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Quest Camping in PvP Zones

  • sshogrin
    sshogrin
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    sshogrin wrote: »
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.

    You're still missing the point completely!
    The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
    You're really comparing apples to Lamborghinis.

    If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.

    LOL, you don't actually have to do PvP during the PvP event to get tickets!!! You do PvE quests in a PvP zone.
    Your argument is pointless.
    You don't actually have to do PvE during the PvE events...it's usually just talking to someone.
  • CameraBeardThePirate
    CameraBeardThePirate
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    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.

    You're still missing the point completely!
    The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
    You're really comparing apples to Lamborghinis.

    If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.

    LOL, you don't actually have to do PvP during the PvP event to get tickets!!! You do PvE quests in a PvP zone.
    Your argument is pointless.
    You don't actually have to do PvE during the PvE events...it's usually just talking to someone.

    If you aren't required to do PvP to do the quests, then what exactly is the problem? I was under the impression that this entire post was about how you didn't want to deal with gankers when doing the quests.

    Again, it's a PvP event. Ganking and encountering players that will try to kill you is a part of the event.
  • esotoon
    esotoon
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    not everyone has the time to keep trying to do quests only to get killed and have to run all the way back, get killed again, find a new quest area, get there, do the quest, get killed again...

    sshogrin wrote: »
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.

    Thank you both for finally saying the quiet part out loud. The issue isn't ganking, the issue is you don't want to spend time and effort in order to get your reward. No wonder, despite many people in this thread taking the time and trouble to give detailed instructions and tips on how not to get ganked and how you can get your tickets in relative safety, that advice has gone ignored.

    But here's the thing. the events aren't designed to simply hand out rewards. If they were they could be given out as a daily reward. In some cases they are designed to get players to engage with certain game systems they may never have tried before (crafting, treasure chests hunting, antiquities, guild trading), others are designed to get players to explore the places they may never have been (Clockwork City, Vvarndefell, Summerset, and others), and some events are designed to get players to try aspects of the game they may never have tried before (Group Dungeons, PVP).

    There's a reason that in the Undaunted event you get the tickets after killing the final boss, and not from an NPC at the start of the dungeon; it's to get the player to actually have to engage and take part in a Group Dungeon, in the hopes that it encourages them to step out of their comfort zone and do more. Not everyone will, but some might. And there is a reason players have to go out into Cyrodiil and go to Imperial City to get tickets, it's so players have no choice but to step out of their comfort zone and engage in PVP in the hopes they will want to do more. Not everyone will, but some might.

    You might not like PVP, but engaging with Whitestrike's Mayhem (or Midyear Madness as it used to be called) is exactly how I, and many others, went from being PVE only players to playing PVP and loving it.

    It doesn't matter that the PVP event takes more time and effort than other events to get your rewards. Nowhere is it written that all events should be equal, because guess what, not all aspects of the game are equal. Part of the beauty of PVP is its unpredictable nature and never being the same twice. And part of that unpredictability is you aren't guaranteed a reward that is equal to the amount of time and effort you put in. I can ride to a keep battle 5 minutes away and get ganked on the way. I can ride to the same battle and half way there come across two groups fighting each other and join in. I can ride to the same battle and turn up to find that the enemy has wiped my faction and I am faced with 30 enemy players. I can ride to the same battle and have an epic 40 minute siege battle and lose. I can ride to the same battle and have an epic 40 minute siege battle and win. I can ride to the same battle and find my faction are on the flags and I get AP for no effort. I can ride to the same battle and the keep flips 5 seconds before I get there and I get nothing but disappointment. And that's just one battle - the list of possibilities is endless.

    So please take time to consider these events aren't about players getting a reward for the minimum amount of time and effort and understand they have a purpose beyond your particular individual interests and desires.










    Edited by esotoon on January 29, 2026 7:29PM
  • sshogrin
    sshogrin
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    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.

    You're still missing the point completely!
    The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
    You're really comparing apples to Lamborghinis.

    If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.

    LOL, you don't actually have to do PvP during the PvP event to get tickets!!! You do PvE quests in a PvP zone.
    Your argument is pointless.
    You don't actually have to do PvE during the PvE events...it's usually just talking to someone.

