Maintenance for the week of March 9:
• [COMPLETE] NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)

Quest Camping in PvP Zones

  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
    Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.

    Have you considered that maybe the person hit you before you hit them? That can especially be true if they’re using some ability with a low travel time. Because taking direct damage (not DOT) absolutely pulls you out of stealth, even with a stealth potion.
    If that is an "exploit" even though you have to have joined the queue in the first place

    Again this is where you continue to misunderstand the situation.

    You do not need to have joined a queue before combat to abuse this. You need to press a total of 1 button or 3 buttons (depending on if you have addons or not) and play defensively for about 2 globals before you are magically teleported out of the instance.

    Invisibility on the other hand is an intended escape tool that, most importantly, has counterplay.

    I'll note that you still haven't stated what abilities you cast, and still haven't provided proof that someone was able to stay invisible while hitting them with direct damage AoE (probably because that's simply untrue and not how the game works), so again I ask, what abilities specifically were you using to try to pull them out of stealth?
    Edited by CameraBeardThePirate on January 28, 2026 7:55PM
  • sshogrin
    sshogrin
    ✭✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    esotoon wrote: »
    sshogrin wrote: »
    You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
    The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
    They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
    You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.

    Exactly, you get immunity for a short period of time. After that you are fair game.

    I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
    like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.

    This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.

    That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.

    Please show me a video of this if you're so certain.

    That is not how invisibility works.

    I don't record my game play.
    I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.

    If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.

    You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.

    Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.

    Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
    Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.

    I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.

    If that isn't the case, then might I ask what abilities you're using?

    I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:

    1) You are using AoE DoTs and expecting that to pull them out (it won't)
    2) You are simply not predicting where they are accurately.

    Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.

    Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.

    I used a direct damage AoE where they were, it didn't pull them out.

    It's not really an exploit if you had to take the time to queue before even getting into a fight, if that's the case, then for sure using an invis pot to flee a fight is an "exploit" because you're using it to flee the fight with no repercussions. It's the same thing except for the key point that an invis pot is instant, but queueing for Cyro isn't instant. It can take time to enter the queue, and even more time to actually get pulled to the queue and accept the queue. There's a lot more involved in queueing for Cyro that just using an invis pot to escape a fight and flee.
    The queueing for cyro has been there since the beginning of the change, and they now want to change it because PvP players that have actually been exploiting this have been complaining about it. The reality is that instead of having some arbitrary limit on Tel Var to queue, it should be set that you can't be in active PvP combat to accept the queue. I'm sure that if they took it one step farther and made players actually deposit their Tel Var before they could accept a queue, PvPers would complain about that. It would make IC dead because PvP players going in there while waiting for their queue.
    There are 2 reasons why the change was made so many years ago, the PvP instances were full and nobody could get into Cyro to get to the IC doors. The other reason was people were door ganking the IC doors because of the animation times to use those doors, like the same animation times used for going down ladders currently and turning in town quests in Cyro, or even the animation times for doing some of the quest things in IC.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    esotoon wrote: »
    sshogrin wrote: »
    You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
    The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
    They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
    You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.

    Exactly, you get immunity for a short period of time. After that you are fair game.

    I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
    like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.

    This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.

    That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.

    Please show me a video of this if you're so certain.

    That is not how invisibility works.

    I don't record my game play.
    I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.

    If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.

    You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.

    Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.

    Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
    Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.

    I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.

    If that isn't the case, then might I ask what abilities you're using?

    I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:

    1) You are using AoE DoTs and expecting that to pull them out (it won't)
    2) You are simply not predicting where they are accurately.

    Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.

    Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.

    I used a direct damage AoE where they were, it didn't pull them out.

    It's not really an exploit if you had to take the time to queue before even getting into a fight
    How many times do I have to say that you can queue instantly mid-combat in less than 5 seconds, or instantaneously with the use of addons?

    You don't have to queue before combat. That's not the issue. The issue is the people that use a single button press to queue out as soon as they realize they can't win a fight.

    This isn't some uncommon occurrence either. @gariondavey and @React or anyone else that frequents IC can tell you how often this occurs. It is a daily thing - if you are a PvPer spending any substantial amount of time in IC you will see this happen everytime you are topside.

