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MMO does NOT mean Grouping

  • Paramedicus
    Paramedicus
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    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Why shouldn't everything be available to everyone in one form or another?
    Why shouldn't everyone be able to enjoy all the content the game has to offer?
    Since you previously brought up PvP, why shouldn't PvPers be able to enjoy that outside of Cyrodiil or battlegrounds?
    There are two reasons why everything shouldn't be available to everyone:
    • The interests of different groups of players may conflict: imagine if PvPers could attack players everywhere, not just in Cyrodil. This would create a miserable experience for all pve questers.
    • Game longevity: it's better to encourage players to try out different systems in the game. There are tons of PvPers who would never have entered Cyro if they hadn't been encouraged by a skill line or pvp event. For devs, it's simply cheaper to get players involved in different game systems than to create content for each group separately + different versions of the same content (trials with solo / group / PvP modes? Same story quests with solo / group / PvP modes? How much more work would that require?).
    I was addressing being told that if players don't participate in group end game content they should leave and just play single player games.
    And some solo players claim that ESO is fundamentally a TES game, and MMO fans should play WoW. So what? XD It's just meaningless, silly bickering on both sides.


    Edited by Paramedicus on January 27, 2026 7:20PM
    PC EU
    /script JumpToHouse("@Hateful_Huske")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • Soarora
    Soarora
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    spartaxoxo wrote: »
    Why is this concept even being turned into a casual vs elite thing anyway?

    The Night Market replaces dungeons for both groups in order to bring a new experience to the game.

    None of us know what the solo mode that's for offering a challenge is going to be like both in terms of rewards and difficulty level. I wouldn't class something like VVH when it first debuted as casual content. Story Mode might be along the lines of NVH but the difficult version may be something really worth doing for solo players.

    These dynamic world events are also something we don't know anything about but just on the name they sound like something we don't have a lot of comparison towards.

    Agreed, I think we all need to calm down. Casual and elite are very vast groups that cannot be used as synonyms for other things. There's hardcore solo players and casual group players (both of which can do night market). There's people who are in the middle or have been both. There's people who scorn people different than them in playstyle and there's people who want to interact with people different than them in playstyle in a positive manner. It's not at all black-and-white like a whole lot of posts lately make it out to be, and there is going to be more content later in the year. We don't even know what the sage's vault is going to be (please repeatable quests raaah). Maybe ZOS should've released the solo dungeons first and Night Market later.
    Edited by Soarora on January 27, 2026 7:27PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SilverBride
    SilverBride
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    Soarora wrote: »
    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).

    Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.

    This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.
    PCNA
  • SilverBride
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    I was addressing being told that if players don't participate in group end game content they should leave and just play single player games.
    And some solo players claim that ESO is fundamentally a TES game, and MMO fans should play WoW. So what? XD It's just meaningless, silly bickering on both sides.

    It's some making accusations and others defending against them. If the accusations stop there will be no need for any further discussion.
    PCNA
  • robwolf666
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    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
  • spartaxoxo
    spartaxoxo
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    robwolf666 wrote: »
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.

    Nah. That's going too far. There should be content for everyone and all of it should be rewarding. But there's no way the devs can please everyone all the time. And nobody is entitled to literally every cosmetic that is rewarded in the game without having to do any of the content it drops from.

    Everyone should have access to nice mounts. Not everyone needs the access to the trifecta mount from a trial.
  • Soarora
    Soarora
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    Soarora wrote: »
    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).

    Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.

    This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.

    Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • SilverBride
    SilverBride
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    Soarora wrote: »
    Soarora wrote: »
    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).

    Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.

    This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.

    Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).

    My problem isn't with grouping, which I sometimes enjoy. I just don't want to be forced into it for a new area and new system. I still have bad feelings from Craglorn a decade later and having a new similar system is really turning me off. Make it more accessible for the average player, too.

    I don't know if it's instanced but if it is make normal and vet modes with appropriate rewards. This would be a good thing to consider moving forward that will help all players be able to enjoy all content.
    Edited by SilverBride on January 28, 2026 12:19AM
    PCNA
  • Warhawke_80
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    spartaxoxo wrote: »
    Why is this concept even being turned into a casual vs elite thing anyway?


    Because there are six people on the forum that makes everything about Causals Vs Hardcores...
    Soarora wrote: »
    Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?

