Its getting quite rediculous playing a single target nb.
Enemy questbosses basicly 2 shot you, you do patheticly low dmg.
Your also forced to chainstun them or you die.
If your fighting worldbosses, if you miss one stun in time, you die.
You cant fight more then max 2 enemies. After the first enemy dies from backstab, your almost out of resources.
You cant go back into hiding on the second enemy so your forced to use weak attacks on the second target.
Fighting 3 enemies after VR3 is almost impossible.
I did a public dungeon yesterday and there was another NB next to me. Enemies were packed in 5 and quest items were next to them so you had to kill them. But it was impossible for us to do it, we died way to quick and couldnt kill them fast enough.
We had to wait for a DK and Sorc to run by spamming AoE so we could pick up the loot items.
Ive tried AoE builds (Fire Rune, Drain Power, Whirlwind etc) but NB dies WAY to fast using them without heal backup. We dont have dmg absorb shields or health regen on crits.
As it is now, i dont find it fun to play the game at all.
"you can't go back into hiding on the 2nd enemy so you're forced to use weak attacks" lolwut? Have you even read what the Shadowy Disguise morph does? And with the passive maxed for Shadow abilities it becomes 2.9 sec which is more than enough for a fully charged heavy attack that counts as a sneak attack.
"you can't go back into hiding on the 2nd enemy so you're forced to use weak attacks" lolwut? Have you even read what the Shadowy Disguise morph does? And with the passive maxed for Shadow abilities it becomes 2.9 sec which is more than enough for a fully charged heavy attack that counts as a sneak attack.
Thats another serious broken thing about NB.
Master assassin only gives weapon dmg, which means vieled strike doesnt get affected by it.
So if you want to get any use of it you have to use normal attack or weapon type attack.
I also seem to do MUCH more dmg if i both crouch (hidden) AND stealth, then i do when i only stealth.
You seriously saying NBs mitigation buff when you get out of stealth for 4 seconds is as strong as a DK damage mitigation?
Sorc Critical Surge beats any heal we have by far. DK heals is just silly.
ConciseRex wrote: »neocomab16_ESO wrote: »I hated dungeons as a NB single target nuker. I constantly died in trash mob fights because tanking simply doesnt work in this game. Med armor = squishy NB. In boss fights, enrage timers were so tight that I had to burst my way through ...and if the tank didnt taunt early enough, boss turned at me, hit me, I died. It is just no fun
Well my nuke consists of shadow cloak> Suprise attack but I always have leeching strikes active so my Magika is never too low and this means if in a trash mob I start to take too much dmg or pull too much aggro (rarely happens as the AOE guys seem to pull the whole mob) then I pop shadow cloak and back away until the tank jumps in or the healer heals me. If you are really bugged about medium armour being squishy (which I don't find an issue) have immovable on your bar for trash mobs as even tho it is a heavy armour skill for some reason you don't need to be wearing heavy armour to use it.
dracobains_ESO wrote: »My biggest issue is dealing with 2 ranged in a combat situation with a bow. Most melee are easy to counter. I have been shifting to using some other techniques for various fights like Shades and Disguise which work well in various situations but if 2 of 3 mobs are casters it just seems like a nightmare for bow. I have tried opening with Agony to CC one but it messes up the timing and dps burn for me quite a bit. So I have just come to avoid those fights. I have also run across some elite casters that I had a real hard time DPSing before I imploded. Some quests where I have to kill an elite gargoyle for instance become total meat grinders trying with a bow likewise some elite casters.
What weapon glyph are you using? Ultimate of choice? and why Crippling Grasp for a ranged mob?
Thanks.
monkeymystic wrote: »I don't think you are aware of the Templar healing power then
Templars heals > all.
Templars also heal their group
Snipe with marked target. Have shadow disguise next to it. Snipe Snipe, SD. The first caster should be dead and you get the boon from Marked Targets' Reapers mark. The SD right after the first snipe guarantees a crit on the the second snipe too.
Take the second caster with Poison Arrow, Siphon and the Killer's Blade morph(if you've mana for it and (you should be running siphon strikes toggled on)
You mark Target and kill with KB and you are full health again to finish off the melee. Mark Target used just before a finisher is healing me for 1440+ and Killers blade for another 415, 1855 hps healed in two moves that can be done so fast your head spins. You can change it up however you want.
And if things get REALLY bad switch to sword and board mode and continue.
BSGDevastator wrote: »Want my guide to defeat world bosses as NB without beeing a vampire? Here you go:
1. Sneak
2. Surprise Attack
3. Blood Craze Spam
4. Shadowy Disguise before Stun runs out
5. Stun again
6. Blood Craze Spam
7. Repeat until Cthulhu takes over the world
If you're not using Leeching Strikes, then I'm absolutely sorry for you. Some people just don't seem to be able to use a good skillbuild. You can't expect every stupid build to work..
But keep complaining because you probably took the most *** skills which can't even compete with the retardedness of my stupid cat.