    And again, you have not stated what AoE abilities you are using. Invis has counters - you cast an AoE direct damage ability and it WILL pull them out of stealth, no matter what you might say to the contrary. You also have the option of popping a detect pot, or using Camo Hunter/Mage Light.
    Edited by CameraBeardThePirate on January 28, 2026 8:04PM
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    sshogrin wrote: »
    I threw direct damage AoEs on top of them and it didn't pull them out of stealth.
    The reality is this also encompasses the stupid block of queueing in IC if you have 100 or more Tel Var. If they want to keep people from porting out in fights, then don't allow people to accept the queue while in active PvP combat. If that is an "exploit" even though you have to have joined the queue in the first place, then using invis pots to get out of combat falls under that same umbrella, and is even a "worse" exploit since you can have it on your quick bar and instantly use it.

    Are you absolutely certain it was directly on top of the person and not just right in front of them where they then moved into the area? Also, using an invis potion to get out of combat isn’t an exploit because you don’t actually exit the combat state when you pop invisibility. You’re still considered to be “in combat” for a bit even if no one can hit you. Frankly, if ease of use is what makes it an exploit, then, by your logic, Shadow Cloak is the biggest exploit of all, as it has no cooldown and can be spammed.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
    Edited by CameraBeardThePirate on January 28, 2026 8:12PM
  • sshogrin
    sshogrin
    ✭✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    esotoon wrote: »
    sshogrin wrote: »
    You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
    The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
    They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
    You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.

    Exactly, you get immunity for a short period of time. After that you are fair game.

    I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
    like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.

    This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.

    That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.

    Please show me a video of this if you're so certain.

    That is not how invisibility works.

    I don't record my game play.
    I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.

    If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.

    You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.

    Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.

    Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
    Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.

    I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.

    If that isn't the case, then might I ask what abilities you're using?

    I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:

    1) You are using AoE DoTs and expecting that to pull them out (it won't)
    2) You are simply not predicting where they are accurately.

    Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.

    Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.

    I used a direct damage AoE where they were, it didn't pull them out.

    It's not really an exploit if you had to take the time to queue before even getting into a fight
    How many times do I have to say that you can queue instantly mid-combat in less than 5 seconds, or instantaneously with the use of addons?

    You don't have to queue before combat. That's not the issue. The issue is the people that use a single button press to queue out as soon as they realize they can't win a fight.

    This isn't some uncommon occurrence either. @gariondavey and @React or anyone else that frequents IC can tell you how often this occurs. It is a daily thing - if you are a PvPer spending any substantial amount of time in IC you will see this happen everytime you are topside.

    And again, you have not stated what AoE abilities you are using. Invis has counters - you cast an AoE direct damage ability and it WILL pull them out of stealth, no matter what you might say to the contrary. You also have the option of popping a detect pot, or using Camo Hunter/Mage Light.

    How many times do I have to tell you that queueing for Cyrodiil isn't "instant". Yes, there's an addon that you can have a key command to queue for a Cyro instance, but you don't queue out instantly. To think that is just silly and obviously you haven't paid attention to how queueing for Cyrodiil works. It's not instant, there's time involved. If a PvE player is using it, a PvP player will have them killed in 1 or 2 seconds, which is much shorter than the 5 second queue/accept for Cyrodiil.
    It sounds to me like the way you're describing things, it's your PvP players that are using the exploit.
    Again, the best solution is that players can't accept the queue if they're in PvP combat. That would be the best solution for all involved.
    Blazing Spear, which is direct damage and a Dot. It's also supposed to immobilize for 4 seconds, that's not happening.
    Edited by sshogrin on January 28, 2026 8:16PM
  • sshogrin
    sshogrin
    ✭✭✭✭
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    sshogrin wrote: »
    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    I can’t speak for CameraBeard, but for me, PvE events and PvP events are comparable in that most PvP players don’t really want to do a lot of the PvE events. We’ve already done all the PvE stuff we need or want to do, and the events rarely ever change.