    I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.

    (Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)

    I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.

    We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.

    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.
    Soarora wrote: »
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.

    Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game

    Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before

    The Horror :|

    But please tell me again how the casuals want everything.

    Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.

    I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.

    Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.

    MY Guild woke the sleeper back in EQ...what's your point

    Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.


    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Soarora
    Soarora
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    spartaxoxo wrote: »
    Why is this concept even being turned into a casual vs elite thing anyway?


    Because there are six people on the forum that makes everything about Causals Vs Hardcores...
    Soarora wrote: »
    Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?

    I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.

    (Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)

    I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.

    We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.

    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.
    Soarora wrote: »
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.

    Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game

    Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before

    The Horror :|

    But please tell me again how the casuals want everything.

    Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.

    I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.

    Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.

    MY Guild woke the sleeper back in EQ...what's your point

    Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.

    What are you on about? All people doing group content aren’t necessarily “I would rather be soloing right now”. I’m not a solo player and never was. Some (not all) of the people I help are friends anyway? We play together because friendship?
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Paramedicus
    Paramedicus
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    robwolf666 wrote: »
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
    So every zone should have PvP enabled? PvP players also paid the same price for the game and should be able to play PvP everywhere, not just in a small part of the game. Why are they forced to pay for 90% of the map where PvP is disabled?
    Edited by Paramedicus on January 28, 2026 1:33AM
    PC EU
    /script JumpToHouse("@Hateful_Huske")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • reazea
    reazea
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    spartaxoxo wrote: »
    Why is this concept even being turned into a casual vs elite thing anyway?


    Because there are six people on the forum that makes everything about Causals Vs Hardcores...
    Soarora wrote: »
    Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?

    I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.

    (Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)

    I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.

    We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.

    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.
    Soarora wrote: »
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.

    Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game

    Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before

    The Horror :|

    But please tell me again how the casuals want everything.

    Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.

    I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.

    Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.

    MY Guild woke the sleeper back in EQ...what's your point

    Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.


    Do you have any mirrors in your house?
  • Ratzkifal
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    Soarora wrote: »
    Soarora wrote: »
    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).

    Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.

    This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.

    Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).

    My problem isn't with grouping, which I sometimes enjoy. I just don't want to be forced into it for a new area and new system. I still have bad feelings from Craglorn a decade later and having a new similar system is really turning me off. Make it more accessible for the average player, too.

    I don't know if it's instanced but if it is make normal and vet modes with appropriate rewards. This would be a good thing to consider moving forward that will help all players be able to enjoy all content.

    Quick question. Do you get bad feelings from other games adding new group content as well? I'm talking about games you never played by the way. I don't think you do and it's because you are not playing these games. If you do not enjoy group content, do not participate in group content. Nobody is forcing you into Craglorn or the Nightmarket or Cyrodiil or dungeons, or trials. You can simply ignore it.
    If you do not even know if the Nightmarket is instanced or not, why do you care about it? Either participate in the PTS and find out now, or find out later when it's released and then make your forum post about how you ... dislike group content being added for the players that enjoy group content. Wow.
    The thing is, you say you want "all players to enjoy all content" but that's a pipe dream. Content you enjoy is not necessarily content everybody else enjoys. People want harder content. You don't, but others do. By asking for all the content to be nice and easy and most importantly soloable, you are taking away the fun from the people who have been explicitly asking for more group content. You are not entitled to their content. You already have your own. You are free to join the others whenever you feel like it, but then you need to adjust to that content. MMOs are multiplayer games, so it's a reasonable expectation that group content will be in an MMO and will be a priority over solo content. There are different game genres entirely dedicated to soloplay, some even with optional coop mode if you do like to play with friends sometimes. Don't expect an MMO to change genre just because you prefer a different genre.
    This Bosmer was tortured to death. There is nothing left to be done.
  • SilverBride
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    Ratzkifal wrote: »
    If you do not enjoy group content, do not participate in group content.

    The first thing I said was
    My problem isn't with grouping, which I sometimes enjoy.
    Edited by SilverBride on January 28, 2026 4:29AM
    PCNA
  • Ratzkifal
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    Ratzkifal wrote: »
    If you do not enjoy group content, do not participate in group content.

    The first thing I said was
    My problem isn't with grouping, which I sometimes enjoy.

