getty.adam_ESO wrote: »It is interesting though when I see a friend that has a 45 DK plowing through content that I have to approach tactically and then regen for a few seconds afterward, and it's a constant charge-AE-charge-AE from one group to the next for him. And it's not even VR levels yet.
Yeah, see, I can do that on my Nightblade right now (similar level) with little issue.
Lotus Fan into the group, Exploding Embers so they can't hit me, Whirling Blades until they die. Typically takes less than the four seconds of blindness induced by the Exploding Embers.
If there's a particularly nasty mob in there, I'll pop him with a Reaper's Mark before going in so he drops a little faster and buffs the ol' weapon power when he does.
Rinse, repeat.
Been working great for me for a long time; but I'm well aware that it will likely lose effectiveness in the VR ranks.
I'll start by saying that you CAN play a medium armor NB and do well (in multiple ways) in both PvE (solo and group content) and PvP (ganking and larger siege battles). OP, you want to play an assassin/rogue (high-damage stealth opener, quick burst DPS to drop single targets, then an escape). This can be done, without being a vampire, using heavy armor or using light armor. I will say, however, that given the way overcharging works at higher levels, it's usually most convenient to use a combo of armors (5/2) for any class. I don't quite understand why you're stuck on using 7 pieces of medium armor, when you could easily hit the stamina regen soft cap with 5 pieces and use the other 2 slots to help magicka management or mitigation. I used 7 medium for most of my leveling and honestly did not struggle with solo'ing in PvE, or with PvP. Also, the "stealthy escape" bit can be tricky and you'll likely end up having to deal with more than 1 target if there's more than 1 around.
Now I run 5 medium 2 light, and use dual daggers, a bow and a 2h. Dual daggers are always equipped, and the bow and 2h are swapped based on the situation in PvP. In PvE, I just use whichever I feel like using at the time.
In PvE, blood craze and leeching strikes can keep me alive through mostly anything. My DW bar uses these two abilities, and then the common shadowy disguise, surprise attack and killer's blade trio. In PvP, siphoning strikes is swapped out for swallow soul and blood craze for flying blade. My 2H bar uses 4/5 2h weapon skills (no cleave, except for if i'm trying to build alt super quick in dungeons) and reaper's mark (immovable is sometimes on this bar in PvP). My bow bar uses two bow abilities (varies depending on the situation), crippling grasp or prolonged suffering, reaper's mark and then either mass hysteria, focused attacks or swallow soul.
In PvP, between my assassination/shadow ablities and flying blade, I can do very high damage out of stealth, kite my target and keep my stamina high enough to roll/CC break to keep myself out of trouble (this is all through ONE bar, no weapon switching). Opening with stealth, stunning through cloak/surprise attack, and then rolling out of their immediate range and dropping flying blade repeatedly can bring down DKs (a NB assassins's hardest target) 90% of the time if we're the same level. Insert immovable into that mix, and things become easier. The same can be applied to other targets. Tanks are, of course, harder to take down but can be dropped fairly quickly with smart ult usage (soul tether is great for already-engaged fights, and can be built up to fairly quickly), repeatedly cloaking and stunning, and quick reactions.
If there are 2-3 targets, I can usually drop the first with dual daggers quickly enough to be able to switch to my bow/2h and use knockbacks/siphoning abilities to bring down 1-2 more as well. I generally try to focus on using class abilities on my DW bar, and then just stamina dump on my bow/2h for additional targets. This is my "lazy"approach. It's far more effective, I've found, to use potions in longer encounters with a single target or when going for a second or third kill and focus on constantly using magicka, up until stamina dumping is a must. If you use alchemy as a crafting skill, the passives from that tree + the potion passive for NBs can make potions extremely useful. Even with only 2 light pieces, I can keep my magicka from depleting through two player kills (on players of the same level) just by constantly watching it, pacing myself and using potions appropriately.
