If that is an "exploit" even though you have to have joined the queue in the first placeOblivion_Protocol wrote: »Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.
Have you considered that maybe the person hit you before you hit them? That can especially be true if they’re using some ability with a low travel time. Because taking direct damage (not DOT) absolutely pulls you out of stealth, even with a stealth potion.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.
Exactly, you get immunity for a short period of time. After that you are fair game.
I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.
That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.
Please show me a video of this if you're so certain.
That is not how invisibility works.
I don't record my game play.
I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.
If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.
You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.
Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.
Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.
I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.
If that isn't the case, then might I ask what abilities you're using?
I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:
1) You are using AoE DoTs and expecting that to pull them out (it won't)
2) You are simply not predicting where they are accurately.
Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.
Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.
How many times do I have to say that you can queue instantly mid-combat in less than 5 seconds, or instantaneously with the use of addons?CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.
Exactly, you get immunity for a short period of time. After that you are fair game.
I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.
That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.
Please show me a video of this if you're so certain.
That is not how invisibility works.
I don't record my game play.
I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.
If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.
You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.
Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.
Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.
I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.
If that isn't the case, then might I ask what abilities you're using?
I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:
1) You are using AoE DoTs and expecting that to pull them out (it won't)
2) You are simply not predicting where they are accurately.
Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.
Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.
I used a direct damage AoE where they were, it didn't pull them out.
It's not really an exploit if you had to take the time to queue before even getting into a fight
CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
I threw direct damage AoEs on top of them and it didn't pull them out of stealth.
The reality is this also encompasses the stupid block of queueing in IC if you have 100 or more Tel Var. If they want to keep people from porting out in fights, then don't allow people to accept the queue while in active PvP combat. If that is an "exploit" even though you have to have joined the queue in the first place, then using invis pots to get out of combat falls under that same umbrella, and is even a "worse" exploit since you can have it on your quick bar and instantly use it.
frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
CameraBeardThePirate wrote: »How many times do I have to say that you can queue instantly mid-combat in less than 5 seconds, or instantaneously with the use of addons?CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.
Exactly, you get immunity for a short period of time. After that you are fair game.
I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.
That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.
Please show me a video of this if you're so certain.
That is not how invisibility works.
I don't record my game play.
I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.
If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.
You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.
Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.
Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.
I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.
If that isn't the case, then might I ask what abilities you're using?
I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:
1) You are using AoE DoTs and expecting that to pull them out (it won't)
2) You are simply not predicting where they are accurately.
Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.
Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.
I used a direct damage AoE where they were, it didn't pull them out.
It's not really an exploit if you had to take the time to queue before even getting into a fight
You don't have to queue before combat. That's not the issue. The issue is the people that use a single button press to queue out as soon as they realize they can't win a fight.
This isn't some uncommon occurrence either. @gariondavey and @React or anyone else that frequents IC can tell you how often this occurs. It is a daily thing - if you are a PvPer spending any substantial amount of time in IC you will see this happen everytime you are topside.
And again, you have not stated what AoE abilities you are using. Invis has counters - you cast an AoE direct damage ability and it WILL pull them out of stealth, no matter what you might say to the contrary. You also have the option of popping a detect pot, or using Camo Hunter/Mage Light.
CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
And you keep talking about risk. I get that in IC in terms of Tel Var, but what are you risking in Cyro? Get killed? Just go back later. Or try on a less populated server. Not like the quest giver is going anywhere. Not like the ganker is going to jump through your screen and slice you up in real life.
CameraBeardThePirate wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Why have PvP players been complaining about people queuing out of IC to go do something else? Queueing for a different activity is part of the game.
It's why they're wanting to make a change to queueing out of IC.
Because queuing out of IC is unintended behavior. It was never supposed to be possible; it's a side effect of separating IC and Cyrodiil. Before that change, you weren't allowed to queue out because IC is supposed to function like an extraction shooter.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets.