    If you aren't required to do PvP to do the quests, then what exactly is the problem? I was under the impression that this entire post was about how you didn't want to deal with gankers when doing the quests.

    Again, it's a PvP event. Ganking and encountering players that will try to kill you is a part of the event.

    I guess you don't understand the quest camping is the problem, or the fact that to get tickets is PvE being done in a PvP zone. I have explained that over and over. Yes, it's a PvP zone, the quests are PvE, so no, you don't actually have to engage in PvP to get your tickets. If you can't understand that, I don't know how else to explain it to you to help you understand.
    Quit frankly, the people that camp quest areas only do that to inflate their own ego because in all reality, they aren't that good at PvP and the only way they can get kills is by ganking. Even worse is if they whisper you and brag about it. It's bad sportsmanship, and it makes PvP even more toxic than it already is. PvP is a very toxic game play in all PvP games, period. Most of the players in PvP are toxic players, which doesn't make anybody want to engage in that game play at all. It give pvP a really bad name.
    As I have said, maybe if PvP players trying to do even tickets in PvE events would just explode when trying to get the quest or where a quest point is, then have to respawn and ride back, over and over again because they just explode and die and waste time, they might understand...but it's not the same at all.
    The PvE events are just talking to someone, interacting with someone/something, then it's done, you have your tickets. The worst event is the Undaunted event, but PvP players don't actually have to change anything or even their game play to get tickets. That's the other point that PvP players don't understand...YOU don't have to change anything to do PvE, but PvE players have to change everything to do PvP events. There's a huge difference there, if you can't understand that, I have no other way to explain that to you in a way you might understand, then again, I really don't think at this point you would even entertain trying to understand the big differences in what's expected for either events.
  • The_Boggart
    The_Boggart
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    So I cant port out of IC
    I go to a protected area and stay there
    Do not log out and the queue is longer.
    Is it not better that I leave so some ganker can log into IC
  • esotoon
    esotoon
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    sshogrin wrote: »
    I have explained that over and over. Yes, it's a PvP zone, the quests are PvE, so no, you don't actually have to engage in PvP to get your tickets

    Then you have a fundamental misunderstanding of what PVP is. Every time you leave your base in Cyrodiil or IC you are engaged in PVP. It doesn't matter if you are only going for a nice ride, picking flowers, looking for skyshards, going to do some quests, you are engaged in PVP.

    What's more, the towns in Cyrodiil are a fundamental part of the strategic group campaign play. Even as an individual player, you fist have to capture towns in order to get certain armour. They are deliberately designed to be choke points. If you quest there you are engaged in PVP. And your choice to quest there is part and parcel of the risk/reward dilemma every PVP player has to weigh up every second they are in Cyrodiil or IC. And this isn't just during the event, it is every day of the year.
    The PvE events are just talking to someone, interacting with someone/something, then it's done, you have your tickets

    This is irrelevant. See my post above regarding why events aren't (and shouldn't be) the same.
    but PvE players have to change everything to do PvP events.

    No they don't. As has been explained many times, there are ways of doing this event with the minimal chance of dying, in PVE gear. You just don't want to make the effort to do this.
  • Lucasl402
    Lucasl402
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    sshogrin wrote: »
    sshogrin wrote: »
    Of course gankers and PvP players don't think it's a problem, but it truly is.
    These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
    Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.

    You do just talk to someone and get your tickets. It’s not like you can only get tickets by killing another player. Talk to the NPC, get your quest, do the quest, turn it in. The only difference is that you’re in a PvP zone, where PvP happens and players kill each other. You need to be mindful of that.

    Besides, this conversations happens literally every single time Whitestrake’s comes around. And every time, the answer is the same. Don’t be shocked when the PvP event exposes you to PvP.