When it comes to groups/dungeons, this kind of rogue/assassin is really most useful for dropping bosses quickly. Using reaper's mark on adds back-to-back can give you a hefty 30 second damage boost (which seems to stack) that can help you do tons of damage to a marked boss with class abilities or weapon skills. The cloak makes it easy to avoid damage if you're targeted, even though it seems not to work occasionally. We do have some CC that can help with the trash and adds (stealth + soul tether is one of the most ridiculously powerful things out there, especially with how quickly you can build ult in dungeons with siphoning + soul harvest). I've yet to struggle with a dungeon with an appropriately leveled party.
I could go through the food/potions I use, but really a lot of that just depends on what your stats are looking like, whether or not certain things have hit their soft caps, etc...
tl:dr: the assassin/rogue NB is viable. You can succeed primarily using medium armor, or even just medium armor, no staves, and without the vampire skill line. I rarely see anyone who isn't shield bashing or talon'ing lowbies drop single targets as quickly as me in PvP and I have good sustained DPS in PvE group content, as well as great initial bursts from stealth. There are also plenty of options to help you get through solo content (mass hysteria, prolonged suffering, weapon skill knock backs, etc...).
Some general tips if you're struggling with this build in PvP (these can really apply to most classes):
- block when suspecting pulls
- use active armor abilities (immovable doesn't require heavy armor to use - i'm pretty sure that was conscious decision on the dev's part)
- consider a 5/2 armor set up if you're using 7 medium. this set up helps you to better make use of your stat distribution a lot of the time.
- consider the vampire skill line. I get it, some people just don't want to use it. But it has a great escape, which really benefits this kind of playstyle. It's not OP, if that's your holdup. The passives bug on death the majority of the time, stopping to feed in PvP without the passive that helps health regen is disruptive, and the ult has been addressed (I would like to see it nerfed more vs. players though).
- use potions. we have a great potion passive for a reason.
Some for PvE:
- don't underestimate your CC.
- make use of weapon skill knockbacks, snares, etc...
- try different combos of abilities. being stuck on using the same ults/rotation is bad for anyone. try different things, a lot of our abilities are more useful than you'd think, despite the unresponsiveness and buginess of many of the them.
The argument that every class can do what NBs can, but better, is really not accurate. NBs make GREAT tanks (there's a whole other thread on this with fantastic posts illustrating their usefulness as tanks). NB DPS light/medium armor builds can drop single targets stupidly fast, and reaper's mark makes their player-hopping ability crazy. I'd love to see a good sorc or templar take me and a good friend (of any class) down back-to-back... even with us not expecting it, it would be tough. I could keep going. At the end of the day, you are what you spec to be. Don't expect a varied, high-utility character if you spec to gank and don't expect to drop single targets quickly if one you have a ton of AoE/support on your bars.
martymart76_ESO wrote: »
Though I appreciate your lengthy and ....instructive (read: cookie cutter) input, I stopped listening to what you type after you said "heavy and light armor."
That's the entire antithesis to the point I and the others are making about the nightblade class. We should not be in heavy or light armor as a melee dual weilding assassin type character.
martymart76_ESO wrote: »getty.adam_ESO wrote: »It is interesting though when I see a friend that has a 45 DK plowing through content that I have to approach tactically and then regen for a few seconds afterward, and it's a constant charge-AE-charge-AE from one group to the next for him. And it's not even VR levels yet.
Yeah, see, I can do that on my Nightblade right now (similar level) with little issue.
Lotus Fan into the group, Exploding Embers so they can't hit me, Whirling Blades until they die. Typically takes less than the four seconds of blindness induced by the Exploding Embers.
If there's a particularly nasty mob in there, I'll pop him with a Reaper's Mark before going in so he drops a little faster and buffs the ol' weapon power when he does.
Rinse, repeat.
Been working great for me for a long time; but I'm well aware that it will likely lose effectiveness in the VR ranks.
There is no way in oblivion you are doing that in VR5+ content.
