Maintenance for the week of March 16:
• [COMPLETE] ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

The "bald spots" on the Werewolf model make it look monstrous.

Erickson9610
Erickson9610
✭✭✭✭✭
✭✭✭
This is what we were shown from the Dev Updates stream today:
ypzdg2gvw3ad.png

For comparison, here's the Skyrim werewolf model:
wtl6mvcx0wdg.jpg


What I want to call attention to is the "bald spots" you see on the current and new models. This is a telltale sign that this creature is a werewolf, a human turned into some sort of part human, part wolf monster. The fur is always more dense in the areas where the human form would have hair — chest hair, arm hair, leg hair, and so on is exaggerated when they turn into a werewolf, since wolves have thick fur all over their bodies. Think of it like a human getting the thickness of a wolf's fur applied to their human hair.

I believe it's important to keep these humanlike aspects in the Werewolf redesign — it should not look like a regular wolf that went bipedal. It has to look monstrous, like this redesign succeeds at doing.
PC/NA — Lone Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    They need to make it taller though, otherwise they're actively shrinking the players even more when nords/high elves already shrink when they transform.

    The skyrim model is also much better than this new model, but maybe that's just me.
    Edited by coop500 on March 10, 2026 11:00PM
    Hoping for more playable races
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I do like that the new model looks much more like a cursed guy. I went on my own little mental rant about this after commenting on the other post about the ww size not being increased. Someone mentioned the eye location should be up higher but to me the eyes look like where they’d be on a human. If I were to look into the eyes of a werewolf, seeing a human staring back is more deeply unsettling than just seeing a bipedal wolf.

    I actually like the shorter arms too because again, it’s more human-like.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    I prefer my werewolves to have more fur and less skin. If they mess this up im gonna be upset. I have over 100 werewolves... just give us some variations on skins if your going to go this route.
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Did they show any updated skills yet??
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Radiate77 wrote: »
    Did they show any updated skills yet??

    They discussed it some. Piercing howl is becoming a bite attack with bleed, the tanking vs DPS aspect is being moved to the morphs of the werewolf form itself (pack leader or berserker), feral pounce/carnage is going to have better functionality (can just cast carnage if you're in melee range) and the cost to transform is dropping to 100 ult, with some adjustments to how you remain in form, with the goal of making it easier to uphold both in combat and with some vague mentions of holding it up longer while in people's houses for RP purposes.
    Hoping for more playable races
  • Emeratis
    Emeratis
    ✭✭✭✭✭
    Yea, I strongly disagree. Maybe it's because I'm around animals more but the less fur doesn't scream werewolf to me it screams sickly animal/alopecia/mange. I've never really liked the more man but with claws/wolf face kinda style werewolf because it doesn't feel threatening or dangerous to me it feels more silly/cartoonish. Skyrim base game werewolf model is not one I enjoyed for a similar reason and I cannot play werewolf in Skyrim without the Moonight Tales mod which has better skin options.

    Also need I point out the werebear model in Skyrim doesn't have this weird balding and looks better for it? That's why it always looked so jarring/like a mistake to me for werewolf.
    SR-npc-Werebear.jpg
    We also see in the two eso trailer models that the werewolves in them have more fur showing and the one that has less is an undead werewolf that doesn't just have missing fur but skin tearing.

    Similar to what wolfie said, I'm going to be very upset if the only option is this for the new werewolf model and it would make me less inclined to use werewolf not more because visual stuff really makes or breaks something for me.
    Edited by Emeratis on March 10, 2026 11:40PM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    I like the new model. Makes you look like a mangy, rabid animal as a werewolf is supposed to be. You're not somebody's pet dog that should be well groomed. You're a cursed human.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Lekjih
    Lekjih
    ✭✭✭
    I like the new model. Makes you look like a mangy, rabid animal as a werewolf is supposed to be. You're not somebody's pet dog that should be well groomed. You're a cursed human.

    Not cursed. Blessed by Hircine. This isn't a Ukrainian folk story about undead men cursed to resemble wolves or English stories about men turning into actual wolf wolves. Hircine blesses us to be better hunters. I would like a fluffier option.
    671d played, 257 on a Warden.
    Lucent clannfear suggestion sketch on my profile
  • Morvan
    Morvan
    ✭✭✭✭✭
    I honestly don't like what I see, that looks like a dog with scabies, or a hyena. It is a WIP though, so I'm still hopeful for it.