    Again, you totally ignored the fact that PvP players wait for these events and drool over it to take advantage of knowing the quest points.
    You totally glossed over the fact that the PvE events are mostly just doing simple things that the player won't get killed and have to try doing the quest over and over again. You ignore that fact.
    Yes, we know it's PvP, but camping spots just to get your amusement because of an easy kill is just lazy and tells more about the player than them exploiting PvP.
    You don't have to change anything as a PvPer coming into PvE for events, but PvPers expect everybody to change things just to get tickets. That's stupid and isn't really a valid argument for the differences between the events.
    The reality is to make things the same between the events, you should only have to port into IC or Cyro and talk to someone in the base to get your tickets. That's the same comparison of the PvE vs PvP events.
    To explain this so you might understand, imagine if a PvP player doing the PvE events just exploded and died when talking to a quest giver, or exploded from interacting with a crafting table. Then you'd have to respawn somewhere else and take the time to ride somewhere to get the quest, to only explode again...rinse and repeat and waste a bunch of time. I understand some PvPers don't participate in PvE, that's fine, but there's a bunch more PvE players that at least go to zones they don't like to try to participate in the events. It's not the same at all.

    No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.

    It doesn't cause physical pain to die in PvP. It's nothing. Same as dying in PvE. Just go back to the wayshrine and try again. Easy.

    Step back and be thankful that literally every other event in ESO is in PvE zones and stop whining about having to endure PvP if you go into a PvP zone.

    Edited by Lucasl402 on January 29, 2026 8:40PM
  • noblecron
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    They really need to do something about that I agree.

    Hell if they wont give us a non pvp version of Cyro/IC or make it so us that dont want to pvp can do it at daily crafting make it less profitable to camp and farm people. Make it so you can't get Telvar and ap from enemy players.
  • Lucasl402
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    noblecron wrote: »
    They really need to do something about that I agree.

    Hell if they wont give us a non pvp version of Cyro/IC or make it so us that dont want to pvp can do it at daily crafting make it less profitable to camp and farm people. Make it so you can't get Telvar and ap from enemy players.

    This is an issue players can easily resolve themselves. No reason for ZOS to take action on this. No reason for a PvE version of Cyrodiil. I've gone to empty campaigns before to get skyshards and gotten every skyshard in Cyrodiil without even seeing another player the entire time.

    Just go to an empty campaign and do the dailies. They only take about 2 minutes each on average anyway.
  • CameraBeardThePirate
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    noblecron wrote: »
    They really need to do something about that I agree.

    Hell if they wont give us a non pvp version of Cyro/IC or make it so us that dont want to pvp can do it at daily crafting make it less profitable to camp and farm people. Make it so you can't get Telvar and ap from enemy players.

    It already is less profitable to farm the same people over and over again. You get less and less AP for killing the same player repeatedly. This is so that you can't just farm a friend for infinite AP. TelVar gets slashed in half every time you die, so same applies there.

    If you're genuinely asking for all AP and Tel Var from other players to be removed, you might as well ask for gear to be removed from boss drops in dungeons. AP and TelVar are the only things players get from killing other players in PvP. There's already an issue of too few rewards in PvP, you'd be invalidating the entire game mode.
    Edited by CameraBeardThePirate on January 29, 2026 9:20PM
  • AcadianPaladin
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    I don't like PvP, but certainly don't begrudge one or two events per year being PvP focused. And, honestly, Cyrodiil is PvE friendly enough to get event tickets and boxes if you like. My elf's gotten her two Cyrodiil tickets and box every day of the event and would never dream of changing anything about her PvE only build. Scouting missions and such work well. My elf has been attacked only one time this event. That was after a scouting mission - she was capturing the target she just scouted and was jumped by another player who ventured forth to defend the resource - fair enough. Like always, my elf's 1v1 PvP procedures were to stow her weapon and begin planning where she would rez during the 2-3 seconds it takes to kill her in PvP. She understands that if she ventures into the land of PvP what the risks are and deals with it in her own way. No complaints.

    Edited by AcadianPaladin on January 29, 2026 9:53PM
    PC NA(no Steam), PvE, mostly solo
  • Oblivion_Protocol
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    sshogrin wrote: »
    Again, you totally ignored the fact that PvP players wait for these events and drool over it to take advantage of knowing the quest points.

    I am a PvP player and I know and have spoken to a lot of PvP players. No one “drools over” the opportunity to murder some PvE player. The point of ganking is to take advantage of an enemy during an opportune moment. That goes for everyone, PvE and PvP players alike. If I get shot off my mount and slaughtered while riding to another keep, or slapped by an Incap while going through a door, I just got caught slipping. Simple as that.
    sshogrin wrote: »
    You totally glossed over the fact that the PvE events are mostly just doing simple things that the player won't get killed and have to try doing the quest over and over again. You ignore that fact.

