMage wrote: »twisttop138 wrote: »Even though things may have been more understated before, I think the need to reach the widest number of people and get them to open their wallets has won out. We can only decide for ourselves when and what is too much to continue. This is the thing about MMOs. Immersion kinda takes a back seat these days in the name of profit, and will only become more pronounced as all new content is free and people will need to be tempted into tomes.
I would understand if they didn't already have an established and successful IP as their foundation. This is what I can't wrap my head around: all these sparkling pink mounts are the antithesis of the Elder Scrolls aesthetic. They must surely be aware that they are eroding the Elder Scrolls image with all these improbably colourful collectibles; so must Bethesda. Why isn't anyone trying to protect its image? Couldn't all this have an impact on the single-player TES series?Some folks like one thing, some another. Hopefully this new option makes it so you don't have to see them but we'll see.
I wish we could selectively ignore certain mounts and skill styles altogether. I like some of the brighter crown mounts, but some are just ridiculous.
BretonMage wrote: »twisttop138 wrote: »Even though things may have been more understated before, I think the need to reach the widest number of people and get them to open their wallets has won out. We can only decide for ourselves when and what is too much to continue. This is the thing about MMOs. Immersion kinda takes a back seat these days in the name of profit, and will only become more pronounced as all new content is free and people will need to be tempted into tomes.
I would understand if they didn't already have an established and successful IP as their foundation. This is what I can't wrap my head around: all these sparkling pink mounts are the antithesis of the Elder Scrolls aesthetic. They must surely be aware that they are eroding the Elder Scrolls image with all these improbably colourful collectibles; so must Bethesda. Why isn't anyone trying to protect its image? Couldn't all this have an impact on the single-player TES series?Some folks like one thing, some another. Hopefully this new option makes it so you don't have to see them but we'll see.
I wish we could selectively ignore certain mounts and skill styles altogether. I like some of the brighter crown mounts, but some are just ridiculous.
Your statement (bolded) seems to forget that a great many players are not playing because of 'Elder Scrolls lore' but are simply enjoying this 'fantasy-based online game'. I wonder how many of these ES fans will abandon ESO the moment ES6 comes out, but it's the non-ES fans that will continue playing ESO. And yes, all these changes could impact ES6 and beyond, well, look at what became of Dragon Age: Veilguard. I would think, based on the people they have working on ES6 who are completely separate from ZOS, wouldn't go that route... but I never thought I'd see BioWare go the route it did with the DA series either, which was due to interference from EA. Yet, with Microsoft now in charge of Bethesda, who knows what's going on behind the scenes.
Erickson9610 wrote: »
A skin would be passable at least imo. Skill styles have been nice and a few of them actually very creative.
But what does this one have anything to do with a sorcerer? IDK, to me it feels like a step too far to alter the style completely with something else not directly related to the class. In the end I'll probably look past it but the initial shock is there.
Besides I hope they redo lightning form all together during rework and get rid of the transparency, Will be interesting how these styles evolve (or not).
The point is to not look like a Sorcerer at all. It may technically be a Sorcerer skill, but someone who doesn't want to look like a Sorcerer (but instead likes the theme of these Celestial skill styles, including the one made for Fatecarver) could make a thematic build around using them.
Seriously, this skill style looks really good. It kind of sucks that it still does Shock or Physical Damage, but it looks like a different kind of magic than elemental magic, and I'm here for it.
BretonMage wrote: »twisttop138 wrote: »Even though things may have been more understated before, I think the need to reach the widest number of people and get them to open their wallets has won out. We can only decide for ourselves when and what is too much to continue. This is the thing about MMOs. Immersion kinda takes a back seat these days in the name of profit, and will only become more pronounced as all new content is free and people will need to be tempted into tomes.
I would understand if they didn't already have an established and successful IP as their foundation. This is what I can't wrap my head around: all these sparkling pink mounts are the antithesis of the Elder Scrolls aesthetic. They must surely be aware that they are eroding the Elder Scrolls image with all these improbably colourful collectibles; so must Bethesda. Why isn't anyone trying to protect its image? Couldn't all this have an impact on the single-player TES series?Some folks like one thing, some another. Hopefully this new option makes it so you don't have to see them but we'll see.
