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MMO does NOT mean Grouping

  • Paramedicus
    Paramedicus
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    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%
    Edited by Paramedicus on January 27, 2026 1:01AM
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • Warhawke_80
    Warhawke_80
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    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.

    Edited by Warhawke_80 on January 27, 2026 3:16AM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Paramedicus
    Paramedicus
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    There are PvPers that only PvP. And that is fine because they are playing how they want to play.
    Do you think they should ask ZOS to enable PvP in the Overland?

    That is a completely different topic that has no bearing on this discussion.

    The purpose of this question was to show that:
    • the interests of different groups of players may conflict
    • it is a bit selfish for a group that receives 90% of the game's content to want 100%

    Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.

    They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
    My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.

    You'll see far more players who don't know how to play the game and have the attitude that everyone should conform to their expectations because “they can play however they want”, than those annoying elitists (I think most of them left the game a while ago). I truly believe that the reason ZOS doesn't add any challenge to the story content (or at least better tutorials with skill checks) is because they are scared poopless of this very vocal causal part of community. Of course, this may be completely untrue, but you know, you kinda want to believe that there is a reason why ZOS keeps players so clueless, and that it's not just negligence.
    Edited by Paramedicus on January 27, 2026 1:18PM
    PC EU
    /script JumpToHouse("@Paramedicus")
    

    ↑↑↑ Feel free to visit my house if you need to use: ↑↑↑
    • Transmute Station
    • Scribing Altar
    • vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall)
  • cyberjanet
    cyberjanet
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    You know, it takes a lot of time to enjoy a good story. There are bits you miss the first time. I'm sure many of you rewatch films you enjoy. I originally made a second character to pick up bits of the quests I never got in the first playthrough.

    Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game. I still have no idea what I'm even doing in Castle Thorn, how did I get there and what right do I have to be there to take her stuff, kill her staff and then get rid of her. And why does she suddenly want blood, I thought she was a void vampire.

    Did anyone else even notice they just took out a whole bit of story in Spindleclutch, years ago?

    So story mode dungeons to explain it to people who want to spend an evening enjoying the story, and play the game, with side quests in the dungeon, please. And able to bring a friend but not required.

    The problem with group content too, it's for four or twelve people. Nothing for in-between. Archive is for two people, but that's a RNG nest, random bosses in random arenas with random visions and random verses.

    Nobody's yelling about solo arenas killing the game either. There's not much story in those though, the challenge lies in overcoming difficulty in solo mode.

    As Sharp-as-night says.. ugh. People.

    The MMO part of an MMO RPG lets you play with friends. It's not there to force you into bed (that's a metaphor, by the way) with complete strangers who aren't actually interested in being there.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • robwolf666
    robwolf666
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    cyberjanet wrote: »
    Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.

    Not to mention when you look at guides for farming sets, PvP etc on YouTube or watch a stream - because yes, I sometimes do it - and they bring up the map to show where exactly where they are in a zone, you see they've done absolutely nothing except farm specific locations. How can you tell, you ask? There are no map icons except for where they farm. Or the dungeons. Or the trials. (Not everyone obviously, but a lot)

    Not really the games fault they have nothing to do if they're not engaging with it.
  • frogthroat
    frogthroat
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    cyberjanet wrote: »
    Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.

    Absolutely right. If I do that, I want the transmutes and the set pieces so that I can make a new build in order to do the content I want to do, but I am stuck in these dungeons not playing what I want until I have farmed enough.

    Meet the other side of the coin.
  • cyberjanet
    cyberjanet
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    As an afterthought, there was a lot of hype about story mode dungeons should not get rewards. By rewards they are speaking about the sets that drop in the dungeon.

    I think story mode dungeons should drop rewards. Like Furnishing Plans. Furniture. Antiquity Leads. Rewards that are relevant to other aspects of the total game, not just speedracing.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • Jestir
    Jestir
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    cyberjanet wrote: »
    As an afterthought, there was a lot of hype about story mode dungeons should not get rewards. By rewards they are speaking about the sets that drop in the dungeon.

    I think story mode dungeons should drop rewards. Like Furnishing Plans. Furniture. Antiquity Leads. Rewards that are relevant to other aspects of the total game, not just speedracing.

    I think it should just share the same coffer + skill point you would get from doing the dungeon quest

    As it's supposed to be an alternative for that quest.
  • reazea
    reazea
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    This thread perfectly outlines what the biggest problem on this forum is.
  • freespirit
    freespirit
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    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • reazea
    reazea
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    freespirit wrote: »
    Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.

    We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!

    I learned some stuff and helped out a couple of newer players with answers to their questions.

    We also had some silliness and real belly laughter..... guess what??

    No grouping was necessary!!

    Your guild isn't a group?
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