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New Telvar for Queueing Limit is too low

  • CameraBeardThePirate
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    spartaxoxo wrote: »
    Another thing I saw mentioned is this change will likely increase and encourage base door camping.

    Also, as mentioned before, some PvPers won't participate in IC anymore with the Tel-Var change because they were using IC to wait for Greyhost to pop. That way they could still be PvPing.

    You can still use IC to wait for a Grey Host pop. You cannot join a queue while having 100 or more TelVar, but it doesn't kick you out afaia. Join IC -> join Grey Host queue -> run around IC and accept the queue when it pops
  • CameraBeardThePirate
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    Alaztor91 wrote: »
    It would be great if ZOS could provide insight into why they want to implement this change.

    1-Do they want to stop people using addons that apparently allow you to auto-queue to Cyro, so that you can effectively escape with your Tel-Var assuming that you don't die before being ported.

    2-Do they want to stop people that hide and queue to Cyro so that they can avoid going through the Sewers and potentially lose half their Tel-Var along the way? (the ability to do this already makes the ''Sigils of Imperial Retreat'' largely irrelevant)

    The proposed change also doesn't say anything about queuing for Dungeons. What is stopping a player from doing something like queue as a Tank to a Random Normal and then leave the group and port to his house? A bit riskier in scenario 1(assuming that people don't just make an Addon for it), but largely the same in scenario 2, just slightly more annoying since the queue wouldn't be instant like for a dead Cyro campaign, but you could still do something like wait the queue in a safe zone.

    It's both. Both are a problem.

    When IC first came out, it was a part of Cyrodiil. That means you couldn't queue out of the zone, period. The zone is designed for you to need to fight your way back to your base to bank your TelVar, or use the Sigils of Imperial Retreat for a safe and easy teleport back to your base. Sigils not only have a cost, but still have a slight risk associated with them - they render your character vulnerable during the cast time. Queueing out has no such vulnerability, especially with addons. You press a button (or 3) and can continue fighting until the instant your character ports.

    When they split IC from Cyrodiil, that meant that all of a sudden you could queue into Cyrodiil for an easy escape. This combined with the flag changes from early IC (i.e., can't just spawn anywhere anymore) killed PvP in the zone. Now you have fights that end prematurely because people can't spawn wherever they want, and people that port out immediately upon someone attacking them.

    It also killed the sewers completely, as there's no longer a need to go down into the sewers since you can port out from anywhere. Without the traffic of people trying to get back to their base, the sewers are a ghost town.
    Edited by CameraBeardThePirate on January 25, 2026 4:22PM
  • JustLovely
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    I'd set the tel var limit at 1000 to port out. 100 is just too low. It will create too many inconveniences and further degrade participation rates in IC if the port limit isn't set higher.
  • CameraBeardThePirate
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    spartaxoxo wrote: »
    imPDA wrote: »
    Taarente wrote: »
    Even just doing a daily imperial city quest will get you over 100 tel var from killing a few mobs. So I go in to do an ic daily for a siege of cyrodiil merit then i have to run back to a sewer exit where some ganker is waiting and i get killed? Which part of that is fun gameplay?

    Why EVERY person is so pessimistic in this thread? Imagine you going to sewers exit and killing ganker because you have decent gear, awareness of situation and detect pots ready, and gaining additional 5k from them lol. It is fun gameplay, sorry for you it is different on your side.

    Because the current tv limit forces people into high risk, high time consuming activity for low reward.

    I don't get why you keep saying "high risk low reward".

    Your risk is your reward. You are literally risking half of the reward you get. If the reward is low, then that would make the risk also low. If the risk is high, that would make the reward high. You can't claim one is low and one is high because they are literally the same thing. The only "risk" in IC is losing half your reward. If you deem that to be high risk, then you're saying the reward is valuable. If you deem the reward to be bad, then the risk shouldn't matter to you, because losing half of a bad reward shouldn't be a big deal.
  • Major_Mangle
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).

    On PCEU you've guilds who are involved with RMT (real money trading) and use telvar as their main source of income that they later sell for real IRL money. Anyone who plays pceu and have been to nocp IC know exactly what I'm referring to. The harassment and threats me and others have received for disturbing their farm from time to time is nothing short but insane, and the lengths these people go to protect their exploit/abuse is even more so. Sadly ZOS hasn't done anything to ban these players (despite solid proof).

