acastanza_ESO wrote: »My only concern is that you should absolutely not be able to respec in leaderboard content, or in PVP enabled areas. Being able to respec at Cyrodiil gates, IC bases, or in trial lobbies before the trial starts, would be great, but allowing you to do it at will is absolutely going to be abused within approximately three seconds of this going live.
Jordan_Black wrote: »If I've bought more than 10 outfit slots over all my toons, will I get crowns refunded or do they just get turned into wasted dollars?
Thanks
JB
XimTheBard wrote: »Hello, a friend and I noticed that while you've increased all these houses to 350/700 maximum furnishing slots, the amount of players that could visit has not changed.
I have several friends in the RP community who were excited to see the increase to 700, thinking the player limit would be increased to 24, which would allow big events to be hosted in these homes, as 350/700 notable homes have been 24 player limited.
Is there plans for the player limit to be updated to 24 for these houses, or will they remain as is?
ZOS_JessicaFolsom wrote: »XimTheBard wrote: »Hello, a friend and I noticed that while you've increased all these houses to 350/700 maximum furnishing slots, the amount of players that could visit has not changed.
I have several friends in the RP community who were excited to see the increase to 700, thinking the player limit would be increased to 24, which would allow big events to be hosted in these homes, as 350/700 notable homes have been 24 player limited.
Is there plans for the player limit to be updated to 24 for these houses, or will they remain as is?
Hello! Here's a reply directly from Kira and both our Player Experience Improvements and Housing teams:
An interesting callout, to increase housing population caps along with our furnishing limits increases and home categorization rebalancing. Not something that we had initially considered, but as part of this feedback (since we've seen it called out a couple places already), we decided to take the opportunity to adjust the pop caps to better align with the new categories. We've put in a bug that once resolved, will up these (hopefully for a future PTS), and def aiming for U49 proper. Now Staple homes will have a population cap of 6 players, Classic homes will have a population cap of 12 players, and all notable homes will remain at a cap of 24 players. (Note: This will effectively increase the population cap to homes that were previously Classic but have since moved into the Notable category.)
Vampire/Werewolf/Curse: Azisa the Keeper loves Lamae Bal and has her vampiric strain. You find her and she states that she tends to a shrine to Molag Bal out of respect for Lamae Bal, but Lamae Bal hates Molag Bal because he violated her, and Lamae even has you kill Molag Bal worshippers. Can we please change it to a shrine to Lamae Bal?
couriersix wrote: »I haven't tried the other QoL changes just yet, but I did try search around Tamriel for all the purchasable mounts for gold.
I felt like their prices were reasonable, however some of their placements were questionable.
tomofhyrule wrote: »Regarding the free respecs:
https://forums.elderscrollsonline.com/en/discussion/687436/the-new-respec-system-absolutely-must-be-restricted-in-scored-content#latest
This is absolutely something that could lead to toxicity in groups, and Subclassing showed exactly how this could roll out.
While the idea is that players could use it if they need to, the actual practice of it will mean that raid leads will start to dictate exact setups to swap players' skill lines and even rolls constantly throughout the trials.
It needs to be restricted at first. If it goes well, then those restrictions could be loosened down the line, but starting with a free-for-all and then trying to put the cat back in the bag will only infuriate people and drive them off.
Werewolf sneaking would be a huge QoL feature to consider for the future! After that, I would really like to have a Scribing Grimoire made specifically for the Werewolf skill line, since Werewolves have no access to Scribing currently.Erickson9610 wrote: »The quest giver who can give your character a werewolf bite in Update 49 has a line which highlights how important stealth and strength are to lycanthropes:
We're getting a rework to Werewolf in June (presumably Update 50) with new models, combat adjustments, and new animations. That could be the update we get the ability to sneak!
Stackable Treasure Maps