    Sure. The same you you’ve repeatedly glossed over everyone telling you how to solve the problem. The same way you’ve glossed over the fact that we have this argument literally EVERY TIME Whitestrake’s happens, and the result is the same. Nothing changes because no one is doing anything against the rules.
    sshogrin wrote: »
    Yes, we know it's PvP, but camping spots just to get your amusement because of an easy kill is just lazy and tells more about the player than them exploiting PvP.

    You keep using that word, “exploiting”. You’ve used it here and in a couple of other threads where you talked about people ganking folks in IC. Let me make this as clear as possible. Jumping people from stealth is not an exploit. It’s a gameplay mechanic that’s been around for the entirety of the game. It’s intended behavior.

    Yes, you can make the argument that it’s unsporting. You can even make the argument that it’s unfair, because ganking is intended to be unfair. But it’s not unfair in a way that’s against the ToS, nor is it unbeatable.
    sshogrin wrote: »
    You don't have to change anything as a PvPer coming into PvE for events, but PvPers expect everybody to change things just to get tickets. That's stupid and isn't really a valid argument for the differences between the events.

    We expect you to change your playstyle to engage with the content the way it is meant to be engaged with. We want you to change a build or a playstyle, and meanwhile, your whole “create safe zones and ban PvP around quest givers” argument fundamentally changes the entire game to suit your needs.

    If I go into vet content during the Undaunted Event, and I stand around light attacking the bosses and not doing mechanics, I don’t get to demand a change so I can just kill other players for gear drops.

    If I go into the Zenithar’s Event, and I don’t have a crafter leveled, I don’t get to demand a change where I just talk to an NPC and get tickets for throwing pies at people.

    So why then do you think you get to go into a PvP event (the only one we have, by the way) and demand that a portion of the PvP be removed so you don’t have to engage with the content?
    sshogrin wrote: »
    To explain this so you might understand, imagine if a PvP player doing the PvE events just exploded and died when talking to a quest giver, or exploded from interacting with a crafting table. Then you'd have to respawn somewhere else and take the time to ride somewhere to get the quest, to only explode again...rinse and repeat and waste a bunch of time.

    I’m not stupid, I understand plenty. Let me adjust your explanation.

    “Imagine if a PvP player doing the Explosion PvE event just exploded and died when talking to a quest giver, or exploded from interacting with a craft table. Then, when they complained about it on the forums, multiple PvE players told them that the exploding was part of the event, but there are ways to avoid it. Then they explained how to avoid that problem while still doing the content. But that PvP player insisted that ZoS instead change the scope of the event so the explosion didn’t happen (again, during the Explosion Event) because the player didn't think it was fair to have to change how they play the game just to do that specific content that was based around explosions.”

    That’s your argument in a nutshell.
    sshogrin wrote: »
    I understand some PvPers don't participate in PvE, that's fine, but there's a bunch more PvE players that at least go to zones they don't like to try to participate in the events. It's not the same at all.

    Believe it or not, I also understand that some PvE players don’t want to participate in PvP. I can even respect that decision. PvP is hard and not everyone enjoys it. There’s plenty of game for everyone.

    But saying it’s not the same at all is patently false, because there are PvE players (some of whom even commented in this thread) that do try out Whitestrake’s Mayhem and find success. Some of them even realize that PvP isn’t so scary, and they become PvP players. I was one of those players.

    Maybe you should try putting the same energy into PvP that you put into learning mechanics or getting the best gear for your build. You might actually have a more enjoyable time. And if you don’t, well…maybe Whitestrake’s isn’t the event for you.
    Edited by Oblivion_Protocol on January 29, 2026 10:02PM
  • scrappy1342
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    I am a PvP player and I know and have spoken to a lot of PvP players. No one “drools over” the opportunity to murder some PvE player. The point of ganking is to take advantage of an enemy during an opportune moment.

    more than likely you and anyone else responding to this thread is NOT the kind of person we have been talking about. there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these events.

    when they do this repeatedly and you no longer have time to play for that day or the reset is close and you can't get your box/tickets for that day, it makes all the difference. and i have run into that, trying to get the quest turned in at chorll before reset and i couldn't because someone was camping the npc. there isn't always time to go to another campaign and run to the npc or do another quest in another town.
    Lucasl402 wrote: »

    No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.


    it's definitely common enough. this is where they go because they are more likely to not only run into ppl who just want to do the quest and mind their own business but also there won't be as many allies around to call out to
    pcna
  • esotoon
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    when they do this repeatedly and you no longer have time to play for that day or the reset is close and you can't get your box/tickets for that day, it makes all the difference. and i have run into that, trying to get the quest turned in at chorll before reset and i couldn't because someone was camping the npc. there isn't always time to go to another campaign and run to the npc or do another quest in another town.