CameraBeardThePirate wrote: »How many times do I have to say that you can queue instantly mid-combat in less than 5 seconds, or instantaneously with the use of addons?CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »like the instant stealth pots which make it so you don't take any damage even while standing in an AOE. That should actually expose you if you take damage, just like if you're crouching, the same should apply.You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.
Exactly, you get immunity for a short period of time. After that you are fair game.
I have no problem with saying what the gankers are doing is unfair, not very sporting, and spoils people's fun, but that's different to what you are saying which is they shouldn't be allowed to do this, and that the developers didn't intend for this type of ganking. The fact that the developers provide ant-ganking in some areas and not others, and have done nothing to change this issue in 10 years despite it being repeatedly complained about, should be a clear indicator that as much as you may not like it, this is indeed intended and part and parcel of the PVP experience.
This is also just incorrect... invis does not make you immune to AoE. You still take damage from Single Target and AoE dots, and you will be pulled out of invis by Direct Damage AoE abilities.
That is absolutely not true with the invis pots..they have actually stood in those direct damage AoEs and used the pot, and stayed invisible, even with spamming those AoEs in the area.
Please show me a video of this if you're so certain.
That is not how invisibility works.
I don't record my game play.
I have played this game since Beta, yesterday I got attacked by some ganker, I threw my AoEs on them, they invis potted, moved and shot at me again. One shot with 6 different abilities that got me, and it wasn't from the first attempt. You shouldn't be able to do any other abilities/light attack while stealthed. PvP is broken bad, even PvPers admit to that and complain about it. Invis pots need to be fixed/reworked completely.
If you're throwing your AoEs before they enter invis then clearly you don't understand the mechanic. Throwing AoEs before they enter invis isn't going to prevent them from going invis.
You have to hit them with a direct damage AoE (like Cleave, Scythe, Ele Explosion, Dawn Breaker, Streak - i.e. NOT a DoT) after they enter invis. It requires predicting where they are.
Throwing down a wall of elements isn't going to prevent them from going into stealth, nor will it pull them out of stealth, as it is a DoT. However, they also won't magically become immune to the damage either - they continue to take damage from any DoTs while invisible.
Apparently you didn't read what I wrote, I have thrown AoEs after they went invisible, even from where they reappeared, they were standing in it and only became visible after they attacked me.
Quite frankly, if you're taking damage, and invis pot shouldn't work at all. If I'm in crouch or trying to go into crouch and take damage, I can't actually go invisible.
I did. You said, and I quote, "I threw my AoEs on them, they invis potted, moved and shot at me again". Stating that they invis potted after you state that you cast your AoE abilities implies that you cast the abilities before they went invis.
If that isn't the case, then might I ask what abilities you're using?
I know with 100% certainty that direct damage AoE abilities will pull someone out of invis. That is how invisibility functions. So either:
1) You are using AoE DoTs and expecting that to pull them out (it won't)
2) You are simply not predicting where they are accurately.
Invis potions are not an exploit. Invisibility is not an exploit. Ganking at a quest giver is not an exploit.
Using an unintended mechanic (queueing in IC) that resulted from an oversight after a larger change to bypass the mechanics of this zone and flee from PvP with 0 repercussions or counterplay is an exploit.
I used a direct damage AoE where they were, it didn't pull them out.
It's not really an exploit if you had to take the time to queue before even getting into a fight
You don't have to queue before combat. That's not the issue. The issue is the people that use a single button press to queue out as soon as they realize they can't win a fight.
This isn't some uncommon occurrence either. @gariondavey and @React or anyone else that frequents IC can tell you how often this occurs. It is a daily thing - if you are a PvPer spending any substantial amount of time in IC you will see this happen everytime you are topside.
And again, you have not stated what AoE abilities you are using. Invis has counters - you cast an AoE direct damage ability and it WILL pull them out of stealth, no matter what you might say to the contrary. You also have the option of popping a detect pot, or using Camo Hunter/Mage Light.
Quest Camping in PvP Zones needs to be dealt with.
The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
Something needs to be done about this, especially during these events.