    I was hoping they'd look back to the Greymoor Cinematic models and do something similar, that version was just perfect:
    jtwatntig6qc.gif
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • Lekjih
    Lekjih
    ✭✭✭
    Morvan wrote: »
    I honestly don't like what I see, that looks like a dog with scabies, or a hyena. It is a WIP though, so I'm still hopeful for it.

    Honestly it just needs a bit more fluff. I like the face and feet details, he just... nakey. Especially the head hairline needs bringing down, more like the skyrim model.
    671d played, 257 on a Warden.
    Lucent clannfear suggestion sketch on my profile
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    Ugly in a bad way. I feel sorry for them.
  • Morvan
    Morvan
    ✭✭✭✭✭
    Lekjih wrote: »
    Morvan wrote: »
    I honestly don't like what I see, that looks like a dog with scabies, or a hyena. It is a WIP though, so I'm still hopeful for it.

    Honestly it just needs a bit more fluff. I like the face and feet details, he just... nakey. Especially the head hairline needs bringing down, more like the skyrim model.
    Agreed, I think the proportions and the model itself are pretty good, it's just the fur distribution that makes it look... sick? Nothing they can't fix.

    But if they don't, I'll be calling it Wereskeever.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work🦇
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Morvan wrote: »
    I honestly don't like what I see, that looks like a dog with scabies, or a hyena. It is a WIP though, so I'm still hopeful for it.

    I was hoping they'd look back to the Greymoor Cinematic models and do something similar, that version was just perfect:
    jtwatntig6qc.gif

    This would have been incredible, still has the humanoid aspects and skin showing but didn't completely destroy anything wolf related like the new model does.
    Hoping for more playable races
  • Ataskir
    Ataskir
    ✭✭
    I’m a big fan of the new proportions, the less cartoony look for sure gives it a far more intimidating vibe. But uh…the lack of fur makes em look sickly, which detracts from the whole powerful monster feel. At least it’s WIP so our funny beasts might not end up so naked!
    Edited by Ataskir on March 11, 2026 12:56AM
  • luckiestlycan
    luckiestlycan
    ✭✭
    Personally, I always found the Greymoor trailer Werewolves to look almost cat like(it's smth about their face and the ears) and just too well groomed.

    And I've never really been a fan of the Werebears in Skyrim, they kinda just looked like angry teddy bears rather than accursed shapeshifters.
    Lekjih wrote: »
    Not cursed. Blessed by Hircine. This isn't a Ukrainian folk story about undead men cursed to resemble wolves or English stories about men turning into actual wolf wolves. Hircine blesses us to be better hunters. I would like a fluffier option.

    Technically both. Lycanthopy has multiple sources and strains in tes lore and can be more a curse or more a blessing depending on such, but it's never just one, whether it's a Curse or Blessing is more to the individuals perception. Even Hircine bestows Lycanthropy as both punishment and boon when he deems either is deserved. The Reachfolk, arguably the most accepting society of Werewolves, see them as their cursed protectors and understand that Hircine doesn't just "gift" you anything; he gives you pain to burden so that you may inflict it on your enemies. I would like them not completely fluffy but not entirely bold; 50/50 is nice.

    And as regards to the original post, I too like the "bald spots" but I think they should take more pages from Skyrims book on where Fur should and shouldn't be, Tes 5 got it right and there's no need to reinvent the wheel.
    Edited by luckiestlycan on March 11, 2026 12:59AM
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not sure why, but it reminds me more of a rat.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Syldras wrote: »
    Not sure why, but it reminds me more of a rat.

    I’m getting more hyena than wolf.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    A werewolf should look cursed and not like a fursona, so I think the new direction is quite good. A person shouldn't want to be that, and unlike vampires these creatures typically don't use charms to hide their monstrosity.
  • JimT722
    JimT722
    ✭✭✭✭✭
    it is a massive improvement. both in model and textures. Hopefully werewolf is much less annoying to use because that's the main reason I don't use werewolf anymore.
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    Good facial structure

    cool bat ears - feels monstrous

    could use some beefier hindquarters

    really good teeth and tongue, jaws 👌

    Refer to fur pattern on Skyrim werewolf for distribution cues.

