Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

The new respec system absolutely must be restricted in scored content

  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    [
    You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.

    No it isn't.
    [
    While a human is not as fast as a macro, the game, again, has global cooldowns for skillcasts and barswaps that no macro can bypass. There is also an input queue for skills and barswaps, so any non-same skill that you input before that global cooldown expires will get instantly cast as soon as that global cooldown expires. The global cooldown is approximately one second, and so if a human can press buttons faster than once per second (I suspect any able-bodied person easily can), they can be as fast as a macro in ESO.

    The GCD is precisely one second. The skill queue is at minus 400ms - no human is that precise.

    Uh what? The queue window is 400ms long. Human reaction time averages around 200-250ms. That gives you another 200-150ms of leeway to input an ability into the queue. That's not exactly precise at all.

    You dont need to hit an ability exactly when the queue window starts either. Any input within that 400ms enters an ability into the queue.
    Edited by CameraBeardThePirate on January 15, 2026 6:03PM
  • Chaebol
    Chaebol
    Soul Shriven
    Wouldn't it be possible to do free attributes and skills respec through the armory system?
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chaebol wrote: »
    Wouldn't it be possible to do free attributes and skills respec through the armory system?

    Armory is disabled in scored content. That said, people can port out to use the armory. But losing vitality on port out caused problems (like crashing causing vitality loss).
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Chaebol
    Chaebol
    Soul Shriven
    Soarora wrote: »
    Chaebol wrote: »
    Wouldn't it be possible to do free attributes and skills respec through the armory system?

    Armory is disabled in scored content. That said, people can port out to use the armory. But losing vitality on port out caused problems (like crashing causing vitality loss).

    Isn't what you're saying the same thing as the person who created the current thread? That stat and skill changes are restricted in Score Run.
  • AdmiralDigby
    AdmiralDigby
    ✭✭✭✭
    code65536 wrote: »
    Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.

    It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.

    Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.

    The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.

    And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.

    Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.

    (On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)

    @ZOS_Finn

    Devs for the love of God listen to this person.
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    code65536 wrote: »
    Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.

    It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.

    Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.

    The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.

    And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.

    Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.

    (On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)

    @ZOS_Finn

    Devs for the love of God listen to this person.

    they do..
    https://forums.elderscrollsonline.com/en/discussion/687702/update-49-pts-week-1-summary/p1

    Player Experience Improvements
    • Respec Skills & Attributes in the UI for Free [Feedback]: Based on player feedback, we will be restricting the use of the new UI Respec feature in PVE Leaderboard content. Infinite Archive will continue to allow use of the UI Respec feature. This change will go in a later PTS incremental. (Related post.)
  • edward_frigidhands
    edward_frigidhands
    ✭✭✭✭✭
    code65536 wrote: »
    Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.

    It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.

    Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.

    The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.

    And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.

    Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.

    (On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)

    @ZOS_Finn

    This was a concern of mine as well with the announcement.

    I think we should want people to make choices that are impactful and choices that can indeed be considered choice in the truest sense of the word.

  • heimdall14_9
    heimdall14_9
    ✭✭✭
    @ZOS_GinaBruno @ZOS_Kevin @ZOS_Finn

    id like to jump in here with something im not getting here these are being restricted so they can't be EXPLOITED in leaderboard runs ,right ? then why are normal everyday players the one getting the RESTRICTION???? why cant you just put an LEADERBOARD trigger that counts any watching of your build after the start of the run counts as an death and points are taken ( 1,4,12) players ( 1,4,12 ) builds as attended by design EVERYDAY PLAYERS SHOULDN'T BE THE TARGET OF RESTRICTIONS TO STOP EXPLOITABLE SYSTEMS THE BASIS OF THE EXPLOIT SHOULD BE , thank you for reading and i hope you'll understand RESTRICTING normal everyday players that might REALLY need this type of CHANGE over them that will EXPLOIT it without 1st dealing with what makes it an EXPLOIT is just WRONG in all types of WAYS


