Quest Camping in PvP Zones needs to be dealt with.
The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay. Instant stealth pots (major exploit to stop taking damage) is okay, but porting out of IC using a queue is somehow a problem?
If porting out of IC is an "exploit", then so are the stealth pots and camping quest areas/ladders/base/etc.
Something needs to be done about this, especially during these events.
queueing for an instance is an intended game mechanic in reality.
queueing for an instance is an intended game mechanic in reality. People queue out for various reasons. Whether they intended it to be used for some reasons is a whatever...where the instant stealth pots intended to be a way to not take damage or get hit and exposed by an AOE? I would argue that it wasn't intended for that and is an exploit. I would also argue that queueing out of IC isn't an exploit either. You don't get an instant port, it takes time, period. At a minimum, it's around 5 seconds, and in some cases depending on the Cyro instance you queue to, it could be hours.
People can argue "exploit" all they want, it's not really an exploit, it's part of the game...like people just camping quest, ladder, base doors, and spawn points.
I don't agree with the aspects of the queue, it very much wasn't intended to be used to escape combat in IC, that much is pretty universal.
However this: "It's much easier for a PvP player to do the PvE events than the other way around, so in reality your argument isn't a good one."
I AM glad someone finally said this, I find it so annoying when people 'turn it around' as a gacha moment when it really isn't truly comparable. One is being totally stopped at taking part in the event unless they change their build, while the other is just not their kind of content, but don't have to change anything about their build to take part.
I don't think that it's being used to escape combat in IC as much as PvPers think
DestroyerPewnack wrote: »The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.Thumbless_Bot wrote: »See. I2p... hate to be the one to say i told toldjya so but...
Detect pots, armor, etc...You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?DestroyerPewnack wrote: »And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
ZOS chose to place PvE content in this PvP zone. Therefore, PvE activities are by the developer's own actions equally valid activities to be engaged with in this PvP zone.
To be clear, I fully understand that this is a PvP zone, and that a PvP player is free to attack me if they so choose. I am similarly free to consider them a rather sad and pathetic individual for continuing to attack someone who is clearly trying to talk to an NPC.It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.ZOS should just give out event tickets for free without any requirements /s
DestroyerPewnack wrote: »The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.Thumbless_Bot wrote: »See. I2p... hate to be the one to say i told toldjya so but...
Detect pots, armor, etc...You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?DestroyerPewnack wrote: »And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
ZOS chose to place PvE content in this PvP zone. Therefore, PvE activities are by the developer's own actions equally valid activities to be engaged with in this PvP zone.
To be clear, I fully understand that this is a PvP zone, and that a PvP player is free to attack me if they so choose. I am similarly free to consider them a rather sad and pathetic individual for continuing to attack someone who is clearly trying to talk to an NPC.It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.ZOS should just give out event tickets for free without any requirements /s
I don't think the devs intended for people to stealth gank during events like this, like at spawn points, quest areas, ladders, base doors, etc. That is what I'm saying.
You can't "counter crouch" after you've been hit, you can only try to use a stealth pot, which I don't think the devs intended those to be a way to get out of a fight either...maybe they did, and if so, then queueing for Cyro in IC shouldn't be an issue. Sometimes I don't want to take the time to run all the way back to the base when I'm gaming/questing, etc.
shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
Blood_again wrote: »shadyjane62 wrote: »I was just stealth ganked in Crops repeatedly. It's not new but I am fed up with this and prolly will give most the rest of the event a miss.
What was difficult was the complete disrespect from regular pvpers towards the questers.
They may be just pvers trying to do quests and gain some rewards and rank but they are still part of your faction. It wouldn't take much for a couple of so called elites to help out. You might just make another regular player in an increasingly diminished group that come into Cyro instead of making people into angry "never agains".
If I do something in a town, I'll join the party and help to alliance mates without any request.
If I'm somewhere out there, I won't. I will let you manage your learning curve at your own pace.
It is a respectful attitude, if you ask me. While running to save the questers like they are damsels-in-distress is not.
Get your resistances and buffs up, use detection pots. L2p
Get your resistances and buffs up, use detection pots. L2p
1) Get killed and return (think of it as a sudden loss of connection to the server) to do whatever you're doing. Believe me, they'll stop killing you very quickly because they're not interested in killing you if you ignore them.