    Could decrease ear size maybe 20%? Hmm 🤔

    Increase overall werewolf model size by 20%

    aurroo 🐺💕

    Edits: additional feedback - extend the lower jaw, widen the cheek bones, make the nose less pointy. We want to convey a robust, bestial wolf nature, not a rat dog.

    4z0v002fse36.png

    7nu6w7unpzu0.png

    zlzagfanfare.png



    Edited by huskandhunger on March 11, 2026 4:17PM
  • NoireJin the Witchking
    NoireJin the Witchking
    ✭✭✭✭
    The proportions and details are really good, the facial structure is also good and a vast improvement. I do feel like the hairline needs to be brought down a tad, it kinda looks like he has a mullet. Maybe a tad bit more accentuation on the fur. But other than for a first pass it looks really good.
  • Techwolf_Lupindo
    Techwolf_Lupindo
    ✭✭✭
    There is a huge variety of humans in the ESO world, I would hope there will be a huge variety of werewolves to choose from as a player as each player has a preference. I am thinking of skins where one can choose the bare skin type or the full fur type along with color choices.
  • Emeratis
    Emeratis
    ✭✭✭✭✭
    Just gonna say it since it keeps getting brought up, wanting more fur on the werewolves =/= wanting them to look more furry and less monstrous. I am extremely interested in them looking monstrous and not like a fursona or mascot. The only thing I am saying is that I feel more fur would make them look less like they were cursed by Peryite or given a horrible half shave. When you see wild animals with less fur, they often look mangy, sick, or old. That's what the lack of fur is giving me, not "wow this monster really has a human core to it and that's unsettling." There are ways to disagree without insisting people are saying things they are not saying. Personally, I'd rather see a thick, healthy coat of fur that is rugged and messy due to wandering through the underbrush nature. They might not even have to dramatically tweak it, but as it is it's def not coming across as they intend for a lot of people.
    There is a huge variety of humans in the ESO world, I would hope there will be a huge variety of werewolves to choose from as a player as each player has a preference. I am thinking of skins where one can choose the bare skin type or the full fur type along with color choices.

    I can agree with this. I did mention in the other thread about if people are complaining about the ears a lot maybe they could similar to the vampire eye problem look into ears looking slightly different based on race. Also using dynamic height, which used to exist for some things for the player character in game so I know they have the functionality there for it in some capacity to alleviate some of the height complaints (screenshot attached for what I mean, my friend and I on launch with him on a max height nord and me on a min height bosmer with out mounts having size variation based on our height sliders).
    wpedxmbcv6cz.bmp
    I know why they got rid of it for mounts and I'm kinda grateful for that some but it still could be used to scale werewolves and other things I think and have people be more happy with their werewolf's size maybe. Again, not sure technical limitations on this suggestion.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaqual wrote: »
    A werewolf should look cursed

    This poor dog also looks cursed:
    https://en.wikipedia.org/wiki/Sam_(ugly_dog)
    So I'm not sure if that's an argument

    Edited by Syldras on March 11, 2026 5:56AM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • luckiestlycan
    luckiestlycan
    ✭✭
    Good facial structure

    I don't really agree tbh, currently they look way too friendly and the features look too long, I think the brow and muzzle needs to be pulled in and up a bit more and general other tweaks like brow angle to really sell it as right now the Skyrim one looks a lot better in the head department; I made this quick mock up for another thread conversation to show what I mean with the muzzle & brow depth:
    xjpkhxg1ubur.png
    Emeratis wrote: »
    Just gonna say it since it keeps getting brought up, wanting more fur on the werewolves =/= wanting them to look more furry and less monstrous. I am extremely interested in them looking monstrous and not like a fursona or mascot. The only thing I am saying is that I feel more fur would make them look less like they were cursed by Peryite or given a horrible half shave. When you see wild animals with less fur, they often look mangy, sick, or old. That's what the lack of fur is giving me, not "wow this monster really has a human core to it and that's unsettling." There are ways to disagree without insisting people are saying things they are not saying.

