CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.
You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?
Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
You're still missing the point completely!
The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
You're really comparing apples to Lamborghinis.
If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.
You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?
Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
You're still missing the point completely!
The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
You're really comparing apples to Lamborghinis.
If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.
LOL, you don't actually have to do PvP during the PvP event to get tickets!!! You do PvE quests in a PvP zone.
Your argument is pointless.
You don't actually have to do PvE during the PvE events...it's usually just talking to someone.
scrappy1342 wrote: »not everyone has the time to keep trying to do quests only to get killed and have to run all the way back, get killed again, find a new quest area, get there, do the quest, get killed again...
Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.
You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?
Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
You're still missing the point completely!
The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
You're really comparing apples to Lamborghinis.
If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.
LOL, you don't actually have to do PvP during the PvP event to get tickets!!! You do PvE quests in a PvP zone.
Your argument is pointless.
You don't actually have to do PvE during the PvE events...it's usually just talking to someone.
If you aren't required to do PvP to do the quests, then what exactly is the problem? I was under the impression that this entire post was about how you didn't want to deal with gankers when doing the quests.
Again, it's a PvP event. Ganking and encountering players that will try to kill you is a part of the event.
I have explained that over and over. Yes, it's a PvP zone, the quests are PvE, so no, you don't actually have to engage in PvP to get your tickets
The PvE events are just talking to someone, interacting with someone/something, then it's done, you have your tickets
but PvE players have to change everything to do PvP events.
Oblivion_Protocol wrote: »Of course gankers and PvP players don't think it's a problem, but it truly is.
These PvP events should be made like the PvE events where you just talk to someone and get your tickets. The person should be in the base of the faction so people aren't camping quest locations like they do currently.
Queueing for Cyrodiil isn't a problem either, but PvPers think it is, so that's why they're proposing a restriction on it.
You do just talk to someone and get your tickets. It’s not like you can only get tickets by killing another player. Talk to the NPC, get your quest, do the quest, turn it in. The only difference is that you’re in a PvP zone, where PvP happens and players kill each other. You need to be mindful of that.
Besides, this conversations happens literally every single time Whitestrake’s comes around. And every time, the answer is the same. Don’t be shocked when the PvP event exposes you to PvP.
Again, you totally ignored the fact that PvP players wait for these events and drool over it to take advantage of knowing the quest points.
You totally glossed over the fact that the PvE events are mostly just doing simple things that the player won't get killed and have to try doing the quest over and over again. You ignore that fact.
Yes, we know it's PvP, but camping spots just to get your amusement because of an easy kill is just lazy and tells more about the player than them exploiting PvP.
You don't have to change anything as a PvPer coming into PvE for events, but PvPers expect everybody to change things just to get tickets. That's stupid and isn't really a valid argument for the differences between the events.
The reality is to make things the same between the events, you should only have to port into IC or Cyro and talk to someone in the base to get your tickets. That's the same comparison of the PvE vs PvP events.
To explain this so you might understand, imagine if a PvP player doing the PvE events just exploded and died when talking to a quest giver, or exploded from interacting with a crafting table. Then you'd have to respawn somewhere else and take the time to ride somewhere to get the quest, to only explode again...rinse and repeat and waste a bunch of time. I understand some PvPers don't participate in PvE, that's fine, but there's a bunch more PvE players that at least go to zones they don't like to try to participate in the events. It's not the same at all.
They really need to do something about that I agree.
Hell if they wont give us a non pvp version of Cyro/IC or make it so us that dont want to pvp can do it at daily crafting make it less profitable to camp and farm people. Make it so you can't get Telvar and ap from enemy players.
They really need to do something about that I agree.
Hell if they wont give us a non pvp version of Cyro/IC or make it so us that dont want to pvp can do it at daily crafting make it less profitable to camp and farm people. Make it so you can't get Telvar and ap from enemy players.
Again, you totally ignored the fact that PvP players wait for these events and drool over it to take advantage of knowing the quest points.
You totally glossed over the fact that the PvE events are mostly just doing simple things that the player won't get killed and have to try doing the quest over and over again. You ignore that fact.