NO way.
martymart76_ESO wrote: »There is no way in oblivion you are doing that in VR5+ content.
NO way.
martymart76_ESO wrote: »I'll start by saying that you CAN play a medium armor NB and do well (in multiple ways) in both PvE (solo and group content) and PvP (ganking and larger siege battles). OP, you want to play an assassin/rogue (high-damage stealth opener, quick burst DPS to drop single targets, then an escape). This can be done, without being a vampire, using heavy armor or using light armor. I will say, however, that given the way overcharging works at higher levels, it's usually most convenient to use a combo of armors (5/2) for any class. I don't quite understand why you're stuck on using 7 pieces of medium armor, when you could easily hit the stamina regen soft cap with 5 pieces and use the other 2 slots to help magicka management or mitigation. I used 7 medium for most of my leveling and honestly did not struggle with solo'ing in PvE, or with PvP. Also, the "stealthy escape" bit can be tricky and you'll likely end up having to deal with more than 1 target if there's more than 1 around.
Now I run 5 medium 2 light, and use dual daggers, a bow and a 2h. Dual daggers are always equipped, and the bow and 2h are swapped based on the situation in PvP. In PvE, I just use whichever I feel like using at the time.
In PvE, blood craze and leeching strikes can keep me alive through mostly anything. My DW bar uses these two abilities, and then the common shadowy disguise, surprise attack and killer's blade trio. In PvP, siphoning strikes is swapped out for swallow soul and blood craze for flying blade. My 2H bar uses 4/5 2h weapon skills (no cleave, except for if i'm trying to build alt super quick in dungeons) and reaper's mark (immovable is sometimes on this bar in PvP). My bow bar uses two bow abilities (varies depending on the situation), crippling grasp or prolonged suffering, reaper's mark and then either mass hysteria, focused attacks or swallow soul.
In PvP, between my assassination/shadow ablities and flying blade, I can do very high damage out of stealth, kite my target and keep my stamina high enough to roll/CC break to keep myself out of trouble (this is all through ONE bar, no weapon switching). Opening with stealth, stunning through cloak/surprise attack, and then rolling out of their immediate range and dropping flying blade repeatedly can bring down DKs (a NB assassins's hardest target) 90% of the time if we're the same level. Insert immovable into that mix, and things become easier. The same can be applied to other targets. Tanks are, of course, harder to take down but can be dropped fairly quickly with smart ult usage (soul tether is great for already-engaged fights, and can be built up to fairly quickly), repeatedly cloaking and stunning, and quick reactions.
If there are 2-3 targets, I can usually drop the first with dual daggers quickly enough to be able to switch to my bow/2h and use knockbacks/siphoning abilities to bring down 1-2 more as well. I generally try to focus on using class abilities on my DW bar, and then just stamina dump on my bow/2h for additional targets. This is my "lazy"approach. It's far more effective, I've found, to use potions in longer encounters with a single target or when going for a second or third kill and focus on constantly using magicka, up until stamina dumping is a must. If you use alchemy as a crafting skill, the passives from that tree + the potion passive for NBs can make potions extremely useful. Even with only 2 light pieces, I can keep my magicka from depleting through two player kills (on players of the same level) just by constantly watching it, pacing myself and using potions appropriately.
When it comes to groups/dungeons, this kind of rogue/assassin is really most useful for dropping bosses quickly. Using reaper's mark on adds back-to-back can give you a hefty 30 second damage boost (which seems to stack) that can help you do tons of damage to a marked boss with class abilities or weapon skills. The cloak makes it easy to avoid damage if you're targeted, even though it seems not to work occasionally. We do have some CC that can help with the trash and adds (stealth + soul tether is one of the most ridiculously powerful things out there, especially with how quickly you can build ult in dungeons with siphoning + soul harvest). I've yet to struggle with a dungeon with an appropriately leveled party.
