There are two reasons why everything shouldn't be available to everyone:SilverBride wrote: »Paramedicus wrote: »Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
Why shouldn't everything be available to everyone in one form or another?
Why shouldn't everyone be able to enjoy all the content the game has to offer?
Since you previously brought up PvP, why shouldn't PvPers be able to enjoy that outside of Cyrodiil or battlegrounds?
And some solo players claim that ESO is fundamentally a TES game, and MMO fans should play WoW. So what? XD It's just meaningless, silly bickering on both sides.SilverBride wrote: »I was addressing being told that if players don't participate in group end game content they should leave and just play single player games.
spartaxoxo wrote: »Why is this concept even being turned into a casual vs elite thing anyway?
The Night Market replaces dungeons for both groups in order to bring a new experience to the game.
None of us know what the solo mode that's for offering a challenge is going to be like both in terms of rewards and difficulty level. I wouldn't class something like VVH when it first debuted as casual content. Story Mode might be along the lines of NVH but the difficult version may be something really worth doing for solo players.
These dynamic world events are also something we don't know anything about but just on the name they sound like something we don't have a lot of comparison towards.
Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).
Paramedicus wrote: »And some solo players claim that ESO is fundamentally a TES game, and MMO fans should play WoW. So what? XD It's just meaningless, silly bickering on both sides.SilverBride wrote: »I was addressing being told that if players don't participate in group end game content they should leave and just play single player games.
Paramedicus wrote: »Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
robwolf666 wrote: »Paramedicus wrote: »Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
SilverBride wrote: »Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).
Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.
This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.
SilverBride wrote: »Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).
Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.
This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.
Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).
spartaxoxo wrote: »Why is this concept even being turned into a casual vs elite thing anyway?
SilverBride wrote: »Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?
I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.
(Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)
I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.
We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.
Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.Warhawke_80 wrote: »Warhawke_80 wrote: »Paramedicus wrote: »My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.
The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.
Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.
Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
"It's difficult" but not explicitly saying it's too difficult: 3
Dependent on the population size: 7
Love the challenge but might be too hard for average player: 5
Love the challenge / don't nerf (didn't seem to exclusively solo): 22
Solo player who was fine with the challenge: 12
Solo player wanting it nerfed: 12
Group player wanting it nerfed: 1
Buff the night market: 2
Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.
The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.
Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game
Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before
The Horror
But please tell me again how the casuals want everything.
Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.
I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.
Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.
Warhawke_80 wrote: »spartaxoxo wrote: »Why is this concept even being turned into a casual vs elite thing anyway?
Because there are six people on the forum that makes everything about Causals Vs Hardcores...SilverBride wrote: »Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?
I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.
(Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)
I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.
We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.
Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.Warhawke_80 wrote: »Warhawke_80 wrote: »Paramedicus wrote: »My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.
The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.
Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.
Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
"It's difficult" but not explicitly saying it's too difficult: 3
Dependent on the population size: 7
Love the challenge but might be too hard for average player: 5
Love the challenge / don't nerf (didn't seem to exclusively solo): 22
Solo player who was fine with the challenge: 12
Solo player wanting it nerfed: 12
Group player wanting it nerfed: 1
Buff the night market: 2
Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.
The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.
Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game
Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before
The Horror
But please tell me again how the casuals want everything.
Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.
I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.
Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.
MY Guild woke the sleeper back in EQ...what's your point
Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.
So every zone should have PvP enabled? PvP players also paid the same price for the game and should be able to play PvP everywhere, not just in a small part of the game. Why are they forced to pay for 90% of the map where PvP is disabled?robwolf666 wrote: »Paramedicus wrote: »Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
Warhawke_80 wrote: »spartaxoxo wrote: »Why is this concept even being turned into a casual vs elite thing anyway?
Because there are six people on the forum that makes everything about Causals Vs Hardcores...SilverBride wrote: »Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?
I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.
(Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)
I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.
We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.
Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.Warhawke_80 wrote: »Warhawke_80 wrote: »Paramedicus wrote: »My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.
The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.
Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.
Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
"It's difficult" but not explicitly saying it's too difficult: 3
Dependent on the population size: 7
Love the challenge but might be too hard for average player: 5
Love the challenge / don't nerf (didn't seem to exclusively solo): 22
Solo player who was fine with the challenge: 12
Solo player wanting it nerfed: 12
Group player wanting it nerfed: 1
Buff the night market: 2
Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.
