tomofhyrule wrote: »I fully agree with ESO's "play the way you want" mantra. What I don't agree with is the people who are coming out to the forums to complain "you aren't allowed to play the way you want because that goes against the way I want."
tomofhyrule wrote: »I fully agree with ESO's "play the way you want" mantra. What I don't agree with is the people who are coming out to the forums to complain "you aren't allowed to play the way you want because that goes against the way I want."
BretonMage wrote: »twisttop138 wrote: »Even though things may have been more understated before, I think the need to reach the widest number of people and get them to open their wallets has won out. We can only decide for ourselves when and what is too much to continue. This is the thing about MMOs. Immersion kinda takes a back seat these days in the name of profit, and will only become more pronounced as all new content is free and people will need to be tempted into tomes.
I would understand if they didn't already have an established and successful IP as their foundation. This is what I can't wrap my head around: all these sparkling pink mounts are the antithesis of the Elder Scrolls aesthetic. They must surely be aware that they are eroding the Elder Scrolls image with all these improbably colourful collectibles; so must Bethesda. Why isn't anyone trying to protect its image? Couldn't all this have an impact on the single-player TES series?Some folks like one thing, some another. Hopefully this new option makes it so you don't have to see them but we'll see.
I wish we could selectively ignore certain mounts and skill styles altogether. I like some of the brighter crown mounts, but some are just ridiculous.
twisttop138 wrote: »The monetazation guy said in an article that it's 15 million dollars a month.
tomofhyrule wrote: »I fully agree with ESO's "play the way you want" mantra. What I don't agree with is the people who are coming out to the forums to complain "you aren't allowed to play the way you want because that goes against the way I want."
SilverBride wrote: »twisttop138 wrote: »The monetazation guy said in an article that it's 15 million dollars a month.
Is that just for the flashy cosmetics or for all revenue sources? When I Google I find many references that this is their total revenue per month, not specifically from flashy cosmetics.
Please link to this article.
BretonMage wrote: »$15 million in monthly revenue would include subscriptions, paid content and the crown store, I'd say.tomofhyrule wrote: »I fully agree with ESO's "play the way you want" mantra. What I don't agree with is the people who are coming out to the forums to complain "you aren't allowed to play the way you want because that goes against the way I want."
People telling me that I should not be allowed to replay quests or change classes on my only character because I must make a new character to re-experience content - that's not allowing me to play how I want (and it's not even something that affects others).
A complaint about ESO's aesthetic identity changing is not quite the same thing.
SilverBride wrote: »What I am saying is why do they even exist in this game in the first place? They don't belong in an Elder Scrolls world and break immersion for many.
SilverBride wrote: »I don't believe these flashy effects are canon.
SilverBride wrote: »I don't believe these flashy effects are canon.
YandereGirlfriend wrote: »Magic in TES IS flashy.
YandereGirlfriend wrote: »For flashy effects, I feel like I am taking crazy pills. Has nobody ever summoned a basic Flame Atronach in Skyrim and experienced the loud summoning buzz, large, glowing animation, and screenspace distortrion? They do not just appear like a friend casually walking in from the other room. You are literally summoning an entity from another plane of existence.
Ditto for something like Arvak. Arvak is supremely ESO before ESO ever existed. Flashy summoning animation - CHECK. Bizarre mount concept that strains the existing lore - CHECK. Permanent particle effects - CHECK. Extremely popular with many players - CHECK.
Magic in TES IS flashy. And becoming moreso as technological progress continues. I feel like there is quite some cherry-picking about what "fits" the series when it has been here all along.
twisttop138 wrote: »I wanted to also mention a bug conversation in a guild discord right now about the new mounts. It was many people's opinion that the mount up animation makes or breaks a mount for them. The mounts that have an interesting animation were considered to be the ones most worth it.