Yes, we know it's PvP, but camping spots just to get your amusement because of an easy kill is just lazy and tells more about the player than them exploiting PvP.
You don't have to change anything as a PvPer coming into PvE for events, but PvPers expect everybody to change things just to get tickets. That's stupid and isn't really a valid argument for the differences between the events.
To explain this so you might understand, imagine if a PvP player doing the PvE events just exploded and died when talking to a quest giver, or exploded from interacting with a crafting table. Then you'd have to respawn somewhere else and take the time to ride somewhere to get the quest, to only explode again...rinse and repeat and waste a bunch of time.
I understand some PvPers don't participate in PvE, that's fine, but there's a bunch more PvE players that at least go to zones they don't like to try to participate in the events. It's not the same at all.
Oblivion_Protocol wrote: »
I am a PvP player and I know and have spoken to a lot of PvP players. No one “drools over” the opportunity to murder some PvE player. The point of ganking is to take advantage of an enemy during an opportune moment.
No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.
scrappy1342 wrote: »when they do this repeatedly and you no longer have time to play for that day or the reset is close and you can't get your box/tickets for that day, it makes all the difference. and i have run into that, trying to get the quest turned in at chorll before reset and i couldn't because someone was camping the npc. there isn't always time to go to another campaign and run to the npc or do another quest in another town.
scrappy1342 wrote: »Oblivion_Protocol wrote: »
I am a PvP player and I know and have spoken to a lot of PvP players. No one “drools over” the opportunity to murder some PvE player. The point of ganking is to take advantage of an enemy during an opportune moment.
more than likely you and anyone else responding to this thread is NOT the kind of person we have been talking about. there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these events.
when they do this repeatedly and you no longer have time to play for that day or the reset is close and you can't get your box/tickets for that day, it makes all the difference. and i have run into that, trying to get the quest turned in at chorll before reset and i couldn't because someone was camping the npc. there isn't always time to go to another campaign and run to the npc or do another quest in another town.
No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.
it's definitely common enough. this is where they go because they are more likely to not only run into ppl who just want to do the quest and mind their own business but also there won't be as many allies around to call out to
scrappy1342 wrote: »there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these events
No they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.
Oblivion_Protocol wrote: »scrappy1342 wrote: »there is no reward for them to kill you while you are turning in quests in cyro. they are simply trolls and griefers and the reward for them is to ruin someone else's day. i assume most of them may not even be pvp'ers outside of these eventsNo they don't. There is no reward for ganking at quest turn ins. No AP, no XP nothing. So it's actually very uncommon to run into jerks ganking at the quest turn ins in deserted campaigns.
To be fair, you actually do get AP and XP for killing players in Cyro. If you kill someone at a keep, town, or resource your alliance owns, you can get points for “defending” that keep, town, or resource. So ganking people turning in quests isn’t quite without reward.
CameraBeardThePirate wrote: »I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.
However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."
I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
I don't think that it's being used to escape combat in IC as much as PvPers think
So all the people that see me, immediately run away, and port out after ~5 seconds aren't trying to escape combat?
It is being abused to avoid combat. Quite a lot, in fact. Any IC PvP regular sees this at least a couple times a day.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »CameraBeardThePirate wrote: »frogthroat wrote: »DenverRalphy wrote: »frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
The event tickets you get during MYM can easily be dismissed. PvE players can easily forego any event tickets given out during both MYM events and not fall short at all.
It's optional content that PvE players do not have to partake in. Out of all the events that take place all year long, PvP gets a total of 2 events geared towards them.
Have you met humans? If you ever interacted with a real life human before, you know you can't dangle a shiny in front of humans and say "you no need shiny" -- of course human wants the shiny.
For many tickets are the only thing they want from any given event. Once you have collected all the other things, only the new things you get from impresario are anything worthwhile. And since in all the PVE events it's trivial to get the tickets (except in Undaunted you need to do normal FG1 once a day), surely you're not objecting giving PVE players at least some chance to get the tickets unharassed just because "this our event. PVE stay away." Don't worry, once they manage to do the one quest they are there to do, they will be gone from there.
No one is telling PvErs to stay away. They're telling PvErs to either accept that they're going to have to interact with PvP in the PvP event or stay away. It's not a command, it's a choice.
