SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
/script JumpToHouse("@Paramedicus")
Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
My experience with ESO is quite different. Just read the feedback for the night market, where solo players ask (demand?) for this somewhat challenging content to be nerfed. There is a constant expectation that everything will be easy to beat in semi-AFK mode (isn't the Overland difficulty the best proof of this?). And of course, it's true that you'll encounter overzealous players who will nitpick your build that does 10% less damage than the meta, but if you're contributing 20% of what other players can do, you shouldn't be surprised to be called out on it.Warhawke_80 wrote: »Paramedicus wrote: »SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
The purpose of this question was to show that:
- the interests of different groups of players may conflict
- it is a bit selfish for a group that receives 90% of the game's content to want 100%
Nobody is asking for 100% of everything to revolve around one playstyle. In most games, the real friction tends to come from a small group of highly competitive players who sometimes act as though their way is the only valid way to enjoy the game. Solo and casual players usually just want to experience the game on their own terms, quietly progressing without much fanfare.
They aren't looking for constant praise or special treatment—they simply want reasonable space to enjoy what they paid for, and most are actually quite easy to satisfy when their preferences aren't dismissed or overridden.
/script JumpToHouse("@Paramedicus")
cyberjanet wrote: »Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.
cyberjanet wrote: »Quite frankly, if you're rushing through a dungeon at top speed, skipping the side and secret bosses, and the chests and heavy sacks, to get to your transmute crystals at the end, you're not even playing the game.
cyberjanet wrote: »As an afterthought, there was a lot of hype about story mode dungeons should not get rewards. By rewards they are speaking about the sets that drop in the dungeon.
I think story mode dungeons should drop rewards. Like Furnishing Plans. Furniture. Antiquity Leads. Rewards that are relevant to other aspects of the total game, not just speedracing.
freespirit wrote: »Last night I spent a lovely couple of hours engaging in the guild chat of one of my guilds.
We discussed builds, scribing, subclassing, what a "tool tip" actually tells us, good sets and where to get them and so much more!
I learned some stuff and helped out a couple of newer players with answers to their questions.
We also had some silliness and real belly laughter..... guess what??
No grouping was necessary!!