Sanguisaevum wrote: »Not sure what all the fuss is about... I do fine in pvp on my night blade...
https://m.youtube.com/watch?feature=youtu.be&v=YgBWqBjIB6s
dracobains_ESO wrote: »
Snipe with marked target. Have shadow disguise next to it. Snipe Snipe, SD. The first caster should be dead and you get the boon from Marked Targets' Reapers mark. The SD right after the first snipe guarantees a crit on the the second snipe too.
Take the second caster with Poison Arrow, Siphon and the Killer's Blade morph(if you've mana for it and (you should be running siphon strikes toggled on)
You mark Target and kill with KB and you are full health again to finish off the melee. Mark Target used just before a finisher is healing me for 1440+ and Killers blade for another 415, 1855 hps healed in two moves that can be done so fast your head spins. You can change it up however you want.
And if things get REALLY bad switch to sword and board mode and continue.
Snipe is nearly useless in caves and numerous areas where the dead space prevents its use. I love the idea behind snipe and I would love to be able to use it effectively but I find the limitations really prohibitive while questing. My original build idea from beta was around snipe actually but after many levels of use I finally abandoned it.
The heal from MT is superb when it delivers, no question. However, when you mark a target you also take a considerable bump in damage from that target. Now if you are at max range, this works alright but if you are at minimal range you have to be very careful as the hit from the marked target as well as the secondary target will frequently one round you. So I understand the method you are using but I find it very prohibitive to use effectively. Not saying it can't work cause I have done it, but the limitations are just too prohibitive.
If you played W OW for more then 6 months you are what I affectionately call a wow Tard.
ShedsHisTail wrote: »
smercgames_ESO wrote: »I am not going to say a bunch of NB skills/passives aren't broken and we don't need a buff but I'm just about VR 5 and besides 2 public dungeons with 5-6 pulls I have had 0 problems taking out any content designed to be solo'd. Bosses immune to CC are a real pain but any packs of trash aren't difficult and I've used mainly either DW or Sword/Board. I have basically 0 AoE so I do not understand how some people have soooo many problems with trash in VR levels.
We basically insta kill the first mob with a veiled strike in the back and then we only have to deal with 1 or 2 other mobs. I mean I would gladly take a buff by fixing all my broken passives (including all my broken vampire ones that do absolutely nothing) but we can single target dps down packs pretty easy with all our heals. A Killer's Blade + Reaper's Mark combo heals for what, 79% of your health?
I would love to be on the same level as a DK with broken OP skills but it's not impossible to get a NB to VR 10.
methjester wrote: »smercgames_ESO wrote: »I am not going to say a bunch of NB skills/passives aren't broken and we don't need a buff but I'm just about VR 5 and besides 2 public dungeons with 5-6 pulls I have had 0 problems taking out any content designed to be solo'd. Bosses immune to CC are a real pain but any packs of trash aren't difficult and I've used mainly either DW or Sword/Board. I have basically 0 AoE so I do not understand how some people have soooo many problems with trash in VR levels.
We basically insta kill the first mob with a veiled strike in the back and then we only have to deal with 1 or 2 other mobs. I mean I would gladly take a buff by fixing all my broken passives (including all my broken vampire ones that do absolutely nothing) but we can single target dps down packs pretty easy with all our heals. A Killer's Blade + Reaper's Mark combo heals for what, 79% of your health?
I would love to be on the same level as a DK with broken OP skills but it's not impossible to get a NB to VR 10.
It's not impossible, but they made it harder than it should be. They aren't fixing it anytime soon so the nightblades casually strolling through the game are going to be in for one heckuva shock when they hit the ultra fun VR levels.
Therium104 wrote: »Fixing implies something is broken. Considering NB is fine how are surprised.
ShedsHisTail wrote: »Therium104 wrote: »Fixing implies something is broken. Considering NB is fine how are surprised.
Gameplay
Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
http://forums.elderscrollsonline.com/discussion/97595/in-progress-known-issues/p1
Something is Broken.
Therium104 wrote: »ShedsHisTail wrote: »Therium104 wrote: »Fixing implies something is broken. Considering NB is fine how are surprised.
Gameplay
Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
http://forums.elderscrollsonline.com/discussion/97595/in-progress-known-issues/p1
Something is Broken.
Hey. Whine and you shall receive. At the expense of everyone else who plays the game. Not a good business decision ESO.
methjester wrote: »
It's not impossible, but they made it harder than it should be. They aren't fixing it anytime soon so the nightblades casually strolling through the game are going to be in for one heckuva shock when they hit the ultra fun VR levels.
Therium104 wrote: »ShedsHisTail wrote: »Therium104 wrote: »Fixing implies something is broken. Considering NB is fine how are surprised.
Gameplay
Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
http://forums.elderscrollsonline.com/discussion/97595/in-progress-known-issues/p1
Something is Broken.
Hey. Whine and you shall receive. At the expense of everyone else who plays the game. Not a good business decision ESO.