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MMO does NOT mean Grouping

  • Paramedicus
    Paramedicus
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    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%
    Edited by Paramedicus on January 27, 2026 1:01AM
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.

    Edited by Warhawke_80 on January 27, 2026 3:16AM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
    Edited by Paramedicus on January 27, 2026 1:18PM
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • cyberjanet
    cyberjanet
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    You know, it takes a lot of time to enjoy a good story. There are bits you miss the first time. I'm sure many of you rewatch films you enjoy. I originally made a second character to pick up bits of the quests I never got in the first playthrough.

    Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game. I still have no idea what I'm even doing in Castle Thorn, how did I get there and what right do I have to be there to take her stuff, kill her staff and then get rid of her. And why does she suddenly want blood, I thought she was a void vampire.

    Did anyone else even notice they just took out a whole bit of story in Spindleclutch, years ago?

    So story mode dungeons to explain it to people who want to spend an evening enjoying the story, and play the game, with side quests in the dungeon, please. And able to bring a friend but not required.

    The problem with group content too, it's for four or twelve people. Nothing for in-between. Archive is for two people, but that's a RNG nest, random bosses in random arenas with random visions and random verses.

    Nobody's yelling about solo arenas killing the game either. There's not much story in those though, the challenge lies in overcoming difficulty in solo mode.

    As Sharp-as-night says.. ugh. People.

    The MMO part of an MMO RPG lets you play with friends. It's not there to force you into bed (that's a metaphor, by the way) with complete strangers who aren't actually interested in being there.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • robwolf666
    robwolf666
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    cyberjanet wrote: »
    Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.

    Not to mention when you look at guides for farming sets, PvP etc on YouTube or watch a stream - because yes, I sometimes do it - and they bring up the map to show where exactly where they are in a zone, you see they've done absolutely nothing except farm specific locations. How can you tell, you ask? There are no map icons except for where they farm. Or the dungeons. Or the trials. (Not everyone obviously, but a lot)

    Not really the games fault they have nothing to do if they're not engaging with it.
  • frogthroat
    frogthroat
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    cyberjanet wrote: »
    Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.

    Absolutely right. If I do that, I want the transmutes and the set pieces so that I can make a new build in order to do the content I want to do, but I am stuck in these dungeons not playing what I want until I have farmed enough.

    Meet the other side of the coin.
  • cyberjanet
    cyberjanet
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    As an afterthought, there was a lot of hype about story mode dungeons should not get rewards. By rewards they are speaking about the sets that drop in the dungeon.

    I think story mode dungeons should drop rewards. Like Furnishing Plans. Furniture. Antiquity Leads. Rewards that are relevant to other aspects of the total game, not just speedracing.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Jestir
    Jestir
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    cyberjanet wrote: »
    As an afterthought, there was a lot of hype about story mode dungeons should not get rewards. By rewards they are speaking about the sets that drop in the dungeon.

    I think story mode dungeons should drop rewards. Like Furnishing Plans. Furniture. Antiquity Leads. Rewards that are relevant to other aspects of the total game, not just speedracing.

    I think it should just share the same coffer + skill point you would get from doing the dungeon quest

    As it's supposed to be an alternative for that quest.
  • reazea
    reazea
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    This thread perfectly outlines what the biggest problem on this forum is.
  • freespirit
    freespirit
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    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • reazea
    reazea
    ✭✭✭✭✭
    ✭✭
    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.

    Edited by reazea on January 27, 2026 4:39PM
  • freespirit
    freespirit
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    ✭✭✭
    reazea wrote: »
    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.

    If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • reazea
    reazea
    ✭✭✭✭✭
    ✭✭
    freespirit wrote: »
    reazea wrote: »
    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.

    If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.

    I read every post in this thread.

    What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.
  • robwolf666
    robwolf666
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    reazea wrote: »
    freespirit wrote: »
    reazea wrote: »
    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.

    If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.

    I read every post in this thread.

    What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.

    I think you need to read it again then - they were very clearly saying they were discussing it in Guild chat not while they were playing in a group. You can very easily be running around solo while chatting in a Guild chat.
  • reazea
    reazea
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    ✭✭
    robwolf666 wrote: »
    reazea wrote: »
    freespirit wrote: »
    reazea wrote: »
    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.

    If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.

    I read every post in this thread.

    What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.

    I think you need to read it again then - they were very clearly saying they were discussing it in Guild chat not while they were playing in a group. You can very easily be running around solo while chatting in a Guild chat.

    Being in a guild is being a member of a group. Guilds are groups of players. It's not a trial or dungeon group, but it is a group used for sharing information and resources.

    Guilds ARE groups. Everyone in a guild is a member of a group.
    reazea wrote: »
    This thread perfectly outlines what the biggest problem on this forum is.

  • SilverBride
    SilverBride
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    reazea wrote: »
    Being in a guild is being a member of a group. Guilds are groups of players. It's not a trial or dungeon group, but it is a group used for sharing information and resources.

    Guilds ARE groups. Everyone in a guild is a member of a group.

    This is true. There are a lot of ways that players group. But there are players that post that if a player isn't grouping specifically for end game group content then they should go play a single player game instead "because this is an MMO and MMO means grouping".
    Edited by SilverBride on January 27, 2026 5:29PM
    PCNA
  • Warhawke_80
    Warhawke_80
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    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    SMH....

