spartaxoxo wrote: »Another thing I saw mentioned is this change will likely increase and encourage base door camping.
Also, as mentioned before, some PvPers won't participate in IC anymore with the Tel-Var change because they were using IC to wait for Greyhost to pop. That way they could still be PvPing.
It would be great if ZOS could provide insight into why they want to implement this change.
1-Do they want to stop people using addons that apparently allow you to auto-queue to Cyro, so that you can effectively escape with your Tel-Var assuming that you don't die before being ported.
2-Do they want to stop people that hide and queue to Cyro so that they can avoid going through the Sewers and potentially lose half their Tel-Var along the way? (the ability to do this already makes the ''Sigils of Imperial Retreat'' largely irrelevant)
The proposed change also doesn't say anything about queuing for Dungeons. What is stopping a player from doing something like queue as a Tank to a Random Normal and then leave the group and port to his house? A bit riskier in scenario 1(assuming that people don't just make an Addon for it), but largely the same in scenario 2, just slightly more annoying since the queue wouldn't be instant like for a dead Cyro campaign, but you could still do something like wait the queue in a safe zone.
spartaxoxo wrote: »Even just doing a daily imperial city quest will get you over 100 tel var from killing a few mobs. So I go in to do an ic daily for a siege of cyrodiil merit then i have to run back to a sewer exit where some ganker is waiting and i get killed? Which part of that is fun gameplay?
Why EVERY person is so pessimistic in this thread? Imagine you going to sewers exit and killing ganker because you have decent gear, awareness of situation and detect pots ready, and gaining additional 5k from them lol. It is fun gameplay, sorry for you it is different on your side.
Because the current tv limit forces people into high risk, high time consuming activity for low reward.
Major_Mangle wrote: »If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).
CameraBeardThePirate wrote: »Major_Mangle wrote: »If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).
That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.
CameraBeardThePirate wrote: »Major_Mangle wrote: »If people still want the queue out option I suggest that you lose 50% of your telvar if you leave IC by any other means than using a sigil or walking out the door at your base (aka the intended way).
That's not really fixing the problem. It's a PvP zone, and people would still use that to avoid the PvP.
I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.spartaxoxo wrote: »Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.
Farm 2,000.
Run to nearest mob pack to die
Res at base
Bank 1,000.
Rinse
Repeat
I don't see how it solves farming abuse?!
Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol
I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.spartaxoxo wrote: »Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.
Farm 2,000.
Run to nearest mob pack to die
Res at base
Bank 1,000.
Rinse
Repeat
I don't see how it solves farming abuse?!
Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol
Actually you can port out of a trial after collecting gear, you can port out when dead.
Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.
I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.spartaxoxo wrote: »Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.
Farm 2,000.
Run to nearest mob pack to die
Res at base
Bank 1,000.
Rinse
Repeat
I don't see how it solves farming abuse?!
Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol
Actually you can port out of a trial after collecting gear, you can port out when dead.
Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.
spartaxoxo wrote: »Didn't they make it something to queue, in part, because it was never intended for you to fight spawn campers on your way in/out of IC? People were camping the door and taking advantage of the animation/loading screen to get kills on defenseless opponents iirc.
So they just let you enter and exit IC whenever.
Which people started to use to avoid fights. An add-on made that even more trivial.
So now they're doing this Tel-Var thing.
That said, I do wish they were able to implement a better solution altogether. Something like:
*Queue cannot be started if you or anybody in your group is in combat.
*Entering any district door in IC removes you from combat (you can currently use these doors on live while in combat if you havent dealt/received damage directly in the past 15 seconds or so).
This would make it so people can queue safely from the safe zones regardless of telvar, but completely removes the ability to use the queue to escape when they get attacked.
Major_Mangle wrote: »I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.spartaxoxo wrote: »Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.
Farm 2,000.
Run to nearest mob pack to die
Res at base
Bank 1,000.
Rinse
Repeat
I don't see how it solves farming abuse?!
Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol
Actually you can port out of a trial after collecting gear, you can port out when dead.
Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.