I could go through the food/potions I use, but really a lot of that just depends on what your stats are looking like, whether or not certain things have hit their soft caps, etc...
tl:dr: the assassin/rogue NB is viable. You can succeed primarily using medium armor, or even just medium armor, no staves, and without the vampire skill line. I rarely see anyone who isn't shield bashing or talon'ing lowbies drop single targets as quickly as me in PvP and I have good sustained DPS in PvE group content, as well as great initial bursts from stealth. There are also plenty of options to help you get through solo content (mass hysteria, prolonged suffering, weapon skill knock backs, etc...).
Some general tips if you're struggling with this build in PvP (these can really apply to most classes):
- block when suspecting pulls
- use active armor abilities (immovable doesn't require heavy armor to use - i'm pretty sure that was conscious decision on the dev's part)
- consider a 5/2 armor set up if you're using 7 medium. this set up helps you to better make use of your stat distribution a lot of the time.
- consider the vampire skill line. I get it, some people just don't want to use it. But it has a great escape, which really benefits this kind of playstyle. It's not OP, if that's your holdup. The passives bug on death the majority of the time, stopping to feed in PvP without the passive that helps health regen is disruptive, and the ult has been addressed (I would like to see it nerfed more vs. players though).
- use potions. we have a great potion passive for a reason.
Some for PvE:
- don't underestimate your CC.
- make use of weapon skill knockbacks, snares, etc...
- try different combos of abilities. being stuck on using the same ults/rotation is bad for anyone. try different things, a lot of our abilities are more useful than you'd think, despite the unresponsiveness and buginess of many of the them.
The argument that every class can do what NBs can, but better, is really not accurate. NBs make GREAT tanks (there's a whole other thread on this with fantastic posts illustrating their usefulness as tanks). NB DPS light/medium armor builds can drop single targets stupidly fast, and reaper's mark makes their player-hopping ability crazy. I'd love to see a good sorc or templar take me and a good friend (of any class) down back-to-back... even with us not expecting it, it would be tough. I could keep going. At the end of the day, you are what you spec to be. Don't expect a varied, high-utility character if you spec to gank and don't expect to drop single targets quickly if one you have a ton of AoE/support on your bars.
Though I appreciate your lengthy and ....instructive (read: cookie cutter) input, I stopped listening to what you type after you said "heavy and light armor."
That's the entire antithesis to the point I and the others are making about the nightblade class. We should not be in heavy or light armor as a melee dual weilding assassin type character.
At VR4 (and NB Archer) I have every single Skyshard in the VR++ zones (except the phased content south of that keep in Bangkori because you have to finish a questline to unlock it. I have the achievement for every delve boss (most I killed solo, a few there were other players around). Granted it takes me a while of careful positioning and not taking on more than I can handle with my skills at NB but KILLING VR10 mobs is easy, it's when they hit you that hurts. I've died to a 2 pack in VR because I got stupid and wasn't paying attention, but I've also solo'd some WB and many of the delve bosses because I paid attention to the fight mechanics.
martymart76_ESO wrote: »There is no way in oblivion you are doing that in VR5+ content.
NO way.
At VR4 (and NB Archer) I have every single Skyshard in the VR++ zones (except the phased content south of that keep in Bangkori because you have to finish a questline to unlock it. I have the achievement for every delve boss (most I killed solo, a few there were other players around). Granted it takes me a while of careful positioning and not taking on more than I can handle with my skills at NB but KILLING VR10 mobs is easy, it's when they hit you that hurts. I've died to a 2 pack in VR because I got stupid and wasn't paying attention, but I've also solo'd some WB and many of the delve bosses because I paid attention to the fight mechanics.
People can whine all they want about this class or that class but in no way is NB underpowered if you actually learn how to play it. I have admitted before there are tons of bugs with NB abilities and passives but none are game breaking and they are being fixed.
A lot of what I'm seeing in this thread is people posting rotations/builds that have worked for them in PvE and PvP, and the OP just blatantly telling them they're wrong about their own characters. It's almost as if you don't want to believe that the class is good (despite the ability bugs).