    And you keep talking about risk. I get that in IC in terms of Tel Var, but what are you risking in Cyro? Get killed? Just go back later. Or try on a less populated server. Not like the quest giver is going anywhere. Not like the ganker is going to jump through your screen and slice you up in real life.
  • esotoon
    esotoon
    ✭✭✭✭✭
    And you keep talking about risk. I get that in IC in terms of Tel Var, but what are you risking in Cyro? Get killed? Just go back later. Or try on a less populated server. Not like the quest giver is going anywhere. Not like the ganker is going to jump through your screen and slice you up in real life.

    I think this is one of the biggest issues, PVE players have a different mindset when it comes to dying (I know I did before PVPing). They see dying as a fail state. Which is hardly surprising because most games treat it as such. But as PVPers, people learn dying just doesn't matter. It's not personal. It's not failing. To the point where we even use intentional dying to traverse the map. The only risk is if you are farming telvar, but even then you don't lose it all.
    Edited by esotoon on January 28, 2026 8:49PM
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    sshogrin wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Why have PvP players been complaining about people queuing out of IC to go do something else? Queueing for a different activity is part of the game.
    It's why they're wanting to make a change to queueing out of IC.

    Because queuing out of IC is unintended behavior. It was never supposed to be possible; it's a side effect of separating IC and Cyrodiil. Before that change, you weren't allowed to queue out because IC is supposed to function like an extraction shooter.

    Yes, originally it was intended that people couldn't queue out of Imperial City. This was intentionally changed 7 years ago. It was changed because nobody went there and they had to do something about it. More recently than that they changed queues so you couldn't port from IC to a different instance any more, and the same with Cryo, but they left porting between IC and Cryo available. Do you think that was just an oversight? Given that they purposefully added it in and deliberately left it when they changed how you could and couldn't queue, I'd say it's fairly intentional now.

    What wasn't intended was people using it to get out of combat (which is very much PC ruining it for the rest of us - I've never heard of it on Playstation. We don't have an addon for it) which is definitely an exploit and absolutely should be addressed, which this change is intended to do.

    How it should be done is what's causing all these posts. The argument that queues should just be removed because that's not how it was to start means nothing. We didn't have transmutes at the start either, it was intended that people grind for weeks for gear in the right trait. So should we go back to that again just because it was the original intent? What's the difference?

    Having a cap of 100 will very effectively stop casuals from getting out. It'll make ganking at entrances to the sewers gaurenteed. That's great for the gankers, right up until everyone just stops going there completely.

    We need to go there for event tickets as it is, but remember trade bars will be uncapped. We have to go in for the tickets now because it's a lot of work to catch up if you miss an event, but it'll be much easier to skip them in the future. This one will be skipped. IC is a ghost town outside of events anyway and it'll be even worse.

    This change as it stands is good for nobody. It doesn't help casuals, it definitely doesn't help the population of IC and it doesn't even help PvPers because it'll get really lonely there
    PS4 EU
  • esotoon
    esotoon
    ✭✭✭✭✭
    sshogrin wrote: »
    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets.

    Given I've been getting both IC and Cyro tickets every day on level 12 and 14 characters with non-set armour (just white stuff picked up in zone when levelling), and only a couple skills on my bar, without issues, I think it's a stretch to say this PVP event isn't also easy.

    It can be hard and it can be frustrating if you get caught up with gankers, but there are so many ways to avoid these issues which don't involve any gear changes, skill changes, or the need to learn how to fight in PVP, that they shouldn't even be an issue. Again, read the tips in this thread on how to achieve this.


    Edited by esotoon on January 28, 2026 9:08PM
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    sshogrin wrote: »
    esotoon wrote: »
    sshogrin wrote: »
    You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
    The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
    They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
    You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.

    Exactly, you get immunity for a short period of time. After that you are fair game.

    I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
    like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.

    This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.

    That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.

    Please show me a video of this if you're so certain.

    That is not how invisibility works.

    I don't record my game play.
    I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.

    If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.

    You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.

    Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.

    Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
    Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.

    I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.

    If that isn't the case, then might I ask what abilities you're using?

    I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:

    1) You are using AoE DoTs and expecting that to pull them out (it won't)
    2) You are simply not predicting where they are accurately.

    Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.

    Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.

    I used a direct damage AoE where they were, it didn't pull them out.

    It's not really an exploit if you had to take the time to queue before even getting into a fight
    How many times do I have to say that you can queue instantly mid-combat in less than 5 seconds, or instantaneously with the use of addons?

    You don't have to queue before combat. That's not the issue. The issue is the people that use a single button press to queue out as soon as they realize they can't win a fight.

    This isn't some uncommon occurrence either. @gariondavey and @React or anyone else that frequents IC can tell you how often this occurs. It is a daily thing - if you are a PvPer spending any substantial amount of time in IC you will see this happen everytime you are topside.

    And again, you have not stated what AoE abilities you are using. Invis has counters - you cast an AoE direct damage ability and it WILL pull them out of stealth, no matter what you might say to the contrary. You also have the option of popping a detect pot, or using Camo Hunter/Mage Light.

    Can confirm. Hundreds of times enemies would leave when confronted, even larger groups if they suspected they could lose. When you are with 3 or 4 friends and you come across an actual pvp group of 5-10 people and then the second they see you come they all instantly disappear to cyro has happened more times than I can count
    Edited by gariondavey on January 28, 2026 9:10PM
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    sshogrin wrote: »
    Vulkunne wrote: »
    sshogrin wrote: »
    Quest Camping in PvP Zones needs to be dealt with.
    The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
    If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
    Something needs to be done about this, especially during these events.

    All of this is part of the fun of it. Ok so what else do you want? Like crowds of questers shuffling mindlessly between quest locals?

    Cyrodiil/IC was not intended to be a grocery store. But sometimes, it can be a buffet. :)

    I don't think the devs intended for PvP players to do any of that.
    It always amazes me that PvP players think that everybody should make a PvP build to go into those zones to do the quest for the tickets, but complained about doing the PvE events when they didn't have to change anything.
    If PvP players actually had to change their build to do PvE content, they might think different about things.
    Maybe the end game trial and dungeon people should just kick PvPers out of group when they join if they don't want to use a PvE build when doing that content...put a gate on doing that content. It's bad enough we have people fake role queueing as it is. I don't think the PvP community would like it if they actually had to use the armory system to change their builds to go into any PvE zone. I already know they'd complain hard about that...it's like the complaint of saying that queueing out of IC is an "exploit".
    They should make it so you can't queue if in an active PvP fight and that you can't accept the queue if in an active PvP fight. If they're going to do this Tel Var cap, then you shouldn't be able to accept the queue you're already in if you have over 100 Tel Var and make you deposit it before you can accept the queue. You'll have a lot of PvP players that will miss their queues, then they won't go into IC at all while they wait for their queue to pop. Make them use PvE builds in PvE content so they'll either just be standing there doing nothing waiting, or will have to change their build when they finally get into Cyro.

    Gankin ain't like dustin crops so you can all use whatever build you want. Chances are good we've seen it, if not used it ourselves anyways so the burden of proof is on PvPers, not you.

    That said, I'm no stranger to the bitter but let me tell you this, sometimes you gotta learn to take the bitter with the sweet. And if that don't help, then sometimes we have to stop and ask some more serious questions and be real about thangs... It's easy to find fault with other players, but have you also taken a good look at your setup? Moving past that a little bit, is your build the problem (or mines) or is it that your expectations are in the wrong place, your approach is bad, you're making moves on your schedule with no regard to timing overall. Prime Time for example, I'm sure you're aware, but that's not a good time to be a PvE anything in Cyrodiil.

    Its deep, it something you gotta think about. Sometimes you have to take accountability, even if it's something someone else did... or said. I guess it depends on how bad you wish to solve the problem. Do what you will but sometimes, you have to understand it doesn't matter whose fault it is when its within your power to fix the issue. And that's maybe my first question for you and perhaps your first problem... you don't feel there's anything you can do about things. I've been there so I know. It takes time but one thing that almost always helps is taking a break and coming back to the problem when you're ready rather than letting it push you around.

