No but also yes. I do not think that the base vet and hard modes of content should be increased. If all content difficulty is buffed, there will be an even greater difficulty jump between normal and veteran, decreasing ease of access into endgame. In addition, players may feel negatively about the new context of their clears. It’s one thing to say “oh I got this clear back in [year] when it was hard” and another to say “oh I got this clear back in [year] when it was easy”.
HOWEVER, I am entirely in support and independently have desired a new level above veteran that is a buffed version of content to the extreme where current meta is faced with old mechanics before content was nerfed (welcome back, unjumpable frostvault lasers) and new mechanics to make full burning more difficult.
moderatelyfatman wrote: »No but also yes. I do not think that the base vet and hard modes of content should be increased. If all content difficulty is buffed, there will be an even greater difficulty jump between normal and veteran, decreasing ease of access into endgame. In addition, players may feel negatively about the new context of their clears. It’s one thing to say “oh I got this clear back in [year] when it was hard” and another to say “oh I got this clear back in [year] when it was easy”.
HOWEVER, I am entirely in support and independently have desired a new level above veteran that is a buffed version of content to the extreme where current meta is faced with old mechanics before content was nerfed (welcome back, unjumpable frostvault lasers) and new mechanics to make full burning more difficult.
I think there is a case for increasing the difficulty for regular (non-vet) mode in the older trials. Just bring the difficulty up to the level of the more recent normal trials. When I first progged 50k dps (on the Iron Atro) was the requirement for vet trials but now most new players with access to basic gear sets and an understanding of rotations can achieve this. I see no issues with raising the floor on general content difficulty to reflect this.
As for achievements, create a whole new set for the advanced difficulties and tie it in with a new cosmetic.
Would you like to see a difficulty update for instanced content
moderatelyfatman wrote: »No but also yes. I do not think that the base vet and hard modes of content should be increased. If all content difficulty is buffed, there will be an even greater difficulty jump between normal and veteran, decreasing ease of access into endgame. In addition, players may feel negatively about the new context of their clears. It’s one thing to say “oh I got this clear back in [year] when it was hard” and another to say “oh I got this clear back in [year] when it was easy”.
HOWEVER, I am entirely in support and independently have desired a new level above veteran that is a buffed version of content to the extreme where current meta is faced with old mechanics before content was nerfed (welcome back, unjumpable frostvault lasers) and new mechanics to make full burning more difficult.
I think there is a case for increasing the difficulty for regular (non-vet) mode in the older trials. Just bring the difficulty up to the level of the more recent normal trials. When I first progged 50k dps (on the Iron Atro) was the requirement for vet trials but now most new players with access to basic gear sets and an understanding of rotations can achieve this. I see no issues with raising the floor on general content difficulty to reflect this.
As for achievements, create a whole new set for the advanced difficulties and tie it in with a new cosmetic.
There’s also an alarming amount of people who seem to not know what a spammable is, considering they spam light attacks instead. Trials are already pretty stressful to get into, as a reformed casual, I didn’t even feel comfortable tanking a normal trial until I had done several dungeon trifectas (note that this was also AFTER I had trial trifectas as healer). I know it’s overkill but I’ve seen plenty of people have that level of stress around doing a normal trial.
Realistically, I don’t think we’d ever get a higher difficulty mode considering the amount of work that’d be required. That said, if it was done in the way you suggest, it should happen after the floor is raised… by updating the skill advisor and making good repeatable combat tutorials.
moderatelyfatman wrote: »moderatelyfatman wrote: »No but also yes. I do not think that the base vet and hard modes of content should be increased. If all content difficulty is buffed, there will be an even greater difficulty jump between normal and veteran, decreasing ease of access into endgame. In addition, players may feel negatively about the new context of their clears. It’s one thing to say “oh I got this clear back in [year] when it was hard” and another to say “oh I got this clear back in [year] when it was easy”.
HOWEVER, I am entirely in support and independently have desired a new level above veteran that is a buffed version of content to the extreme where current meta is faced with old mechanics before content was nerfed (welcome back, unjumpable frostvault lasers) and new mechanics to make full burning more difficult.
I think there is a case for increasing the difficulty for regular (non-vet) mode in the older trials. Just bring the difficulty up to the level of the more recent normal trials. When I first progged 50k dps (on the Iron Atro) was the requirement for vet trials but now most new players with access to basic gear sets and an understanding of rotations can achieve this. I see no issues with raising the floor on general content difficulty to reflect this.
As for achievements, create a whole new set for the advanced difficulties and tie it in with a new cosmetic.
There’s also an alarming amount of people who seem to not know what a spammable is, considering they spam light attacks instead. Trials are already pretty stressful to get into, as a reformed casual, I didn’t even feel comfortable tanking a normal trial until I had done several dungeon trifectas (note that this was also AFTER I had trial trifectas as healer). I know it’s overkill but I’ve seen plenty of people have that level of stress around doing a normal trial.
Realistically, I don’t think we’d ever get a higher difficulty mode considering the amount of work that’d be required. That said, if it was done in the way you suggest, it should happen after the floor is raised… by updating the skill advisor and making good repeatable combat tutorials.
Regarding the people who don't know what a spammable is.... I'd it's probably due to the easiness of the overland content. If you can light attack your way through the story then there isn't any incentive to learn more. I think if ZOS finally got around to updating their class build tool tips and tutorials then this would be less of an issue.
I'm not sure why normal trials should be stressful to get into unless you're a solo player without a guild? In my guilds most first timers have a very understanding raid lead to guide them and enough spare dps for the new player to be carried. The feedback from most new trial attendees is usually positive.
moderatelyfatman wrote: »powercreep
I often see the 30k number compared to today’s parses, but people forget the trial dummy didn’t exist back then.
twisttop138 wrote: »Are we talking a new mode here? To borrow from swtor, a nightmare mode, beyond HM? If so then definitely. This would be amazing. If you mean a balance pass to make stuff harder than no.