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New Telvar for Queueing Limit is too low

  • CameraBeardThePirate
    CameraBeardThePirate
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    spartaxoxo wrote: »
    Another thing I saw mentioned is this change will likely increase and encourage base door camping.

    Also, as mentioned before, some PvPers won't participate in IC anymore with the Tel-Var change because they were using IC to wait for Greyhost to pop. That way they could still be PvPing.

    You can still use IC to wait for a Grey Host pop. You cannot join a queue while having 100 or more TelVar, but it doesn't kick you out afaia. Join IC -> join Grey Host queue -> run around IC and accept the queue when it pops
  • CameraBeardThePirate
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    Alaztor91 wrote: »
    It would be great if ZOS could provide insight into why they want to implement this change.

    1-Do they want to stop people using addons that apparently allow you to auto-queue to Cyro, so that you can effectively escape with your Tel-Var assuming that you don't die before being ported.

    2-Do they want to stop people that hide and queue to Cyro so that they can avoid going through the Sewers and potentially lose half their Tel-Var along the way? (the ability to do this already makes the ''Sigils of Imperial Retreat'' largely irrelevant)

    The proposed change also doesn't say anything about queuing for Dungeons. What is stopping a player from doing something like queue as a Tank to a Random Normal and then leave the group and port to his house? A bit riskier in scenario 1(assuming that people don't just make an Addon for it), but largely the same in scenario 2, just slightly more annoying since the queue wouldn't be instant like for a dead Cyro campaign, but you could still do something like wait the queue in a safe zone.

    It's both. Both are a problem.

    When IC first came out, it was a part of Cyrodiil. That means you couldn't queue out of the zone, period. The zone is designed for you to need to fight your way back to your base to bank your TelVar, or use the Sigils of Imperial Retreat for a safe and easy teleport back to your base. Sigils not only have a cost, but still have a slight risk associated with them - they render your character vulnerable during the cast time. Queueing out has no such vulnerability, especially with addons. You press a button (or 3) and can continue fighting until the instant your character ports.

    When they split IC from Cyrodiil, that meant that all of a sudden you could queue into Cyrodiil for an easy escape. This combined with the flag changes from early IC (i.e., can't just spawn anywhere anymore) killed PvP in the zone. Now you have fights that end prematurely because people can't spawn wherever they want, and people that port out immediately upon someone attacking them.

    It also killed the sewers completely, as there's no longer a need to go down into the sewers since you can port out from anywhere. Without the traffic of people trying to get back to their base, the sewers are a ghost town.
    Edited by CameraBeardThePirate on January 25, 2026 4:22PM
  • JustLovely
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    I'd set the tel var limit at 1000 to port out. 100 is just too low. It will create too many inconveniences and further degrade participation rates in IC if the port limit isn't set higher.
  • CameraBeardThePirate
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    spartaxoxo wrote: »
    imPDA wrote: »
    Taarente wrote: »
    Even just doing a daily imperial city quest will get you over 100 tel var from killing a few mobs. So I go in to do an ic daily for a siege of cyrodiil merit then i have to run back to a sewer exit where some ganker is waiting and i get killed? Which part of that is fun gameplay?

    Why EVERY person is so pessimistic in this thread? Imagine you going to sewers exit and killing ganker because you have decent gear, awareness of situation and detect pots ready, and gaining additional 5k from them lol. It is fun gameplay, sorry for you it is different on your side.

    Because the current tv limit forces people into high risk, high time consuming activity for low reward.

    I don't get why you keep saying "high risk low reward".

    Your risk is your reward. You are literally risking half of the reward you get. If the reward is low, then that would make the risk also low. If the risk is high, that would make the reward high. You can't claim one is low and one is high because they are literally the same thing. The only "risk" in IC is losing half your reward. If you deem that to be high risk, then you're saying the reward is valuable. If you deem the reward to be bad, then the risk shouldn't matter to you, because losing half of a bad reward shouldn't be a big deal.
  • Major_Mangle
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).

    On PCEU you've guilds who are involved with RMT (real money trading) and use telvar as their main source of income that they later sell for real IRL money. Anyone who plays pceu and have been to nocp IC know exactly what I'm referring to. The harassment and threats me and others have received for disturbing their farm from time to time is nothing short but insane, and the lengths these people go to protect their exploit/abuse is even more so. Sadly ZOS hasn't done anything to ban these players (despite solid proof).

    ZOS really need to put a stop to these groups/guilds who've abused this for way too long, and it makes me sad that people don't see the issue with it just because they would've to spend an extra minute or two getting back to their base.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • CameraBeardThePirate
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).


    That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.
    Edited by CameraBeardThePirate on January 25, 2026 6:06PM
  • Major_Mangle
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).


    That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.

    I don´t disagree, and I would love to have any type of queue paused/disabled. But if we gonna have anything, at least let it hurt for the people who abuse this the most.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • ESO_player123
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).


    That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.

    I will happily give 50% of the telval for the ability to port out any time (out of combat of course) . And people now will be blood porting trough mobs for fast exit and to avoid PvP (I know I will). So, I see no harm in just adding 50% telvar price tag for teleports.
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