    If only it worked that way with some people as well. hah :)
    Edited by Vulkunne on January 28, 2026 9:39PM
    "Today Victory is mines. Long Live the Imperial Empire." - Grand Admiral Vulkunne
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
    Edited by CameraBeardThePirate on January 29, 2026 1:06AM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    cyclonus11 wrote: »
    lillybit wrote: »
    I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.

    What was difficult was the complete disrespect from regular pvpers towards the questers.

    They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".

    I always find just picking up the scouting board easier than the town dailies for tickets. You might have a bit of a ride but it mostly works out quicker - you don't have to keep going back because you've been killed standing next to the quest giver 6 times.

    The fighters guild daily is where it's at!

    Fighter's Guild Daily + Scouting Mission + capture a resource if I'm feeling brave and I'm set for 3 days!
    The Moot Councillor
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    sshogrin wrote: »
    esotoon wrote: »
    sshogrin wrote: »
    The devs didn't intend for PvP players to camp quest, ladder, base doors, etc. That's the point I'm making, not that PvP players can't kill players questing, it's the camping of certain locations that the devs didn't "intend" for people to do.

    Can you provide a source for this please? Given that in IC, when you leave your base, or use a ladder, or switch districts, you are given immunity for a short period of time, it would suggest that the developers knew full well the issues with ganking at certain points of the map and provided a solution. Logic therefore suggests that if you are somewhere where you do not have this immunity, you are fair game to be ganked.
    You can do all PvE content with a PvP build

    This is simply not the case. There are plenty of PVP builds that wouldn't survive the likes of MAelstrom Arena or Vatesham Hollows and would only manage veteran dungeons/trials, if they had a group willing to carry them .
    , but you can't really do PvP with a PvE build...it's gate kept

    Yes you can. I often PVP in PVE gear. Will you be good at actual PVP? No. Will you be able to 1v1, no. But you can be useful in a group, and if all you are doing is questing, PVE gear makes the quests easier/quicker to complete, and makes it easier to take resources.

    You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
    The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
    They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
    You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.

    It's called a choke point.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    sshogrin wrote: »
    JeroenB wrote: »
    The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.
    See. I2p... hate to be the one to say i told toldjya so but...

    Detect pots, armor, etc...
    And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
    You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?

    ZOS chose to place PvE content in this PvP zone. Therefore, PvE activities are by the developer's own actions equally valid activities to be engaged with in this PvP zone.

    To be clear, I fully understand that this is a PvP zone, and that a PvP player is free to attack me if they so choose. I am similarly free to consider them a rather sad and pathetic individual for continuing to attack someone who is clearly trying to talk to an NPC.
    xR3ACTORx wrote: »
    ZOS should just give out event tickets for free without any requirements /s
    It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.

    Don’t just stand there where you can be seen. Crouch whenever near npcs. Scout out the area first for a few seconds before approaching. Always assume someone is waiting there.

    I advise doing the Scouting Board dailies instead. You can ride up to a keep, crouch while you write the report, and then ride back. You will probably not see another player the whole time.

    If you insist on doing Cyro town dailies, pick an empty campaign, all but Gray Host and only sometimes Blackreach were zero bars population for all factions on my server. If you just pick the first one in the list it is the home campaign for the serious PvPers.

    This isn't just "standing there" as you suggest/assume.
    People are literally camping quest/ladder/base locations. What part of that are you failing to understand?
    This is more about the argument of an "exploit" or "unintended" thing. Queueing out of IC at this point isn't an exploit, and while they may not have thought it through when they changed things so many years ago, it's still very much a part of the game now because of the change.
    I don't think they intended for instant stealth pots to for people to escape fights and taking damage, but it's how it works. That is a major exploit of the game.

    Yes, that is exactly what I said. Don’t just saunter up to the npc quest giver assuming you are safe. You are not. There are enemy players in stealth waiting for you to turn in that quest. I don’t think it’s very sportsmanlike to camp the town daily questgivers in Cyrodiil, which is what the original post was about, but some people do it. This is not an exploit for sure, but I can’t say if it is intended or not. If you use a detect potion or slot revealing flare you can detect these players and pull them out of stealth, but I would only recommend that if the player can defend himself in PvP.

