Rkindaleft wrote: »https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.
That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!
Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.
I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.
People are bothered because people don't want the Night Market balanced around average solo players who don't want to group and who don't want to bring a strong and viable build suited for the content (I.E Pale Order if they want to solo).
By the dev's own admission, they want the Night Market to be challenging to incentivize grouping. That should imply the content would be very difficult to solo unless you're a skilled player with a good build. If you're not, they heavily advise you to group up to be successful.
"We do want this content to be challenging, so players are encouraged to group and the content feels suitably rewarding for groups." This is the developer vision of the content, it's right there in the screenshot. Anyone is free to give feedback, but there's a lot of feedback complaining about the difficulty when they go in solo, and again this goes against the developer vision of the Night Market, because its designed to be difficult to solo.
I do agree the 36 player limit will probably cause problems.
Rkindaleft wrote: »https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.
That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!
Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.
I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.
People are bothered because people don't want the Night Market balanced around average solo players who don't want to group and who don't want to bring a strong and viable build suited for the content (I.E Pale Order if they want to solo).
By the dev's own admission, they want the Night Market to be challenging to incentivize grouping. That should imply the content would be very difficult to solo unless you're a skilled player with a good build. If you're not, they heavily advise you to group up to be successful.
"We do want this content to be challenging, so players are encouraged to group and the content feels suitably rewarding for groups." This is the developer vision of the content, it's right there in the screenshot. Anyone is free to give feedback, but there's a lot of feedback complaining about the difficulty when they go in solo, and again this goes against the developer vision of the Night Market, because its designed to be difficult to solo.
I do agree the 36 player limit will probably cause problems.
I think you do not understand what the average player is up against. They do not have what you consider "viable" and they don't want to be FORCED into group play.
The same people that want this zone to be too difficult for solo players are the same people that want the overland made difficult for them? Balance is necessary across the game or the game will fall down. Focusing new content on just part of the player base is going to impact the population.
But no one complains when a new trial comes out and isn't soloable? Are group players just not allowed to have new content now? Reminder that solo versions of dungeons are coming later this year...
Enemoriana wrote: »But no one complains when a new trial comes out and isn't soloable? Are group players just not allowed to have new content now? Reminder that solo versions of dungeons are coming later this year...
But this is not trial. It was not claimed as veteran organized group content and it is not designed so.
It was claimed as event zone and is designed as event, with basic part should-be available for all and hard part for more hardcore players.
Also nobody ask to solo all NM. Night Market is more than just mobs! It is asked not to remove all that group can do, but to add what average player without group can do, because there was nothing. Trash mobs will be nothing for group of veteran player, they'll melt in second, but are gatekeeping those who are by any reason not able to go in most flooded time or play 1-2 dlc-requiring specific builds.
Nothing will change for hardcore group players if trash mob pack will melt in 0.5 sec instead of 1 sec. It was already claimed by several people mobs are very easy for them.
What is not fair about everybody having access for dailies and hardcore players getting requiring organized group bosses?
It was implied to be group content by the comments of "you can try to solo it, but good luck (and comparing it to trying to solo a trial)" and commenting that solo players would need to follow a group, all statements of which were in the reveal stream iirc. I do think they should have just straight-up said that it's a group zone that will require hard or soft grouping and that solo players can try but should not expect success in.
Fyi this is a newer forums account but im actually a vet player, pre launch so ive been playing th8s game for a very long time and this is what i've noticed. I have 2 eso accounts btw.
1. You are getting feedback from a minority group of players that frequent the forums and not all players participate in the pts. This limits the feedback and does not clearly represent the majority of players
2. The majority of your player base do not succeed in vet hm content...perhaps the easier base game hm vet dungeons but not anything above that.
3. Be listening to the very few that frequent these forums you will get the hardcore players views, opinions.
4. The night market will be too difficult for the majoritynof players and it will just end up being only played by a few groups.
5. If you keep catering to these minority groups then eso population will only keep going down sadly.
Fyi this is a newer forums account but im actually a vet player, pre launch so ive been playing th8s game for a very long time and this is what i've noticed. I have 2 eso accounts btw.
1. You are getting feedback from a minority group of players that frequent the forums and not all players participate in the pts. This limits the feedback and does not clearly represent the majority of players
2. The majority of your player base do not succeed in vet hm content...perhaps the easier base game hm vet dungeons but not anything above that.