    So now its a personal time management issue rather than a ganking issue?

    Here's a tip (which will no doubt go ignored, like all the other tips and advice given in this thread). Always keep a scouting quest in hand. i.e. When you start each day have a scouting quest already done and ready to turn in. That way, if you really want to do town quests, and only have a minute or two before reset and get ganked, you can turn that scouting quest in at your base, with no fear of being ganked.
    Edited by esotoon on January 29, 2026 10:49PM
  • CameraBeardThePirate
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    I am a PvP player and I know and have spoken to a lot of PvP players. No one “drools over” the opportunity to murder some PvE player. The point of ganking is to take advantage of an enemy during an opportune moment.

    more than likely you and anyone else responding to this thread is NOT the kind of person we have been talking about. there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these events.

    when they do this repeatedly and you no longer have time to play for that day or the reset is close and you can't get your box/tickets for that day, it makes all the difference. and i have run into that, trying to get the quest turned in at chorll before reset and i couldn't because someone was camping the npc. there isn't always time to go to another campaign and run to the npc or do another quest in another town.
    Lucasl402 wrote: »

    No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.


    it's definitely common enough. this is where they go because they are more likely to not only run into ppl who just want to do the quest and mind their own business but also there won't be as many allies around to call out to

    It may not be rare, but it is in no way common enough in every campaign and with every type of quest in Cyrodiil AND Imperial City to prevent you from getting your dailies done. There's what, 6 different Cyrodiil campaigns during the event? And there's always going to be one where your faction controls the entire map, and there's definitely always going to be one that's empty.

    You also don't have to do the town quests. Scouting quests are so unbelievably quick and easy, and there's no camping a scouting quest because the quest location is random and the turn in point is at your alliance base. If you don't have 30 minutes until the reset, that's unfortunately just how life works.
    Edited by CameraBeardThePirate on January 29, 2026 10:57PM
  • Oblivion_Protocol
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    there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these events
    Lucasl402 wrote: »
    No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.

    To be fair, you actually do get AP and XP for killing players in Cyro. If you kill someone at a keep, town, or resource your alliance owns, you can get points for “defending” that keep, town, or resource. So ganking people turning in quests isn’t quite without reward.
    Edited by Oblivion_Protocol on January 30, 2026 12:13AM
  • spartaxoxo
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    there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these events
    Lucasl402 wrote: »
    No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.

    To be fair, you actually do get AP and XP for killing players in Cyro. If you kill someone at a keep, town, or resource your alliance owns, you can get points for “defending” that keep, town, or resource. So ganking people turning in quests isn’t quite without reward.

    Depends on the town
  • heimdall14_9
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    PVE players camp NPCs, PVP players camp PVE players ,,, aint no PVP player ever said PVE players shouldnt be able to camp NPCs so why would you try to come into an PVP zone and try to tell PVP players they cant camp PVE players that just sounds dumb you dont want to get camped on dont come into an PVP zone as it part of PVP just like its part of PVE , NPCs just cant cry about it
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • heimdall14_9
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    @Lucasl402 No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.


    bro the award in pvp is killing so to say there is no award is just wrong besides the fact that you get AP and XP for every KILL ...
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Desiato
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    Quests exist in Cyrodiil so that PVP focused players have the option of levelling there.

    Though it is rarely mentioned here now, TES fans weren't the only ones excited about ESO. So too were fans of Mythic's PVP MMORPGs like DAOC because ZOS was formed with previous members of Mythic Entertainment. Cyrodiil was designed with them in mind and many of them wanted the option of levelling in Cyrodiil because the TES side of the game did not interest them. That's also why Cyrodiil has so many skyshards.