    Okay, then what's the fuss about? Your problem is with "being forced to" participate in group content. Nobody is forcing you. So then what's the issue? I'd like to hear your comments on the other things I highlighted. Because the way I see it, people are stomping their feet that not every content is for them, which very much screams like entitlement to me.
    I'm not complaining about Tales of Tribute being a thing, because I'm not forced to participate in it. Tales of Tribute players are not being rewarded with ToT-exclusive overpowered PvP sets, so I can just ignore it. You can ignore the Nightmarket the same way you can ignore Cyrodiil.

    Honestly, I'm not even sure you know the actual size of the Nightmarket and how tiny it really is if you compared it to Craglorn in the first place. The Nightmarket is maybe the size of Belkarth, and there is another area of that size that's completely peaceful where all the merchants are. It is instanced, but you don't have to queue for it. Kind of like a public dungeon.
    This Bosmer was tortured to death. There is nothing left to be done.
  • robwolf666
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    robwolf666 wrote: »
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
    So every zone should have PvP enabled? PvP players also paid the same price for the game and should be able to play PvP everywhere, not just in a small part of the game. Why are they forced to pay for 90% of the map where PvP is disabled?

    If it had separate instances for it, I don't see why not. It doesn't mean to the two play types can't exist, it just means they could be separated - the key word is alternate. Problem is with PvP, they have enough problems with one single zone (Cyrodiil), I can only imagine it would be even worse with every zone. Plus population would be even worse compared to PvE zones.
  • Paramedicus
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    robwolf666 wrote: »
    robwolf666 wrote: »
    I'm confused. Maybe it's because I have the flu and this topic is me having a fever dream, but I find it hard to understand why some people from the largest group of players (solo casuals) always try to portray themselves as an oppressed minority? Don't you feel any empathy towards those poor PvPers who haven't received any solid piece of content in a long time?

    Players have issues that effect their enjoyment of the game, so they bring it to the forums looking for a resolution. That doesn't mean they don't have empathy for other players and their issues, but it's not reasonable to expect them to bring up everything that needs addressed in every thread they post.
    Some of these players should accept the fact that not every part of the game has to be available to everyone.

    Actually, we all pay the same price for the same game - so yes, everyone should have access to all content in the game, even if that means by alternate routes. Especially when it comes to things like rewards etc.
    So every zone should have PvP enabled? PvP players also paid the same price for the game and should be able to play PvP everywhere, not just in a small part of the game. Why are they forced to pay for 90% of the map where PvP is disabled?

    If it had separate instances for it, I don't see why not. It doesn't mean to the two play types can't exist, it just means they could be separated - the key word is alternate. Problem is with PvP, they have enough problems with one single zone (Cyrodiil), I can only imagine it would be even worse with every zone. Plus population would be even worse compared to PvE zones.
    I think we'll finally be able to reach an agreement. The separation you mentioned is important. If PvP players were moved to other instances, then no reasonable quester would have anything against "All-Tamriel PvP mode" (for the sake of discussion, let's ignore issues such as low population, etc.). The same goes for making group content available to solo players. You won't find too many opponents to story mode in dungeons if the reward system is separate/alternative.
    PC EU
    /script JumpToHouse("@Hateful_Huske")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • MorallyBipolar
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    LPapirius wrote: »
    LPapirius wrote: »
    Iriidius wrote: »
    This thread is not about solo players being unhappy with what ZOS gives them but about solo players being annoyed by players like you asking to take that content away and telling them that ESO is only for groups and they should leave when they dont play in one.

    This thread is reaction and spin-off of the „solo dungeons kill the MMORPG“ thread https://forums.elderscrollsonline.com/en-gb/discussion/687276/solo-dungeons-will-kill-the-mmo where group players were lobbying to not release the solo dungeons ZOS has already announced and probably started to build.

    Group players are lobbying and making threads to prevent new solo content and make existent soloable content group exclusive all the time.

    The narrative of ZOS catering to solo players group players constantly repeat is nonsense. ZOS has given groups 4 Dungeons and a Trial every Year and soloplayers 2 zones except 2023 and 2024 where they cut both the second zone and the second dungeon dlc.
    2023 they instead made bastion nymic a group instance instead of an open world event.
    2025 second zone was just second half of first zone.
    Dolmens, most basegame worldbosses and vet dungeons are soloable but very few dlc world bosses/events are and vet dlc dungeons usually require premade.
    PvP was fun for solo, pug or zergsurf players but now only premades have a chance and fun.
    ZOS didnt cater to solo players, it just made group content and PvP less available and fun.

