HatchetHaro wrote: »[
You claimed it was likely. Nevertheless, it is casting suspicion on those groups where it is unwarranted.
No it isn't.HatchetHaro wrote: »[
While a human is not as fast as a macro, the game, again, has global cooldowns for skillcasts and barswaps that no macro can bypass. There is also an input queue for skills and barswaps, so any non-same skill that you input before that global cooldown expires will get instantly cast as soon as that global cooldown expires. The global cooldown is approximately one second, and so if a human can press buttons faster than once per second (I suspect any able-bodied person easily can), they can be as fast as a macro in ESO.
The GCD is precisely one second. The skill queue is at minus 400ms - no human is that precise.
Wouldn't it be possible to do free attributes and skills respec through the armory system?
Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.
It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.
Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.
The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.
And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.
Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.
(On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)
@ZOS_Finn
AdmiralDigby wrote: »Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.
It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.
Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.
The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.
And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.
Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.
(On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)
@ZOS_Finn
Devs for the love of God listen to this person.
Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.
It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.
Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.
The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.
And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.
Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.
(On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)
@ZOS_Finn
Kira stated on stream that they don't want people to feel like mid-run respecs are necessary. If that is your goal (and it should be your goal), then you absolutely must restrict their use during scored content.
It should have the same restrictions as the armory assistant: You can use it before the timer starts and after the timer ends upon completion of the instance, but while the timer is running, you can't.
Subclassing should be a good guide for how players will treat this: The devs have said that subclassing is optional and that it only adds power and doesn't take away anything. But in practice, the fact that it adds power means that it is not actually optional. People who don't subclass will not perform as well as those who do, and as a result, they are effectively forced to do so if they want to keep up and carry their own weight. Even if there are no explicit orders from raid leads to subclass, people will feel that implicit pressure from not being able to keep up with their peers.
The exact same thing will happen with respecs. Even if there is no "toxic behavior" of people explicitly asking for players to do mid-run respecs, there will still be that pressure. And with subclassing, respecs are more powerful than ever before.
And yes, there already are addons that can do respecs with the click of a button if you are at a respec shrine, and I use them to change builds, subclassing, etc., in a few seconds. But addons are not the problem--they are an important time saver. And it's currently balanced because I need to port out to a respec shrine to do such a thing.
Unrestricted respecs, with the help of addons, WILL cause massive balance issues and WILL force people to engage this way (even if they are not being explicitly told to do so), and you MUST nip this in the bud by disallowing when the trial timer is running.
(On that note, please add an armory station to Infinite Archive and exempt IA from these restrictions. Why? Because IA is not timed. Because people already respec mid-IA run by porting outside because IA is not timed. Because the very nature of IA--with visions that drastically change how you play--necessitates changing your build as you progress. And because 12-person trials are already over-optimized by top-end players which is what leads to extraordinary power gaps between groups, which is not nearly as much of a problem in other content.)
@ZOS_Finn
https://www.youtube.com/watch?v=ENLqxSnRG6M@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years.
Restricting something that has been around for so long is going to make a lot of players very angry, which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
Personally even though I don't feel as strongly as others in this thread about restricting/allowing this 'mechanic' in scored (and timed) content I do accept as an inevitable fact (as stated in my original comment) that if allowed it would become 'mandatory' to use.
My reason to support being restricted from the outset is the understanding that, based on past decisions made by the development team, this 'allowance' would not be here to stay.
It is more likely than not that once they had the relevant live data of how widespread the use would become and how it would affect scored content it would become restricted.
Let's not forget that this is the development team that nullified a skill from PvE for a year and a half because they did not like how it was being used in a specific encounter of a specific trial (just to mention one example).
I even doubt it would survive an entire patch cycle and I think possible if not likely that this restriction would come live in an incremental.
Because I know how 'bad' that feels, when something one/one's group becomes reliant on for progging is just patched out of existence forcing a reset of strats (and how poisonous it can be to groups, often causing them to dissolve) I'd much rather it was never made available to start with.
@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
<snipped comment>
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
<snipped comment>
Rkindaleft wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why are you always yelling?
heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
this add-on automatically taking actions for the player is 100% an exploit
heimdall14_9 wrote: »Rkindaleft wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why are you always yelling?
because with only 8-10 PSN players here on the forum's i have to be heard over the 1500 PC players that want their game to be autopilot so they try to make this exploit they've been able to keep under wraps for so long safe
Rkindaleft wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why are you always yelling?
BagOfBadgers wrote: »heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
this add-on automatically taking actions for the player is 100% an exploit
That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.
BagOfBadgers wrote: »Rkindaleft wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why are you always yelling?
Likes hearing their voice in the echo chamber of 1, maybe?
heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
this add-on automatically taking actions for the player is 100% an exploit
That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.
might want to watch above video as it shows 100% automatic without hitting anything add-on switching out my gear sets for me thats 60+ actions all done in 1 GCD without an single in put by me

BagOfBadgers wrote: »heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
this add-on automatically taking actions for the player is 100% an exploit
That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.
heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »BagOfBadgers wrote: »heimdall14_9 wrote: »@heimdall14_9 You can't put toothpaste back into the tube.
There have been addons to swap gear and slottable skills since 2015, over a decade ago. The sophistication of the addons themselves and of the way in which people use them have also grown over the years, but the core functionality has remained unchanged.
Restricting something that has been around for so long is going to make a lot of players very angry (and rightfully so!), which is why I feel very strongly that this new UI respec must be restricted right out of the gate, because it's way easier to do now at the outset, rather than later, after people have become dependent on it. Toothpaste. Tube.
The second issue is that the new UI respec is much more powerful than what we have now. It lets you change morphs and even change subclass lines. At least Wizard's Wardrobe ("WW") is limited to only slottables: slottable gear, slottable skills, slottable CP stars. If you were genuinely concerned about what WW has done to raiding, then you should be even more concerned with how much worse that would get if you added morphs, subclass lines, and attributes to the mix. But instead, your posts seem more interested in invoking WW as a sort of precedent to justify not restricting the new UI respec.
On a personal note, I still use one of the earlier predecessors of WW rather than WW because I don't like how much automation WW has, and I think that the increased sophistication with which people use WW isn't entirely healthy, which is why I spitballed ideas like post #26. But again, you can't put toothpaste back into the tube, esp. if it has been out for over a decade.
The important thing here is to approach the new UI respec with caution. Maybe in the future, when there are alternative ways to discourage its use in competitive contexts, then some of that toothpaste could be squeezed out. That's a better approach than just letting it out and then trying to shove it back in later.
ADD-ONs has been on PSN/XBOX for 7 months ????? so please tell me how its been around to long and would make an bigger issue to remove ( IDC they can keep add-ons to just PC ) something that is showing to be an exploit as i dont think the dev team ever wanted you to be able to change gear/skills/cp/foods all without even having to open your menu pre fight and type of fight
i get that PC stood by and let this be the case for PC but as an PSN player and this being NEWLY added IM CALLING IT OUT FOR WHAT IT IS AN FU*KING EXPLOIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A +10 year Add-On is an Expletive Deleted exploit. OK then. Every day is a School day.
this add-on automatically taking actions for the player is 100% an exploit
That dosen't break any ToS and ZOS has been cool with it all this time. It doesn't do it AuTOmaTIcaLLy. The player needs to action it.
Seems that automated things are indeed 💯💯💯 against the TOS of the game