    I don't think anyone's trying to say your saying things you aren't, and I atleast do understand where you're coming from with it being a sign of disease like mange in real world animals, but I also understand and agree with the hesitation for giving them too much fur; fur dense Werewolves are rarly ever pulled off well (excluding super stylised ones as that plays by different rules) with the only two I can think of being the American Werewolf in London and the grey fur Werewolf from the beginning of the Van Helsing movie (I know Van Helsings black fur is liked too but I've always thought it looked way too much like a fur suit)

    More often than not, they just don't look good, and it does have a tendency to start looking like a fur suit. Additionally, especially in games which cover models in hair/fur cards to give them a full body of fur, it just doesn't look good. And that's not me putting words in your mouth, that's just from my experience as someone with a long time special interest in Werewolves, and it's also not me saying that it isn't possible to make good looking cursed werewolves with a fuller body of fur but it isn't easy and doesn't translate to game all that well from my own experience.

    And I do agree with you that it does feel more like Mange than "showing the human at it's core", but I'd disagree that it isn't unsettling as tbh seeing animals with Mange is often a far more monsterous looking than how they looked before, and I'd actually like to point out that Lycanthropy in tes lore and in ESO is specifically an accursed disease known as Sanies Lupinous (And also mentioned as Canis Hysteria).

    So if they look diseased, it's because they are diseased and that's faithful to the lore, and honestly imo things that look sickly but can accomplish feats of immense strength is far more uncanny than something that looks well and capable of accomplishing the same.

    Again though, as I've mentioned prior I am in agreement that currently the fur is a bit too sparse, and it could definitely use more in the shoulder/neck area and moved about on the head; but I don't think it should have anymore than the Skyrim model had and I'd actually argue for an amount between the Skyrim and current WIP model. (Again I'm not saying your advocating for more than the Skyrim model amount of fur, I'm just giving reference)

    And on the Ears topic in general, I do think the current ones look a lil off, I'd like to see them look more like the Skyrim ones.
  • luckiestlycan
    luckiestlycan
    ✭✭
    Syldras wrote: »
    Vaqual wrote: »
    A werewolf should look cursed

    This poor dog also looks cursed:
    https://en.wikipedia.org/wiki/Sam_(ugly_dog)
    So I'm not sure if that's an argument

    Tbh, Imo you just validated that guy's point, Old & lacking fur but being way more uncanny for it XD

    That poor dog looks so cursed, and honestly I love that, unironically might have to use that dog as a reference for my own Werewolf modelling project if ZoS don't for the new Werewolf XD
  • Emeratis
    Emeratis
    ✭✭✭✭✭
    Emeratis wrote: »
    Just gonna say it since it keeps getting brought up, wanting more fur on the werewolves =/= wanting them to look more furry and less monstrous. I am extremely interested in them looking monstrous and not like a fursona or mascot. The only thing I am saying is that I feel more fur would make them look less like they were cursed by Peryite or given a horrible half shave. When you see wild animals with less fur, they often look mangy, sick, or old. That's what the lack of fur is giving me, not "wow this monster really has a human core to it and that's unsettling." There are ways to disagree without insisting people are saying things they are not saying.

    I don't think anyone's trying to say your saying things you aren't, and I atleast do understand where you're coming from with it being a sign of disease like mange in real world animals, but I also understand and agree with the hesitation for giving them too much fur; fur dense Werewolves are rarly ever pulled off well (excluding super stylised ones as that plays by different rules) with the only two I can think of being the American Werewolf in London and the grey fur Werewolf from the beginning of the Van Helsing movie (I know Van Helsings black fur is liked too but I've always thought it looked way too much like a fur suit)

    More often than not, they just don't look good, and it does have a tendency to start looking like a fur suit. Additionally, especially in games which cover models in hair/fur cards to give them a full body of fur, it just doesn't look good. And that's not me putting words in your mouth, that's just from my experience as someone with a long time special interest in Werewolves, and it's also not me saying that it isn't possible to make good looking cursed werewolves with a fuller body of fur but it isn't easy and doesn't translate to game all that well from my own experience.

    And I do agree with you that it does feel more like Mange than "showing the human at it's core", but I'd disagree that it isn't unsettling as tbh seeing animals with Mange is often a far more monsterous looking than how they looked before, and I'd actually like to point out that Lycanthropy in tes lore and in ESO is specifically an accursed disease known as Sanies Lupinous (And also mentioned as Canis Hysteria).