I used to "deal" with it by doing quests beforehand.Quest Camping in PvP Zones needs to be dealt with.
Yes. That is correct.The devs want to mess with porting out of IC with more than 100 Tel Var, but apparently quest camping in PvP zones is more than okay. Camping ladders and the base doors in IC is okay.
No, invis pots, NB's cloak and vamp stage 4 running are mechanics of this game, not exploits. They work exactly as intended.Instant stealth pots (major exploit to stop taking damage) is okay,
DestroyerPewnack wrote: »The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.Thumbless_Bot wrote: »See. I2p... hate to be the one to say i told toldjya so but...
Detect pots, armor, etc...You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?DestroyerPewnack wrote: »And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
ZOS chose to place PvE content in this PvP zone. Therefore, PvE activities are by the developer's own actions equally valid activities to be engaged with in this PvP zone.
To be clear, I fully understand that this is a PvP zone, and that a PvP player is free to attack me if they so choose. I am similarly free to consider them a rather sad and pathetic individual for continuing to attack someone who is clearly trying to talk to an NPC.It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.ZOS should just give out event tickets for free without any requirements /s
Quest Camping in PvP Zones needs to be dealt with.
...
CameraBeardThePirate wrote: »queueing for an instance is an intended game mechanic in reality.
Except no, in this instance, queueing out of IC was not an intended mechanic. When IC was introduced, you could not queue out of the instance. That was by design; your options were to use a Sigil of Imperial Retreat to port back to base or run through the sewers to get back to base, and then leave out your exit back into Cyrodiil.
And despite it being a weird headache, it was better for the health of IC. It meant that the sewers actually had people in them. Now, people just queue out when they're done; the sewers are effectively a ghost town because of it.
So no, queueing out of IC is not and never was "an intended mechanic".
katanagirl1 wrote: »DestroyerPewnack wrote: »The solution here is to go in prepared. It's not unreasonable to understand that you should prepare for the content you're about to do. Boost your health and crit resist stats. Slot on some heals, some stuns, some mobility abilities.Thumbless_Bot wrote: »See. I2p... hate to be the one to say i told toldjya so but...
Detect pots, armor, etc...You both make these statements apparently believing that you are providing a useful solution to the problem encountered by PvE players attempting to engage in PvE questing in Cyrodiil. As a PvE player, I do not understand how these suggestions are a solution. Please clarify. When I am standing still by a questgiver with my weapons sheathed, but unable to talk to the questgiver because a PvP player is continually attacking me, how does any amount of health or crit resist or mobility abilities or detect pots or armour or the best PvP build imaginable help me talk to the questgiver successfully?DestroyerPewnack wrote: »And then, an event comes along, and suddenly you want to skip all of that progression, and have the entire fabric of the game change to suit your needs, because that's easier and more reasonable than having you (God forbid) change your build.
ZOS chose to place PvE content in this PvP zone. Therefore, PvE activities are by the developer's own actions equally valid activities to be engaged with in this PvP zone.
To be clear, I fully understand that this is a PvP zone, and that a PvP player is free to attack me if they so choose. I am similarly free to consider them a rather sad and pathetic individual for continuing to attack someone who is clearly trying to talk to an NPC.It's ZOS's decision to give out event tickets for PvE quests in PvP zones. If you disagree with that, take it up with ZOS, not the PvE players playing the game that ZOS chose to release.ZOS should just give out event tickets for free without any requirements /s
Don’t just stand there where you can be seen. Crouch whenever near npcs. Scout out the area first for a few seconds before approaching. Always assume someone is waiting there.
I advise doing the Scouting Board dailies instead. You can ride up to a keep, crouch while you write the report, and then ride back. You will probably not see another player the whole time.
If you insist on doing Cyro town dailies, pick an empty campaign, all but Gray Host and only sometimes Blackreach were zero bars population for all factions on my server. If you just pick the first one in the list it is the home campaign for the serious PvPers.
DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Why have PvP players been complaining about people queuing out of IC to go do something else? Queueing for a different activity is part of the game.
It's why they're wanting to make a change to queueing out of IC.
DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Why have PvP players been complaining about people queuing out of IC to go do something else? Queueing for a different activity is part of the game.
