SummersetCitizen wrote: »Necrotech_Master wrote: »the value of the daily login rewards devaluing over time was because you probably needed less of the items being given out, like for me research timer skips are absolutely worthless and generally always have been (the part that also makes this worse is the rewards are bound so i cant even sell the stuff that is useless for me)
No, the rewards have gotten worse recently by design. What was once filler has now become the highlight of the month.
ZOS diluted their value for months to ensure people stopped looking forward to it. It got to the point that we received 5 poisons one day last month. People regularly started to comment how bad each month’s rewards were upon being announced. There was a time when rewards included high value items like crates, pets, emotes, a house and so on.
It isn’t a huge stretch to see this same system play out with tomes. The offerings in the free tome will likely start to become less impressive relative to the upgraded tomes. I am happy to be proven wrong, but only time will tell.

SummersetCitizen wrote: »“Free” re-rolls are limited. This is a new way to extract money.
SummersetCitizen wrote: »“Free” re-rolls are limited. This is a new way to extract money.
It was especially annoying as some "cooler" Daily Rewards were on 14th or 21st day. Personally - I have life so I don't want to log in everyday just for sake of login in.
MidnightDuel wrote: »Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.
So few players know about the changes, and in-game messaging would go a long way to correcting that.
Rev Rielle wrote: »MidnightDuel wrote: »Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.
So few players know about the changes, and in-game messaging would go a long way to correcting that.
I think if players are even remotely interested in what’s going on, they would open the forums every couple of days and browse the official notices. It takes literally one or two minutes. (In this instance there have been various twitch streams too over the months, and links & summations of such posted on the official forums, reddit and elsewhere).
For a long time, this has been the preferred way for developers to communicate with the player base. I think the vast majority of players know that, I guess those that don't browse simply aren't worried enough to check, and as a result can reasonably expect that sometimes changes will take them by surprise when they log in.
And honestly, it’s only Daily Login Rewards and Endeavours that are going away (or being replaced). Arguably, it’s not a particularly major change and doesn’t really impact our playtime all that much.
Rev Rielle wrote: »MidnightDuel wrote: »Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.
So few players know about the changes, and in-game messaging would go a long way to correcting that.
I think if players are even remotely interested in what’s going on, they would open the forums every couple of days and browse the official notices. It takes literally one or two minutes. (In this instance there have been various twitch streams too over the months, and links & summations of such posted on the official forums, reddit and elsewhere).
For a long time, this has been the preferred way for developers to communicate with the player base. I think the vast majority of players know that, I guess those that don't browse simply aren't worried enough to check, and as a result can reasonably expect that sometimes changes will take them by surprise when they log in.
And honestly, it’s only Daily Login Rewards and Endeavours that are going away (or being replaced). Arguably, it’s not a particularly major change and doesn’t really impact our playtime all that much.
The fora are toxic so people avoid them.
Many folks do not like using Twitch for social/political reasons.
A simple announcement would have reduced confusion for those that just want to play the game. This day, a few players were asking about the rewards not working. Posting a notice in the rewards box or replacing the group play announce would have helped them.
Suggesting that someone doesn't care about the game because they do not hang out on a social-base site sounds mean to me.
You can find it here: Announcments -> ESO's March 2026 Survival Guide.scrappy1342 wrote: »maybe in... announcements XD
Rev Rielle wrote: »You can find it here: Announcments -> ESO's March 2026 Survival Guide.
I think (hope!) you may have just given development a wonderful idea for the basis of a future Twitch StreamElvenheart wrote: »[snip]
jaekobcaed wrote: »I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.
Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.
When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.
I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.
I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.

@jaekobcaed
Gold Coast Bazaar is being added precisely to bring back items you previously would have thought you "may or may not ever be able to obtain again".
such as:
- Dragon's Treasure Trove
- old ESO Plus rewards
- Grand Gallery of Tamriel
- Dibella's Exaltation Style
and the Bazaar's currency is Trade Bars, which replaces Event Tickets.
They have no limit, do not expire, and can be acquired from at least Events and Tamriel Tomes.
https://www.elderscrollsonline.com/en-us/news/post/69139
^ Link to the official Bazaar post on the ESO website.
jaekobcaed wrote: »I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.
Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.
When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.
I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.
I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.
I never thought that TESO had the best MMO business model, considering that the quality of the zones deteriorated year after year and they started releasing one zone per year that was rarely well-developed in terms of the main storyline.
Now, with the new system, they can create amazing and well-developed zones and quests. I also really like that new quests will finally appear in old zones.
I also don't quite understand what you're afraid of losing with the new BP system. You will have a free Tome in which you can collect the rewards you like in any order.
From weekly quests, you will receive about 4,000 Tome points. The most expensive reward on the PTS was 500 Tome points for a free Tamriel Tome.
In fact, I am very happy with the new system, because now I don't lose anything. I always bought the premium editions of Chapters, except for the last few years when the quality of the content began to bother me. Now I can get the Premium Tamriel Tome and not worry that I'll miss anything, because if I log into the game a month or a year after it ends, I can easily complete all the quests in it and collect the rewards. I also want to note how Bazaar solves the problem of rewards from previous years that were unavailable and could not be obtained, but now can be purchased on Bazaar. In fact, the new system has more advantages and there is no fear that I will miss out on anything, which I cannot say about the previous system.
PTS
jaekobcaed wrote: »jaekobcaed wrote: »I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.
Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.
When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.
I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.
I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.
I never thought that TESO had the best MMO business model, considering that the quality of the zones deteriorated year after year and they started releasing one zone per year that was rarely well-developed in terms of the main storyline.
Now, with the new system, they can create amazing and well-developed zones and quests. I also really like that new quests will finally appear in old zones.
I also don't quite understand what you're afraid of losing with the new BP system. You will have a free Tome in which you can collect the rewards you like in any order.
From weekly quests, you will receive about 4,000 Tome points. The most expensive reward on the PTS was 500 Tome points for a free Tamriel Tome.
In fact, I am very happy with the new system, because now I don't lose anything. I always bought the premium editions of Chapters, except for the last few years when the quality of the content began to bother me. Now I can get the Premium Tamriel Tome and not worry that I'll miss anything, because if I log into the game a month or a year after it ends, I can easily complete all the quests in it and collect the rewards. I also want to note how Bazaar solves the problem of rewards from previous years that were unavailable and could not be obtained, but now can be purchased on Bazaar. In fact, the new system has more advantages and there is no fear that I will miss out on anything, which I cannot say about the previous system.
PTS
I guess we'll see how it turns out. I'm still not keen on the whole idea. Literally every other game that added a battle pass ended up making me play less and in some cases, it took away my desire to play in general (RuneScape being a prime example until they removed the system).
I do appreciate the screenshot, though. Literally just sounds like Golden Pursuits on steroids to me, but again, I guess we'll see how it goes. I'm not exactly optimistic.
Darkmage1337 wrote: »I'll definitely miss Daily Login Rewards...
26,605 Crown Lethal Poison
16,590 Crown Tri-Restoration Potions
1,300 Gold Coast Debilitating Poison
1,290 Gold Coast Swift Survivor Elixir
1,068 Crown Fortifying Meal
900 Gold Coast Trapping Poison
800 Gold Coast Draining Poison
710 Gold Coast Spellcaster Elixir
672 Crown Refreshing Drink
532 Crown Repair Kit
193 Grand Gold COast Experience Scrolls
172 Instant All Research
60 Skill Respecification Scroll
...to name a few.
Rookie numbers, I know.
I may have missed a few days...