    ZOS really need to put a stop to these groups/guilds who've abused this for way too long, and it makes me sad that people don't see the issue with it just because they would've to spend an extra minute or two getting back to their base.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • CameraBeardThePirate
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).


    That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.
    Edited by CameraBeardThePirate on January 25, 2026 6:06PM
  • Major_Mangle
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).


    That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.

    I don´t disagree, and I would love to have any type of queue paused/disabled. But if we gonna have anything, at least let it hurt for the people who abuse this the most.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • ESO_player123
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    If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).


    That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.

    I will happily give 50% of the telval for the ability to port out any time (out of combat of course) . And people now will be blood porting trough mobs for fast exit and to avoid PvP (I know I will). So, I see no harm in just adding 50% telvar price tag for teleports.
  • sshogrin
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    Markytous wrote: »
    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.

    Farm 2,000.
    Run to nearest mob pack to die
    Res at base
    Bank 1,000.
    Rinse
    Repeat

    I don't see how it solves farming abuse?!

    Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
    I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.

    I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol

    Actually you can port out of a trial after collecting gear, you can port out when dead.

    Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.
  • Major_Mangle
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    sshogrin wrote: »
    Markytous wrote: »
    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.

    Farm 2,000.
    Run to nearest mob pack to die
    Res at base
    Bank 1,000.
    Rinse
    Repeat

    I don't see how it solves farming abuse?!

    Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
    I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.

    I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol

    Actually you can port out of a trial after collecting gear, you can port out when dead.

    Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.

    Those comparisons are by no stretch even close...
    Edited by Major_Mangle on January 26, 2026 6:52PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • heimdall14_9
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    sshogrin wrote: »
    Markytous wrote: »
    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.

    Farm 2,000.
    Run to nearest mob pack to die
    Res at base
    Bank 1,000.
    Rinse
    Repeat

    I don't see how it solves farming abuse?!

    Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
    I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.

    I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol

    Actually you can port out of a trial after collecting gear, you can port out when dead.

    Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.

    when IC dropped it was locked behind cyrodiil , you had to inter pvp make your way to 1 of 3 doorways ( fight to get in 99% of the time ) that took you into IC once there you had 1 way out them same doorways not q out not travel to an friend , YOU HAD TO FIGHT YOUR WAY IN AND FIGHT YOUR WAY OUT .... once they moved IC from cyrodiil and gave it an q players THEN had an exploitable way out of IC , traveling out of IC was NEVER ATTENDED TO BE EASY OR WITHOUT RISK ...... camping any location on the map in any form is NOT AND I REPEAT NOT AN EXPLOIT . do you call every aspect of the game an exploit when you cant do it ???? i belive you do !!!!!!!
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • spartaxoxo
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    Didn't they make it something to queue, in part, because it was never intended for you to fight spawn campers on your way in/out of IC? People were camping the door and taking advantage of the animation/loading screen to get kills on defenseless opponents iirc.

    So they just let you enter and exit IC whenever.

    Which people started to use to avoid fights. An add-on made that even more trivial.

    So now they're doing this Tel-Var thing.
    Edited by spartaxoxo on January 26, 2026 11:37PM
  • heimdall14_9
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    spartaxoxo wrote: »
    Didn't they make it something to queue, in part, because it was never intended for you to fight spawn campers on your way in/out of IC? People were camping the door and taking advantage of the animation/loading screen to get kills on defenseless opponents iirc.

    So they just let you enter and exit IC whenever.

    Which people started to use to avoid fights. An add-on made that even more trivial.

    So now they're doing this Tel-Var thing.

    yes part of the reasoning behind moving IC out of CYRODIIL was due to gate campers making it to hard for others to get in and EMP buff transferring into IC was another ESO never seems to do anything about their issues until it becomes wide spread and out of control


    PS: you had to inter by way of 1 of 3 doorways but you always got placed at main gate leaving out of IC back into CYRODIIL not the doorways you inter from
    Edited by heimdall14_9 on January 27, 2026 12:26AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • blktauna
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    React wrote: »

    That said, I do wish they were able to implement a better solution altogether. Something like:

    *Queue cannot be started if you or anybody in your group is in combat.
    *Entering any district door in IC removes you from combat (you can currently use these doors on live while in combat if you havent dealt/received damage directly in the past 15 seconds or so).

