The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.
ShadowPaladin wrote: »The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.
I corrected it for you.
I think the popularity of Imperial City began dropping when flags were added.
PhxOldGamer68 wrote: »If you don’t lose Alliance Points in Cyrodiil, then you shouldn’t lose Tel Var stones in IC. This is the worst idea in the history of the game. IC is such a cool place to roam, quest and PVP. But losing stones is the main reason why the population is never a lot.
You know, I think the real issue here is prevention. I don't visit IC like every day but can get in and at a bare minimum make 10k in Telvars, without getting caught and leave. It can be done. If you have like military training or a killer instinct or really good situational awareness, hunting skills, stuff like that then you'll do just fine.
TheMajority wrote: »You know, I think the real issue here is prevention. I don't visit IC like every day but can get in and at a bare minimum make 10k in Telvars, without getting caught and leave. It can be done. If you have like military training or a killer instinct or really good situational awareness, hunting skills, stuff like that then you'll do just fine.
lol you don't need any of that, u just need to memorize counter attacks and know how to block. situational awareness sure but military training? that's taking it far for a game lol. my mom is 50 and she do great in IC. she just memorized what to do and likes it. otherwise she spend her time making baby blankets for her grandkids lol IC aint that complex
ShadowPaladin wrote: »The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.
I corrected it for you.
This question is incredibly inept considering I've played eso since the beta, but was IC not always like that - I mean, wasn't tel var always lost upon death?