The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.
ShadowPaladin wrote: »The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.
I corrected it for you.
I think the popularity of Imperial City began dropping when flags were added.