And I know a few people who found a mount design interesting, but decided against buying it specifically because they disliked the summoning animation being a huge explosion (people don't exactly want to get migraines from summoning their own mount). I've also seen some mount once where even I, despite usually not being interested in cosmetics much, thought it would be a nice addition to my playthroughs for a longer time, so buying it might be worth it - but then it had some glowy effects permanently floating around it, which I found annoying, so I dropped that idea. Without the effects I would have bought it.
In the end, everyone likes different things, but I still think introducing mounts with extremely obtrusive effects that greatly affect the environment and all players around was not good in terms of design. I understand that especially apex mounts are supposed to be eye-catching, and to make people who see them on another player want to buy them too, but if some effects are seen as an annoyance by a bigger number of players, that makes them avoid crowded game locations, and in the end make them play the game less, then something went wrong. At some point, it's just "too eye-catching", and not in a positive way.
Erickson9610 wrote: »So if it's made canon by ESO, then it does belong in The Elder Scrolls.
tomofhyrule wrote: »I definitely wouldn't call Morrowind's version of the Shield spell (or literally any enchanted gear covered in saran wrap) as 'mundane.'
SilverBride wrote: »YandereGirlfriend wrote: »Magic in TES IS flashy.
2H weapons aren't magic though, so why add bright flashy effects to them?
SilverBride wrote: »I may not like mounts with swords coming out their sides or recalls with big huge bubbles but I could tolerate these visuals if they just turned off the explosive sounds and bright lights.
Erickson9610 wrote: »So if it's made canon by ESO, then it does belong in The Elder Scrolls.
This is one reason why it would be important to be careful when choosing what to add to the game - if a thing has been added, it becomes part of lore forever, no matter how nonsensical it might be for the whole setting.
Erickson9610 wrote: »SilverBride wrote: »YandereGirlfriend wrote: »Magic in TES IS flashy.
2H weapons aren't magic though, so why add bright flashy effects to them?
That's the art style of ESO. It's like how TES Castles has a drastically different art style compared to TES Skyrim.
In ESO, the VFX of those skills are there to fit the overall aesthetic of the game, and more importantly they're there to make the skills telegraph better in combat, particularly in PvP (since this is an online game). Further, the Two Handed VFX make it easy to create Skill Styles to customize how they look.
SilverBride wrote: »They said no slider so it will be a preset option. I just hope it's a very strong option and not just dimming the lights a little.
SilverBride wrote: »They said no slider so it will be a preset option. I just hope it's a very strong option and not just dimming the lights a little.
I still remember the disappointment hitting me when I saw how useless the setting “hide followers in town” was when introduced. My hopes for this setting to be anything worth using is zero. I find it hard to see them give us any options to reduce the flash and bang people pay lots of money for. I sure hope Zos will prove me wrong.
tomofhyrule wrote: »I definitely wouldn't call Morrowind's version of the Shield spell (or literally any enchanted gear covered in saran wrap) as 'mundane.'
To me, it clearly makes a difference if a visual effect has meaning or not:
- A spell being colorful makes sense.
- A precious, rare artifact having extraordinary visuals makes sense.
- A dolmen making an unsettling loud noise absolutely makes sense - it's a huge, dangerous, daedric thing, it's supposed to be unsettling, after all.
Putting emphasis on important events or items in a story by giving them special visuals and sound effects is a normal thing to do.
You know what does not make sense?
Some rando summoning their horse having the same grand effects like a world event, or even more extreme visuals and sound effects.


tomofhyrule wrote: »tomofhyrule wrote: »I definitely wouldn't call Morrowind's version of the Shield spell (or literally any enchanted gear covered in saran wrap) as 'mundane.'
To me, it clearly makes a difference if a visual effect has meaning or not:
- A spell being colorful makes sense.
- A precious, rare artifact having extraordinary visuals makes sense.
- A dolmen making an unsettling loud noise absolutely makes sense - it's a huge, dangerous, daedric thing, it's supposed to be unsettling, after all.
Putting emphasis on important events or items in a story by giving them special visuals and sound effects is a normal thing to do.
You know what does not make sense?
Some rando summoning their horse having the same grand effects like a world event, or even more extreme visuals and sound effects.