The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.
Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game
Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before
The Horror
But please tell me again how the casuals want everything.
Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.
I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.
Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.
MY Guild woke the sleeper back in EQ...what's your point
Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.
SilverBride wrote: »SilverBride wrote: »Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).
Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.
This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.
Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).
My problem isn't with grouping, which I sometimes enjoy. I just don't want to be forced into it for a new area and new system. I still have bad feelings from Craglorn a decade later and having a new similar system is really turning me off. Make it more accessible for the average player, too.
I don't know if it's instanced but if it is make normal and vet modes with appropriate rewards. This would be a good thing to consider moving forward that will help all players be able to enjoy all content.
If you do not enjoy group content, do not participate in group content.
SilverBride wrote: »My problem isn't with grouping, which I sometimes enjoy.
SilverBride wrote: »If you do not enjoy group content, do not participate in group content.
The first thing I said wasSilverBride wrote: »My problem isn't with grouping, which I sometimes enjoy.
Paramedicus wrote: »So every zone should have PvP enabled? PvP players also paid the same price for the game and should be able to play PvP everywhere, not just in a small part of the game. Why are they forced to pay for 90% of the map where PvP is disabled?robwolf666 wrote: »Paramedicus wrote: »Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
I think we'll finally be able to reach an agreement. The separation you mentioned is important. If PvP players were moved to other instances, then no reasonable quester would have anything against "All-Tamriel PvP mode" (for the sake of discussion, let's ignore issues such as low population, etc.). The same goes for making group content available to solo players. You won't find too many opponents to story mode in dungeons if the reward system is separate/alternative.robwolf666 wrote: »Paramedicus wrote: »So every zone should have PvP enabled? PvP players also paid the same price for the game and should be able to play PvP everywhere, not just in a small part of the game. Why are they forced to pay for 90% of the map where PvP is disabled?robwolf666 wrote: »Paramedicus wrote: »Some of these players should accept the fact that not every part of the game has to be available to everyone.SilverBride wrote: »Paramedicus wrote: »I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
If it had separate instances for it, I don't see why not. It doesn't mean to the two play types can't exist, it just means they could be separated - the key word is alternate. Problem is with PvP, they have enough problems with one single zone (Cyrodiil), I can only imagine it would be even worse with every zone. Plus population would be even worse compared to PvE zones.
SilverBride wrote: »SilverBride wrote: »This thread is not about solo players being unhappy with what ZOS gives them but about solo players being annoyed by players like you asking to take that content away and telling them that ESO is only for groups and they should leave when they dont play in one.
This thread is reaction and spin-off of the „solo dungeons kill the MMORPG“ thread https://forums.elderscrollsonline.com/en-gb/discussion/687276/solo-dungeons-will-kill-the-mmo where group players were lobbying to not release the solo dungeons ZOS has already announced and probably started to build.
Group players are lobbying and making threads to prevent new solo content and make existent soloable content group exclusive all the time.
The narrative of ZOS catering to solo players group players constantly repeat is nonsense. ZOS has given groups 4 Dungeons and a Trial every Year and soloplayers 2 zones except 2023 and 2024 where they cut both the second zone and the second dungeon dlc.
2023 they instead made bastion nymic a group instance instead of an open world event.
2025 second zone was just second half of first zone.
Dolmens, most basegame worldbosses and vet dungeons are soloable but very few dlc world bosses/events are and vet dlc dungeons usually require premade.
PvP was fun for solo, pug or zergsurf players but now only premades have a chance and fun.
ZOS didnt cater to solo players, it just made group content and PvP less available and fun.
This post perfectly describes what this thread is about and what prompted me to start it. Players being told this isn't the game for them and they should play single player games if they don't do group end game content happens way too often.
Now it is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claim that MMO means grouping.
Solo players belong here, too.
No it doesn't. This is a thread where solo players are expressing their expectation ESO should be something other than what it was created to be.
And the backslapping "liking" of each other going on in this thread is noteworthy. If there is conflict between skilled and unskilled players in ESO it's because of threads like this one.
Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.