I wish we could selectively ignore certain mounts and skill styles altogether. I like some of the brighter crown mounts, but some are just ridiculous.
Your statement (bolded) seems to forget that a great many players are not playing because of 'Elder Scrolls lore' but are simply enjoying this 'fantasy-based online game'. I wonder how many of these ES fans will abandon ESO the moment ES6 comes out, but it's the non-ES fans that will continue playing ESO. And yes, all these changes could impact ES6 and beyond, well, look at what became of Dragon Age: Veilguard. I would think, based on the people they have working on ES6 who are completely separate from ZOS, wouldn't go that route... but I never thought I'd see BioWare go the route it did with the DA series either, which was due to interference from EA. Yet, with Microsoft now in charge of Bethesda, who knows what's going on behind the scenes.
Your statement (bolded) seems to forget that a great many players are not playing because of 'Elder Scrolls lore' but are simply enjoying this 'fantasy-based online game'. I wonder how many of these ES fans will abandon ESO the moment ES6 comes out, but it's the non-ES fans that will continue playing ESO.
And yes, all these changes could impact ES6 and beyond, well, look at what became of Dragon Age: Veilguard. I would think, based on the people they have working on ES6 who are completely separate from ZOS, wouldn't go that route... but I never thought I'd see BioWare go the route it did with the DA series either, which was due to interference from EA. Yet, with Microsoft now in charge of Bethesda, who knows what's going on behind the scenes.
twisttop138 wrote: »I wanted to also mention a bug conversation in a guild discord right now about the new mounts. It was many people's opinion that the mount up animation makes or breaks a mount for them. The mounts that have an interesting animation were considered to be the ones most worth it.
colossalvoids wrote: »BretonMage wrote: »twisttop138 wrote: »Even though things may have been more understated before, I think the need to reach the widest number of people and get them to open their wallets has won out. We can only decide for ourselves when and what is too much to continue. This is the thing about MMOs. Immersion kinda takes a back seat these days in the name of profit, and will only become more pronounced as all new content is free and people will need to be tempted into tomes.
I would understand if they didn't already have an established and successful IP as their foundation. This is what I can't wrap my head around: all these sparkling pink mounts are the antithesis of the Elder Scrolls aesthetic. They must surely be aware that they are eroding the Elder Scrolls image with all these improbably colourful collectibles; so must Bethesda. Why isn't anyone trying to protect its image? Couldn't all this have an impact on the single-player TES series?Some folks like one thing, some another. Hopefully this new option makes it so you don't have to see them but we'll see.
I wish we could selectively ignore certain mounts and skill styles altogether. I like some of the brighter crown mounts, but some are just ridiculous.
Your statement (bolded) seems to forget that a great many players are not playing because of 'Elder Scrolls lore' but are simply enjoying this 'fantasy-based online game'. I wonder how many of these ES fans will abandon ESO the moment ES6 comes out, but it's the non-ES fans that will continue playing ESO. And yes, all these changes could impact ES6 and beyond, well, look at what became of Dragon Age: Veilguard. I would think, based on the people they have working on ES6 who are completely separate from ZOS, wouldn't go that route... but I never thought I'd see BioWare go the route it did with the DA series either, which was due to interference from EA. Yet, with Microsoft now in charge of Bethesda, who knows what's going on behind the scenes.
Even elder scrolls players aren't a solid unit at that. That's why most people who still play have the game that's completely overhauled visually and ones that don't either a small subset of purists or ones who afraid of modding as it can screw their game up as they don't have an ability to troubleshoot and correct their mistakes. Visual part seems also less important as of every new game stirs away from the old looks of previous titles and doesn't really hold a unified look. Personally, aesthetically Skyrim was the blandest of all modern ones and Morrowind was the richest one despite its graphical fidelity for a time. Oblivion was pretty charming, let's put it that way.