    id also like to add if these are seen as away to EXPLOIT leaderboards why hasn't the ADD-ONS that are already used in game to switch our builds around for us ain't ???? because id like to argue on that 1 as some even have script that switch in and out gear based on where they are within an run , running along-side the ADD-ON itself and im sure UI respec free or not, going to take longer then 1GCD like ADD_ON already does and USED BY ALL LEADERBOARD SCORE PUSHERS for the last 10 years ( or however long its been ALLOWED as an ADD-ON ) and my solo belief why the everyday player is the TARGET for RESTRICTION over dealing with the CORE ISSUE OF SWITCHING YOUR BUILD TO EXPLOIT LEADERBOARDS as putting an LEADERBOARD TRIGGER for making CHANGE TO YOUR BUILD would hurt them that use an out-side ADD-ON and happen to be the TOP 1%
    Edited by heimdall14_9 on January 28, 2026 11:13PM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Olanero
    Olanero
    Soul Shriven
    Just chiming in to say that I do not agree with the restriction of respeccing in scored content.

    The argument made was, that allowing that, will widen the gap between casual and more progress oriented players. This is undoubtedly true, as it is also true for every other form of improvement made available to players, that some will use, while others will not use it. It is the very nature of the thing. This in itself should not stop the addition of those systems. Moreover we are talking about scored content here. This should be the playground of more progress oriented players and not the concern of self-labeled casual players.

    Now, everyone of us, has of course his own motivation when advocating for or against this system.
    In my case, the motivation of getting this system in place, is the possibility to tinker with skills and morphs and adapt to different situations. To me, this is fun. The possibility to apply a thought process to the whole skill system and come up with solutions, that are more situationally specific.
    I can not talk for others, but I have the strong suspicion that I am not the only one.

    The question remains, why would someone want that system to be removed from so called "endgame" content to protect casual players.
    This has also been answered- the reason is the trickle down effect, when more advanced strategies will slowly start being used by more and more groups.
    Now, that in itself is also not bad, the problem seemingly stems from the increased effort required in group content in general.
    This is of course generated by peer pressure and/or the wish to play with others who are - simply put "better" players (read: willing to put more effort into the game).
    In any group, be it in game or outside, the difference in willingness to help advance the groups goals, will negatively impact the dynamics inside of said group.
    This is, however, not tied to the introduction of a new system at all. It is a core problem of group dynamics in itself.
    I can only give the advice to define the goals of the groups, with all that in mind.

    My plea would be as follows:
    Please allow us to use this system to tinker and explore new options. It is something that keeps the excitement for the game alive.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    code65536 wrote: »
    Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.

    It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.

    Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.

    The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.

    And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.

    Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.

    (On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)

    @ZOS_Finn

    @code65536

    can i ask way the add-on thats already in game, you know the one that automatically changes your gear sets for you, your cp for you, your skills for you and even your food all while you do nothing just look at n boss and the add-on will switch everything up automatic aint being pushed for removal as its the real issue for toxic build switching way more then this UI respec would be . i know you to be an fair players so im asking you why then are we pushing out an helpful system while holding onto add-ons that does more automatically

    https://www.youtube.com/watch?v=ENLqxSnRG6M

    an not only can it do it its pre set for every fight if we are going to battle the issue lets start at the problem and id 100% pin that on WW ADD-ON being the big reason for the toxic behavior of forced build changes in runs way more then what UI respec could ever do .
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
    Edited by code65536 on February 4, 2026 7:36AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years.

    Restricting something that has been around for so long is going to make a lot of players very angry, which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    its been in play for years for PC not PSN/XBOX and has always been called out as an cheating add-on so for MY MAIN PLATFORM its new an we'd rather see it go and let an helpful system be added not some automatic add-on like you PC players who wants the game to play for you !!!!!!!!!!


    and US players are use to seeing eso taken things we had MSA weapons, CP not rolling over right , sets all kinds of things WE STILL HERE !!!!!!! so i dont think to many PSN/XBOX going anywhere over an add-on we've always called out as an cheating add-on anyway

    and sorry but this aint toothpaste this is an game that some have thousands invested in and would like to keep the integrity of it and this aint it and you minimize the fact without add-on the UI respec actions everyone up in arms about wouldn't be possible as its not made like the add-on to automatically do things ( exploitable as all can be )

    i get this might be the toxic life on PC but its not PSN/XBOX players life and if its toxic there it shouldnt be put into other 2 platforms as that just feeds more toxic behavior , right ? and let me not forget them playing on ps4 and the real life pressure put on them to get an ps5 just to use add-ons