All of this is part of the fun of it. Ok so what else do you want? Like crowds of questers shuffling mindlessly between quest locals?
Cyrodiil/IC was not intended to be a grocery store. But sometimes, it can be a buffet.
I don't think the devs intended for PvP players to do any of that.
It always amazes me that PvP players think that everybody should make a PvP build to go into those zones to do the quest for the tickets, but complained about doing the PvE events when they didn't have to change anything.
If PvP players actually had to change their build to do PvE content, they might think different about things.
Maybe the end game trial and dungeon people should just kick PvPers out of group when they join if they don't want to use a PvE build when doing that content...put a gate on doing that content. It's bad enough we have people fake role queueing as it is. I don't think the PvP community would like it if they actually had to use the armory system to change their builds to go into any PvE zone. I already know they'd complain hard about that...it's like the complaint of saying that queueing out of IC is an "exploit".
They should make it so you can't queue if in an active PvP fight and that you can't accept the queue if in an active PvP fight. If they're going to do this Tel Var cap, then you shouldn't be able to accept the queue you're already in if you have over 100 Tel Var and make you deposit it before you can accept the queue. You'll have a lot of PvP players that will miss their queues, then they won't go into IC at all while they wait for their queue to pop. Make them use PvE builds in PvE content so they'll either just be standing there doing nothing waiting, or will have to change their build when they finally get into Cyro.
CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
cyclonus11 wrote: »shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
I always find just picking up the scouting board easier than the town dailies for tickets. You might have a bit of a ride but it mostly works out quicker - you don't have to keep going back because you've been killed standing next to the quest giver 6 times.
The fighters guild daily is where it's at!
The devs didn't intend for PvP players to camp quest, ladder, base doors, etc. That's the point I'm making, not that PvP players can't kill players questing, it's the camping of certain locations that the devs didn't "intend" for people to do.
Can you provide a source for this please? Given that in IC, when you leave your base, or use a ladder, or switch districts, you are given immunity for a short period of time, it would suggest that the developers knew full well the issues with ganking at certain points of the map and provided a solution. Logic therefore suggests that if you are somewhere where you do not have this immunity, you are fair game to be ganked.You can do all PvE content with a PvP build
This is simply not the case. There are plenty of PVP builds that wouldn't survive the likes of MAelstrom Arena or Vatesham Hollows and would only manage veteran dungeons/trials, if they had a group willing to carry them ., but you can't really do PvP with a PvE build...it's gate kept
Yes you can. I often PVP in PVE gear. Will you be good at actual PVP? No. Will you be able to 1v1, no. But you can be useful in a group, and if all you are doing is questing, PVE gear makes the quests easier/quicker to complete, and makes it easier to take resources.
You only get that immunity for a short time after coming down a ladder or leaving the base/spawn point area.
The reality is people are camping those areas for people that are either trying to go down the ladder or are returning to base.
They are also waiting at quest points, like the alters, pots, ogrim traps, etc.
You have people camping in Bruma, Vlastarus, and Cropsford by the quest givers either outdoors or the door to the buildings where the other quest givers are, and even the doors to the transitus shrine towers in Cyro.
katanagirl1 wrote: »DestroyerPewnack wrote: »The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.Thumbless_Bot wrote: »See. I2p... hate to be the one to say i told toldjya so but...
Detect pots, armor, etc...You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?DestroyerPewnack wrote: »And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
ZOS chose to place PvE content in this PvP zone. Therefore, PvE activities are by the developer's own actions equally valid activities to be engaged with in this PvP zone.
To be clear, I fully understand that this is a PvP zone, and that a PvP player is free to attack me if they so choose. I am similarly free to consider them a rather sad and pathetic individual for continuing to attack someone who is clearly trying to talk to an NPC.It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.ZOS should just give out event tickets for free without any requirements /s
Don’t just stand there where you can be seen. Crouch whenever near npcs. Scout out the area first for a few seconds before approaching. Always assume someone is waiting there.
I advise doing the Scouting Board dailies instead. You can ride up to a keep, crouch while you write the report, and then ride back. You will probably not see another player the whole time.
