This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
- How do you feel about the distribution of rewards during this event zone?
- How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
- Easy
- Well-balanced
- Difficult
- Too difficult
- Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
- How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
- Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
- How do you like the new Patrons?
- Did anything not function to your expectations?
- Do you have any other general feedback?
- Population Cap: The current cap per instance of Night Market is roughly 36 players. That number is a bit fluid based on how we manage population caps but thats about the target we are shooting for.
Okayish, lower rewards than I'd like for the effort needed. Overland and trial set pieces don't interest me because I already have them, but the trial pieces might be nice as a little intro for players who might not otherwise engage with trial content. Got a Ruckus helm page which looked cool. Got 470 favor in ~2 hours of poking around, which... doesn't sound like a lot.How do you feel about the distribution of rewards during this event zone?
Well-balanced, leaning towards easyish, satisfying density of enemies; HOWEVER, that's in an organized group of ~10 experienced raiders, all with at least Godslayer, and with tank and healers. Therefore, the time it took us to kill bosses meant the rewards felt okay.How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
Very organized group (see above).Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
We completed 1 laser parkour Unstable Creatia, which was fine. We also completed 1 Boulder Dash. The ephemeral puzzles are a bit frustrating at first, because we would always happen upon them when they were ending, leaving no time to even figure out what the goal was. The boulder dash was cool after we saw which hole was the goal, but the golden effect is only there while it's active, so you don't have much time to plan the route, and then we had to camp it for 8 minutes for it to restart. Signifying which hole is the goal even while the game is not active might reduce friction.Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
Melandir being an amputee was a fun surprise. We might've spent a bit longer than necessary trying to apply effects to her, to see if arm visuals would still show up. Alas, she doesn't seem to take any effects...How do you like the new Patrons?
Did anything not function to your expectations?
Do you have any other general feedback?
https://www.youtube.com/watch?v=PbPdpXs4JHghttps://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
Cool, a callout bullying video instead of just letting folks provide their feedback for their own experiences.
Everyone's experience matters, not just endgamers and youtubers.
Well, this answers my question of, "So if it's that easy, why are there a number of people struggling?" If people want to solo this, they need to come with a build that's tailored for soloing. That almost certainly means Pale Order. Probably not Oakensoul. Fancy gear or exceptional player skill isn't as important as having the right kind of build.
In any case, getting rofl-stomped by the trash is definitely a real thing for someone who isn't properly prepared. But so is the ability get through it solo, if the build is right.
https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
Cool, a callout bullying video instead of just letting folks provide their feedback for their own experiences.
Everyone's experience matters, not just endgamers and youtubers.
This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:





I feel like what the @Hyperioxes video in post #167 is actually demonstrating is how strong Pale Order is, when paired with a build that does decent AoE damage in AoE fights. It's certainly an accessible build, both in terms of acquisition and ease of use. But it still requires that people use a build like that (and, more importantly, to know that they should use a build like that).
Alright, let's back up a bit. I watched that video and, yea, it looks easy and his health bar stayed mostly full throughout. So if it's that easy, why are there a number of people struggling, I ask? I've only done the Night Market as a tank in a group, so I haven't yet experienced this as a solo DD, so let's give this a try!
Except I didn't want to do what Hyper did; I trust that if I were to use a Pale Order heavy attack build, I'd get the same results, so no point in wasting time on that. Instead, I went with my overland setup that I use for questing, harvesting, etc. It's a pure-class magblade (I cloak past everything in the overland) wearing circa-2019 False God and Mother's Sorrow with Wild Hunt as my mythic (again, questing and harvesting). And I quickly wiped to the trash in a manner similar to what people have described here.
Alright, let's put some more effort in. I put on Pale Order, and... I still wiped. Wait... what? Turns out that my Pale Order wasn't working, because when I checked my death recaps, there was no sign of the Pale Order heal, even though I had it equipped. Removing and re-equipping Pale Order fixed the problem. Until I died and it stopped working again. That's probably a bug.
Anyway, with Pale Order actually working, things were much better, and my health bar was in much better shape. But if I missed the dodge or block on a heavy attack, I'm dead. Or if I get CC'ed by a hackwing. Those Drylands hackwings are horrible.
The fact of the matter is that the amount of incoming damage is fairly high, and players who are solo need to have a way to deal with that incoming damage. Pale Order is an exceptionally strong option, so much so that Hyper used that instead of Oakensoul for his 1-bar heavy attack demo build.
Well, this answers my question of, "So if it's that easy, why are there a number of people struggling?" If people want to solo this, they need to come with a build that's tailored for soloing. That almost certainly means Pale Order. Probably not Oakensoul. Fancy gear or exceptional player skill isn't as important as having the right kind of build.
In any case, getting rofl-stomped by the trash is definitely a real thing for someone who isn't properly prepared. But so is the ability get through it solo, if the build is right.
I feel like what the @Hyperioxes video in post #167 is actually demonstrating is how strong Pale Order is, when paired with a build that does decent AoE damage in AoE fights. It's certainly an accessible build, both in terms of acquisition and ease of use. But it still requires that people use a build like that (and, more importantly, to know that they should use a build like that).
Alright, let's back up a bit. I watched that video and, yea, it looks easy and his health bar stayed mostly full throughout. So if it's that easy, why are there a number of people struggling, I ask? I've only done the Night Market as a tank in a group, so I haven't yet experienced this as a solo DD, so let's give this a try!
Except I didn't want to do what Hyper did; I trust that if I were to use a Pale Order heavy attack build, I'd get the same results, so no point in wasting time on that. Instead, I went with my overland setup that I use for questing, harvesting, etc. It's a pure-class magblade (I cloak past everything in the overland) wearing circa-2019 False God and Mother's Sorrow with Wild Hunt as my mythic (again, questing and harvesting). And I quickly wiped to the trash in a manner similar to what people have described here.
Alright, let's put some more effort in. I put on Pale Order, and... I still wiped. Wait... what? Turns out that my Pale Order wasn't working, because when I checked my death recaps, there was no sign of the Pale Order heal, even though I had it equipped. Removing and re-equipping Pale Order fixed the problem. Until I died and it stopped working again. That's probably a bug.
Anyway, with Pale Order actually working, things were much better, and my health bar was in much better shape. But if I missed the dodge or block on a heavy attack, I'm dead. Or if I get CC'ed by a hackwing. Those Drylands hackwings are horrible.
The fact of the matter is that the amount of incoming damage is fairly high, and players who are solo need to have a way to deal with that incoming damage. Pale Order is an exceptionally strong option, so much so that Hyper used that instead of Oakensoul for his 1-bar heavy attack demo build.
Well, this answers my question of, "So if it's that easy, why are there a number of people struggling?" If people want to solo this, they need to come with a build that's tailored for soloing. That almost certainly means Pale Order. Probably not Oakensoul. Fancy gear or exceptional player skill isn't as important as having the right kind of build.
In any case, getting rofl-stomped by the trash is definitely a real thing for someone who isn't properly prepared. But so is the ability get through it solo, if the build is right.