3. Be listening to the very few that frequent these forums you will get the hardcore players views, opinions.
4. The night market will be too difficult for the majoritynof players and it will just end up being only played by a few groups.
5. If you keep catering to these minority groups then eso population will only keep going down sadly.


Yea, I did wonder/guess but those rewards are...disappointing. People here brainstormed more interesting and rewarding rewards. Makes me sad because I like pretty much everything else for the Night Market and will still do it out of my own enjoyment but would be nice to have a reward I could be excited about.
Enemoriana wrote: »But no one complains when a new trial comes out and isn't soloable? Are group players just not allowed to have new content now? Reminder that solo versions of dungeons are coming later this year...
But this is not trial. It was not claimed as veteran organized group content and it is not designed so.
It was claimed as event zone and is designed as event, with basic part should-be available for all and hard part for more hardcore players.
Also nobody ask to solo all NM. Night Market is more than just mobs! It is asked not to remove all that group can do, but to add what average player without group can do, because there was nothing. Trash mobs will be nothing for group of veteran player, they'll melt in second, but are gatekeeping those who are by any reason not able to go in most flooded time or play 1-2 dlc-requiring specific builds.
Nothing will change for hardcore group players if trash mob pack will melt in 0.5 sec instead of 1 sec. It was already claimed by several people mobs are very easy for them.
What is not fair about everybody having access for dailies and hardcore players getting requiring organized group bosses?
It was implied to be group content by the comments of "you can try to solo it, but good luck (and comparing it to trying to solo a trial)" and commenting that solo players would need to follow a group, all statements of which were in the reveal stream iirc. I do think they should have just straight-up said that it's a group zone that will require hard or soft grouping and that solo players can try but should not expect success in.
I will, however, still take accountability for my salt. I understand that currently people just want to solo the trash, which I think most groups will end up just avoiding anyways (on PTS, we killed a few and then ended up running through/around a lot of them). I do think that the game needs more hard checks to encourage people to upgrade their build and personal skill since right now it's a big difficulty spike between overland/normal and vet/HM, with very little guidance from the game on how to improve in both build and skill (we really need some good in-game tutorials). But that is not where the salt stems from, it stems from frustration with toxic casuals (not all casuals) and with the concept that group content cannot be made "too" difficult because of what the "average" player can accomplish. With no dungeons this year, this is the only thing the dungeon community has and thus difficulty is a massive topic-- we totally thought it was going to be an easy snoozefest because of common misconception that ZOS "caters to casuals", thus seeing what would be our content for the year nerfed would be incredibly hurtful. But I'm pleased that it's only a nerf to trash and that there may be HMs for the dungeons/trial later on and I recognize that it's not fair to want something "just for us" when we have our hard modes already (albeit DLCs tend to be "one is hard" and "one is easy", but the harder release has been getting increasingly harder). So, anyways, I apologize for my needless biased aggression. The fear that ZOS would nerf Night Market to the ground seems to be thankfully baseless.
Yea, I did wonder/guess but those rewards are...disappointing. People here brainstormed more interesting and rewarding rewards. Makes me sad because I like pretty much everything else for the Night Market and will still do it out of my own enjoyment but would be nice to have a reward I could be excited about.
So, if they made the rewards really good, then it'll upset the people who don't "win" the Night Market, since at the end it's really just whichever faction has the most population. I would be upset if, by the time the market closes, it turns out that a decision that I made on day 1 happens to be the "wrong" decision.
But if the rewards are unexciting, then people are left wondering, "So what's the point of having score in the first place?"
I get that having three factions is a bit like a callback to how the overall game itself has three factions. But in Cyrodiil, the objectives are clear, and you are explicitly competing against other factions. In the Night Market, there's no clear objective and you aren't even competing because everyone is working together. I'm going to group with my friends, and I'm not going to care that I'm potentially "helping the enemy" if they happen to be of a different faction.
To be clear, I'm not saying that the lack of competition is a bad thing: I think it would be a worse experience if competition was enforced by making it so that you could only work with people in your own faction. But that lack of competition makes the score-keeping pretty pointless. (Yes, this is really just another post complaining about how so much of the prime HUD UI space is devoted to a score-keeping widget whose existence doesn't seem to be well-justified.)
couriersix wrote: »It's VERY difficult. It feels like if you don't have an organized group of a tank, healer, and two decent DPS then you will struggle a lot since enemies do so much damage. Dying is pretty punishing, since it separates you from your group and can make it difficult to regroup, especially since sometimes people are sent across to different wayshrines.