If you insist on doing Cyro town dailies, pick an empty campaign, all but Gray Host and only sometimes Blackreach were zero bars population for all factions on my server. If you just pick the first one in the list it is the home campaign for the serious PvPers.
This isn't just "standing there" as you suggest/assume.
People are literally camping quest/ladder/base locations. What part of that are you failing to understand?
This is more about the argument of an "exploit" or "unintended" thing. Queueing out of IC at this point isn't an exploit, and while they may not have thought it through when they changed things so many years ago, it's still very much a part of the game now because of the change.
I don't think they intended for instant stealth pots to for people to escape fights and taking damage, but it's how it works. That is a major exploit of the game.
1) There is a difference between "stupid advice" and "stupid person". Maybe your eyes aren't good, I don't know.How is it you're calling this other person stupid when your advice is, "to avoid this, you must learn everything about PvP..."; So you're saying that his advice to "get your resistances and buffs up, use deterction pots, L2p" is not in scope for what you're saying "...you must learn everything about PvP...".
Get your resistances and buffs up, use detection pots. L2p
1) Get killed and return (think of it as a sudden loss of connection to the server) to do whatever you're doing. Believe me, they'll stop killing you very quickly because they're not interested in killing you if you ignore them.
This is just not true as most PvEers joining for Mayhem will tell you. They don't care if you ignore them or not. They aren't camping quest givers because they want a fair fight.
Sorry, do you call my advice to pve players a "complaint"?Even avid pvpers get ganked every now and then so that is a really stupid complaint.
There is a *** of opportunity every year for pve folks to gain event tickets anyway.
So at this point why even having to do the quests anyway to get tickets when people complain about being pvped in a pvp zone?
Why not just having some sort of event ticket giver right at the alliance wayshrine that grants every pve player his tickets just for logging in into cyro?
No. There's no Hague treaty in ESO. No Geneva convention. Shooting civilians is allowed. I just consider it unsportsmanlike behaviour.CameraBeardThePirate wrote: »So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Well, I don't. I go there to do PVP. (Read: to die with 0.something KD.) But many PVE players don't know about PVP builds, don't really know how IC works, they don't know about the recall rocks, and they are not savvy enough to understand which campaign would be "safe" -- they are civilians in a warzone.CameraBeardThePirate wrote: »Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You think those are equivalent? Do you honestly, truly think pressing E at a craft table is equivalent of doing a quest in IC?CameraBeardThePirate wrote: »You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
frogthroat wrote: »But many PVE players don't know about PVP builds, don't really know how IC works, they don't know about the recall rocks, and they are not savvy enough to understand which campaign would be "safe" -- they are civilians in a warzone.
CameraBeardThePirate wrote: »You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
frogthroat wrote: »You think those are equivalent? Do you honestly, truly think pressing E at a craft table is equivalent of doing a quest in IC?

CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.
You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?
Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
Quest Camping in PvP Zones needs to be dealt with.
The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
Something needs to be done about this, especially during these events.
Quest Camping in PvP Zones needs to be dealt with.
The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
Something needs to be done about this, especially during these events.
This is not a problem.
Just go to one of the four or so servers that are empty to do your Cyrodiil PvE. And, if you get killed, you just rez with no losses and try again.
Of course gankers and PvP players don't think it's a problem, but it truly is.
These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.
Oblivion_Protocol wrote: »Of course gankers and PvP players don't think it's a problem, but it truly is.
These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.
You do just talk to someone and get your tickets. It’s not like you can only get tickets by killing another player. Talk to the NPC, get your quest, do the quest, turn it in. The only difference is that you’re in a PvP zone, where PvP happens and players kill each other. You need to be mindful of that.
Besides, this conversations happens literally every single time Whitestrake’s comes around. And every time, the answer is the same. Don’t be shocked when the PvP event exposes you to PvP.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.
You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?
Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
You're still missing the point completely!
The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
You're really comparing apples to Lamborghinis.