Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
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PTS Update 49 - Feedback Thread for Night Market

  • LunaFlora
    LunaFlora
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    personally i have not gone to PTS yet.

    just need to say that i hope Night Market gets a lower difficulty option, like how other zones are getting higher difficulties.
    Healing and Tanking is fun so if there are other people around it does seem nice to be able to do that in a zone.
    But i am often only able to play in the middle of the European night, which means fewer players are around.

    Other than that Night Market seems awesome.

    Housing highlights.
    - nice to see coloured paper lantern furnishings
    - Night's Den is beautiful, happy that it is earned via the intro quest.

    Fashion highlights.
    - Lovely that the Monster Set styles are purchasable and we do not have to wait years to get them, unlike some dungeon styles.
    - thematic motifs sound good, i hope each faction gets one crafting motif or a motif weight. cannot wait to see regardless

    Zone highlights
    - The Patrons all seem like cool characters.
    - the zone looks beautiful, i love Fargrave/Mirrormoor.
    - fun to see old bosses return.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • shadoza
    shadoza
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
    • How do you feel about the distribution of rewards during this event zone?
    • How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
      • Easy
      • Well-balanced
      • Difficult
      • Too difficult
    • Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    • How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    • Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    • How do you like the new Patrons?
    • Did anything not function to your expectations?
    • Do you have any other general feedback?

    Do what you want, I am tired of being bullied here. Even the moderators are bullying my post to favor other players here. I am done, you win. I don't care about this game anymore.
  • Enemoriana
    Enemoriana
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    Ммм, 36 players. So average is 9 for a zone (as somebody always will be talking with npc, trading and so).
    At least half would be not-enough-experienced-for-this players - there will be much more on live than on pts.
    At least third will be in process of resurrecting.
    With nearly oneshoting mobs.
    With a lot of grind.
    What can go wrong?

    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Icy
    Icy
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    I've now had a chance to go into the NM with a tank, 2 dps, 1 heal + companions and have thoughts, the most important of which is that more dancing Ogrim are required throughout the game, pls and thank you.

    But, onto a more serious note:

    How do you feel about the distribution of rewards during this event zone?
    Terrible. After an hour, where we killed several 3mill bosses, 2 9mill bosses and 2 25mil bosses I got... wait for it... 160 favor. The cheapest thing I can buy is 2000. And 2 trade bars, just 2. Oh and the Gold Reward for the full kill daily gave me 1 purple weapon.

    If it's 160 favor/hour (and that's a grindy hour) - I'm more likely to simply not bother with this event if I have no chance of getting earning the cool housing rewards from it.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    Difficult, and probably on the too difficult side. I found it equivalent to at least Arc 4 IA.
    The other problem was with mobs having so much health, but the time one group was killed, the previous group had respawned and so you could get stuck in a loop.

    The boss health was just too much - 15 min + on a single fight is no fun.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    Solo - one shotted on a Full DPS, couldn't sneak past mobs on a NB and one shotted. Lasted 20 sec on my IA DK.
    Grouped - 1 tank, 2 dps, 1 heal, 3 companions - better but tedious - the mobs just have too much health.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    I like the zone design in general. I like the idea of the factions. I love the dancing Ogrim. Glad to be back in Fargrave (one of my fav zones).

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    Managed to roll the balls and bounce them between panels. Not sure what that did tho - something about sand?
    Collected some things from a quest inside the Skittering - wasn't able to finish it.
    Found some plates to stand on in the skittering - didn't seem to do anything.

    The difficulty of the zone really meant I couldn't try/experience any of the the other things to do.

    How do you like the new Patrons?
    LUV them. I think they're great new characters!

    Did anything not function to your expectations?
    I could see the cool ideas there but our group simply wasn't able to achieve any of them, let alone make it into the dungeons - or even know if they could be unlocked.

    Do you have any other general feedback?
    Thank you for trying something new! I like the idea of the unlock tree of mobs. But the difficulty concerns me. If the full zone has a limit of 36, at the current difficulty, does that mean as players disperse around the zone, there are never any groups big enough to actually kill anything? Does that mean no-one will really get to experience the zone properly?

    It looks cool, and I think it would be cool, but I don't play ESO to be feel punished, and the Night Market felt punishing, not challenging. <3
    _____________________________________________________________________________________________________
    Greetings, Outlanders from -Icy (@IcyIC)
    twitch.tv/IcyIC | youtube.com/HulloItsIcy
    ESO Stream Team (not ZOS_Icy on the forums)
    _____________________________________________________________________________________________________
  • MSattrtand
    MSattrtand
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    How do you feel about the distribution of rewards during this event zone?

    My main concern: leads for the new mythic drop there. What will happen with them after the Night Market event ends for this iteration? The only way to get them would be waiting for all 5 of them to appear at Tel-Var/Archival Fortunes merchant, or will there be other options?

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below

    Well-balanced. Trash can be soloed. Bosses may require a small group. I believe in players, they will be able to write +%district_name% to self-organise into some group and run together, like they can write +jack or +crow. Or just run together without formal grouping.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

    4-man group with 3 DDs and me as a healer - it was completely fine even without a tank. It doesn't take much time to kill bosses. E.g., for the big scary werewolf, we spent more time during the Balorgh hunt phase than we spent on actually dealing damage to the boss.
    Also, I've tried killing trash solo with a beam build, and it was fine. Only heavy attacks were scary due to the PTS lag and EU ping.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    It was fine. I haven't tried dungeons and the trial yet because I don't wanna farm fragments with the broken loot system. I liked that I haven't suffered from the combat bug at all - after that, I went on live to gather some mats, and I got stuck in combat with some lonely mob for a minute and a half for comparison.
    Problems:
    It's not intuitive how to access the traverse option for each district. Maybe I missed an explanation during the quest, but otherwise I had to look at the achievements to understand what I had to do.
    Player's respawn is weird - I can't enter the combat whilst being a ghost (and it takes some time), but I can interact with quest objects.
    Trash respawns too fast.
  • DexterMorg4n
    DexterMorg4n
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    How do you feel about the distribution of rewards during this event zone?

    Rewards in this game have always felt underwhelming, and it’s not about to change now. Fighting a boss with 25 million HP just to get equally underwhelming favor points isn’t exactly engaging.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below

    The difficulty of the Night Market is honestly all over the place. What are you actually trying to do here? A kind of public dungeon? An open-world raid? Because those two play very differently. Either it’s a zone that can be completed solo, maybe with some help from other players or it’s group content, in which case it needs to be clearly stated and designed as such. For now, mobs and bosses are nothing more than HP sponges with little real interest

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    The area itself is decent, nothing more. Simply decorating a zone isn’t enough to make players marvel at it.

    Do you have any other general feedback?

    Yes, I also have a more general comment. If you want this MMO to survive, combat needs to be more dynamic, rewards need to be better, and the gameplay needs to feel good. Take Throne and Liberty as an example for that.
    Edited by DexterMorg4n on January 24, 2026 11:52PM
  • Eurymachos
    Eurymachos
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    The Night Market mob respawn timer seems to be real short.

    There was a comment from ZOS that players by themselves should expect to have to follow a path cleared for them by a group. I don't mind that, but with the mob respawns happening as fast as they are now, that player is going to need to be running in the middle of that group.

    My group had a couple of quests on and if we stopped to look at the map and try and see which quest objective was nearest, then the last trash pack would respawn and we would be in a fight again. I realise that we could fight from one portal platform to another and make navigation decisions from the platform but it's quite natural in ESO to just check you map.

    Ngā mihi,
    Eurymachos
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