    Do the scouting quests instead for tickets. If you are PvE and thinking of farming boxes with many town quests, don’t bother. There is nothing any PvE player would want in there except the style pages, which can be bought in guild traders for fairly cheap now.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Justosay
    Justosay
    ✭✭✭
    lillybit wrote: »
    How is it you're calling this other person stupid when your advice is, "to avoid this, you must learn everything about PvP..."; So you're saying that his advice to "get your resistances and buffs up, use deterction pots, L2p" is not in scope for what you're saying "...you must learn everything about PvP...".
    1) There is a difference between "stupid advice" and "stupid person". Maybe your eyes aren't good, I don't know.
    2) Given advice is stupid, because it adressed PVE-players (people who don't participate in pvp activity). If you think some elements of PVP will help player with PVE behavior to escape get killed, you certainly either know nothing or lie.
    3) Your logic remind me that joke "The more you know - the more you forget, the more you forget - the less you know. So to know more, you must know less". Please, stop your "joke logic".
    4) If player want to participate in PVP activity, first of all he should understand why he should do this or that. This is what wise people call a difference between "get knowledge" and "learning".
  • Justosay
    Justosay
    ✭✭✭
    lillybit wrote: »
    Justosay wrote: »
    xR3ACTORx wrote: »
    Get your resistances and buffs up, use detection pots. L2p

    1) Get killed and return (think of it as a sudden loss of connection to the server) to do whatever you're doing. Believe me, they'll stop killing you very quickly because they're not interested in killing you if you ignore them.

    This is just not true as most PvEers joining for Mayhem will tell you. They don't care if you ignore them or not. They aren't camping quest givers because they want a fair fight.

    If you do a quest at quest hub (for example, Bruma) on a server that mostly the same "color" as you are, there are no much gankers there (mostly it's the same person). So, after they kill you several times (without any consequences for you) they switches to another players, because their action don't change your behavior ("no interest to hit a robot, it still going its program")
  • Justosay
    Justosay
    ✭✭✭
    xR3ACTORx wrote: »
    Even avid pvpers get ganked every now and then so that is a really stupid complaint.

    There is a *** of opportunity every year for pve folks to gain event tickets anyway.

    So at this point why even having to do the quests anyway to get tickets when people complain about being pvped in a pvp zone?

    Why not just having some sort of event ticket giver right at the alliance wayshrine that grants every pve player his tickets just for logging in into cyro?
    Sorry, do you call my advice to pve players a "complaint"?
    Or did you mean my wish to devs to add aditional game activity in the game? You know, following your logic all players must buy event tickets from the Crown Store, I hope you will not "complain" about it?
    Edited by Justosay on January 29, 2026 8:38AM
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
    No. There's no Hague treaty in ESO. No Geneva convention. Shooting civilians is allowed. I just consider it unsportsmanlike behaviour.
    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
    Well, I don't. I go there to do PVP. (Read: to die with 0.something KD.) But many PVE players don't know about PVP builds, don't really know how IC works, they don't know about the recall rocks, and they are not savvy enough to understand which campaign would be "safe" -- they are civilians in a warzone.
    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
    You think those are equivalent? Do you honestly, truly think pressing E at a craft table is equivalent of doing a quest in IC?
  • scrappy1342
    scrappy1342
    ✭✭✭✭✭
    frogthroat wrote: »
    But many PVE players don't know about PVP builds, don't really know how IC works, they don't know about the recall rocks, and they are not savvy enough to understand which campaign would be "safe" -- they are civilians in a warzone.

    and to be honest, there are no "safe" campaigns. these are the only campaigns i have ever played in and you get ganked there plenty because the ppl who are ganking know that this is where to go if you want to get more ppl just trying to mind their own business and get the quest done.
    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
    frogthroat wrote: »
    You think those are equivalent? Do you honestly, truly think pressing E at a craft table is equivalent of doing a quest in IC?

    k5dpvyumvgfk.png

    yes, it would seem they honestly do believe that. not everyone has the time to keep trying to do quests only to get killed and have to run all the way back, get killed again, find a new quest area, get there, do the quest, get killed again... this is absolutely not the same as crafting something or gathering something to turn in.
    pcna
  • sshogrin
    sshogrin
    ✭✭✭✭
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.

