Rkindaleft wrote: »https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.
That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!
Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.
I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.
People are bothered because people don't want the Night Market balanced around average solo players who don't want to group and who don't want to bring a strong and viable build suited for the content (I.E Pale Order if they want to solo).
By the dev's own admission, they want the Night Market to be challenging to incentivize grouping. That should imply the content would be very difficult to solo unless you're a skilled player with a good build. If you're not, they heavily advise you to group up to be successful.
"We do want this content to be challenging, so players are encouraged to group and the content feels suitably rewarding for groups." This is the developer vision of the content, it's right there in the screenshot. Anyone is free to give feedback, but there's a lot of feedback complaining about the difficulty when they go in solo, and again this goes against the developer vision of the Night Market, because its designed to be difficult to solo.
I do agree the 36 player limit will probably cause problems.
Rkindaleft wrote: »https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.
That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!
Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.
I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.
People are bothered because people don't want the Night Market balanced around average solo players who don't want to group and who don't want to bring a strong and viable build suited for the content (I.E Pale Order if they want to solo).
By the dev's own admission, they want the Night Market to be challenging to incentivize grouping. That should imply the content would be very difficult to solo unless you're a skilled player with a good build. If you're not, they heavily advise you to group up to be successful.
"We do want this content to be challenging, so players are encouraged to group and the content feels suitably rewarding for groups." This is the developer vision of the content, it's right there in the screenshot. Anyone is free to give feedback, but there's a lot of feedback complaining about the difficulty when they go in solo, and again this goes against the developer vision of the Night Market, because its designed to be difficult to solo.
I do agree the 36 player limit will probably cause problems.
I think you do not understand what the average player is up against. They do not have what you consider "viable" and they don't want to be FORCED into group play.
The same people that want this zone to be too difficult for solo players are the same people that want the overland made difficult for them? Balance is necessary across the game or the game will fall down. Focusing new content on just part of the player base is going to impact the population.
But no one complains when a new trial comes out and isn't soloable? Are group players just not allowed to have new content now? Reminder that solo versions of dungeons are coming later this year...
Enemoriana wrote: »But no one complains when a new trial comes out and isn't soloable? Are group players just not allowed to have new content now? Reminder that solo versions of dungeons are coming later this year...
But this is not trial. It was not claimed as veteran organized group content and it is not designed so.
It was claimed as event zone and is designed as event, with basic part should-be available for all and hard part for more hardcore players.
Also nobody ask to solo all NM. Night Market is more than just mobs! It is asked not to remove all that group can do, but to add what average player without group can do, because there was nothing. Trash mobs will be nothing for group of veteran player, they'll melt in second, but are gatekeeping those who are by any reason not able to go in most flooded time or play 1-2 dlc-requiring specific builds.
Nothing will change for hardcore group players if trash mob pack will melt in 0.5 sec instead of 1 sec. It was already claimed by several people mobs are very easy for them.
What is not fair about everybody having access for dailies and hardcore players getting requiring organized group bosses?
It was implied to be group content by the comments of "you can try to solo it, but good luck (and comparing it to trying to solo a trial)" and commenting that solo players would need to follow a group, all statements of which were in the reveal stream iirc. I do think they should have just straight-up said that it's a group zone that will require hard or soft grouping and that solo players can try but should not expect success in.