    ILL KEEP IT 100% THIS ALL SCREAMS IF OUR EXPLOIT IS REMOVED WE'LL QUIT THE GAME !!!!!!!!!!!!! WHY SHOULD AN COMPANY FALL TO DEMANDS OVER SOMETHING THAT HAS SHOWN ITSELF AS AN BAD APPLE AND NEEDS REMOVED
    Edited by heimdall14_9 on February 4, 2026 8:49AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭✭
    Personally even though I don't feel as strongly as others in this thread do about restricting/allowing this 'mechanic' in scored (and timed) content I do accept as an inevitable fact (as stated in my original comment) that if allowed it would become 'mandatory' to use.

    My reason to support being restricted from the outset is the understanding that, based on past decisions made by the development team, this 'allowance' would not be here to stay.

    It is more likely than not that once they had the relevant live data of how widespread the use would become and how it would affect scored content it would become restricted.

    Let's not forget that this is the development team that nullified a skill from PvE for a year and a half because they did not like how it was being used in a specific encounter of a specific trial (just to mention one example).

    I even doubt it would survive an entire patch cycle and I think possible if not likely that this restriction would come live in an incremental.

    Because I know how 'bad' that feels, when something one/one's group becomes reliant on for progging is just patched out of existence forcing a reset of strats (and how poisonous it can be to groups, often causing them to dissolve) I'd much rather it was never made available to start with.

    Edited by ApoAlaia on February 4, 2026 9:11AM
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    ApoAlaia wrote: »
    Personally even though I don't feel as strongly as others in this thread about restricting/allowing this 'mechanic' in scored (and timed) content I do accept as an inevitable fact (as stated in my original comment) that if allowed it would become 'mandatory' to use.

    My reason to support being restricted from the outset is the understanding that, based on past decisions made by the development team, this 'allowance' would not be here to stay.

    It is more likely than not that once they had the relevant live data of how widespread the use would become and how it would affect scored content it would become restricted.

    Let's not forget that this is the development team that nullified a skill from PvE for a year and a half because they did not like how it was being used in a specific encounter of a specific trial (just to mention one example).

    I even doubt it would survive an entire patch cycle and I think possible if not likely that this restriction would come live in an incremental.

    Because I know how 'bad' that feels, when something one/one's group becomes reliant on for progging is just patched out of existence forcing a reset of strats (and how poisonous it can be to groups, often causing them to dissolve) I'd much rather it was never made available to start with.

    im glad it came out because its exposed an issue elsewhere , tho i dont like how that issue has taken priority in keeping in the game then adding in the system itself and restricting the add-on
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    <snipped for Profanity/Cursing>
    Edited by ZOS_Hadeostry on February 5, 2026 11:08PM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    <snipped comment>

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
    Edited by ZOS_Hadeostry on February 6, 2026 12:09AM
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.

    this add-on automatically taking actions for the player is 100% an exploit
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Rkindaleft
    Rkindaleft
    ✭✭✭✭✭
    ✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    <snipped comment>

    Why are you always yelling?
    Edited by ZOS_Hadeostry on February 6, 2026 12:10AM
    Runeblades enjoyer https://youtube.com/@rkindaleft
    I only DD in wizard elf game cuz I like seeing big number
    Tick Tock Tormentor | Saintly Savior | Gryphon Heart | Godslayer | Kyne's Wrath | Planesbreaker | Swashbuckler Supreme | Mindmender | Unstoppable
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Rkindaleft wrote: »
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Why are you always yelling?

    because with only 8-10 PSN players here on the forum's i have to be heard over the 1500 PC players that want their game to be autopilot so they try to make this exploit they've been able to keep under wraps for so long safe
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    the fact that everyone says UI respec let you change your subclass WW only restriction goes to show that we all know that the AUTOMATIC ACTIONS of WW add-on with its auto change ( thing can literally take 60+ actions in one gcd without even needing to put in 1 input into the game ) is the real issue not UI respec's
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    id also like to point out that the key to the removal of WW limitations is within the code and the developer of that add-on is always updating it ,is actually actively mapping out all dungeons for auto-change of gear/skills/cp/food for that content hope they dont stumble on that key they are missing while doing so because what you going to do then DEFEND IT ......?????????
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.