    This post perfectly describes what this thread is about and what prompted me to start it. Players being told this isn't the game for them and they should play single player games if they don't do group end game content happens way too often.

    Now it is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claim that MMO means grouping.

    Solo players belong here, too.

    No it doesn't. This is a thread where solo players are expressing their expectation ESO should be something other than what it was created to be.

    And the backslapping "liking" of each other going on in this thread is noteworthy. If there is conflict between skilled and unskilled players in ESO it's because of threads like this one.

    Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.

    Feeling berated is not the same as actually being berated. Even worse, faking having been being berated just to create drama is a whole other problem.
    @ZOS_Kevin @ZOS_JessicaFolsom

    Players are frequently being told this isn't the game for them and they should play single player games if they don't do group end game content. Now this is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claims that MMO means grouping, and that solo posters are trying to change the game from it's intended purpose, and it will make it harder for them to find groups to play their preferred way.

    These comments are bad enough, but having an option we are looking forward to being lobbied against in an attempt to have it stopped is just too much.

    Will you please clarify if grouping for end game content is expected , or is just one of many content options?

    Only on page 4 of this thread so far, but sure likes you called it right to me. This appears to be a thread with no purpose but to put people on opposing sides of an issue and make drama.
  • MorallyBipolar
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    Ratzkifal wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder).

    Tank (and healer) are the only play styles I don't play because I just plain don't enjoy them. If I made a tank specifically for the Night Market I'd still never get to enjoy it because I don't enjoy playing a tank.

    This just reminds me way too much of early Craglorn and I just keep asking myself why they are repeating something that failed so badly before.

    Not that *you* need to tank but rather know or meet one. I know it's grouping, but if you can't find a tank and really want to try Night Market with one, I can tank it for you (provided there's more people such as from group finder or guilds or what have you, I didn't find duoing pleasant).

    My problem isn't with grouping, which I sometimes enjoy. I just don't want to be forced into it for a new area and new system. I still have bad feelings from Craglorn a decade later and having a new similar system is really turning me off. Make it more accessible for the average player, too.

    I don't know if it's instanced but if it is make normal and vet modes with appropriate rewards. This would be a good thing to consider moving forward that will help all players be able to enjoy all content.

    Quick question. Do you get bad feelings from other games adding new group content as well? I'm talking about games you never played by the way. I don't think you do and it's because you are not playing these games. If you do not enjoy group content, do not participate in group content. Nobody is forcing you into Craglorn or the Nightmarket or Cyrodiil or dungeons, or trials. You can simply ignore it.
    If you do not even know if the Nightmarket is instanced or not, why do you care about it? Either participate in the PTS and find out now, or find out later when it's released and then make your forum post about how you ... dislike group content being added for the players that enjoy group content. Wow.
    The thing is, you say you want "all players to enjoy all content" but that's a pipe dream. Content you enjoy is not necessarily content everybody else enjoys. People want harder content. You don't, but others do. By asking for all the content to be nice and easy and most importantly soloable, you are taking away the fun from the people who have been explicitly asking for more group content. You are not entitled to their content. You already have your own. You are free to join the others whenever you feel like it, but then you need to adjust to that content. MMOs are multiplayer games, so it's a reasonable expectation that group content will be in an MMO and will be a priority over solo content. There are different game genres entirely dedicated to soloplay, some even with optional coop mode if you do like to play with friends sometimes. Don't expect an MMO to change genre just because you prefer a different genre.

    Well said.
  • MorallyBipolar
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    reazea wrote: »
    robwolf666 wrote: »
    reazea wrote: »
    freespirit wrote: »
    reazea wrote: »
    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group? Guilds are groups of up to 500 players, sharing information and helping each other out and maintaining a common bank. Being a member of a guild is being a member of a group.

    If you scroll back, there are a few posts suggesting the only way to learn group stuff, is to group, I was merely pointing out that is patently untrue.

    I read every post in this thread.

    What you just pointed out is the importance of grouping, not the other way around. Guilds are groups of people who share resources and information, as you just pointed out. To learn mechanics you have to form dungeon/trial groups and go into the dungeon/trial, but guilds are a form of grouping too.