    Ahh yes, the Mythical Toxic casual—because apparently wanting ESO content that's actually playable without a 300-page meta guide and a raid-or-die mindset makes you the villain of the story.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    "ZOS keeps story content accessible because that's what retains the massive casual base that funds the game—not negligence, and not fear of a handful of elitists. If anything, the pattern is clear: introduce bite, hear the backlash from the majority who just want to enjoy the lore without dying in one-shots, then soften it. That's business, not capitulation.

    Respectfully: the casual "conquest" isn't a takeover—it's the playerbase ZOS built the game around. Demanding they suddenly pivot to vet-level everywhere risks emptying servers, not saving them.


    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • SilverBride
    SilverBride
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    ✭✭✭✭✭
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    PCNA
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    SMH....

    Ahh yes, the Mythical Toxic casual—because apparently wanting ESO content that's actually playable without a 300-page meta guide and a raid-or-die mindset makes you the villain of the story.
    Ok, so toxic elitists are real, but toxic causal is a myth. Got it :)
    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.
    Night Market PTS feedback topic is flooded by few players asking to nerf it to the ground.
    The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.
    And they do so for a good reason. It's hard to understand why, in order to keep this game alive, ZOS has to create a variety of content, including challenging one, so that players can play it multiple times (due to its difficulty level). Creating only solo-friendly content is impossible in the long run. ZOS has to cater to the needs of different groups of players.
    "ZOS keeps story content accessible because that's what retains the massive casual base that funds the game—not negligence, and not fear of a handful of elitists. If anything, the pattern is clear: introduce bite, hear the backlash from the majority who just want to enjoy the lore without dying in one-shots, then soften it. That's business, not capitulation.
    Yes, a short-sighted business strategy.
    Respectfully: the casual "conquest" isn't a takeover—it's the playerbase ZOS built the game around. Demanding they suddenly pivot to vet-level everywhere risks emptying servers, not saving them.
    Everywhere? Who is asking for that?
    Edited by Paramedicus on January 27, 2026 6:22PM
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • SilverBride
    SilverBride
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    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Why shouldn't everything be available to everyone in one form or another?
    Why shouldn't everyone be able to enjoy all the content the game has to offer?
    Since you previously brought up PvP, why shouldn't PvPers be able to enjoy that outside of Cyrodiil or battlegrounds?

    I think they should, but that isn't what I was asking for with this thread. I was addressing being told that if players don't participate in group end game content they should leave and just play single player games.
    PCNA
  • Warhawke_80
    Warhawke_80
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    This thread is in the weeds...just two sides trying to win ... and see how much they can insult the other side without getting moderated.

    Look every Dungeon is going to be Soloable there is nothing that can be done about that ...and the are more than likely going to make a Story Mode for Trails and that is when the hardcores will really get upset

    My prediction is they will be so upset about the casuals getting content that they will ignore the Difficulty levels overland

    Mark my words.

    The good news is the vast majority of players are casuals and it won't hurt the game that much in the long run.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Soarora
    Soarora
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    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.
    Edited by Soarora on January 27, 2026 6:43PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • spartaxoxo
    spartaxoxo
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    Dungeoneers =/= trifecta teams.

    A lot of people who play the dungeons each time they are drop are also playing them on normal and regular vet. And they also don't have content coming this quarter.

    There's also a trial coming for group content.

    Dynamic world events, trials, PvP, and the night market are all group content.

    Also "is capable of clearing the content" is not the same thing as "wants the content that way."

    ETA

    I don't have an opinion of if it should be nerfed or not because I can't test it out. ZOS themselves asked players if the content is too difficult or not. So, everyone should get a say on if it is or isn't to them and that shouldn't be an issue.
    Edited by spartaxoxo on January 27, 2026 6:55PM
  • SilverBride
    SilverBride
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    ✭✭✭✭✭
    Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?

    I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.

    (Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)
    Edited by SilverBride on January 27, 2026 6:56PM
    PCNA
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    Soarora wrote: »
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.

    Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game

    Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before

    The Horror :|

    But please tell me again how the casuals want everything.




    Edited by Warhawke_80 on January 27, 2026 6:55PM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • spartaxoxo
    spartaxoxo
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    Why is this concept even being turned into a casual vs elite thing anyway?

    The Night Market replaces dungeons for both groups in order to bring a new experience to the game.

    None of us know what the solo mode that's for offering a challenge is going to be like both in terms of rewards and difficulty level. I wouldn't class something like VVH when it first debuted as casual content. Story Mode might be along the lines of NVH but the difficult version may be something really worth doing for solo players.

    These dynamic world events are also something we don't know anything about but just on the name they sound like something we don't have a lot of comparison towards.

  • Soarora
    Soarora
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    Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?

    I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.

    (Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)

    I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.

    We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.

    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.
    Soarora wrote: »
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.

    Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game

    Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before

    The Horror :|

    But please tell me again how the casuals want everything.

    Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.

    I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.

    Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.
    Edited by Soarora on January 27, 2026 7:17PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • thorwyn
    thorwyn
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    Group content shouldn't mean inaccessible to everyone that isn't meta.

    There is good news! It doesn't!

    You can enjoy ALL content with non-meta builds.
    You can beat all trials with non-beta builds.
    You can beat all dungeons with non-meta builds.
    All you need is a bunch of likeminded people and you're good to go.

    It's the other way round. Playing off-meta and solo only doesn't mean that everything should be accessible to you.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
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