    this add-on automatically taking actions for the player is 100% an exploit

    That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    Rkindaleft wrote: »
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Why are you always yelling?

    because with only 8-10 PSN players here on the forum's i have to be heard over the 1500 PC players that want their game to be autopilot so they try to make this exploit they've been able to keep under wraps for so long safe

    Proof please
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    Rkindaleft wrote: »
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Why are you always yelling?

    Likes hearing their voice in the echo chamber of 1, maybe?
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.

    this add-on automatically taking actions for the player is 100% an exploit

    That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.

    might want to watch above video as it shows 100% automatic without hitting anything add-on switching out my gear sets for me thats 60+ actions all done in 1 GCD without an single in put by me
    Edited by heimdall14_9 on February 6, 2026 12:31AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Rkindaleft wrote: »
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Why are you always yelling?

    Likes hearing their voice in the echo chamber of 1, maybe?

    let this echo !!!!!

    the KEY to unlocking SUBCALLING for WW is within the armory system as it will allow you to save and switch sub classed skills !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.

    this add-on automatically taking actions for the player is 100% an exploit

    That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.

    might want to watch above video as it shows 100% automatic without hitting anything add-on switching out my gear sets for me thats 60+ actions all done in 1 GCD without an single in put by me

    Aren't you on Console? Also you can map functions to a Gampad on PC but being the player that screams about their explots on a forum playing a game that is just pixel movement, you must know it all. Anyway, off to help Prog a vOC and I WILL NOT be swaping any sets/stats and I and most of the people I know, from players that a learning Trials to the Tri folks DON'T swap during a run. There are a few that do, but they are on the Sweaty NOT score pushers.

    Off to EnJoY EsO

    PS. Proof that there are only a few Console players here. Asking again please :neutral:
    Edited by BagOfBadgers on February 6, 2026 12:46AM
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    vs84exct3uo8.png
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.

    this add-on automatically taking actions for the player is 100% an exploit

    That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.

    Seems that automated things are indeed 💯💯💯 against the TOS of the game
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Community Manager
    In preparation for add-on support coming to ESO on consoles shortly after the launch of Update 46 in June, we would like to invite all console add-on developers to begin uploading your add-ons to our new uploader tool, located here. This tool will provide information on how add-on publishing works. If you are looking for information on how to write an add-on for ESO, what’s in the API, what libraries exist, etc., we encourage you check out the resources at https://www.esoui.com/forums/index.php or https://forums.elderscrollsonline.com/en/categories/add-ons-and-ui-mods

    A few additional notes:
    The week of June 23, shortly after the Update 46 console launch on June 18, players will be able to download add-ons from within the in-game UI on next-gen consoles (Xbox Series X/S and PlayStation 5). This feature will not be available on last-gen consoles, nor on PC/Mac. (No downtime or game reload will be required.)
    The ESO team cannot assist with add-on related issues that players run into. It is up to add-on developers to fix any issues with their add-ons. We do not moderate, review, approve, QA, or guarantee ESO add-ons in any way. If an add-on is vulgar, offensive, or otherwise violates our Terms of Service, we encourage players to report them from within the game. (You may view our add-on EULA here.)
    Lastly, please be aware that add-ons for ESO are UI add-ons only. They are not like add-ons for some single-player games where you may change your character models or build/modify zones, quests, weapons, etc.

    id like to show another bit of attention for ESO add-ons for console's
    Edited by heimdall14_9 on February 6, 2026 4:55AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    vs84exct3uo8.png
    code65536 wrote: »
    @heimdall14_9 You can't put toothpaste back into the tube.

    There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.

    Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.

    The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.

    On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.

    The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.

    ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight

    i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.

    this add-on automatically taking actions for the player is 100% an exploit

    That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.

    Seems that automated things are indeed 💯💯💯 against the TOS of the game

    Well then raise a ticket and let ZOS sort it, maybe?
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
Sign In or Register to comment.