    This would make it so people can queue safely from the safe zones regardless of telvar, but completely removes the ability to use the queue to escape when they get attacked.

    This is the only implementation I can accept.

    Just because some people are salty folks can escape them with a queue, it is now being put forth you can no longer port out of IC. This is idiocy. If it is going to be set up you must exit IC from only going through the sewers, then I will no longer be able run trainings for noobs. No one has the time or energy to go through all that because a few people got mad at being evaded. Are you actively trying to empty out IC? I mean why is the goal to make it worse? Are you going to make it impossible to port to IC from Cyro? If not, then its plainly to cater to the crying few. If so, what on earth are you people thinking?

    Most people porting out are waiting on GH queue or Dungeon queues. I pop in and out all the time to try out stuff and see how it feels then pop out to adjust. Training runs need a way to get a group in and out reasonably. You do want training runs, right? To you know, grow your pvp pop? Or are the wall of your bubble so dark you can't see not everyone uses IC as your do and doesn't have to? I don't understand why this is even a priority when theres so much else that truly needs addressing.
    Edited by blktauna on January 28, 2026 4:43PM
    PCNA
    PCEU
  • spartaxoxo
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    @ZOS_Kevin

    With the pts feedback becoming shorter, I figured it would be prudent to ask if there any updates about this?
  • sshogrin
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    sshogrin wrote: »
    Markytous wrote: »
    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.

    Farm 2,000.
    Run to nearest mob pack to die
    Res at base
    Bank 1,000.
    Rinse
    Repeat

    I don't see how it solves farming abuse?!

    Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
    I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.

    I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol

    Actually you can port out of a trial after collecting gear, you can port out when dead.

    Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.

    Those comparisons are by no stretch even close...

    You are right, you can easily get your gear from trials, leave group, and you're taken out of the instance no problem, you can leave dungeons and trials with the "leave instance" command, and there's no limits as to why, how much XP you earned, or how much gear you collected. So to say that queueing out of IC isn't okay, but leaving a PvE instance is okay isn't the same at all.
    In reality, you shouldn't be able to accept a queue while being in active PvP combat, that should be the only limit on this. Not queueing if you have more than 100 Tel Var.
    Camping quest areas, ladder drops, base doors while using stealth pots to gank is an exploit of the game to a degree. Queueing out of IC isn't really an exploit. You have to actually be in the queue to begin with.
  • sshogrin
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    sshogrin wrote: »
    Markytous wrote: »
    Gabriel_H wrote: »
    spartaxoxo wrote: »
    Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.

    Farm 2,000.
    Run to nearest mob pack to die
    Res at base
    Bank 1,000.
    Rinse
    Repeat

    I don't see how it solves farming abuse?!

    Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
    I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.

    I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol

    Actually you can port out of a trial after collecting gear, you can port out when dead.

    Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.

    when IC dropped it was locked behind cyrodiil , you had to inter pvp make your way to 1 of 3 doorways ( fight to get in 99% of the time ) that took you into IC once there you had 1 way out them same doorways not q out not travel to an friend , YOU HAD TO FIGHT YOUR WAY IN AND FIGHT YOUR WAY OUT .... once they moved IC from cyrodiil and gave it an q players THEN had an exploitable way out of IC , traveling out of IC was NEVER ATTENDED TO BE EASY OR WITHOUT RISK ...... camping any location on the map in any form is NOT AND I REPEAT NOT AN EXPLOIT . do you call every aspect of the game an exploit when you cant do it ???? i belive you do !!!!!!!