It's a PvP event. If getting ganked at a quest giver upsets you, find a different empty campaign, call out the ganker in Zone Chat, join a group doing the quests, or simply don't participate.
The comment I was responding to literally just suggested that. Did you not read the comment I was responding to?
And do you not get the discrepancy? In PVE events you do not need to do any PVE to get the tickets. There's always some very tiny quest, like in the previous New Life event where you go and light a candle to get the tickets. And PVP players are welcome. No one is trying to stop you guys. It's always all the other stuff around the event that requires PVE. Well ok, during Undaunted you need to do a delve or a dungeon. But killing a delve boss can be done with just light attacks.
From all the events, only PVP players do not want that others get the tickets. No PVE player is complaining that PVP players get New Life tickets. PVE players are not trying to take your Mayhem away. They just want the tickets and be out of your hair.
So PvPing at an area where players are concentrated in a PvP zone during a PvP event is a bad thing?
Again, there are tons of empty campaigns and large groups that do quest runs. no one is forcing PvE players to do any PvP for event tickets either: you're not being forced to join the most populated server and try to complete a quest in a concentrated area for the tickets. Join an empty server and complete a scouting quest where you literally will never see another soul.
You're also splitting hairs about "not having to do any PvE". I'd argue that crafting dailies for the Zenithar festival, running around cities during the new life festival, etc etc all count as PvE - it's time spent doing something that I don't want to do. And guess what? I don't do it 100% of the time because I find those things boring.
LOL!!!! So doing something as simple as crafting where you don't have to even get in combat or risk being killed is comparable to going into a PvP zone? That's just insane and not even comparable. It's not "splitting hairs". Every PvE event is incredibly easy with zero risk for the reward. The 2 PvP events are high risk and can be time consuming just to get the even tickets. Maybe they should just make the PvP even tickets of queueing into the instances, talking to some person in the base of each of those instances, and you're done with getting even tickets. That's totally comparable to how the PvE quests are. The most "difficult" event is the Undaunted event, complete a dungeon which most people solo the base dungeons on normal and complete them quickly without any risk of dying to some ganker.
What risk are you even talking about? There is no more risk to the Cyrodiil events than there is to the crafting events.
You die? In a zone where dying literally doesn't matter because you can respawn with no punishment?
Dying doesn't matter. If you keep dying repeatedly trying to do a specific daily, go to a different spot, call it out in zone chat (people will show up for PvP), join an empty campaign, or group up with someone else.
You're still missing the point completely!
The PvE events to get tickets are nothing to do. You don't have people ganking quest locations and killing players. The same CAN'T be said about the PvP events.
Again, if the PvP events were like the PvE events, all we'd have to do is just queue into a PvP instance, talk to someone, and we'd get our tickets, we'd be out, and PvP players wouldn't have anybody to poach on.
You're really comparing apples to Lamborghinis.
If all you had to do to get your tickets was talk to an NPC, it wouldn't be a PvP event.
CameraBeardThePirate wrote: »I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.
However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."
I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
I don't think that it's being used to escape combat in IC as much as PvPers think
So all the people that see me, immediately run away, and port out after ~5 seconds aren't trying to escape combat?
It is being abused to avoid combat. Quite a lot, in fact. Any IC PvP regular sees this at least a couple times a day.
Big deal. Find actual fights with people that want to be there. Why are you wasting your time chasing down players who do not want to engage with you?
Though it is rarely mentioned here now, TES fans weren't the only ones excited about ESO. So too were fans of Mythic's PVP MMORPGs like DAOC because ZOS was formed with previous members of Mythic Entertainment. Cyrodiil was designed with them in mind and many of them wanted the option of levelling in Cyrodiil because the TES side of the game did not interest them.
Just an aside, but since you mentioned it, I never understood why those particular designers were chosen for a TES online game. It seemed like a mismatch to me. As you said, some players were excited who weren't interested in the TES side of the game. To me, there shouldn't have been a non-TES side of the game in a TES game. Anyway, I've always wondered how ESO would have turned out with a different team at the helm.
Putting quest givers in a safe location would help in Cyro.