    I think you need to read it again then - they were very clearly saying they were discussing it in Guild chat not while they were playing in a group. You can very easily be running around solo while chatting in a Guild chat.

    Being in a guild is being a member of a group. Guilds are groups of players. It's not a trial or dungeon group, but it is a group used for sharing information and resources.

    Guilds ARE groups. Everyone in a guild is a member of a group.
    reazea wrote: »
    This thread perfectly outlines what the biggest problem on this forum is.

    But, but, but....I hate grouping so I can't be in a guild....oh wait.....¯\(°_o)/¯
  • SilverBride
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    Only on page 4 of this thread so far, but sure likes you called it right to me. This appears to be a thread with no purpose but to put people on opposing sides of an issue and make drama.

    Players are already on opposite sides of this issue, which is telling other players that they need to do group end game content because this is an MMO, and if they don't they should leave and just play single player games. It is up to the player what type of game they play and how they play it.
    PCNA
  • Warhawke_80
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    reazea wrote: »
    spartaxoxo wrote: »
    Why is this concept even being turned into a casual vs elite thing anyway?


    Because there are six people on the forum that makes everything about Causals Vs Hardcores...
    Soarora wrote: »
    Group content shouldn't mean inaccessible to everyone that isn't meta. We are getting difficulty for overland so why shouldn't we get easier content for dungeons and trials? And if the Night Market is a major new feature with a new currency and a lot of rewards locked behind it, why should the average player be excluded?

    I'm not asking for the same rewards in all difficulties, just the ability to enjoy the content.

    (Craglorn failed badly when it was first introduced because of it's difficulty and forced grouping, so I don't know why the Night Market would be expected to succeed now.)

    I usually don't play meta, I have one (1) character whose supposed to be meta and currently isn't (and is an argonian which isn't a meta dps race either). I played in a group on my thematic off-meta (even for frost warden) frost warden dps and that was completely fine. I also played on my pure sorc tank and that was completely fine.

    We should get the solo mode for dungeons and sure, eventually trials. I think it'll benefit everyone. I don't want to play with people who don't want to play with me and I think for some people, solo content will be a stepping stone into doing the group versions in a less toxic way than trying to pug. For people who never want to group, that's fine too. I'll probably do the solo dungeons just to see the dungeons in a different and fresh way.

    Night Market gets vastly easier if you have a player tank. It's not locked behind being an ultra omega good player, you need to either have a good enough solo build or find a group (like with group finder). What people are leaving out when talking about dying is a lot (not all) of the areas you go on "res to wayshrine" are very close to the boss area. You can spam die and still participate. Maybe ZOS should've added difficulty modes, I wouldn't mind, but they didn't.
    Soarora wrote: »
    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.

    No... the data tells the opposite story: the Night Market PTS feedback is flooded with players—many solo—calling it far too difficult, dying instantly, unable to progress without groups, begging for nerfs or adjustable difficulty so casuals aren't locked out. ZOS isn't cowering to casuals; they're responding to a genuine outcry against content that's punishing for the average player.

    The real vocal minority pushing back? The ones insisting it stays hard because "we need challenge" or "no new dungeons this year." But the volume of complaints leans heavily toward "this is excluding too many people," not "make it easier because I'm lazy.

    Okay but listen, if ZOS did not give you your content for the year but are slated to make a more difficult version later in the year and create a new content that's enjoyable to you only for people to complain that it should be buffed to be super hard because people want it to be harder, how would you feel? Because that's exactly what's happening to dungeoneers right now. EVERYONE ELSE is getting content. There will be quests, there will be solo dungeons, there are PvP changes & 3-team battlegrounds, we don't know what the sage system will be, there will be dynamic overland events, there will be a trial. Dungeoneers get nothing except Night Market, unless the sage system is dungeon-related, please just let us have this.

