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Losing Tel Var Stones Dumb

PhxOldGamer68
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If you don’t lose Alliance Points in Cyrodiil, then you shouldn’t lose Tel Var stones in IC. This is the worst idea in the history of the game. IC is such a cool place to roam, quest and PVP. But losing stones is the main reason why the population is never a lot.
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  • coop500
    coop500
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    *Grabs popcorn*
    Prepare OP, prepare yourself...
    Hoping for more playable races
  • kargen27
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    The chance of losing stones is what makes Imperial City unique and fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.
    and then the parrot said, "must be the water mines green too."
  • ShadowPaladin
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    kargen27 wrote: »
    The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.

    I corrected it for you :smirk: .



  • Ilumia
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    kargen27 wrote: »
    The chance of losing stones is what makes Imperial City disliked and no fun. It is the only zone where a death has an actual consequence. I think the popularity of Imperial City began dropping when flags were added Telvars and their loss were introduced and lags during large scale fights became ridiculous. Flags created a mechanic where one faction would have advantage over the other factions. That almost completely put a stop to large sustained battles that could last a couple of hours.

    I corrected it for you :smirk: .



    This question is incredibly inept considering I've played eso since the beta, but was IC not always like that - I mean, wasn't tel var always lost upon death?
  • JavaRen
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    Bank your telvar often, you only stand to lose your most recent acquisitions, problem solved?
  • robertlabrie
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    You used to be able to port out any time you wanted by queueing for Cyrodiil but that's getting "fixed" in U49. Losing TV is fine and outside of the event you can farm the sewers around your base for hours and be unbothered.
  • LittleLionLeone
    You have to be able to lose them, otherwise they would also have to remove the multiplier that applies when you have certain amounts. If you could safely stack 10k stones at all times then you would end up with hundreds of thousands of tel var from the 4x multiplier.

    The population in IC is low because it's just old outdated content that hasn't been touched in forever and will probably get worse once they make it to where you have to go through the sewers to get out (or use retreat stone or die.)
  • code65536
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    kargen27 wrote: »
    I think the popularity of Imperial City began dropping when flags were added.

    I think the popularity of Imperial City dropped when it no longer had a monopoly on max-level gear. Remember the days when the only way to get VR15/16 gear was the IC DLC? Remember the days the way to get Ancestor Silk was to buy it using Tel-Var, and that crafting a white item was multiple times more expensive than upgrading it to gold?

    The only time IC was popular was back in the day when people were effectively forced into IC.
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  • Hapexamendios
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    If there wasn't a Tel Var loss, I would go in more often. Far too steep a penalty for me to stay interested in the content.
  • JinKC98
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    Agreed. Losing half the Tel Var to some unemployed gankers in Invisibility hiding outside near home Base is just BS... Granted I'm impressed by the dedication, still...
  • Lekjih
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    I enjoy Imp city as is. It's fun to have stakes in the fight, and I am saying this as someone who dies and loses tv more often than not. It's a different type of game play. I agree that if tv isn't lost, then the multiplier has to go and every mob should drop no more than 1-5 tv. It's supposed to be valuable, it's the stones off of the white gold tower and even the daedra want it, which is why they rummage through our pockets for it.
  • Malyore
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    It's funny to me because both sides are right imo. I almost never partake in IC unless it's to get a mythic lead, and I play very cautiously and am so protective of whatever smattering of Tel Var I can get. Since losing rewards makes a lot of the effort there feel wasted, I don't play there as much as I would Cyrodiil.

    And yet being so on edge in IC makes it very fun. Nowhere else in the game am I checking over my shoulder and hiding in corners and using reveal spells on chests and corridors to watch out for ambushes.

    Through its punitiveness, it makes it the most lively and focused gameplay for me. And yet, I make a mad dash back to base rather than engage in the combat due to not wanting to lose my tel var.
    Edited by Malyore on January 26, 2026 1:04AM
  • SilverBride
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    I've played games where players lost all their gear and potions etc. when another player defeated them.
    PCNA
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