Feeling berated is not the same as actually being berated. Even worse, faking having been being berated just to create drama is a whole other problem.SilverBride wrote: »@ZOS_Kevin @ZOS_JessicaFolsom
Players are frequently being told this isn't the game for them and they should play single player games if they don't do group end game content. Now this is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claims that MMO means grouping, and that solo posters are trying to change the game from it's intended purpose, and it will make it harder for them to find groups to play their preferred way.
These comments are bad enough, but having an option we are looking forward to being lobbied against in an attempt to have it stopped is just too much.
Will you please clarify if grouping for end game content is expected , or is just one of many content options?
SilverBride wrote: »SilverBride wrote: »Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).
Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.
This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.
Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).
My problem isn't with grouping, which I sometimes enjoy. I just don't want to be forced into it for a new area and new system. I still have bad feelings from Craglorn a decade later and having a new similar system is really turning me off. Make it more accessible for the average player, too.
I don't know if it's instanced but if it is make normal and vet modes with appropriate rewards. This would be a good thing to consider moving forward that will help all players be able to enjoy all content.
Quick question. Do you get bad feelings from other games adding new group content as well? I'm talking about games you never played by the way. I don't think you do and it's because you are not playing these games. If you do not enjoy group content, do not participate in group content. Nobody is forcing you into Craglorn or the Nightmarket or Cyrodiil or dungeons, or trials. You can simply ignore it.
If you do not even know if the Nightmarket is instanced or not, why do you care about it? Either participate in the PTS and find out now, or find out later when it's released and then make your forum post about how you ... dislike group content being added for the players that enjoy group content. Wow.
The thing is, you say you want "all players to enjoy all content" but that's a pipe dream. Content you enjoy is not necessarily content everybody else enjoys. People want harder content. You don't, but others do. By asking for all the content to be nice and easy and most importantly soloable, you are taking away the fun from the people who have been explicitly asking for more group content. You are not entitled to their content. You already have your own. You are free to join the others whenever you feel like it, but then you need to adjust to that content. MMOs are multiplayer games, so it's a reasonable expectation that group content will be in an MMO and will be a priority over solo content. There are different game genres entirely dedicated to soloplay, some even with optional coop mode if you do like to play with friends sometimes. Don't expect an MMO to change genre just because you prefer a different genre.
robwolf666 wrote: »freespirit wrote: »freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!
Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.
If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.
I read every post in this thread.
What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.
I think you need to read it again then - they were very clearly saying they were discussing it in Guild chat not while they were playing in a group. You can very easily be running around solo while chatting in a Guild chat.
Being in a guild is being a member of a group. Guilds are groups of players. It's not a trial or dungeon group, but it is a group used for sharing information and resources.
Guilds ARE groups. Everyone in a guild is a member of a group.This thread perfectly outlines what the biggest problem on this forum is.
MorallyBipolar wrote: »Only on page 4 of this thread so far, but sure likes you called it right to me. This appears to be a thread with no purpose but to put people on opposing sides of an issue and make drama.
Warhawke_80 wrote: »spartaxoxo wrote: »Why is this concept even being turned into a casual vs elite thing anyway?
Because there are six people on the forum that makes everything about Causals Vs Hardcores...SilverBride wrote: »Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?
I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.
(Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)
I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.
We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.
Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.Warhawke_80 wrote: »Warhawke_80 wrote: »Paramedicus wrote: »My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.
The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.
Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.
Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
"It's difficult" but not explicitly saying it's too difficult: 3
Dependent on the population size: 7
Love the challenge but might be too hard for average player: 5
Love the challenge / don't nerf (didn't seem to exclusively solo): 22
Solo player who was fine with the challenge: 12
Solo player wanting it nerfed: 12
Group player wanting it nerfed: 1
Buff the night market: 2
Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.
The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.
Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game
Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before
The Horror
But please tell me again how the casuals want everything.
Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.
I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.
Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.
MY Guild woke the sleeper back in EQ...what's your point
Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.
Do you have any mirrors in your house?
Paramedicus wrote: »yes, because it would not make sense to moan about it
I'm genuinely curious, what made you think that the people discussing this are opposed to any solo content in the game?
Shouldn't this thread have been closed on about page 5?
This unproductive manufactured drama is not something that benefits anyone and annoys everyone.