    You're still missing the point completely!
    The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
    You're really comparing apples to Lamborghinis.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Its a PVP event. You should prepare for PVP at all times, whether you think you are in a dead campaign or not.
  • Lucasl402
    Lucasl402
    ✭✭✭✭
    sshogrin wrote: »
    Quest Camping in PvP Zones needs to be dealt with.
    The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
    If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
    Something needs to be done about this, especially during these events.

    This is not a problem.

    Just go to one of the four or so servers that are empty to do your Cyrodiil PvE. And, if you get killed, you just rez with no losses and try again.
  • sshogrin
    sshogrin
    ✭✭✭✭
    Lucasl402 wrote: »
    sshogrin wrote: »
    Quest Camping in PvP Zones needs to be dealt with.
    The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
    If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
    Something needs to be done about this, especially during these events.

    This is not a problem.

    Just go to one of the four or so servers that are empty to do your Cyrodiil PvE. And, if you get killed, you just rez with no losses and try again.

    Of course gankers and PvP players don't think it's a problem, but it truly is.
    These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
    Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    sshogrin wrote: »
    Of course gankers and PvP players don't think it's a problem, but it truly is.
    These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
    Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.

    You do just talk to someone and get your tickets. It’s not like you can only get tickets by killing another player. Talk to the NPC, get your quest, do the quest, turn it in. The only difference is that you’re in a PvP zone, where PvP happens and players kill each other. You need to be mindful of that.

    Besides, this conversations happens literally every single time Whitestrake’s comes around. And every time, the answer is the same. Don’t be shocked when the PvP event exposes you to PvP.
  • sshogrin
    sshogrin
    ✭✭✭✭
    sshogrin wrote: »
    Of course gankers and PvP players don't think it's a problem, but it truly is.
    These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
    Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.

    You do just talk to someone and get your tickets. It’s not like you can only get tickets by killing another player. Talk to the NPC, get your quest, do the quest, turn it in. The only difference is that you’re in a PvP zone, where PvP happens and players kill each other. You need to be mindful of that.

    Besides, this conversations happens literally every single time Whitestrake’s comes around. And every time, the answer is the same. Don’t be shocked when the PvP event exposes you to PvP.

    Again, you totally ignored the fact that PvP players wait for these events and drool over it to take advantage of knowing the quest points.
    You totally glossed over the fact that the PvE events are mostly just doing simple things that the player won't get killed and have to try doing the quest over and over again. You ignore that fact.
    Yes, we know it's PvP, but camping spots just to get your amusement because of an easy kill is just lazy and tells more about the player than them exploiting PvP.
    You don't have to change anything as a PvPer coming into PvE for events, but PvPers expect everybody to change things just to get tickets. That's stupid and isn't really a valid argument for the differences between the events.
    The reality is to make things the same between the events, you should only have to port into IC or Cyro and talk to someone in the base to get your tickets. That's the same comparison of the PvE vs PvP events.
    To explain this so you might understand, imagine if a PvP player doing the PvE events just exploded and died when talking to a quest giver, or exploded from interacting with a crafting table. Then you'd have to respawn somewhere else and take the time to ride somewhere to get the quest, to only explode again...rinse and repeat and waste a bunch of time. I understand some PvPers don't participate in PvE, that's fine, but there's a bunch more PvE players that at least go to zones they don't like to try to participate in the events. It's not the same at all.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    sshogrin wrote: »
    sshogrin wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    frogthroat wrote: »
    MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.

    Because of the tickets.

    In PVE events you barely need to do any PVE activity to get the tickets.
    In PVP event you need to do PVP whether you like it or not to get the tickets.

    During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.

    During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.

    That's why.

    Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).

    The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.

    It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.

    Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.

    For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.

    lh211ezt0g4k.png

    No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.

    It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.

    The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?

    And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.

    From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.

    So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?

    Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.

    You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.

    LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.

    What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.

    You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?

    Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.

    You're still missing the point completely!
    The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
    Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
    You're really comparing apples to Lamborghinis.

    If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.
Sign In or Register to comment.