Multiple people here have stated that they don't run a vamp, primarily use medium armor and are doing just fine.
You have to keep in mind, OP, that potions, food, jewelry/weapon/armor enchantments (and their tiers), armor/weapon tier, set effects, and stat dist/soft cap management all have significant effects on a player's success in both PvE and PvP. Perhaps these players that run medium armor/DW without being a vamp that are having more success than you are simply doing a better job making use of these other combat elements? It's not all about skill bar set ups, rotations, armor type and weapon selection. I used medium armor (7/7) until VR7 and was doing well in PvE, and very well, I'd say, in PvP. My 5/2 set up now honestly just makes it a little easier for me to manage soft caps and helps me pop cloak once more per fight. And, keep in mind, that comes at the cost of weapon crit, which is very useful in prolonged encounters in both PvE and PvP.
Therium104 wrote: »Lol. Nightblades...... Every class can wear any type of armor in this game. If you choose to suck because you are not using effective builds and the tools available to you then stop complaining.
Please be terrible in silence. It is the old I want to play how I want (no matter how bad) and nerf or buff the game around me my lack of skill or ability. Lol. Nightblades!!!!
dracobains_ESO wrote: »So tell me how you killed the Gargoyle that was immune to snares and knockbacks? Certainly you could use cripple but there are tons of mobs around that respawned quickly making kiting a bit rough. Also, what do you do when you get a caster mob that can kill you in three hits? Can't kite them... Seriously, I would like to know how you manage these mobs with a bow because I know there is much I can improve upon. Thanks
dracobains_ESO wrote: »
What weapon glyph are you using? Ultimate of choice? and why Crippling Grasp for a ranged mob?
Thanks.
I really would not mind at all for the NB to have an armor buff like the DK and the Sorc have. Imagine, a NB with lightning armor...now that would be a show.
Imagine this scenario. NB sneaks, jumps target, brings down the target in 2 secs flat. Puts on Lightning armor and fights the other two. Bingo...not a problem in the world.
dracobains_ESO wrote: »
What weapon glyph are you using? Ultimate of choice? and why Crippling Grasp for a ranged mob?
Thanks.
...
Attribute spread = 4/0/44* (just OVER soft cap for both with food)
Ultimate = Soul Assault
*At VR5 I will change this again to probably 0/8/40 or something close to that with the 312 food instead of the 283 now.
...
martymart76_ESO wrote: »martymart76_ESO wrote: »There is no way in oblivion you are doing that in VR5+ content.
NO way.A lot of what I'm seeing in this thread is people posting rotations/builds that have worked for them in PvE and PvP, and the OP just blatantly telling them they're wrong about their own characters. It's almost as if you don't want to believe that the class is good (despite the ability bugs).
Multiple people here have stated that they don't run a vamp, primarily use medium armor and are doing just fine.
You have to keep in mind, OP, that potions, food, jewelry/weapon/armor enchantments (and their tiers), armor/weapon tier, set effects, and stat dist/soft cap management all have significant effects on a player's success in both PvE and PvP. Perhaps these players that run medium armor/DW without being a vamp that are having more success than you are simply doing a better job making use of these other combat elements? It's not all about skill bar set ups, rotations, armor type and weapon selection. I used medium armor (7/7) until VR7 and was doing well in PvE, and very well, I'd say, in PvP. My 5/2 set up now honestly just makes it a little easier for me to manage soft caps and helps me pop cloak once more per fight. And, keep in mind, that comes at the cost of weapon crit, which is very useful in prolonged encounters in both PvE and PvP.
Nobody on here is running all medium DW non-vampire and doing a better job.
Take this up against Skrilla, a VR10 Nightblade who has used parsings and damage meters and has even posted videos of his build, etc, and showing how weak and underpowered and in need of some balancing issues the assassin type rogue-type NightBLADE (not NightRESTOSTAFF, or NightBOW) spec is.