It's why they're wanting to make a change to queueing out of IC.
queueing for an instance is an intended game mechanic in reality. People queue out for various reasons. Whether they intended it to be used for some reasons is a whatever...where the instant stealth pots intended to be a way to not take damage or get hit and exposed by an AOE? I would argue that it wasn't intended for that and is an exploit. I would also argue that queueing out of IC isn't an exploit either. You don't get an instant port, it takes time, period. At a minimum, it's around 5 seconds, and in some cases depending on the Cyro instance you queue to, it could be hours.
People can argue "exploit" all they want, it's not really an exploit, it's part of the game...like people just camping quest, ladder, base doors, and spawn points.
Nope, you're confidently incorrect here.
When IC was introduced, the zone itself was located inside of cyrodiil. To get to IC, you had to travel into the cyrodiil campaign and walk to the physical sewer entrance.
Since you were already technically in cyrodiil, you could not activate a queue to escape IC.
Apart from this, we know that you were never intended to be able too poof away at will because of the existence of the retreat sigils, and the functionality of "get me unstuck" in IC. This mechanic ports you to the base, but cannot be used in combat just like the sigils, and takes half your telvar if used.
The ability to escape via the queue was an unintended consequence of removing the imperial city from cyrodiil and making it into it's own instance. Abusing the queue to escape combat in order to avoid losing your telvar is absolutely an exploit of the system and was never intended to work this way.
CameraBeardThePirate wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Notice how you never see PvP players complaining about the Undaunted event
CameraBeardThePirate wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Why have PvP players been complaining about people queuing out of IC to go do something else? Queueing for a different activity is part of the game.
It's why they're wanting to make a change to queueing out of IC.
Because queuing out of IC is unintended behavior. It was never supposed to be possible; it's a side effect of separating IC and Cyrodiil. Before that change, you weren't allowed to queue out because IC is supposed to function like an extraction shooter.
CameraBeardThePirate wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Why have PvP players been complaining about people queuing out of IC to go do something else? Queueing for a different activity is part of the game.
It's why they're wanting to make a change to queueing out of IC.
Because queuing out of IC is unintended behavior. It was never supposed to be possible; it's a side effect of separating IC and Cyrodiil. Before that change, you weren't allowed to queue out because IC is supposed to function like an extraction shooter.
frogthroat wrote: »DenverRalphy wrote: »MYM is a PvP event. The only question is why are PvE players complaining about PvP mechanics in a PvP zone during a PvP event.
Because of the tickets.
In PVE events you barely need to do any PVE activity to get the tickets.
In PVP event you need to do PVP whether you like it or not to get the tickets.
During the previous event, New Life, all you had to do was pick up the quest from the guy at the back of the tent, port somewhere to light a candle, and then collect your tickets.
During this event you need to port to Cyro, do a quest -- PVE quests are available but require a lot of riding, then you need to do PVE to kill the guards, pick up the quest, do some PVE so you can return it, get ganked by someone who camps at the village, ride again there, try to go through that door, get ganked again, ride, manage to get through that door and return the quest. Then you need to port to IC, try to do a quest, get ganked, try to do the quest again, get ganked again, rinse and repeat until you may possibly succeed.
That's why.
Everything else... meh, do whatever you want to do. If you want a lot of PVE boxes during a PVE event, prepare to do a lot of PVE. If you want a lot of PVP boxes during the PVP event, prepare to do a lot of PVP (well, more likely PVDoor).
Get your resistances and buffs up, use detection pots. L2p
This is very stupid advice. No potions, buffs, or detection actions will help. Regardless of them, you'll still get ganked or killed. To avoid this, you must learn everything about PvP (builds, tactics, etc.) and practice.
If you don't want to do this you have two options:
1) Get killed and return (think of it as a sudden loss of connection to the server) to do whatever you're doing. Believe me, they'll stop killing you very quickly because they're not interested in killing you if you ignore them.
2) Take a scout mission from the board. There are many ways to move stealthily at a decent speed and you don't need to run back (use the queue to IC in Cyrodiil, then the queue in Cyrodiil).
My wish to the devs is to add to game something like "PvP crafting" to give players who prefer PvE the opportunity to get tickets from this event without force them to hate game.