    Also, lets get the statistics right on the feedback thread (give or take one or two since some weren't cleanly into one group):
    "It's difficult" but not explicitly saying it's too difficult: 3
    Dependent on the population size: 7
    Love the challenge but might be too hard for average player: 5
    Love the challenge / don't nerf (didn't seem to exclusively solo): 22
    Solo player who was fine with the challenge: 12
    Solo player wanting it nerfed: 12
    Group player wanting it nerfed: 1
    Buff the night market: 2

    Overall that's 41 people who are capable of clearing the content as it is right now, 13 people who want it nerfed, and 10 who are in the middle. I think the big thing here is that Night Market is group content and some people are really caught up on the stream saying "anyone can access it" (which they specifically said you can access it but you'll need to follow a group, but okay). I'm going to keep saying it, this really just seems like if trials were added for the first time now, there would be outrage.

    The feedback thread looks flooded with feedback that it's too difficult but of the 12 people wanting it nerfed, seemingly about half the posts in there are written by 5 or so of them.

    Dude I'm burnt out on statistics really because anyone can skew numbers to support their argument...but the hilarious thing about all of this is Hardcores could care less that the entire game is getting multiple difficulty levels nor do they care about all the reworks to PVP they don't even care that there are whispers of some type of Mythic Plus end game

    Nope.... the REALLY big news is that casuals might get to solo a Dungeon they couldn't before

    The Horror :|

    But please tell me again how the casuals want everything.

    Then go look at the thread and count it yourself. I admitted there's a little bias here and there but I was only unsure about like 3 people. The people who were arguing against the solo dungeons were also only like 3 people. You're blanket basketing everyone who plays above a casual level into one group. Most PvE players don't care about PvP and overland (and the difficulty levels to me is no different than changing difficulty in a single player game, I can't even play Legendary on Skyrim so I don't suspect I'll be playing Vestige mode). No idea what rumors you're talking about either. I wouldn't even consider myself hardcore, my favorite content in the game is teaching people veteran and hard mode dungeons. I tried to break into dungeon speedruns but gave up because I'm not the perfect theorycrafter yet and 100% of the time I play below scorepush level of skill.

    I also argued on the "solo dungeons will kill the MMO" thread in support of solo dungeons so I don't know why you're yelling at me about casuals soloing dungeons.

    Edit: Also, mind you, I was a casual from early 2019 until 2021. I know exactly what it's like to be a casual.

    MY Guild woke the sleeper back in EQ...what's your point

    Teaching vet HM? Solo sliders = no-shows. Pupils skip groups, LFG dies. Your fave content: first casualty. Self-sabotage.


    Do you have any mirrors in your house?

    Ha!
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • cyberjanet
    cyberjanet
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    For many years the best weapons in the game came from ... a SOLO arena. Nobody moaned about it being solo.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Paramedicus
    Paramedicus
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    yes, because it would not make sense to moan about it

    I'm genuinely curious, what made you think that the people discussing this are opposed to any solo content in the game?
    Edited by Paramedicus on January 29, 2026 2:06PM
    PC EU
    /script JumpToHouse("@Hateful_Huske")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • Lucasl402
    Lucasl402
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    Shouldn't this thread have been closed on about page 5?

    This unproductive manufactured drama is not something that benefits anyone and annoys everyone.

    Edited by Lucasl402 on January 29, 2026 4:05PM
  • Warhawke_80
    Warhawke_80
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    yes, because it would not make sense to moan about it

    I'm genuinely curious, what made you think that the people discussing this are opposed to any solo content in the game?

    Okay you Oppose it...but what do you hope to accomplish as the devs aren't going to announce all of this then change their minds because a handful of people on the forums aren't happy.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • SilverBride
    SilverBride
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    Lucasl402 wrote: »
    Shouldn't this thread have been closed on about page 5?

    This unproductive manufactured drama is not something that benefits anyone and annoys everyone.

    Some players telling other players that they need to participate in group end game content or they should leave and just play single player games is not manufactured drama. It happens and there are even instances of it in this thread. Some are even trying to block planned content, such as solo dungeons, and that hurts those that enjoy a solo experience.

    Players have the right to play this game any way they choose, and to participate or not in any of the content provided. When players tell others that they should leave and just play single player games it not only hurts the player but the game in general by decreasing the population.

    Bringing up issues that cause bad feelings among the players has the benefit of possibly finding a resolution.
    Edited by SilverBride on January 29, 2026 5:06PM
    PCNA
  • ZOS_Hadeostry
    Greetings everyone,

    As this thread has run its course and is no longer constructive, we are now going to close it. We always encourage sharing opinions, but we ask that they remain respectful when doing so.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
    Staff Post
This discussion has been closed.