Again, this is something that can be nuanced. What ruins the story to one person can reinforce the story for another.
Here's an example. I do need to be a bit vague about it because it involves a datamined asset though, so please forgive me for dancing around a bit.
There was a custom recall animation in one of the recent datamines that has yet to release. Just from the picture, it can be seen that this would be a quite imposing recall animation with lights (and likely sounds, but we can't tell just from the image), and it is a clear reference to a specific thing in the Elder Scrolls lore.
To a lot of people in this thread, this is 100% something that would be offensive since it would be an eyesore and does take visuals that have a meaning in the universe.
However... I saw it and I got so excited and I hope it releases, because it fits one of my characters perfectly. That specific thing in universe that it references is a major part of his backstory, and as I have let him develop as a character, that part of his story only got more and more important to him. ...
What one person sees as "this ruins my immersion because it shouldn't be a common thing!" is another person's "this makes me so much more immersed since it fits so well for my character's story!"
Exactly. It's a multiplayer game, so ideally, the world's atmosphere as a whole should be kept in mind. Every animation one player uses doesn't only affect this one player (who might find it awesome, because of the cool visuals, or because they find it fitting for their character's story - it's all understandable, everyone has different ideas and a different taste) after all - but it also affects everyone else who is around. Which can be dozens of different people in cities, who might not find that animation fitting or immersive at all. And that's already one design decision I personally question: The obtrusiveness. No matter what a personal animation is about, it should not be able to white out other players' screens with a flashy explosion effect.
YandereGirlfriend wrote: »For flashy effects, I feel like I am taking crazy pills. Has nobody ever summoned a basic Flame Atronach in Skyrim and experienced the loud summoning buzz, large, glowing animation, and screenspace distortrion? They do not just appear like a friend casually walking in from the other room. You are literally summoning an entity from another plane of existence.
Ditto for something like Arvak. Arvak is supremely ESO before ESO ever existed. Flashy summoning animation - CHECK. Bizarre mount concept that strains the existing lore - CHECK. Permanent particle effects - CHECK. Extremely popular with many players - CHECK.
Magic in TES IS flashy. And becoming moreso as technological progress continues. I feel like there is quite some cherry-picking about what "fits" the series when it has been here all along.
tomofhyrule wrote: »But that comes with the territory of an MMO, which - as much as people want to pretend it's not - this game is. When I see someone on an obnoxious mount, I roll my eyes and go on with my day. I don't complain about how my entire experience in game was ruined by a troll (who may or may not even be trolling).
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Again, we all have different views. I personally do not like these crates at all, and this is the first set I haven't bought a single one of. I really only needed two or three things so I used my Seals and Gems and am hoping the U50 set is better. But I will not fault anyone who wants to turn into a pink nebula and ride a starry pink sparkleornaug. I'll just turn my camera to a different direction until they've passed by.
It was a similar thread from a while ago where people were complaining about the flashiness of things, and Kevin even came in and said something to the extent of "we want to make sure we have some things for everyone, so some things are flashy and some are not." So to that end, I went through all of the Crown Store stuff from March (the new Crates and the new stuff from the Showcase) to see how that balances:I'm assigning these into one of three categories:So it does actually seem like there's a mix of stuff for everyone in here. And as can be expected, the vast majority of the flashiest stuff is in the higher tier of the Crown Crates, and the more mundane stuff is lower tier in the crates or not in the crates at all.
R: Ridiculous, Flashy and Obnoxious with a tenuous connection at best to the lore
E: Exotic, something that would fit in universe in a way, but would definitely earn some sideways glances from more conservative members of society
M: Mundane, something that would fit well in the specific culture represented.
tomofhyrule wrote: »
This all comes down to one factor: this game does need to make money somehow. There's a good reason that websites like YouTube are waging wars on AdBlockers even though there's not a single person who wants to see those ads.
Would watching videos be a much better experience if we didn't have to sit through unskippable ads or pay their stupid subscription? Of course! That'd be wonderful!
But can the company support doing so? That server space does need to get funded somehow...