Those comparisons are by no stretch even close...
heimdall14_9 wrote: »I think thats working as intended. That 50% Tel Var you maintain is supposed to make your effort feel somewhat worth it (Just in case people don't realize that Imperial Fragments is the real treasure with the best payoff). It's not really abuse to be satisfied with half the Tel Vars you farmed. What the abuse is currently is queuing out at any risk of losing Tel Var Stones. Players who do this never had interest in doing PVP in a PVP oriented content zone and honestly shouldn't be there. Cyrodiil/Imperial City should not change for players who don't like the content/despise the players who like the content.spartaxoxo wrote: »Something like 500 Telvar would still prevent farming abuse without requiring death taxis for people who are there for non-farming purposes. I guess death taxis aren't the worst thing in the world if you don't have much Telvar to speak of anyway. But I'd kind of preferred people who were purposely trying to die wouldn't run into me on the rare occasion I'm actually playing IC.
Farm 2,000.
Run to nearest mob pack to die
Res at base
Bank 1,000.
Rinse
Repeat
I don't see how it solves farming abuse?!
Edit: Also, what's to stop someone just getting to a safe area through a door and logging out?
I don't complain that I can't just solo-farm Trials, get all the rewards for free without risk. I don't see why Imperial City has to be an auto-win farm for players who don't want to actually engage in its core mechanics/despise it. Folks need to understand that within ESO, the developers have made content for a wide array of player types and engage with the content that they like. If they hate dying to players/losing Tel Var Stones, they shouldn't be there. Likewise, I don't do Trials. Unlike them, I cannot buy Trial Sets from Guild Vendors like they can buy Hakeijos. Never once have I complained about it or demanded that the content fit my demands despite me hating it. Queuing out of IC was always an exploit. In no universe could I "queue out" of a raid while also getting all the drops for myself lol
Actually you can port out of a trial after collecting gear, you can port out when dead.
Queueing out isn't really an "exploit", unless you agree that camping quest, spawn, sewer ladders, and base doors are an exploit also, especially while stealthed and using stealth pots. That for sure is an exploit. You can try to argue it's part of PvP all you want, but it's still an exploit. If those exploits are okay, then surely being able to queue out of IC should be okay.
when IC dropped it was locked behind cyrodiil , you had to inter pvp make your way to 1 of 3 doorways ( fight to get in 99% of the time ) that took you into IC once there you had 1 way out them same doorways not q out not travel to an friend , YOU HAD TO FIGHT YOUR WAY IN AND FIGHT YOUR WAY OUT .... once they moved IC from cyrodiil and gave it an q players THEN had an exploitable way out of IC , traveling out of IC was NEVER ATTENDED TO BE EASY OR WITHOUT RISK ...... camping any location on the map in any form is NOT AND I REPEAT NOT AN EXPLOIT . do you call every aspect of the game an exploit when you cant do it ???? i belive you do !!!!!!!
spartaxoxo wrote: »@ZOS_Kevin
With the pts feedback becoming shorter, I figured it would be prudent to ask if there any updates about this?
Like many others have mentioned, the change to campaign queuing needs to be accompanied by a fix to the Sigil stones. Too often I've gone through a door and then been unable to port back to base because I'm supposedly in combat. Perhaps even fully inheriting the rules for passing through doors in IC (not taken damage or CC in the last x seconds) rather than needing to be out of combat? I don't mind paying a 10k AP tax to be able to exit IC, I just need it to be consistent.
On another note, I have a slightly different opinion on the 100 telvar limit for queuing. Why have it at all? Just disable queuing completely if it's in the name of 'encouraging pvp'.
ESO_player123 wrote: »
The only thing that "just disabling queueing" would encourage is death porting by mob. Players that do not want to PvP and want to quickly get out are not going to suddenly develop interest in PvP should this change be applied.
ESO_player123 wrote: »
The only thing that "just disabling queueing" would encourage is death porting by mob. Players that do not want to PvP and want to quickly get out are not going to suddenly develop interest in PvP should this change be applied.
I'm on the same page actually that this change is unlikely to 'encourage pvp'. I just think the 100 TV limit does nothing except to add complexity to the rule. A limit will also lead to endless debate about the appropriate value (as seen in this thread) rather than a more binary, should you be allowed to queue out or not question. The 100 TV limit is a half measure to pat themselves on the back, like so many things ZOS does.