    So if they look diseased, it's because they are diseased and that's faithful to the lore, and honestly imo things that look sickly but can accomplish feats of immense strength is far more uncanny than something that looks well and capable of accomplishing the same.

    Again though, as I've mentioned prior I am in agreement that currently the fur is a bit too sparse, and it could definitely use more in the shoulder/neck area and moved about on the head; but I don't think it should have anymore than the Skyrim model had and I'd actually argue for an amount between the Skyrim and current WIP model. (Again I'm not saying your advocating for more than the Skyrim model amount of fur, I'm just giving reference)

    And on the Ears topic in general, I do think the current ones look a lil off, I'd like to see them look more like the Skyrim ones.

    You're being polite and respectful, some other posters are not or are making binary assumptions like "you either want a fluffy fursona or a cool hairless monster no in between." Normally I'm more patient about that sort of thing but it does sometimes get tired that some people just assume things can only be one of two ways without nuance. I also don't want the devs to read this and assume incorrectly what people want or if it's a this or that kinda situation because I think the model will look better with minor adjustments and not major changes.

    I do agree that it's difficult to get a good balance between fur and and monstrous in a lot of mainstream werewolf media but they could also lean on cryptids and other things. I already lament that most of eso/base game did things like associate bosmer changelings and the wild hunt with more literal animals and less eldritch horror with animalistic leans which they were supposed to be in lore (yes, I know some of this was base game engine/model constraints). The team has come up with very cool things before and I do think they could explore avenues that others find more pleasing that do not make it look cartoony but I get it's a risk. I also do wonder if as some have mentioned a minor touch of fur will improve the look and feel of it.

    As for the disease point, I suppose it depends on how you feel about disease/supernatural diseases. Wild animals who look mangy are often also afflicted with comorbid diseases such as wasting disease or are afflicted by parasites that weaken them such as fleas or ticks or mites. That's why to me personally I feel it doesn't give a cursed/diseased in a powerful way that contributes to the fantasy, it gives me a view of a sick animal that is pitiable. For me personally, I cannot divorce my knowledge of wildlife from the current model to the point that if is shipped as is I probably would not play with my werewolf. I may only have one werewolf character rp wise, but I have for a very long time wished werewolf was better so I could do more with that part of his story and character while interacting with the world. I am being vocal because Greymoor's vampire rework ruined a lot of vampire for me to the point I play my four vampires way less after that (and when I do they are far less enjoyable to play) and I don't want to see that happen again here.

    But yea, my more tempered approach that I'd like to see at least on the next model reveal is have the fur a little bit more tempered out and maybe recolor some of the bits so they look less fleshy. I do after some rest and looking at the model again think if the model's arms/torso were less a fleshy brown it might also help with the mangy look. Art stuff is often better with multiple mockups/minor tweaks in regards to concept art and modelwork anyway.
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    I really dislike the updated model shown in the original post picture, oh my :/ This is sad. Textures and everything is more modern and polished, of course, but overall I would prefer the current model.

    For my taste:
    - bald spots are not appealing visually, some fur bushes look fake (the fur needs to be distributed evenly, so that mane and chest hair could blend better
    - long strange ears are very unattractive
    - tail is more fluffy, but worse looking than the current tail
    - muzzle looks more cartoony; expression makes the new werewolf look shocked, compared to the fierce snarl of the current werewolf

    Greymoor Cinematic model, however, looks amazing, closer to the current werewolf model but with nice fur all over the body and better ear shape <3
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    Morvan wrote: »
    I honestly don't like what I see, that looks like a dog with scabies, or a hyena. It is a WIP though, so I'm still hopeful for it.

    I was hoping they'd look back to the Greymoor Cinematic models and do something similar, that version was just perfect:
    jtwatntig6qc.gif

    yeah i dont like the new WIP model at all, the cinematic ww looks good as.
    Edited by ESO_Nightingale on March 11, 2026 11:34AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • WerewolfMoonHunter
    WerewolfMoonHunter
    ✭✭✭
    I have mixed feelings. From one side I don't hate the current wip model yet... I would prefer it to be more like from Greymoor cinematic or Skyrim style. Also I love the werewolves from Van Helsing movie and it would blow my mind if ESO ww would look more like them ^^
Sign In or Register to comment.