    Yes, they changed how to get into IC. I have played the game since Beta, I know the history of getting into IC, but they changed it so you can queue to it. It's not an "exploit" to queue out of there if you can queue into there. Once they made that change, it opened up the door for queueing into different instances, whether intended or not, and is NOT and exploit as you contend.
    Amazing how the game has changed and evolved, and in this case it's because of PvPers complaining about things, so it got changed, and now they're complaining again.
    In my opinion, you shouldn't be able to accept the queue if you're in an active PvP combat, that would solve the issue for EVERYBODY. If PvP players go to IC while they're in queue, they shouldn't be able to accept the queue if they have more than 100 Tel Var per how the PTS is setup currently. It shouldn't be set so you can't "Join a queue", it should be that you can't accept the queue to port out. That has been the major argument by PvP players that people are porting out in the middle of the fight so they don't lose Tel Var. The problem is, PvP players won't go to IC if they can't accept a queue for Cyro while in IC because they have more than 100 Tel Var, it will effectively make the zone dead.
  • BergisMacBride
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    spartaxoxo wrote: »
    @ZOS_Kevin

    With the pts feedback becoming shorter, I figured it would be prudent to ask if there any updates about this?

    Kevin replied only really once to this thread a few weeks back. Safe to say they are kinda ignoring it like they usually have done with most of their PTS issues in the past. So much for better communication <shrug>

    At this point I could care less about any tel var loss. I just want to be able to move freely port out of there like I have the last several years without having to go to the trouble to death port or spend 10K AP on a transport stone. They’ve made fast travel so easy for the rest of the game and they should do it for Cyrodiil and IC too.

    Make it cost half my tel var to port. If you can’t do that then give me a toggle so I can turn off tel var accumulation while I’m in there so I won’t get o er the measly 100 cap.
  • kevkj
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    Like many others have mentioned, the change to campaign queuing needs to be accompanied by a fix to the Sigil stones. Too often I've gone through a door and then been unable to port back to base because I'm supposedly in combat. Perhaps even fully inheriting the rules for passing through doors in IC (not taken damage or CC in the last x seconds) rather than needing to be out of combat? I don't mind paying a 10k AP tax to be able to exit IC, I just need it to be consistent.

    On another note, I have a slightly different opinion on the 100 telvar limit for queuing. Why have it at all? Just disable queuing completely if it's in the name of 'encouraging pvp'.
  • ESO_player123
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    kevkj wrote: »
    Like many others have mentioned, the change to campaign queuing needs to be accompanied by a fix to the Sigil stones. Too often I've gone through a door and then been unable to port back to base because I'm supposedly in combat. Perhaps even fully inheriting the rules for passing through doors in IC (not taken damage or CC in the last x seconds) rather than needing to be out of combat? I don't mind paying a 10k AP tax to be able to exit IC, I just need it to be consistent.

    On another note, I have a slightly different opinion on the 100 telvar limit for queuing. Why have it at all? Just disable queuing completely if it's in the name of 'encouraging pvp'.

    The only thing that "just disabling queueing" would encourage is death porting by mob. Players that do not want to PvP and want to quickly get out are not going to suddenly develop interest in PvP should this change be applied.
  • kevkj
    kevkj
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    The only thing that "just disabling queueing" would encourage is death porting by mob. Players that do not want to PvP and want to quickly get out are not going to suddenly develop interest in PvP should this change be applied.

    I'm on the same page actually that this change is unlikely to 'encourage pvp'. I just think the 100 TV limit does nothing except to add complexity to the rule. A limit will also lead to endless debate about the appropriate value (as seen in this thread) rather than a more binary, should you be allowed to queue out or not question. The 100 TV limit is a half measure to pat themselves on the back, like so many things ZOS does.
  • ESO_player123
    ESO_player123
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    kevkj wrote: »

    The only thing that "just disabling queueing" would encourage is death porting by mob. Players that do not want to PvP and want to quickly get out are not going to suddenly develop interest in PvP should this change be applied.

    I'm on the same page actually that this change is unlikely to 'encourage pvp'. I just think the 100 TV limit does nothing except to add complexity to the rule. A limit will also lead to endless debate about the appropriate value (as seen in this thread) rather than a more binary, should you be allowed to queue out or not question. The 100 TV limit is a half measure to pat themselves on the back, like so many things ZOS does.

    I agree with you. 100 is such a weird value. Just give 50% telvar price to all teleports except the Sigil and disable porting in combat.
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