This entire game was advertised as a "play how you want" and it's not the case. Not only that, I am not trying out some weird stupid build. I have researched and read and reddited and forumed up more info than you have, I am willing to bet, on this class, and even the Devs have flat out admitted openly that the class needs some serious balance.
So your entire condescending asshattery of a post is moot.
Tons of broken passives, poor mob control, high cost of class skills, 2 of the 3 top class skills are useless...yeah, can't get it why people complain about NB...
... 1) not posting all of their build details or 2) simply disagreeing with your notion that the NB assassin is useless. Maybe they take pride in what they've created and would like to keep it theirs?
I'd be really dissapointed if next patch does not address the nightblade issues in an aggressive way.
Class
Dragonknight
Burning Breath (Fiery Breath morph): Fixed an issue where this ability was doing less damage than intended.
Burning Embers: This ability now heals you if your enemy target dies while affected by it.
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Petrify (and morphs): The enemy target’s health regeneration bonus while they were affected by Petrify and its morphs has been removed.
Razor Armor: Fixed an issue where this ability wasn’t granting bonus armor for the first 3.5 seconds.
Spiked Armor (and morphs): The damage return for this ability and its morphs has been increased.
BSGDevastator wrote: »martymart76_ESO wrote: »BSGDevastator wrote: »martymart76_ESO wrote: »BSGDevastator wrote: »I am a VR1 NB who has few to absolutely none problems. I can solo Worldbosses even with useless gear and I can kill everyone except Shield users.
Here is my build for interested people:
http://www.elderscrollsbote.de/builds/vampire-nb-brawler-assassin/
The hidden blade is more or less just a decoration. I mean, assassins without throwing knives? Unthinkable for me.
A heavy/light vampire NB again.
Nobody is arguing the viability of your build. It's the standard assassin-esque rogue-esque build for which the class is known for and presented as that is having serious issues.
You are VR1. When you get up to VR3 I want to see you soloing world bosses at VR3 like DK's and Sorcerers can.
And .....try NOT being a broken vampire
I use 5 Medium Pieces and 2 Heavy pieces. The heavy pieces are just there for fabulousness. I would use full medium if chestplates and helmets weren't so ugly in medium.
Broken Vampire? I only use the speed for stealth. I don't use any active spell from the Vampire Skilltree. I could completely go without vampirism if I wouldn't be that impatient. Without the Dark Stalker passive I'm sooooo slow and I am a very impatient person. Sure, in PVP the stealth speed has a great benefit, but then again, you could switch out my Hidden Blade for Teleport Strike.
Sure, I'll update you when I'm at VR3 and soloing world bosses.
Edit: Vampire Part more description added
Cure vampirism. Use all medium armor, try to solo world bosses without using a resto staff as well.
Come back to me when you die.
You have missed the point of this entire thread. A game that tells you you can play how you want while punishing you for not being a vampire using an armor mixture isn't exactly truth in advertising.
Want my guide to defeat world bosses as NB without beeing a vampire? Here you go:
1. Sneak
2. Surprise Attack
3. Blood Craze Spam
4. Shadowy Disguise before Stun runs out
5. Stun again
6. Blood Craze Spam
7. Repeat until Cthulhu takes over the world
If you're not using Leeching Strikes, then I'm absolutely sorry for you. Some people just don't seem to be able to use a good skillbuild. You can't expect every stupid build to work..
But keep complaining because you probably took the most *** skills which can't even compete with the retardedness of my stupid cat.
Tons of broken passives, poor mob control, high cost of class skills, 2 of the 3 top class skills are useless...yeah, can't get it why people complain about NB...
Do you not make use of prolonged suffering and our fear? Those + Crippling grasp and our stealth stun give us more than enough to manage groups. That's not even taking into consideration weapon skill knockbacks or the fact that we can essentially immediately eliminate one enemy from a group with a stealth opener.
Passives are broken, no arguing that.
Please elaborate on high cost of class skills.