    All PVE content in Cyrodiil was designed to be completed with the threat of PVP. The same goes for IC. If you choose to enter those arenas, you are fair game to any opposition players. And by arenas, I mean any area where pvp is possible.

    I honestly can't understand how every event we get multiple pages of discussion about something that is not even debatable. I don't like ESO PVP right now, so I'm sitting out of the event.

    Anyone who doesn't like the obvious terms of the event should do the same. Missing some event rewards is no big deal.
    spending a year dead for tax reasons
  • blktauna
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    sshogrin wrote: »
    coop500 wrote: »
    I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.

    However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."

    I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.

    I don't think that it's being used to escape combat in IC as much as PvPers think

    So all the people that see me, immediately run away, and port out after ~5 seconds aren't trying to escape combat?

    It is being abused to avoid combat. Quite a lot, in fact. Any IC PvP regular sees this at least a couple times a day.

    Big deal. Find actual fights with people that want to be there. Why are you wasting your time chasing down players who do not want to engage with you?
    Edited by blktauna on January 30, 2026 6:26AM
    PCNA
    PCEU
  • ElvenOverlord
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    Story mode version of Cyrodil would solve all this btw. Never understood the point of putting PVE story content in a PvP zone to begin with
  • frogthroat
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    sshogrin wrote: »
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.

    You're still missing the point completely!
    The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
    You're really comparing apples to Lamborghinis.

    If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.

    Yes, exactly! The double AP and telvars mean nothing if you get the tickets too easy. Pelinal's schmelinal's boxes, the ticket difficulty is where it's at. Nothing else this event has to offer matters if the tickets would be as easy to get as in all the PVE events. In the afternoon when players have already collected their tickets, what else is there to do, fight against other PVP players? No way! They hit back!
    Edited by frogthroat on January 30, 2026 7:53AM
  • CameraBeardThePirate
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    blktauna wrote: »
    sshogrin wrote: »
    coop500 wrote: »
    I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.

    However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."

    I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.

    I don't think that it's being used to escape combat in IC as much as PvPers think

    So all the people that see me, immediately run away, and port out after ~5 seconds aren't trying to escape combat?

    It is being abused to avoid combat. Quite a lot, in fact. Any IC PvP regular sees this at least a couple times a day.

    Big deal. Find actual fights with people that want to be there. Why are you wasting your time chasing down players who do not want to engage with you?

    I'm referring to other PvPers, who will happily kill you solo or group you down, but port out as soon as it's a fair fight.

    Besides, PvE players shouldn't get to avoid PvP in a PvP zone either.

    Should I get to join a dungeon, sit at the entrance and do nothing, and get to loot the gear at the end just because I don't want to be there?
    Edited by CameraBeardThePirate on January 30, 2026 1:50PM
  • AzuraFan
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    Desiato wrote: »
    Though it is rarely mentioned here now, TES fans weren't the only ones excited about ESO. So too were fans of Mythic's PVP MMORPGs like DAOC because ZOS was formed with previous members of Mythic Entertainment. Cyrodiil was designed with them in mind and many of them wanted the option of levelling in Cyrodiil because the TES side of the game did not interest them.

    Just an aside, but since you mentioned it, I never understood why those particular designers were chosen for a TES online game. It seemed like a mismatch to me. As you said, some players were excited who weren't interested in the TES side of the game. To me, there shouldn't have been a non-TES side of the game in a TES game. Anyway, I've always wondered how ESO would have turned out with a different team at the helm.

    I'm not disparaging the team that was chosen. I'm sure they were all capable and experienced designers. But I sometimes wonder if some of the problems the game experiences today (solo vs. group vs. PvP, trying to please people who don't even like the Elder Scrolls, etc.) would have existed if designers that were a better match for a franchise like TES had been given the job instead.
  • Apollosipod
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    I'm not even a PVP player and this thread is just the most entitled nonsense, guys. Not every aspect of this game needs to be for you specifically. Have some flexibility. This whole process is so easy and I honestly don't know how everyone complaining about this is having such a hard time.

    Do I get killed sometimes doing Imp City? Sure. Can you just go into a non-CP instance and see basically no one? Yes. Can you do a BG quest of just participating in five matches OR just hitting a Cyrodiil scouting mission? Yes.

    I've already gotten every style page for this event a few times over, never misses any tickets, and barely had to interact with PVP at all if I don't want to do so. This isn't difficult and everyone complaining about little aspect of the game that doesn't coddle them is exactly why so many devs give up and make unengaging content that all becomes predictable.

    Just buy the pages from a guild trader for 300 gold and stop the endless parade of complaint.
  • Desiato
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    AzuraFan wrote: »
    Just an aside, but since you mentioned it, I never understood why those particular designers were chosen for a TES online game. It seemed like a mismatch to me. As you said, some players were excited who weren't interested in the TES side of the game. To me, there shouldn't have been a non-TES side of the game in a TES game. Anyway, I've always wondered how ESO would have turned out with a different team at the helm.

    Because ESO started development in 2007 which was prior to Skyrim. The gaming world was very different then. WoW was king of entertainment industry revenue and Zenimax wanted in on that action. Esports were on the rise then and thus PVP and PVE were to be of equal importance. Mythic had the MMO PVP Street Cred.

    Basically, ESO was originally intended to be less of a TES game and more of an MMO.

    Skyrim changed everything by bringing TES to the bare metal mainstream. It outsold the rest of the series in total within its first couple of weeks.
    spending a year dead for tax reasons
  • Frayton
    Frayton
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    Do PvE tourists realize that the faction towns are actually strategic holding points and always have skirmishes even when they're not there? Why would you expect the PvP regulars to give that up just for you?

    Do you know that there's a ticking scoreboard that you're not helping with but actually hindering and causing your faction to lose just by being in Cyro and not contributing towards it when you're there just to do quests?

    Does your faction not have a campaign that holds a town?

    The most astoundingly entitled thing I've read in this thread is a complaint about the PvP regulars not coming to play escort and bodyguard for questers, and if they did then they might make a regular PvPer. Be for real please, the odds of that causing a PvEr, especially a PvE casual quester, to become a PvPer is slim to none. Also, did you ever consider that the PvP regulars can't get in bc the zone is full of PvErs, or that it's not fun in Cyro when the zone is full of PvErs, or that it's not fun for a PvPer to be your escort bodyguard?
  • lillybit
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    I just took a baby alt to IC for tickets. I popped to the Arena to do the daily from the tower to be knocked off by a blue camping there. I just stood and let them kill me because obviously I had 0 TV and it's a long run back to the yellow sewers from there. I gave them the benefit of the doubt; I could have had a week's worth on me I hadn't bothered banking because I knew I wasn't leaving the tower. Went back and they tried the same again, knowing for a fact I didn't have anything to take and wasn't going to give them a fight.

    If you're a PvPer who isn't interested in these stupid games, good for you. But don't tell us it doesn't happen - it just doesn't happen to you because you aren't who's being targeted. There's people who don't care if you fight back or even if they get anything out of it other than making things harder for us.

    Putting quest givers in a safe location would help in Cyro. Maybe not the base because there should be some risk of PvP, but somewhere that can't be camped at least. Could have the quests behind the gates but you have to travel out somewhere to complete them? I don't think IC is tooo horrible atm (just because it's such low pop and not many obvious places to camp) but it will be if they add the cap as it's planned.

    They already made the worst PvE event (Undaunted) easier by taking out the need to queue. Would it be the worst thing if Mayhem was just a bit more casual friendly?

    Let's be honest, all the events are mostly just a chore after the first 1 or 2 times and the novelty's worn off. Why make any of them more of chore than they need to be?
    PS4 EU
  • CameraBeardThePirate
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    lillybit wrote: »
    Putting quest givers in a safe location would help in Cyro.

    There are quest givers in safe zones though. The scout quests are given in your own Alliance Base and don't require any PvP at all. They send you to a random location, so the odds you'll run into someone are even lower because there's no one spot to camp. They take a max of 10 minutes, and often far less if your alliance owns a good portion of the map.

    As for the IC example you gave, why did you even try to go back to the same location? There are 5 other districts, and multiple campaigns. If someone is camping and repeatedly killing you, go somewhere else. Don't throw yourself at them and then blame the system.
    Edited by CameraBeardThePirate on January 30, 2026 8:28PM
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